Files
deepdrft/DeepDrftPublic/Interop/audio/SpectrumAnalyzer.ts
T
2026-06-04 18:40:45 -04:00

213 lines
7.2 KiB
TypeScript

/**
* SpectrumAnalyzer - Manages FFT analysis with filtering and slope correction.
*
* Single Responsibility: FFT analysis, frequency bucketing, and visual processing filters.
*/
export interface SpectrumConfig {
bucketCount: number;
highPassFreq: number; // Hz, 0 = disabled
lowPassFreq: number; // Hz
slopeDb: number; // dB/decade correction
}
export class SpectrumAnalyzer {
private analyser: AnalyserNode | null = null;
private audioContext: AudioContext | null = null;
private fftSize: number = 2048;
private dataArray: Float32Array<ArrayBuffer> | null = null;
// Configuration
private bucketCount: number = 32;
private highPassFreq: number = 0;
private lowPassFreq: number = 20000;
private slopeDb: number = 0;
// Animation state - supports multiple callbacks per player
private animationId: number | null = null;
private callbacks = new Map<string, (data: number[]) => void>();
private lastFrameTime: number = 0;
private targetFrameInterval: number = 1000 / 30; // ~30fps for smooth visuals without excessive interop
initialize(context: AudioContext): AnalyserNode {
this.audioContext = context;
this.analyser = context.createAnalyser();
this.analyser.fftSize = this.fftSize;
this.analyser.smoothingTimeConstant = 0.8;
this.dataArray = new Float32Array(this.analyser.frequencyBinCount);
return this.analyser;
}
getAnalyserNode(): AnalyserNode | null {
return this.analyser;
}
setConfig(config: Partial<SpectrumConfig>): void {
if (config.bucketCount !== undefined) this.bucketCount = config.bucketCount;
if (config.highPassFreq !== undefined) this.highPassFreq = config.highPassFreq;
if (config.lowPassFreq !== undefined) this.lowPassFreq = config.lowPassFreq;
if (config.slopeDb !== undefined) this.slopeDb = config.slopeDb;
}
setHighPass(freq: number): void {
this.highPassFreq = Math.max(0, freq);
}
setLowPass(freq: number): void {
this.lowPassFreq = Math.max(20, freq);
}
setSlopeCorrection(dbPerDecade: number): void {
this.slopeDb = dbPerDecade;
}
/**
* Get frequency data as normalized values (0-1) for each bucket
*/
getFrequencyData(): number[] {
if (!this.analyser || !this.dataArray || !this.audioContext) {
return new Array(this.bucketCount).fill(0);
}
// Get raw FFT data (in dB, typically -100 to 0)
this.analyser.getFloatFrequencyData(this.dataArray);
const nyquist = this.audioContext.sampleRate / 2;
const binCount = this.dataArray.length;
const buckets: number[] = new Array(this.bucketCount).fill(0);
// Logarithmic frequency mapping for perceptual balance
// Map 20Hz - 20kHz to buckets using log scale
const minFreq = 20;
const maxFreq = Math.min(20000, nyquist);
const logMin = Math.log10(minFreq);
const logMax = Math.log10(maxFreq);
const logRange = logMax - logMin;
for (let bucket = 0; bucket < this.bucketCount; bucket++) {
// Calculate frequency range for this bucket
const logFreqLow = logMin + (bucket / this.bucketCount) * logRange;
const logFreqHigh = logMin + ((bucket + 1) / this.bucketCount) * logRange;
const freqLow = Math.pow(10, logFreqLow);
const freqHigh = Math.pow(10, logFreqHigh);
// Map frequencies to FFT bins
const binLow = Math.floor((freqLow / nyquist) * binCount);
const binHigh = Math.ceil((freqHigh / nyquist) * binCount);
// Average the bins in this range
let sum = 0;
let count = 0;
for (let bin = binLow; bin < binHigh && bin < binCount; bin++) {
const freq = (bin / binCount) * nyquist;
let value = this.dataArray[bin];
// Apply filters
value = this.applyFilters(value, freq);
sum += value;
count++;
}
const avgDb = count > 0 ? sum / count : -100;
// Normalize from dB (-100 to 0) to 0-1 range
// Clamp to reasonable range and scale
const normalizedDb = Math.max(-80, Math.min(0, avgDb));
buckets[bucket] = (normalizedDb + 80) / 80;
}
return buckets;
}
/**
* Apply high-pass, low-pass, and slope correction filters
*/
private applyFilters(valueDb: number, freq: number): number {
// Convert dB to linear for filter math
let linear = Math.pow(10, valueDb / 20);
// High-pass filter (6dB/octave)
if (this.highPassFreq > 0 && freq < this.highPassFreq && freq > 0) {
const octaves = Math.log2(this.highPassFreq / freq);
const attenuation = Math.pow(10, (-6 * octaves) / 20);
linear *= attenuation;
}
// Low-pass filter (6dB/octave)
if (freq > this.lowPassFreq && this.lowPassFreq > 0) {
const octaves = Math.log2(freq / this.lowPassFreq);
const attenuation = Math.pow(10, (-6 * octaves) / 20);
linear *= attenuation;
}
// Slope correction (dB/decade, referenced to 1kHz)
if (this.slopeDb !== 0 && freq > 0) {
const decades = Math.log10(freq / 1000);
const correction = Math.pow(10, (this.slopeDb * decades) / 20);
linear *= correction;
}
// Convert back to dB
return linear > 0 ? 20 * Math.log10(linear) : -100;
}
/**
* Add a callback for spectrum data. Starts animation loop on first subscriber.
*/
addCallback(id: string, callback: (data: number[]) => void): void {
const wasEmpty = this.callbacks.size === 0;
this.callbacks.set(id, callback);
if (wasEmpty) {
this.lastFrameTime = 0;
this.animationId = requestAnimationFrame(this.animate);
}
}
/**
* Remove a callback by ID. Stops animation loop when no subscribers remain.
*/
removeCallback(id: string): void {
this.callbacks.delete(id);
if (this.callbacks.size === 0) {
this.stopAnimation();
}
}
/**
* Stop animation loop
*/
stopAnimation(): void {
if (this.animationId !== null) {
cancelAnimationFrame(this.animationId);
this.animationId = null;
}
}
private animate = (timestamp: number): void => {
if (this.callbacks.size === 0) return;
// Throttle to target frame rate
const elapsed = timestamp - this.lastFrameTime;
if (elapsed >= this.targetFrameInterval) {
this.lastFrameTime = timestamp - (elapsed % this.targetFrameInterval);
const data = this.getFrequencyData();
// Broadcast to all callbacks
for (const cb of this.callbacks.values()) {
cb(data);
}
}
this.animationId = requestAnimationFrame(this.animate);
};
dispose(): void {
this.stopAnimation();
this.callbacks.clear();
this.analyser = null;
this.audioContext = null;
this.dataArray = null;
}
}