9716092805
Detail bodies fill 100vh below the nav so the visualizer reads full-screen; Theater toggle eases page content and the player-bar now-showing panel in/out instead of popping (reduced-motion honored); Theater only applies to the currently-playing release.
140 lines
6.7 KiB
C#
140 lines
6.7 KiB
C#
using DeepDrftModels.DTOs;
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using DeepDrftPublic.Client.Services;
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using DeepDrftPublic.Client.ViewModels;
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using Microsoft.AspNetCore.Components;
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namespace DeepDrftPublic.Client.Pages;
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/// <summary>
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/// Shared load + prerender-bridge logic for the single-release detail pages (Session, Mix).
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/// Subclasses supply only their markup; this base loads the release through
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/// <see cref="ReleaseDetailViewModel"/> and bridges the prerendered release across the prerender ->
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/// WASM seam so the WASM pass does not re-fetch (see the MediumBrowseBase seam). The playable track is
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/// re-resolved on a restore miss only.
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/// </summary>
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public abstract class ReleaseDetailBase : ComponentBase, IDisposable
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{
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[Parameter] public string EntryKey { get; set; } = string.Empty;
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[Inject] public required ReleaseDetailViewModel ViewModel { get; set; }
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[Inject] public required PersistentComponentState PersistentState { get; set; }
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// Theater Mode (Phase 20). The page owns the content gate, so it must re-render when the flag flips
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// on the toggle. Property-injected; no constructor growth.
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[Inject] public required WaveformVisualizerControlState VisualizerControlState { get; set; }
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// Theater Mode is scoped to the currently-playing release (Phase 20 Wave 2 §3). The page observes
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// player state so the toggle availability and content gate re-evaluate live when playback starts,
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// stops, or moves to a different release. Cascaded by AudioPlayerProvider; no constructor growth.
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// The cascade is IsFixed, so the provider's own re-render does not reach this page — the page must
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// subscribe to StateChanged to re-render itself (same posture as AudioPlayerBar).
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[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
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private PersistingComponentStateSubscription _persistingSubscription;
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private IStreamingPlayerService? _subscribedPlayer;
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/// <summary>
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/// True when the currently-playing track belongs to this page's release. Theater Mode only applies
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/// to the playing release: a detail page whose release is not playing ignores the global flag and
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/// shows no toggle. Identity is the release <c>EntryKey</c> — the canonical public key the routes
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/// and <see cref="DeepDrftPublic.Client.Common.ReleaseRoutes"/> use.
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/// </summary>
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protected bool IsThisReleasePlaying =>
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PlayerService?.CurrentTrack?.Release?.EntryKey == EntryKey;
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/// <summary>
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/// True when this page's release content should be hidden for Theater Mode — only when Theater is on
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/// AND this release is the one playing. Drives the eased collapse of the hero/blurb regions.
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/// </summary>
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protected bool IsContentHidden => VisualizerControlState.TheaterMode && IsThisReleasePlaying;
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/// <summary>
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/// True when the Theater toggle should be offered on this page: a visualizer subsystem is on AND
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/// this page's release is the one playing.
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/// </summary>
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protected bool ShowTheaterToggle =>
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(VisualizerControlState.LavaEnabled || VisualizerControlState.WaveformEnabled) && IsThisReleasePlaying;
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// The release EntryKey the ViewModel currently holds. Tracks param-only navigations (e.g.
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// /mixes/{a} -> /mixes/{b}) which reuse this component instance and fire OnParametersSet
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// without re-running OnInitialized — without this, the page would keep the prior
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// release's track and Play would stream the wrong audio.
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private string? _loadedKey;
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private bool _loaded;
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// Distinct keys per medium so a Session restore never lands on a Mix page.
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protected abstract string PersistKey { get; }
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protected override void OnInitialized()
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{
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_persistingSubscription = PersistentState.RegisterOnPersisting(Persist);
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VisualizerControlState.Changed += OnVisualizerStateChanged;
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}
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private void OnVisualizerStateChanged() => InvokeAsync(StateHasChanged);
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private void OnPlayerStateChanged() => InvokeAsync(StateHasChanged);
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protected override async Task OnParametersSetAsync()
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{
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// The player cascade is IsFixed, so the provider's re-render does not reach this page; subscribe
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// to the StateChanged side-channel to re-render when playback moves between releases. Idempotent
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// (reference-guarded) and unsubscribed on dispose — same posture as AudioPlayerBar.
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if (PlayerService is not null && !ReferenceEquals(PlayerService, _subscribedPlayer))
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{
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if (_subscribedPlayer is not null)
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_subscribedPlayer.StateChanged -= OnPlayerStateChanged;
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PlayerService.StateChanged += OnPlayerStateChanged;
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_subscribedPlayer = PlayerService;
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}
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// Re-run whenever the route key changes. Component instances are reused across
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// same-template navigations, so the load decision must live here, not in
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// OnInitialized (which fires once per instance).
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if (_loaded && _loadedKey == EntryKey) return;
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// Capture the key synchronously before any await so that a re-entrant call
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// (rapid navigation or a re-render that changes EntryKey while Load is in flight)
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// sees the correct guard state. Without this, a second OnParametersSetAsync
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// for the same key would bypass the guard above and start a second Load,
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// causing two ViewModel.Load calls to race on the single scoped instance.
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_loadedKey = EntryKey;
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_loaded = true;
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// The bridged payload carries both the release and its resolved track so the interactive
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// pass renders identically without a second round-trip. Guard on the key: a payload for a
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// different release must not seed this page (stale-bridge bleed across navigation).
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if (PersistentState.TryTakeFromJson<BridgedDetail>(PersistKey, out var restored)
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&& restored?.Release is not null
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&& restored.Release.EntryKey == EntryKey)
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{
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ViewModel.Restore(restored.Release, restored.Track);
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}
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else
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{
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await ViewModel.Load(EntryKey);
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}
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}
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private Task Persist()
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{
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if (ViewModel.Release is not null)
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PersistentState.PersistAsJson(PersistKey, new BridgedDetail(ViewModel.Release, ViewModel.Track));
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return Task.CompletedTask;
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}
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public void Dispose()
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{
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_persistingSubscription.Dispose();
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VisualizerControlState.Changed -= OnVisualizerStateChanged;
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if (_subscribedPlayer is not null)
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{
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_subscribedPlayer.StateChanged -= OnPlayerStateChanged;
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_subscribedPlayer = null;
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}
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}
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// JSON-serializable bridge payload. Round-trips through PersistentComponentState's serializer.
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protected sealed record BridgedDetail(ReleaseDto Release, TrackDto? Track);
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}
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