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deepdrft/DeepDrftPublic.Client/Services/WaveformVisualizerControlState.cs
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daniel-c-harvey dd4f8ddded feat(visualizer): Phase 15 control-deck rework
Centered tinted MudOverlay (NowPlayingCard chrome) replaces the anchored popover; eight dials become a deterministic three-row LAVA/WAVE layout; lava + waveform lamp toggles drive a genuine per-subsystem draw-skip; scroll/zoom becomes a slider; playful tooltips; green=interactive/light=static.
2026-06-17 14:28:15 -04:00

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namespace DeepDrftPublic.Client.Services;
/// <summary>
/// Holds the waveform visualizer's eight continuous-control positions plus two subsystem on/off
/// toggles for the lifetime of the WASM app instance. Scoped in DI, so it lives across SPA navigations within one listening session — open a
/// second mix and the knobs keep where you left them — but a fresh page load (F5) constructs a new
/// instance, resetting to defaults. That matches the spec's "persist within session, reset on fresh
/// load" without any cookie/localStorage round-trip (lava reframe §7c).
///
/// One state object, eight properties — not eight sibling holders, and (deliberately) NO constructor
/// parameters: this is a plain scoped value holder, so widening it (the Phase 10 split of the single
/// density knob into fluid-amount + fluid-viscosity) adds fields + defaults only and never forces a
/// consumer constructor to grow. Each C#-side default mirrors a TS-side tuning anchor in
/// WaveformVisualizer.ts; keep the two in sync, as the <c>DefaultVisibleSeconds</c> /
/// <c>DEFAULT_VISIBLE_SECONDS</c> pair does.
///
/// <para>
/// <see cref="Changed"/> is the decoupling seam between the controls bar and the visualizer bridge.
/// The controls component (a sibling of the backdrop in the page tree) only mutates this shared state
/// and raises <see cref="Changed"/>; the bridge component (<c>WaveformVisualizer</c>) subscribes
/// and pushes the affected uniform/dial to the JS module. This keeps the JS module handle single-owned
/// by the bridge — no handle sharing, no service-locator, no cross-component interop.
/// </para>
/// </summary>
public sealed class WaveformVisualizerControlState
{
// ── The eight control defaults (Phase 10). Each mirrors a DEFAULT_* anchor in
// WaveformVisualizer.ts; keep the two in sync, as the default-sync discipline requires.
// Feel-anchors only — Daniel tunes on screen; the ~20% gravity / ~100% heat pair is his stated
// sweet spot (§4c).
/// <summary>
/// Default scroll-speed dial. Normalized [0,1] → mapped C#-side to a visible time-span in seconds
/// via <see cref="WaveformZoomMapping"/>, then sent to WaveformVisualizer.ts as a seconds value via
/// <c>setScrollSpeed</c>. The TS-side anchor is <c>DEFAULT_VISIBLE_SECONDS</c>. Opens mid-range
/// (0 = slow/wide window, 1 = fast/tight window).
/// </summary>
public const double DefaultScrollSpeed = 0.5;
/// <summary>
/// Default gradient-rotation-speed dial. Mirrors <c>DEFAULT_GRADIENT_ROTATION_SPEED</c> in
/// WaveformVisualizer.ts. Normalized [0,1] → slow→fast anchor-rotation; drives the live OKLab
/// three-colour gradient. 0.45 opens with a clearly-visible ~7 s colour cycle (Phase 10 §3.2).
/// </summary>
public const double DefaultGradientRotationSpeed = 0.45;
/// <summary>
/// Default lava-gravity dial. Mirrors <c>DEFAULT_LAVA_GRAVITY</c> in WaveformVisualizer.ts. Normalized
/// [0,1]; 0 = near-weightless float, 1 = wax falls + settles fast. Tuned to Daniel's ~20% sweet spot.
/// </summary>
public const double DefaultLavaGravity = 0.2;
/// <summary>
/// Default lava-heat dial. Mirrors <c>DEFAULT_LAVA_HEAT</c> in WaveformVisualizer.ts. Normalized [0,1];
/// 0 = wax rests at the bottom (collision-only), 1 = many small turbulent rising bubbles. Tuned to
/// Daniel's ~100% sweet spot.
/// </summary>
public const double DefaultLavaHeat = 1.0;
/// <summary>
/// Default fluid-amount dial. Mirrors <c>DEFAULT_FLUID_AMOUNT</c> in WaveformVisualizer.ts. The first
/// half of the Phase 10 "bubbles" split. Normalized [0,1]; 0 = few small blobs, 1 = many larger
/// blobs (more wax in the container — blob count + per-blob volume).
/// </summary>
public const double DefaultFluidAmount = 0.4;
/// <summary>
/// Default fluid-viscosity / cohesion dial. Mirrors <c>DEFAULT_FLUID_VISCOSITY</c> in
/// WaveformVisualizer.ts. The second half of the Phase 10 "bubbles" split. Normalized [0,1]; 1 = high
/// cohesion (crisp spheres that snap back), 0 = low cohesion (deforms freely, stays gooey/merged).
/// </summary>
public const double DefaultFluidViscosity = 0.6;
/// <summary>
/// Default collision-strength dial. Mirrors <c>DEFAULT_COLLISION_STRENGTH</c> in WaveformVisualizer.ts.
/// Normalized [0,1]; 0 = soft mush, 1 = hard elastic up-and-out throw.
/// </summary>
public const double DefaultCollisionStrength = 0.5;
/// <summary>
/// Default waveform-width dial. Mirrors <c>DEFAULT_WAVEFORM_WIDTH</c> in WaveformVisualizer.ts.
/// Normalized [0,1], mapped onto the useful 10%95% ribbon-extent band (Phase 10 §3.7); 0.5 opens
/// mid-band. Narrowing clears room for the lava.
/// </summary>
public const double DefaultWaveformWidth = 0.5;
/// <summary>
/// Default lava-subsystem on-state. <c>true</c> so the lava field is on out of the box — the
/// current behavior. Backs the row-1 lava lamp toggle (Phase 15 §6). Has no TS-side anchor: the
/// bridge pushes it as an enable/disable, not a tuning dial.
/// </summary>
public const bool DefaultLavaEnabled = true;
/// <summary>
/// Default waveform-subsystem on-state. <c>true</c> so the waveform ribbon is on out of the box.
/// Backs the row-1 waveform lamp toggle (Phase 15 §6).
/// </summary>
public const bool DefaultWaveformEnabled = true;
/// <summary>Apparent bottom-to-top scroll rate, normalized [0,1]. Bridge maps it to a visible
/// time-span via <see cref="WaveformZoomMapping"/>; the standalone resolution/zoom control is gone.</summary>
public double ScrollSpeed { get; set; } = DefaultScrollSpeed;
/// <summary>Gradient anchor-rotation rate, normalized [0,1]. Drives the live OKLab gradient.</summary>
public double GradientRotationSpeed { get; set; } = DefaultGradientRotationSpeed;
/// <summary>Downward force on the wax, normalized [0,1].</summary>
public double LavaGravity { get; set; } = DefaultLavaGravity;
/// <summary>Energy into the lava system, normalized [0,1]. 0 = rest-at-bottom, 1 = roiling.</summary>
public double LavaHeat { get; set; } = DefaultLavaHeat;
/// <summary>Amount of wax (blob count + per-blob volume), normalized [0,1]. Phase 10 split, part 1.</summary>
public double FluidAmount { get; set; } = DefaultFluidAmount;
/// <summary>Fluid viscosity / cohesion, normalized [0,1]. 1 = crisp spheres, 0 = gooey/deformed.
/// Phase 10 split, part 2.</summary>
public double FluidViscosity { get; set; } = DefaultFluidViscosity;
/// <summary>Collision hardness, normalized [0,1]. 0 = soft mush, 1 = hard up-and-out throw.</summary>
public double CollisionStrength { get; set; } = DefaultCollisionStrength;
/// <summary>Waveform-band horizontal extent, normalized [0,1]. Narrowing clears room for the lava.</summary>
public double WaveformWidth { get; set; } = DefaultWaveformWidth;
/// <summary>
/// Whether the lava field is drawn. When <c>false</c> the lava subsystem is genuinely not rendered
/// (the bridge skips its physics + uploads no blobs — no render cost, Phase 15 §6/§10.1), not dimmed.
/// Also gates the row-1/row-2 control visibility (§3).
/// </summary>
public bool LavaEnabled { get; set; } = DefaultLavaEnabled;
/// <summary>
/// Whether the waveform ribbon is drawn. When <c>false</c> the ribbon subsystem is genuinely not
/// rendered (the bridge disables the ribbon SDF + drops its collision boundary — no render cost,
/// Phase 15 §6/§10.1), not dimmed. Also gates the row-1/row-3 control visibility (§3).
/// </summary>
public bool WaveformEnabled { get; set; } = DefaultWaveformEnabled;
/// <summary>
/// Raised whenever any control value changes. The visualizer bridge subscribes to push the
/// affected dial(s). Mutators set the property then raise this; subscribers re-read the values.
/// </summary>
public event Action? Changed;
/// <summary>Raise <see cref="Changed"/>. Called by the controls component after mutating a value.</summary>
public void NotifyChanged() => Changed?.Invoke();
}