Files
deepdrft/DeepDrftWeb/Interop/webaudio.ts
T
2025-09-08 18:42:07 -04:00

473 lines
14 KiB
TypeScript

interface AudioResult {
success: boolean;
error?: string;
}
interface LoadAudioResult extends AudioResult {
duration?: number;
sampleRate?: number;
numberOfChannels?: number;
loadProgress?: number;
}
interface AudioState {
isPlaying: boolean;
isPaused: boolean;
currentTime: number;
duration: number;
volume: number;
loadProgress: number;
}
type ProgressCallback = (currentTime: number) => void;
type EndCallback = () => void;
type LoadProgressCallback = (progress: number) => void;
interface Window {
webkitAudioContext?: typeof AudioContext;
DeepDrftAudio: typeof DeepDrftAudio;
}
class AudioPlayer {
private audioContext: AudioContext | null = null;
private audioBuffer: AudioBuffer | null = null;
private source: AudioBufferSourceNode | null = null;
private gainNode: GainNode | null = null;
private isPlaying: boolean = false;
private isPaused: boolean = false;
private startTime: number = 0;
private pauseOffset: number = 0;
private duration: number = 0;
private onProgressCallback: ProgressCallback | null = null;
private onEndCallback: EndCallback | null = null;
private onLoadProgressCallback: LoadProgressCallback | null = null;
private progressInterval: number | null = null;
private bufferChunks: Uint8Array[] = [];
private expectedSize: number = 0;
private currentSize: number = 0;
async initialize(): Promise<AudioResult> {
try {
this.audioContext = new (window.AudioContext || window.webkitAudioContext)();
this.gainNode = this.audioContext.createGain();
this.gainNode.connect(this.audioContext.destination);
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
initializeBuffered(): AudioResult {
try {
this.bufferChunks = [];
this.currentSize = 0;
this.expectedSize = 0;
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
appendAudioBlock(audioBlock: Uint8Array): AudioResult {
try {
this.bufferChunks.push(audioBlock);
this.currentSize += audioBlock.length;
if (this.expectedSize > 0 && this.onLoadProgressCallback) {
const progress = (this.currentSize / this.expectedSize) * 100;
this.onLoadProgressCallback(Math.min(progress, 100));
}
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
async finalizeAudioBuffer(): Promise<LoadAudioResult> {
try {
const arrayBuffer = new ArrayBuffer(this.currentSize);
const view = new Uint8Array(arrayBuffer);
let offset = 0;
for (const chunk of this.bufferChunks) {
view.set(chunk, offset);
offset += chunk.length;
}
this.audioBuffer = await this.audioContext!.decodeAudioData(arrayBuffer);
this.duration = this.audioBuffer.duration;
this.bufferChunks = [];
this.currentSize = 0;
if (this.onLoadProgressCallback) {
this.onLoadProgressCallback(100);
}
return {
success: true,
duration: this.duration,
sampleRate: this.audioBuffer.sampleRate,
numberOfChannels: this.audioBuffer.numberOfChannels,
loadProgress: 100
};
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
play(): AudioResult {
if (!this.audioBuffer) {
return { success: false, error: "No audio loaded" };
}
try {
if (this.audioContext!.state === 'suspended') {
this.audioContext!.resume();
}
this.source = this.audioContext!.createBufferSource();
this.source.buffer = this.audioBuffer;
this.source.connect(this.gainNode!);
this.source.onended = () => {
this.isPlaying = false;
this.isPaused = false;
this.startTime = 0;
this.pauseOffset = 0;
if (this.onEndCallback) {
this.onEndCallback();
}
};
if (this.isPaused) {
this.source.start(0, this.pauseOffset);
this.startTime = this.audioContext!.currentTime - this.pauseOffset;
} else {
this.source.start(0);
this.startTime = this.audioContext!.currentTime;
}
this.isPlaying = true;
this.isPaused = false;
this.startProgressTracking();
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
pause(): AudioResult {
if (!this.isPlaying) {
return { success: false, error: "Audio is not playing" };
}
try {
this.source!.stop();
this.pauseOffset += this.audioContext!.currentTime - this.startTime;
this.isPlaying = false;
this.isPaused = true;
this.stopProgressTracking();
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
stop(): AudioResult {
try {
if (this.source) {
this.source.stop();
}
this.isPlaying = false;
this.isPaused = false;
this.startTime = 0;
this.pauseOffset = 0;
this.stopProgressTracking();
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
seek(position: number): AudioResult {
if (!this.audioBuffer || position < 0 || position > this.duration) {
return { success: false, error: "Invalid seek position" };
}
try {
const wasPlaying = this.isPlaying;
if (this.isPlaying) {
this.source!.stop();
}
this.pauseOffset = position;
if (wasPlaying) {
this.source = this.audioContext!.createBufferSource();
this.source.buffer = this.audioBuffer;
this.source.connect(this.gainNode!);
this.source.onended = () => {
this.isPlaying = false;
this.isPaused = false;
this.startTime = 0;
this.pauseOffset = 0;
if (this.onEndCallback) {
this.onEndCallback();
}
};
this.source.start(0, position);
this.startTime = this.audioContext!.currentTime - position;
} else {
this.isPaused = true;
}
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
setVolume(volume: number): AudioResult {
if (!this.gainNode) {
return { success: false, error: "Audio not initialized" };
}
try {
const clampedVolume = Math.max(0, Math.min(1, volume));
this.gainNode.gain.setValueAtTime(clampedVolume, this.audioContext!.currentTime);
return { success: true };
} catch (error) {
return { success: false, error: (error as Error).message };
}
}
getCurrentTime(): number {
if (!this.isPlaying && !this.isPaused) {
return 0;
}
if (this.isPlaying) {
return Math.min(this.pauseOffset + (this.audioContext!.currentTime - this.startTime), this.duration);
} else {
return this.pauseOffset;
}
}
getState(): AudioState {
return {
isPlaying: this.isPlaying,
isPaused: this.isPaused,
currentTime: this.getCurrentTime(),
duration: this.duration,
volume: this.gainNode ? this.gainNode.gain.value : 0,
loadProgress: 100
};
}
private startProgressTracking(): void {
this.stopProgressTracking();
this.progressInterval = setInterval(() => {
if (this.onProgressCallback) {
this.onProgressCallback(this.getCurrentTime());
}
}, 100);
}
private stopProgressTracking(): void {
if (this.progressInterval) {
clearInterval(this.progressInterval);
this.progressInterval = null;
}
}
setOnProgressCallback(callback: ProgressCallback): void {
this.onProgressCallback = callback;
}
setOnEndCallback(callback: EndCallback): void {
this.onEndCallback = callback;
}
setOnLoadProgressCallback(callback: LoadProgressCallback): void {
this.onLoadProgressCallback = callback;
}
dispose(): void {
this.stop();
this.stopProgressTracking();
if (this.audioContext && this.audioContext.state !== 'closed') {
this.audioContext.close();
}
this.audioContext = null;
this.audioBuffer = null;
this.gainNode = null;
this.bufferChunks = [];
this.currentSize = 0;
}
}
// Global player instances
const audioPlayers = new Map<string, AudioPlayer>();
// Define .NET interop types
interface DotNetObjectReference {
invokeMethodAsync(methodName: string, ...args: any[]): Promise<any>;
}
// JavaScript interop functions for Blazor
const DeepDrftAudio = {
createPlayer: async (playerId: string): Promise<AudioResult> => {
try {
const player = new AudioPlayer();
const result = await player.initialize();
if (result.success) {
audioPlayers.set(playerId, player);
}
return result;
} catch (error) {
return { success: false, error: (error as Error).message };
}
},
initializeBufferedPlayer: (playerId: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return player.initializeBuffered();
},
appendAudioBlock: (playerId: string, audioBlock: Uint8Array): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return player.appendAudioBlock(audioBlock);
},
finalizeAudioBuffer: async (playerId: string): Promise<LoadAudioResult> => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return await player.finalizeAudioBuffer();
},
play: (playerId: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return player.play();
},
pause: (playerId: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return player.pause();
},
stop: (playerId: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return player.stop();
},
seek: (playerId: string, position: number): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return player.seek(position);
},
setVolume: (playerId: string, volume: number): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
return player.setVolume(volume);
},
getCurrentTime: (playerId: string): number => {
const player = audioPlayers.get(playerId);
if (!player) {
return 0;
}
return player.getCurrentTime();
},
getState: (playerId: string): AudioState | null => {
const player = audioPlayers.get(playerId);
if (!player) {
return null;
}
return player.getState();
},
setOnProgressCallback: (playerId: string, dotNetObjectReference: DotNetObjectReference, methodName: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
player.setOnProgressCallback((currentTime: number) => {
dotNetObjectReference.invokeMethodAsync(methodName, currentTime);
});
return { success: true };
},
setOnEndCallback: (playerId: string, dotNetObjectReference: DotNetObjectReference, methodName: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
player.setOnEndCallback(() => {
dotNetObjectReference.invokeMethodAsync(methodName);
});
return { success: true };
},
setOnLoadProgressCallback: (playerId: string, dotNetObjectReference: DotNetObjectReference, methodName: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (!player) {
return { success: false, error: "Player not found" };
}
player.setOnLoadProgressCallback((progress: number) => {
dotNetObjectReference.invokeMethodAsync(methodName, progress);
});
return { success: true };
},
disposePlayer: (playerId: string): AudioResult => {
const player = audioPlayers.get(playerId);
if (player) {
player.dispose();
audioPlayers.delete(playerId);
return { success: true };
}
return { success: false, error: "Player not found" };
}
};
// Assign to window for global access
window.DeepDrftAudio = DeepDrftAudio;