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PLAN.md — DeepDrftHome forward roadmap

Forward-looking roadmap. Sits alongside CONTEXT.md (architecture orientation) and COMPLETED.md (history). Per CONTEXT.md §6, items move from here to COMPLETED.md when work lands; do not delete completed entries.

Organised by theme, not by date. Themes are roughly ordered by current product weight, not commitment. Nothing here carries a timeline unless it explicitly says so.


0. Baseline — what just landed

A two-part audit (design + streaming) ran on 2026-05-17 and the fixes for Critical, Major, and Minor findings are now on dev. The remainder of this plan assumes that baseline. In summary the audit-pass fixed:

  • Index concurrencyVaultIndexDirectory no longer drops the lock before its async disk write; the index file can no longer be clobbered by interleaved writers.
  • Repository semanticsTrackRepository.Update now fails-fast when an Id is not found instead of silently issuing an INSERT.
  • Streaming Criticals — concurrent-seek race in the client, dirty trailing bytes leaking out of the ArrayPool-rented buffer, final-tail audio dropped at EOF below the minimum decode frame, and the assumption that the first network chunk contains the whole WAV header.
  • 17 design and streaming Majors/Minors across all eight projects — format-validation alignment between processor/offset/decoder, IAsyncDisposable on the player provider, cancellation tokens threaded through the HTTP path, structured logging into the FileDatabase subsystem, sort-sentinel cleanup, sundry DRY/SRP tightenings.

What this means for the roadmap: the streaming substrate is solid. Future work can build on top of it rather than around it. The remaining items in TODO-V2.md that did not land are deferred as features, not bugs — they are captured below under Phase 1.


Phase 0 — Wireframe-driven home page redesign

A design wireframe (deepdrft-wireframe.html at the project root) is the source of truth for a full visual reskin of the public site. The current Home.razor is a MudPaper/MudGrid composition with a generic "purple-tint" feature card aesthetic that doesn't match the collective's intended voice. The wireframe replaces it with a layout-first, editorial design: 50/50 hero, frosted-glass nav, dark feature band, green origin/connect split, navy CTA banner with ghost-watermark, and an italic-serif accent treatment throughout.

Scope here is the home page and the chrome that wraps it (nav, layout container, theme palette, font loading). The track gallery (TracksView.razor), the audio player dock (AudioPlayerBar.razor), and the FileDatabase/streaming substrate are out of scope for Phase 0 — they keep working through the existing MudBlazor theme, which is being recoloured under them. The "Now Playing" card in the hero is a new surface that reads from the existing IPlayerService cascade; it is a view onto the player, not a replacement for the dock.

Phase 0 sub-items decompose into worktree-sized tracks. 0.1 is the foundation everything else inherits — land it first. 0.20.4 can proceed in parallel against that foundation. 0.5 is a follow-on tuning pass once the light theme is in.

0.1 Light palette + font system

  • What: Replace the "Charleston in the Day" PaletteLight in DeepDrftWeb.Client/Layout/MainLayout.razor with the wireframe palette (--white #FAFAF8, --navy #0D1B2A, --green #1A3C34, --green-accent #3D7A68, --muted #8A9BB0), expressed as MudBlazor PaletteLight properties. Update the corresponding CSS custom properties in DeepDrftWeb/wwwroot/styles/deepdrft-styles.css so the deepdrft-* utility classes still resolve. Add Geist Mono to the Google Fonts <link> in DeepDrftWeb/Components/App.razor. Upgrade the existing Cormorant link to Cormorant Garamond with the italic + 300/400/600 weight set used by the wireframe. Remove the Bodoni Moda link (and its --font-hero reference) if no remaining surface uses it.
  • Why it matters: Every other Phase 0 sub-item consumes these tokens. Fonts and palette landing first means 0.2/0.3/0.4 can render at intended fidelity from the moment they're built, not approximate-then-correct. The font swap is also the only Phase 0 change that affects HTML served by the host project (App.razor), so isolating it cleanly keeps the render-mode seam clear.
  • Shape:
    • MudBlazor palette mapping (light): Primary = navy, Secondary = green, Tertiary = green-accent, Background = white, Surface = white, AppbarBackground = "rgba(250,250,248,0.88)", AppbarText = navy, TextPrimary = navy, TextSecondary = muted, Divider = "rgba(13,27,42,0.10)", LinesDefault / TableLines to match. Semantic colours (Info/Success/Warning/Error) stay at MudBlazor defaults.
    • Typography block (light): H1H6 and a new wireframe-specific display class use Cormorant Garamond; Button / Default keep DM Sans; introduce a Subtitle1 / Caption family pointing at Geist Mono for label/eyebrow text.
    • CSS variables: rename or alias the existing --deepdrft-primary/--deepdrft-secondary/etc. to the wireframe palette in :root. Add --font-mono: "Geist Mono", monospace; and update --font-hero / --font-headers to "Cormorant Garamond", serif. Where the legacy palette has no wireframe equivalent (e.g. --deepdrft-quaternary warm gold), prefer mapping it to the closest wireframe colour rather than inventing a new one — the goal is convergence on the new vocabulary, not coexistence.
    • Font loading: a single Google Fonts link, ideally one combined request with family=Cormorant+Garamond:ital,wght@…&family=Geist+Mono:wght@…&family=DM+Sans:…. One round-trip, three families.
  • Prerequisite: None — this is the foundation.
  • Constraint: The dark palette ("Lowcountry Summer Nights") must stay functional after this change even if visually mismatched — 0.5 is the dedicated pass for re-harmonising it. Do not edit the dark palette in 0.1. The dark-mode cookie + PersistentComponentState round-trip described in CLAUDE.md must be preserved unchanged.

0.2 Frosted-glass top nav

  • What: Replace the current MudBlazor MudAppBar-based DeepDrftMenu.razor chrome (logo + nav stack + dark-mode toggle, default Material elevation) with the wireframe's fixed frosted-glass nav: 88% opacity off-white background, backdrop-filter: blur(18px), 1px navy-alpha bottom border, no elevation shadow, navy-on-white "Stream Now" CTA pinned right, nav links in Geist Mono uppercase with the muted-to-navy hover transition.
  • Why it matters: The nav sits across every page, so its visual language sets expectations for the rest of the site. The Material elevation + dropdown menu pattern is the strongest "this is a stock MudBlazor app" tell currently; replacing it is the single largest perceived-quality move of Phase 0.
  • Shape:
    • Keep DeepDrftMenu.razor as the file (the existing render-mode wiring and viewport-subscription mobile branch are reused) — rewrite the markup inside it.
    • Wrap a styled <nav> element (or MudAppBar with heavy CSS override) and bind nav links to Pages.AllPages. The link text should render via Geist Mono with the wireframe's letter-spacing and uppercase transform.
    • The "Stream Now" CTA is a new affordance — wire it to /tracks for now (it is functionally a "browse the gallery" action since live streaming isn't a Phase 0 surface).
    • Dark-mode toggle stays — the gas-lamp icon button moves to the right of the CTA. Confirm visual treatment works against both the frosted-white nav (light) and whatever the dark-mode nav becomes after 0.5.
    • Mobile branch: the MudMenu dropdown pattern persists, but the activator + items should adopt Geist Mono and the new colour vocabulary. No drawer.
  • Prerequisite: 0.1 (palette + Geist Mono load).
  • Constraint: The nav is rendered through MainLayout.razor and therefore participates in server prerender. backdrop-filter is CSS-only and renders identically in both passes, so this is safe — but any JS-driven scroll/show behaviour added later must be gated on OnAfterRenderAsync. IBrowserViewportService is already used here for breakpoints and must continue to work after the rewrite. Do not regress the dark-mode toggle wiring (DarkModeCookieService.ToggleDarkModeAsync → cookie → IsDarkModeChanged event up).

0.3 Split hero with live Now-Playing card

  • What: Replace the current centered MudPaper hero in DeepDrftWeb.Client/Pages/Home.razor with the wireframe's 50/50 split:
    • Left: eyebrow ("Charleston, South Carolina"), display title ("Deep / Drft" with italic green emphasis on "Drft"), italic-serif subtitle, body description, and the two CTAs (Start Streaming filled / Browse Tracks ghost). All entering via the existing fade-up CSS animation pattern with staggered delays.
    • Right: dark navy panel with three concentric pulsing rings (CSS keyframe pulse-ring), a frosted "Now Playing" card (label + blinking dot + track title + sub + animated waveform bars), and the stat row (47+ / 2 / ∞).
  • Why it matters: This is the page. Hero is what a first-time visitor sees, and it is the only sub-item that wires the new design back into the live audio system — making the design feel inhabited rather than decorative.
  • Shape:
    • Now-Playing data source: Home.razor consumes [CascadingParameter] IPlayerService Player (cascaded by AudioPlayerProvider from MainLayout). The card binds to Player.IsLoaded, Player.IsPlaying, Player.CurrentTime, Player.Duration. IPlayerService does not currently expose the selected TrackEntity as a public property — add IPlayerService.CurrentTrack { get; } (nullable TrackEntity) and surface the backing field in AudioPlayerService. Additive, no existing consumer is affected — implement it as part of this sub-item without a separate approval gate.
    • Empty state: when Player.CurrentTrack is null, render a placeholder ("Nothing playing — pick a track" or similar) inside the card with the same chrome but no waveform animation. The card is permanent layout, not conditional on selection.
    • Animated waveform bars: Phase 0 uses the wireframe's pure-CSS wave-dance keyframe animation with randomised --h-lo / --h-hi / --dur per bar — driven by no real audio data. A later phase can wire SpectrumAnalyzer data through AudioInteropService.GetSpectrumData() to drive bar heights, but that path is already used by SpectrumVisualizer.razor in the dock and duplicating it here is out of scope.
    • Stat row: static markup with hard-coded "47+", "2", "∞" and TODO comments. The first two could plausibly become real numbers (track count, member count from a future identity model) — flag those at the markup site for Phase 2/identity work to pick up.
    • Pulsing-ring decoration: three absolutely-positioned divs as in the wireframe, with the pulse-ring keyframe. These are decorative and live in deepdrft-styles.css or a Home.razor.css scoped stylesheet — pick scoped CSS for anything home-page-specific to keep the global stylesheet from accreting.
    • Render mode: Home.razor lives in DeepDrftWeb.Client/Pages/, so it is already WASM-interactive end-to-end. The cascading IPlayerService works in both server prerender (no track loaded → empty state) and post-WASM (live state). No OnAfterRenderAsync gymnastics needed.
  • Prerequisite: 0.1 (fonts + palette for the markup to render correctly).
  • Constraint: Do not introduce a second player implementation or a separate state store. The "Now Playing" card is a view onto the same IPlayerService instance the dock uses (see user_one_source_multiple_views). If the dock plays a track, the hero card reflects it; if the hero card eventually grows controls, those calls go through the same cascade. The hero's CTAs route to /tracks and (eventually) trigger Player.SelectTrack from there — they do not become a parallel selection surface.
  • What: Replace the remainder of Home.razor with five wireframe sections in order:
    1. Section divider (The Sound tag between horizontal rules).
    2. Sound section — Genres & Moods label, Every / Frequency / Explored title with italic green emphasis, body copy, 6-column genre grid (House / Techno / Trance / IDM / Progressive / Ambient) with the scaleX-from-left bottom border hover affordance.
    3. Dark features section — navy background, What We Offer label, 4-card feature grid (Lossless Audio Streaming, Live Sessions Broadcast, Studio Video Content, Growing Archive) with stroked SVG icons.
    4. Split origin + connect — green-panel origin copy on the left with a soft-circle decoration, white-panel "Stay Connected" on the right with Newsletter + Live Alerts option rows and a Subscribe Free CTA.
    5. Navy CTA banner with the ghost DRFT watermark, headline, sub, and dual CTAs (Explore the Archive filled-white / View Live Schedule outline-white).
    6. Footer with logo, link list, copyright. Replaces nothing today (there is no footer in the current layout) — add it inside MainLayout.razor so it appears site-wide, or inside Home.razor if Phase 0 wants it on the home page only. Recommend site-wide.
  • Why it matters: These sections are what carries the editorial voice. They are decorative-but-load-bearing — without them, the home page is just a hero floating in whitespace.
  • Shape:
    • Genre grid: static cards. Each genre-card is a Razor markup block (or a small <GenreCard /> component if the duplication grates). Phase 2.2 (album/genre views) will wire these to real filtered routes; for Phase 0, an href="#" placeholder is acceptable, flagged with a TODO: wire to /genres/{slug} in Phase 2.2 comment.
    • Features grid: the four cards mirror the existing copy on the current Home.razor ("High-Quality Streaming", "Live Sessions", "Video Content", "Growing Archive"). Keep the copy intent; reskin to the wireframe. Inline the four SVG icons from the wireframe (they are already 24-box viewBox stroked paths and fit DDIcons.cs if a static-icon home is preferred — but inline is fine for Phase 0; only promote to DDIcons if reuse appears).
    • Origin + Connect split: the origin copy is editorial — adapt the existing "Charleston, SC" copy from the current Home.razor to the new section. The Connect side has two non-functional rows for Phase 0: Newsletter and Live Alerts are decorative pending an identity/subscription system. Flag them.
    • CTA banner: the DRFT ghost watermark uses ::before with a 22rem font size — verify it doesn't trigger layout overflow on narrow viewports (the wireframe uses overflow: hidden on the parent; replicate that).
    • Footer: new site-wide affordance. Site root MainLayout.razor is the right home for it (after MudMainContent, before the closing MudLayout). Use Pages.AllPages for the link list to keep the source of truth in one place.
    • Scoped CSS: these sections are home-page-specific decorative styling. Use Home.razor.css (scoped stylesheet) for anything that doesn't generalise; reserve deepdrft-styles.css for things genuinely shared across pages.
  • Prerequisite: 0.1 (palette + fonts).
  • Constraint: The footer added to MainLayout.razor renders on every page, including /tracks. The dock is the bottom-fixed surface; the footer must be in the document flow above it. Confirmed: the AudioPlayerBar already starts minimized (_isMinimized = true) and expands only on track selection — footer coexistence is acceptable as-is. No suppression logic needed.

0.5 Dark theme harmony pass

  • What: Review the existing "Lowcountry Summer Nights" PaletteDark against the Phase 0 light palette and update it so the dark variant feels like a sibling of the new design vocabulary rather than the old one. The current dark palette is coral/sunset/firefly-gold over deep twilight — that may or may not still read as cohesive once the light side has been pulled to navy/green/off-white.
  • Why it matters: Dark mode is a first-class affordance (cookie-persisted, prerender-aware). If the dark theme reads as a different product after 0.10.4 land, the toggle becomes a surprise rather than a preference. This sub-item is the explicit budget for re-harmonising it instead of letting drift accumulate.
  • Shape: Confirmed: Option B (mirror). Rebuild the dark palette as a dark-navy ground — --navy as background, deeper navy as surface, --green-accent as primary accent, --white (#FAFAF8) as text. Visually consistent with the light theme; the "Lowcountry Summer Nights" coral/sunset identity is retired. Adjust contrast values so text and interactive targets meet WCAG thresholds on the darker ground — the light palette's tokens are a starting point, not a direct copy.
  • Prerequisite: 0.10.4 ideally landed so the harmony evaluation has the actual artefact to look at. Can run in a sketch worktree against 0.1 alone if speed matters.
  • Constraint: The dark-mode cookie + PersistentComponentState round-trip is untouched. Only the palette values in PaletteDark and the .deepdrft-theme-dark CSS-variable block change. Do not refactor the toggle, the cookie service, or the prerender bridge — those are tested and load-bearing.

Phase 0 deferred (not in scope)

These would naturally appear when scoping a redesign, and are explicitly not Phase 0:

  • Real "Now Playing" waveform from SpectrumAnalyzer. CSS-keyframe waveform is good enough for Phase 0. Wiring real spectrum data into the hero card duplicates work already done in the dock and is better folded into a future "shared spectrum hook" refactor.
  • Real stat-row numbers. Track count would need a GET api/track/count endpoint or a count column in the paged response; member count needs an identity model. Hard-coded with TODO is intentional.
  • Genre-filter routes. Genre cards are decorative in 0.4. Real /genres/{slug} is Phase 2.2 work.
  • Subscribe / Live Alerts functionality. Both rows are visual placeholders. Real subscription requires email collection + storage + an identity decision (see "Cross-cutting / not yet themed").
  • TracksView.razor reskin. The gallery has its own composition (TracksGalleryTrackCard) that deserves its own design pass, not a Phase 0 retrofit. It continues to work under the recoloured MudBlazor theme.
  • AudioPlayerBar.razor reskin. Same logic. The dock works against the new palette via MudBlazor tokens; a dedicated dock redesign is out of scope.
  • Animation library / scroll-triggered fades. The wireframe's fade-up is CSS-only with hard-coded delays. Anything richer (IntersectionObserver, framer-motion-equivalent) is post-Phase 0.

Phase 1 — Streaming features deferred from the audit

These were flagged during the audit but classified as feature work, not defect fixes. They are listed in rough order of user-visible impact.

1.1 Backward seek

  • What: Seeking to a position below playbackOffset currently clamps silently to the start of the in-memory buffer segment instead of going to the user's chosen time. The forward "seek beyond buffer" path already exists in WavOffsetService + the client's offset-request path; backward seek is the missing mirror.
  • Why it matters: The single highest-impact missing feature in the player. Scrub-bar drags backward feel broken — they appear to seek but land in the wrong place.
  • Shape: Reuse the existing GET api/track/{id}?offset= pathway. The client decision becomes "is the target inside the decoded window?" — if yes, jump within the buffer (existing behaviour); if no (forward or backward), tear down the decoder and re-request from the byte-aligned offset.
  • Prerequisite: None — the substrate exists.
  • Constraint: Backward seek must observe the same blockAlign rounding-down as forward seek (already enforced in WavOffsetService.alignedOffset and StreamDecoder.calculateByteOffset). The teardown/reinit must respect the generation-counter pattern introduced by the concurrent-seek fix.

1.2 Audio format diversity

  • What: Today AudioProcessor, WavOffsetService, and the JS decoder are PCM/WAV-only. MimeTypeExtensions already maps MP3, FLAC, Ogg, AAC, M4A — none are wired.
  • Why it matters: WAV-only is a real ceiling for any non-internal release. Distribution-grade formats (MP3, FLAC at minimum) are table stakes for a music site.
  • Shape: Two seams need a strategy pattern.
    • Server side: replace AudioProcessor.ProcessWavFileAsync with a format-router that selects a per-format processor; replace WavOffsetService with a per-format offset strategy (some formats — MP3, Ogg — have natural frame boundaries; FLAC has block headers; AAC has ADTS).
    • Client side: the JS decoder is currently a WAV byte-walker. For non-WAV, the simplest path is decodeAudioData over the full payload (loses streaming-start). The richer path is per-format chunked decoders. Worth a design pass before committing.
  • Prerequisite: None functionally, but consider settling Phase 4 (HTTP Range) first — native range/cache is much more important for large MP3s than for WAVs.
  • Constraint: Spectrum FFT tap currently relies on raw AudioBuffers through decodeAudioData. If a future path uses MediaElementAudioSourceNode (see 4.1), the FFT tap still works but the early-playback story changes.

1.3 Preload / prefetch of the next track

  • What: No mechanism to begin the next track's stream during the tail of the current. Each play is a cold fetch.
  • Why it matters: Prerequisite for both crossfade (1.4) and gapless (1.5). Also a perceived-latency win on its own — track-change feels instant when the bytes are already in flight.
  • Shape: A second HttpClient request kicked off when the current track passes a configurable threshold (e.g. last 10 seconds). Bytes accumulate into a staged StreamDecoder instance rather than the live one. Promotion to "current" happens at end-of-stream or on user-selected next.
  • Prerequisite: Requires a notion of "next track" — today the player only knows the current one. That implies either a playlist/queue model in IPlayerService or a passive "what was the next row in the gallery" inference.
  • Open question: Does a queue model belong in IPlayerService, or is the player a single-slot device that a future PlaylistService orchestrates above? Worth a design note before implementation. Capture in product notes when picked up.

1.4 Crossfade

  • What: Smooth A→B transition with overlapping fade-out / fade-in.
  • Why it matters: DJ/mix aesthetic that fits the DeepDrft collective's electronic-music context. Distinguishing UX from generic "next track."
  • Shape: Architecturally two simultaneous PlaybackScheduler instances suffice — each owns its own gain node, crossfaded via GainNode.gain.linearRampToValueAtTime. The wiring is the work, not the audio graph itself.
  • Prerequisite: 1.3 (Preload) — there is nothing to fade into without prefetch.

1.5 Gapless playback

  • What: Eliminate the inter-track silence that exists today.
  • Why it matters: Important for live-set rips, mix tapes, anything authored to flow continuously.
  • Shape: The decoder must be able to start the next track's first buffer scheduled exactly at the end of the current one's last buffer (sample-accurate, not wall-clock). With PlaybackScheduler's existing 500 ms lookahead this is mechanically achievable — the next track's first AudioBufferSourceNode.start(t) is set to the previous track's end time.
  • Prerequisite: 1.3 (Preload). Also needs to play nicely with 1.2 because gapless across formats is hard (encoder padding/priming on MP3 in particular).
  • Constraint: Truly sample-accurate gapless requires knowing the priming/padding sample counts of the source format. Out of scope for WAV-only; revisit when format diversity lands.

1.6 Track-skip on error

  • What: A failed processStreamingChunk aborts the entire load with no recovery path.
  • Why it matters: One corrupt frame at byte 4M of a 100 MB stream currently means the listener loses the entire track. Should at minimum surface a clear error and (optionally) skip past the bad region.
  • Shape: Two-level response.
    • Cheap: catch in the streaming loop, surface a user-visible error, advance the gallery to the next track if a queue exists.
    • Richer: byte-scan forward to the next valid frame header for the format and resume. Format-dependent — only worth doing once 1.2 lands.

1.7 Safari compatibility

  • What: Two known Safari edge cases.
    • webkitAudioContext.close() is async-but-not-Promise on older Safari (≤ ~14); await resolves immediately and the next initialize() can run against a not-yet-closed context.
    • iOS Safari < 15 had streaming-fetch quirks; HttpCompletionOption.ResponseHeadersRead behaviour is not guaranteed there.
  • Why it matters: Real listener share. iOS in particular is a primary listening surface for music.
  • Shape: For the close() race — detect webkitAudioContext and poll state === "closed" with a short timeout instead of trusting the await. For the fetch quirks — first decide the minimum supported iOS version; if pre-15 is in scope, fall back to a non-streaming fetch path and accept the latency.
  • Open question: What's the floor? Decide before designing the fallback. iOS 15+ as the floor would let us drop the second concern entirely.

These follow from CONTEXT.md §5. Direction is strongly implied but no specific UI has been committed.

2.1 Cover art / image vault wired through

  • What: MediaVaultType.Image is implemented end-to-end and exercised by tests, but the production surface only registers a tracks vault of type Audio. ImagePath on TrackEntity is a free-form URL string today; it should resolve to an entry in an image vault served by DeepDrftContent.
  • Why it matters: Prerequisite for any album/release/genre view that wants to look like a music site rather than a list of rows. Also closes a free-form-string surface area that will otherwise calcify.
  • Shape:
    • Register a second vault (images or art, type Image) in Startup.ConfigureDomainServices and in the CLI.
    • Add GET api/image/{entryKey} (unauthenticated, mirrors track read) and PUT api/image/{entryKey} (ApiKey, mirrors track write) on DeepDrftContent.
    • Change TrackEntity.ImagePath semantics from "URL" to "image vault entry key" (column rename optional — could remain image_path with semantic shift, or could become image_entry_key for clarity).
    • Add an image processor sibling of AudioProcessor.
  • Prerequisite: None.
  • Constraint: This is a small schema-semantics migration. Existing rows have null ImagePath in production so there is no data to migrate, but commit before the field has real content to avoid a backfill.

2.2 Album and genre views

  • What: TrackCard already renders album/genre/release date; the data is there. Missing are gallery groupings (album view, genre view), filters, and the API-side support for filter expressions in TrackService.GetPaged.
  • Why it matters: The track gallery is the only working content surface. Multiple views over the same library is how it earns the "gallery" name.
  • Shape: Per CONTEXT.md §6, the convention is one source of truth, multiple views over it. New views should consume the same TracksViewModel / PagedResult<TrackEntity> and differ only at the rendering layer.
    • TrackService.GetPaged extended to accept a filter expression (or a simple structured filter DTO).
    • PagingParameters<T> extended with a Where: Expression<Func<T, bool>>? or a parallel FilterParameters<T> — pick one to avoid drift.
    • New routes (/albums, /genres) consume the same VM with different grouping / filter inputs.
  • Prerequisite: 2.1 for any view that prominently features cover art (album view especially is impoverished without it).
  • What: TracksViewModel exposes sort but no filter. TrackService.GetPaged accepts only sort. Simple text search across TrackName / Artist / Album is the obvious first cut.
  • Why it matters: Once the library has more than ~30 entries, sort-only browsing is friction.
  • Shape: Same extension to GetPaged as 2.2. UI is a debounced text input bound to the VM's filter property. EF Core translates Contains to SQLite LIKE.
  • Prerequisite: Fold into 2.2 if both are being done — the same GetPaged extension serves both. Doing them separately doubles the API churn.

2.4 Web-side track upload

  • What: The CLI is the only producer of tracks today. A web upload UI would pair with TrackService.AddTrackFromWavAsync and the existing PUT api/track/{id} (already [ApiKeyAuthorize]-protected).
  • Why it matters: Lowers the barrier to adding content. The collective can publish without shell access to the host.
  • Shape:
    • New page or modal on the web client, drag-and-drop file input.
    • Upload streams to a POST endpoint on DeepDrftWeb (not DeepDrftContent — the web host orchestrates the dual-write, then forwards bytes to content with the API key it already holds).
    • Authentication: this is the first user-facing action that needs to be gated. A new question — see open question below.
  • Prerequisite: Authentication model for the web side. Currently the site has no user concept. Cookie-with-shared-password? OAuth? Per-collective-member account? Decide before building the UI.
  • Open question: Same as above. This may also bring forward a wider session/identity decision that other features (favourites, listening history) will need eventually.
  • Constraint: Today's dual-write has no compensating rollback — if content-side succeeds and SQL-side fails, the audio is orphaned in the vault. The CLI inherits this; pushing this onto a web upload increases the rate at which orphans can occur. A simple DeadLetterLog of orphaned entryKeys (suggested in the audit) becomes more pressing once the web upload exists.

Phase 3 — New content kinds

3.1 Live / session content

  • What: The home page advertises "Live Sessions" and "Video Content (coming soon)". No data model exists for these.
  • Why it matters: Honour the home page copy. Also differentiates the site from a generic track gallery — live sessions and video are the collective's authored output.
  • Shape: Speculative; no commitment yet.
    • Likely new entity table(s) sibling to TrackEntity (SessionEntity, VideoEntity?) — or a polymorphic MediaEntity with discriminator. The choice affects how much code in TrackService / TrackController can be reused.
    • New vault type(s). MediaVaultType.Media exists and is the obvious home for video; sessions are probably still Audio.
    • New routes, new UI surfaces, new player considerations (video has its own playback element and does not go through the WAV decoder).
  • Prerequisite: Probably 2.1 (vault wiring proof) and a decision on the entity model before any code lands.
  • [speculative] — direction inferred from home-page copy, not a Daniel-confirmed commitment.

Phase 4 — Infrastructure / delivery

4.1 HTTP Range + CDN caching

  • What: Today's ?offset= query parameter defeats HTTP caching — a CDN sees ?offset=1234567 as a distinct URL from the un-offset request. The architecture re-invents byte-range on top of a custom query param.
  • Why it matters: Material once the site has real listener traffic. Also relevant to non-WAV formats (1.2) where decoder-side seek is cheaper natively.
  • Shape: Two intertwined moves.
    • Server: LoadResourceStreamAsync returning an open FileStream instead of LoadResourceAsync materialising the whole buffer. File(stream, mime, enableRangeProcessing: true). The WavOffsetService synthesised-header path becomes a special-case rather than the default.
    • Client: consider MediaElementAudioSourceNode instead of (or alongside) decodeAudioData-fed AudioBufferSourceNodes. Native seek, native range, native cache; FFT tap on the audio graph still works for the spectrum visualiser.
  • Prerequisite: None functionally, but the audit explicitly flagged this trade-off as architecture-intentional — the current path was chosen because spectrum analysis wants AudioBuffers. Re-deciding the trade-off is itself part of the work.
  • Constraint: A move to MediaElementAudioSourceNode changes the early-playback story (the element handles buffering, not us). Worth a design pass.

4.2 Server-side stream from disk (no buffer materialisation)

  • What: LoadResourceAsync<AudioBinary> reads the entire file into memory before File(file.Buffer, mimeType) returns it. A 100 MB WAV is a 100 MB LOH allocation per request.
  • Why it matters: Scaling ceiling. Currently fine for a small audience and small library; not fine if either grows.
  • Shape: Folds into 4.1 — the same LoadResourceStreamAsync overload solves both. Listed separately because either could land without the other (you could stream from disk while still using the ?offset= query path, or you could move to Range headers while still buffering).

4.3 Dual-write rollback / dead-letter log

  • What: If content-side write succeeds and SQL-side write fails, audio is orphaned in the vault. No compensating mechanism exists.
  • Why it matters: A latent data-integrity issue. Materially riskier once web upload (2.4) exists.
  • Shape: Audit suggested a DeadLetterLog recording orphaned entryKeys for a periodic maintenance pass. Lighter than full transactional rollback (which the dual-database split fundamentally cannot give us).
  • Prerequisite: None. Worth landing alongside or just before 2.4.

Phase 5 — Documentation backlog

5.1 Folder-level CLAUDE.md sweep

  • What: Eight folder-level CLAUDE.md files need writing/rewriting per the brief in DOC_PLAN.md. Five are rewrites (drift from the .NET 10 upgrade and structural moves); three are new (DeepDrftWeb.Services, DeepDrftContent.Services — the two libraries where most domain logic now lives — plus the open question on DeepDrftContent.Services/FileDatabase/README.md).
  • Why it matters: The agent guidance files are how every future implementer (human or agent) gets oriented in a directory. They are currently misleading in ways that will cause wrong assumptions on first contact — claiming .NET 9, referencing MediaPath that has been EntryKey for two migrations, describing a FileDatabase/ tree inside DeepDrftContent that has moved out, and missing entirely for the two *.Services libraries.
  • Shape: Doc-keeper executes against DOC_PLAN.md. Order of operations and the per-folder briefs are already specified there.
  • Prerequisite: None. Can run fully in parallel with any feature work.
  • Constraint: Wait on Daniel for the DeepDrftContent.Services/FileDatabase/README.md judgement call before that file changes (retire, keep + refresh, or replace with a CLAUDE.md). The other seven can proceed without that decision.

Cross-cutting / not yet themed

A small set of items that are real but don't fit a phase yet. Surface them when they become relevant rather than committing now.

  • Identity / accounts. Currently no user concept. Needed before web upload (2.4); also a precondition for favourites, listening history, per-user playlists. Decide the shape before any of those lands. [speculative] until Daniel signals interest.
  • ITrackService interface. Audit-suggested. Low value today (one consumer pair); higher value when the test surface expands beyond FileDatabase.
  • Test coverage outside FileDatabase. Tests today cover the FileDatabase subsystem comprehensively and nothing else. As features in Phases 14 land, test scope should expand — at minimum WavOffsetService, AudioProcessor, TrackService (both sides), and the streaming player services. Not a phase of its own; an attached cost to feature work.

Working with this file

  • Add items by extending an existing phase first; only create a new phase when the addition genuinely doesn't fit any of 15. Phase numbers are organisational, not sequencing.
  • When something lands, move it to COMPLETED.md rather than deleting it. Keep the original "What / Why / Shape" body intact so the history reads as a record of the decision, not just the outcome.
  • Mark genuinely uncertain items [speculative] so future readers can tell what is direction vs. commitment.
  • Open questions belong in the item that raises them, not in a separate "questions" list — they expire when the item does.