Files
deepdrft/DeepDrftPublic.Client/Services/IPlayerService.cs
T

85 lines
3.4 KiB
C#

using DeepDrftModels.DTOs;
using Microsoft.AspNetCore.Components;
using NetBlocks.Models;
namespace DeepDrftPublic.Client.Services;
public interface IPlayerService
{
// State properties
bool IsInitialized { get; }
bool IsLoaded { get; }
bool IsLoading { get; }
bool IsPlaying { get; }
bool IsPaused { get; }
double CurrentTime { get; }
double? Duration { get; }
double Volume { get; }
double LoadProgress { get; }
string? ErrorMessage { get; }
TrackDto? CurrentTrack { get; }
/// <summary>
/// Normalized loudness profile for the current track, each value in [0, 1], or null when no
/// profile is available (no track loaded, or the track has no stored profile). The seek zone
/// renders this as a waveform; a null profile drives the flat-but-seekable fallback. Fetched on
/// track select and cleared on unload/stop; <see cref="StateChanged"/> fires once it arrives.
/// </summary>
double[]? WaveformProfile { get; }
// Events for UI updates
EventCallback? OnStateChanged { get; set; }
EventCallback? OnTrackSelected { get; set; }
/// <summary>
/// Multicast side-channel for state changes. The provider owns the single
/// <see cref="OnStateChanged"/> EventCallback (it drives the provider re-render);
/// cascade consumers that read state directly off this service — and so are not
/// re-rendered by the provider's render when the cascade is <c>IsFixed</c> —
/// subscribe here to re-render themselves. Fires on the same cadence as
/// <see cref="OnStateChanged"/> (throttled to ~10/s during streaming).
/// </summary>
event Action? StateChanged;
// Control methods
Task InitializeAsync();
Task SelectTrack(TrackDto track);
Task Stop();
Task Unload();
Task TogglePlayPause();
Task Seek(double position);
Task SetVolume(double volume);
Task ClearError();
}
public interface IStreamingPlayerService : IPlayerService
{
// Streaming state properties
bool IsStreamingMode { get; }
bool CanStartStreaming { get; }
bool HeaderParsed { get; }
int BufferedChunks { get; }
// Streaming control methods
Task SelectTrackStreaming(TrackDto track);
/// <summary>
/// Initializes the player (if needed) and resumes the AudioContext. Call this synchronously at
/// the very start of a user-gesture handler — before any <c>await</c> on network I/O — so the
/// gesture is still "active" when the context resumes. Safari refuses to start a suspended
/// AudioContext once the originating gesture has been consumed by an intervening await
/// (e.g. fetching which track to play), so warming here and streaming after is load-bearing.
/// <see cref="SelectTrackStreaming"/> also resumes the context, but only after its own internal
/// awaits — too late for a handler that must first fetch the track to play.
/// </summary>
Task WarmAudioContext();
/// <summary>
/// Stages a track as the current track without touching the audio context or starting the
/// stream. Used by the embed player, where there is no user gesture on initial load: the track
/// is shown as ready, and the first play click (a genuine gesture) calls
/// <see cref="SelectTrackStreaming"/> so the browser allows the AudioContext to start. Sets
/// <see cref="IPlayerService.CurrentTrack"/> and notifies; performs no JS interop.
/// </summary>
Task StageTrack(TrackDto track);
}