Files
deepdrft/DeepDrftPublic.Client/Pages/SessionDetail.razor
T

98 lines
3.9 KiB
Plaintext

@page "/sessions/{EntryKey}"
@using DeepDrftModels.DTOs
@using DeepDrftPublic.Client.Controls
@using DeepDrftPublic.Client.Services
@inherits ReleaseDetailBase
<PageTitle>@(ViewModel.Release?.Title ?? "Session") - DeepDrft</PageTitle>
@if (ViewModel.IsLoading)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-cover">
<MudSkeleton SkeletonType="SkeletonType.Rectangle" Width="100%" Height="320px" />
</div>
<div class="deepdrft-track-detail-masthead">
<MudSkeleton SkeletonType="SkeletonType.Text" Width="70%" Height="56px" />
<MudSkeleton SkeletonType="SkeletonType.Text" Width="40%" Height="32px" />
</div>
</div>
}
else if (ViewModel.NotFound || ViewModel.Release is null)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-masthead">
<MudText Typo="Typo.h4" Align="Align.Center">Session not found.</MudText>
<div class="d-flex justify-center mt-4">
<MudButton Href="/sessions"
Variant="Variant.Text"
StartIcon="@Icons.Material.Filled.ArrowBack">
All sessions
</MudButton>
</div>
</div>
</div>
}
else
{
var release = ViewModel.Release;
var heroKey = release.SessionMetadata?.HeroImageEntryKey;
// Hero image precedence: the session's dedicated hero, then the release cover, then a placeholder.
var heroImage = !string.IsNullOrEmpty(heroKey) ? heroKey : release.ImagePath;
<MudContainer MaxWidth="MaxWidth.Large" Class="session-detail-page">
<MudLink Href="/sessions" Typo="Typo.body2" Class="deepdrft-track-detail-back">
&larr; All sessions
</MudLink>
@* The overlay shows the cover thumbnail only when it differs from the resolved hero image —
when there is no dedicated hero, heroImage already falls back to release.ImagePath, so the
thumb would duplicate the background. That logic lives in ReleaseHeroOverlay. *@
<ReleaseHeroOverlay HeroImageKey="@heroImage"
CoverThumbKey="@release.ImagePath"
PlaceholderIcon="@Icons.Material.Filled.Piano"
Title="@release.Title"
Artist="@release.Artist"
Genre="@release.Genre"
ReleaseDate="@release.ReleaseDate">
<ShareContent>
@* Release-mode share: copies the canonical /sessions/{entryKey} URL, not a single track (§3b). *@
<SharePopover ReleaseEntryKey="@release.EntryKey" ReleaseMedium="@release.Medium" />
</ShareContent>
<PlayContent>
@if (ViewModel.Track is not null)
{
<PlayStateIcon Track="@ViewModel.Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
}
</PlayContent>
</ReleaseHeroOverlay>
</MudContainer>
}
@code {
protected override string PersistKey => "session-detail";
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
// Mirrors the play-toggle wiring the shared scaffold owns. Session detail composes the player
// affordance directly (it diverges from ReleaseDetailScaffold for the overlay layout), so the
// toggle logic lives here: toggle if this track is already active, otherwise start a fresh stream.
private async Task PlayTrack()
{
var track = ViewModel.Track;
if (track is null || PlayerService is null) return;
var isThisTrack = PlayerService.CurrentTrack?.Id == track.Id;
if (isThisTrack && (PlayerService.IsPlaying || PlayerService.IsPaused))
{
await PlayerService.TogglePlayPause();
}
else
{
await PlayerService.SelectTrackStreaming(track);
}
}
}