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COMPLETED.md — DeepDrftHome
Archive of items that have moved out of PLAN.md and CMS-PLAN.md. Per CONTEXT.md §6, completed items are moved here rather than deleted. Each entry preserves the original "What / Why / Shape" body so this file reads as a decision record, not just an outcome list.
Newest entries at the top. Group by phase/wave header (mirroring PLAN.md / CMS-PLAN.md themes) when there are enough entries to warrant it.
Phase 6 — CMS Enhancements
6.3 Batch Upload Page
Landed: 2026-06-11 on dev.
- What: Replace the single-track form at
/tracks/newwith a two-panel batch upload page that uploads many WAVs in one session under a shared album header. - Why: Uploading an album one track at a time is the current reality — re-entering album, genre, release date, cover art, and artist on every track. Batch upload makes "add a release" a single operation: set the shared header once, queue the tracks, submit. This is the dominant ingestion shape for the collective (releases, not loose singles).
- Shape:
- Route: New page at
/tracks/upload. Justification:/tracks/newreads as "new single track" and the edit route is/tracks/{id};/tracks/uploadnames the operation (batch ingestion) without colliding with the id-parameterised edit route. Repoint the "Add Track" button inTrackList.razor(currentlyHref="/tracks/new") to/tracks/upload. Whether/tracks/newis retired or left as a redirect is staff-engineer's call; the committed change is that the button goes to the batch page. - Data model change —
ReleaseType: Add aReleaseTypeenum toDeepDrftModels(enum ReleaseType { Single, EP, Album }). Enum over string: three fixed values, and it gates UI (selector) and future grouping logic — a free-text column invites typos. Add aReleaseTypeproperty toTrackEntityandTrackDto. Decide nullability: recommend non-null with a default ofSingleso existing rows backfill cleanly to a sensible value (a release of one track is a single) and the column is never null. This ripples toTrackConfiguration(EF mapping — store as string viaHasConversion<string>()for readable DB values, or as int; recommend string for legibility),TrackConverter(assign on round-trip), and the upload/update service signatures. An EF migration is required — author it viadotnet ef migrations add, never by hand. - Data model change —
TrackNumber: Add aTrackNumberproperty (typeint, 1-based, non-null) toTrackEntityandTrackDtoto store per-track ordinal position within a release. This ripples throughTrackConfiguration(EF mapping) andTrackConverter(assign on round-trip) the same wayReleaseTypedoes. A second EF migration is required — author it viadotnet ef migrations add, never by hand. May be combined into a single migration with theReleaseTypechange — staff-engineer's call on whether to combine or keep separate. - Shared-vs-per-track field split:
- Shared (header strip, applied to every track in the batch): album name, artist, album cover image (single upload), genre, release date, and
ReleaseType. One album per batch — the entire batch is one release, and all release-level fields live in the header. - Per-track (right detail panel): track name, the individual WAV file, and that row's upload status.
- Shared (header strip, applied to every track in the batch): album name, artist, album cover image (single upload), genre, release date, and
- Layout (two-panel under a header strip):
- Header strip (full width, top): album name, artist
MudTextField, single cover-artInputFile(reuse theMudFieldcover-art pattern fromTrackNew, including the upload-on-submit behaviour), genreMudTextField, release-date field, andReleaseTypeMudSelect. These bind to a single batch-header model. - Left panel (track queue): an ordered list of queued tracks; the row order is the release track order and reflects each track's
TrackNumber. Each row shows track name, a reorder affordance (up/downMudIconButtons are the low-risk choice; drag-and-drop is a nice-to-have — see open questions), a remove button, and a per-row status indicator (queued / uploading / done / failed). A+/InputFile(withmultiple) at the top or bottom of the list adds WAV files; each added file becomes a row with track name defaulted from the filename (sans extension). On submit, each track is assigned itsTrackNumber(1-based) from its position in the list. - Right panel (selected-track detail): when a row is selected, show its editable fields — track name and the WAV file name/size/status. Selecting a different row swaps the detail.
- Header strip (full width, top): album name, artist
- Add-files behaviour:
InputFile multiple→ append a row per file. Default track name = filename without extension. New rows append to the end of the list, taking the next ordinal position. Keep the 1 GB per-file ceiling and the.wavvalidation fromTrackNew. - Submit behaviour: Sequential, one request at a time — reuse the existing single-track upload path (
CmsTrackService.UploadTrackAsync) in a loop. This mirrors the deliberately-sequential waveform backfill inTrackList.GenerateAllMissing("one request at a time so a large backfill does not flood the API"). Per-track progress: each left-panel row reflects its state as the loop advances (StateHasChangedbetween rows). Cover-art upload happens once before the loop (upload the image, get the entry key, then pass/link it to every track) — do not re-upload the cover per track. On completion, snackbar a summary (uploaded N, M failed) and navigate to/tracks. Partial failure: completed tracks stay persisted; failed rows remain visible with their error so the admin can retry just those — do not roll back the batch. - CmsTrackService surface: No new method strictly required — the loop calls the existing
UploadTrackAsyncper track and the existing image upload/link path per batch.UploadTrackAsync's signature gainsreleaseTypeandtrackNumberparameters (ripples from the data-model change). If the cover-link follow-up (theUpdateAsyncstepTrackNewdoes today) is kept per track, that's existing surface too. - API surface: No new endpoints. Existing
POST api/track/upload(per track) andPOST api/image/upload(once per batch) cover it.api/track/uploadand the metadata update endpoints gainreleaseTypeandtrackNumberin their payloads as a consequence of the entity change. - Components:
BatchUpload.razor(page + header strip + orchestration), and reasonably aBatchTrackRowmodel class plus left-panel/right-panel as child components or inline sections — staff-engineer's structural call. - Constraint — dual-write orphan risk: Each track inherits the existing dual-write hazard (audio lands in the vault, SQL persist may fail → orphaned audio, no rollback). Batch upload multiplies the exposure (N tracks per session instead of one). The mitigation is Phase 4.3 (dual-write rollback / dead-letter log) — not a blocker for this feature, but this is the strongest argument yet for landing 4.3. Flag it as a known constraint; do not attempt per-batch transactional rollback (the dual-database split can't give it).
- Route: New page at
- Prerequisites:
ReleaseTypeenum +TrackNumberfield +TrackEntity/TrackDtochanges + EF migration(s) must land first (it's the data-model floor for the whole feature, and ripples throughTrackConfiguration/TrackConverter/service signatures). Could be a separate prep commit before the page work.- Not blocked by Phase 4.3, but 4.3 is the right mitigation for the amplified orphan risk and is worth sequencing alongside.
- Resolved (no longer open):
- One album per batch. The whole batch is one release; album name and all release-level fields (artist, genre, release date,
ReleaseType, cover art) live in the shared header strip. A batch never mixes albums. - Track ordinals are persistent —
TrackNumber(int, 1-based, non-null) stores per-track position within a release. The left-panel row order reflectsTrackNumber, and each track is assigned its ordinal from its list position on submit.
- One album per batch. The whole batch is one release; album name and all release-level fields (artist, genre, release date,
Completion note: BatchUpload.razor page implemented at /tracks/upload; two-panel layout with header strip (shared album/artist/genre/release-date/cover-art/release-type fields) and left queue + right detail sections for per-track track name and file selection. Sequential upload loop via existing CmsTrackService.UploadTrackAsync. Cover-art uploaded once at start; per-track progress reflected in left-panel status indicators. TrackList.razor "Add Track" button repointed to /tracks/upload. ReleaseType enum and TrackNumber int field added to TrackEntity, TrackDto, TrackConfiguration, TrackConverter, and EF migrations authored. UploadTrackAsync signature updated with releaseType and trackNumber parameters.
6.1 CMS Home Page — catalogue summary dashboard
Landed: 2026-06-11 on dev.
- What: Replace the redirect-to-
/tracksatIndex.razor(route/) with a real dashboard showing a grid of summary cards: total tracks, distinct albums, distinct genres. - Why: Quick orientation for the CMS admin — at-a-glance catalogue health on landing, instead of dropping straight into the table. First thing the admin sees, so it carries the bold DeepDrft palette rather than a conservative admin look.
- Shape:
- Route / component: Keep
Index.razorat/; remove theOnInitializedredirect and render the dashboard. The CMS nav lands here;/tracksremains reachable from the nav and from the cards. - UI: A responsive
MudGridof threeMudCards (Tracks / Albums / Genres). Each card: an icon (LibraryMusic,Album,Categoryor similar), the metric as a largeTypo.h2/h3number, and a label. Cards are clickable (@onclick→Nav.NavigateTo). Lean into the active MudBlazor palette —Color.Primary/Color.Secondaryfills or accent borders, generous elevation — this is the visual-punch surface, not a muted KPI strip. Loading state: skeleton or per-cardMudProgressCircularwhile the three fetches resolve. Each card fetches independently so one slow/failed call doesn't blank the others; a failed card shows a "—" with a retry affordance rather than collapsing the grid. - Card navigation (Phase 6 scope): All three cards navigate to
/tracks(the track maintenance page). Per-album / per-genre pre-filtering is deferred — see 6.2. Ship the cards as plain links to/tracksnow. - Data model: No entity changes.
AlbumSummaryDtoandGenreSummaryDtoalready exist inDeepDrftModels. - API surface: No new API endpoints. The three numbers are already available:
- Albums count = length of
GET api/track/albums(exists, unauthenticated, returnsList<AlbumSummaryDto>). - Genres count = length of
GET api/track/genres(exists, unauthenticated, returnsList<GenreSummaryDto>). - Tracks count =
TotalCountfromGET api/track/page(exists) requested withpageSize=1(cheapest paged call that still returns the total).
- Albums count = length of
- CmsTrackService surface (new methods):
ICmsTrackServicedoes not currently expose albums/genres. Add three thin proxy methods mirroring the existing pattern (e.g.GetAlbumSummariesAsync,GetGenreSummariesAsync, and aGetTrackCountAsyncthat callspage?pageSize=1and returnsTotalCount). These are the only new code on the service. No controller work. - Components:
Index.razor(dashboard host) plus, optionally, a smallSummaryCard.razorfor the repeated card — worth extracting given three near-identical cards, but staff-engineer's call.
- Route / component: Keep
- Prerequisites: None. All backing endpoints and DTOs exist.
Completion note: DeepDrftManager/Components/Pages/Index.razor redesigned as a 3-card dashboard grid (Tracks / Albums / Genres counts) with independent per-card fetches. Three new ICmsTrackService proxy methods (GetAlbumSummariesAsync, GetGenreSummariesAsync, GetTrackCountAsync) wired to existing public API endpoints. Cards navigate to /tracks on click. Failed cards show "—" fallback; each card loads independently.
Phase 1.1 — Extended WAV format support
Status: Fully landed on 2026-06-10 (IEEE Float SubFormat 0x0003 and Padded 24-in-32 container support implemented, tests passing).
- What: Two EXTENSIBLE WAV sub-cases that were explicitly scoped out of the
WAVE_FORMAT_EXTENSIBLEPCM fix (which shipped support foraudioFormat=0xFFFEwith a PCM SubFormat — the Bandcamp WAV download case). Both are currently rejected atAudioProcessor.ValidateAudioParametersand fall back to default metadata. The inline comments atAudioProcessor.cs(SubFormat check ~L182–188, BlockAlign note ~L225–230) mark them as accepted gaps as of that fix.- EXTENSIBLE non-PCM SubFormats — e.g. IEEE Float (32-bit float PCM, common in DAW exports). The SubFormat-GUID check accepts only PCM (
0x0001) today; anything else is rejected outright. - Padded-container EXTENSIBLE — 24-bit valid samples in a 32-bit container (
wValidBitsPerSample=24, containerbitsPerSample=32). The BlockAlign check fails because the valid-bit depth (24) doesn't match the container's block align.
- EXTENSIBLE non-PCM SubFormats — e.g. IEEE Float (32-bit float PCM, common in DAW exports). The SubFormat-GUID check accepts only PCM (
- Why it matters: DAW exports — the dominant shape of source material as the collective uploads more of its own production — tend to be float WAV or padded 24-bit. The shipped fix covers consumer/Bandcamp WAVs but not the producer's working files.
- Shape: Both live in the same seam as the shipped fix (
AudioProcessorvalidation + theNormalizeToStandardPcmstorage step), but the work differs by case:- Float SubFormat: requires float→integer sample conversion during the normalize-to-standard-PCM step (the vault stays integer-PCM so the streaming/decode pipeline is unchanged), or a Web Audio decode path that handles float directly. The conversion-at-storage option keeps the load-bearing streaming seam untouched and is the lower-risk path.
- Padded 24-in-32: relax
ValidateAudioParametersto tolerate the BlockAlign mismatch whenIsExtensible, then normalize to the valid-bit depth (24) during storage so the stored WAV is canonical.
- Prerequisite: None. Both are self-contained extensions of the WAV path that just landed; neither depends on the broader format-router work in 1.2.
- Relationship to 1.2: Distinct from it. 1.2 is new containers (MP3, FLAC, Ogg) behind a format router; this is additional WAV variants on the existing PCM path. If 1.2's router lands first, these become per-variant branches inside the WAV processor rather than new processors.
Completion note: IEEE Float SubFormat (0x0003) support added via ConvertFloatTo24BitPcm conversion at storage time; Padded 24-in-32 container support added via RepackPaddedContainer with relaxed ValidateAudioParameters BlockAlign check. Both cases tested in 8 new AudioProcessorTests cases. Vault stores standard 24-bit PCM in both cases; streaming/decode pipeline unchanged.
Phase 2.2 + 2.3 — Album/genre views and gallery search/filter
Status: Fully landed on 2026-06-10.
- What: Free-text search (
?q=) across TrackName/Artist/Album viaEF.Functions.ILike(Postgres, case-insensitive); album/genre exact-match filtering (?album=,?genre=); new/albumsbrowsing page (grid of album cards with cover art and track counts, linking to filtered gallery); new/genresbrowsing page (genre list with counts, linking to filtered gallery); search bar with 400ms debounce and filter-pill dismiss onTracksView. Nav updated with Albums and Genres links. - Architecture: Filter is threaded as a separate
TrackFilterDTO alongsidePagingParameters<T>(which is external and cannot carry a where-clause). Repository has newGetPagedFilteredAsync,GetDistinctAlbumsAsync,GetDistinctGenresAsyncmethods.PersistentComponentStaterestore onTracksViewis skipped when filter params are active.ClearFilterpreservesSearchText(only clears album/genre pill). - New types:
TrackFilter,AlbumSummaryDto,GenreSummaryDtoinDeepDrftModels/DTOs/. - Tests:
TrackFilterQueryTestsinDeepDrftTests— 4 in-memory cases plus 1 Postgres-gatedILikecase (skip whenDEEPDRFT_TEST_PGenv var absent).
Phase 4.1 — HTTP Range + CDN caching
Status: Fully landed on 2026-06-09 (implementation complete, all acceptance criteria met, merged to dev branch p4-w1-range-streaming).
- What: Today's
?offset=query parameter defeats HTTP caching — a CDN sees?offset=1234567as a distinct URL from the un-offset request. The architecture re-invents byte-range on top of a custom query param. Move the player's transport to standard HTTPRangeheaders against one canonical URL. - Why it matters: Material once the site has real listener traffic. Also relevant to non-WAV formats (1.2) where decoder-side seek is cheaper natively.
- Chosen approach (design pass 2026-06-09): Option A1 — Range headers in the JS fetch, keep the custom
AudioBufferdecoder. Rejected Option B (MediaElementAudioSourceNode): it surrenders early-playback (theminBuffersForPlaybackstart-as-soon-as-buffered behaviour, a listed quality feature) and forces a redesign of the waveform-seek and early-play UX, while delivering no caching benefit beyond what the HTTP layer already gives. Also rejected A2 (synthesised header delivered over Range): keepingWavOffsetServiceon the hot path means eachbytes=X-request produces a distinct synthesised prefix that can't share cache lineage with the canonicalbytes=0-object, defeating half the caching win. A1 makes the cached object the real file, so every Range request is a true sub-range of one entity. Key enabling insight:StreamDecoderalready synthesises a per-segment 44-byte header internally for everydecodeAudioDatacall (createWavFile), so a Range continuation only needs to retain the parsedWavHeaderand feed raw PCM — it does not need a header in the network stream. - Shape (implementation direction):
- Server (
DeepDrftAPI/Controllers/TrackController.cs~L407): flipenableRangeProcessing: false → trueon the no-offset seekableFileStreampath; ASP.NET Core slices natively and emits206+Content-Range. Leave the?offset=/WavOffsetServicebranch reachable but off the player hot path — its removal is a clean follow-up commit, not part of this change. - Proxy (
DeepDrftPublic/Controllers/TrackProxyController.cs~L175): forward the incomingRangerequest header upstream; pass through upstream status (206/200/416) and theContent-Range/Accept-Ranges/Content-Lengthresponse headers verbatim. The proxy is a transparent relay — it does not slice the (non-seekable) upstream stream. KeepResponseHeadersRead+RegisterForDispose. - Client transport (
DeepDrftPublic.Client/Clients/TrackMediaClient): sendRange: bytes={byteOffset}-instead of the?offset=query param (byteOffset == 0→bytes=0-, single code path). ConfirmTrackMediaResponse.ContentLengthcarries the 206 remaining-length for continuations and full length for the initial request. - JS decoder (
StreamDecoder.ts— the real work): add a continuation mode. ReplacereinitializeForOffset(which nullswavHeaderand re-parses) with areinitializeForRangeContinuation(remainingByteLength)that retains the parsedWavHeader, resetsrawChunks/totalRawBytes/processedBytes/streamComplete, and routes incoming bytes straight toaddRawData(the existingif (!this.wavHeader)branch already does this when the header is set). Add anisContinuationflag soupdateStreamCompleteFlag()usestotalRawByteswithout the+ headerSizeaddend on continuations.createWavFile, the decode pipeline, and the spectrum/level tap are all unchanged. AudioPlayer.ts/index.ts: keep the publicreinitializeFromOffsetinterop name (soAudioInteropServiceand the C# caller are untouched); internally call the continuation reinit. C#StreamingAudioPlayerService.SeekBeyondBufferis otherwise unchanged.
- Server (
- Acceptance criteria:
- Initial load sends
Range: bytes=0-; server responds206/200withAccept-Ranges: bytes; time-to-first-audio unchanged (early playback afterminBuffersForPlayback). - Seek-beyond-buffer sends
Range: bytes=X-(block-aligned, file-absolute X) with no?offset=anywhere; server responds206+Content-Range; audio resumes with no click/pop and no header bytes leaking into PCM. - Displayed total duration is unchanged across a seek (original full-track duration, not remaining-segment).
- A track seeked-near-end then played out fires the end callback exactly once (continuation
streamCompletemath correct). - Spectrum visualiser and
LevelMeterFabbehave identically pre/post on a loud master (−3 dBFS). - Same-URL invariant: two different-offset requests hit an identical URL differing only in the
Rangeheader (verifiable in the network panel; live CDN cache-hit verification is out of scope — no CDN in dev). - No
MediaElementintroduced; theAudioBufferSourceNodegraph remains the playback path.
- Initial load sends
- Constraints (non-obvious):
- Range offset is file-absolute, not audio-relative. The old
?offset=contract was audio-data-relative (WavOffsetServiceaddedHeaderSizeserver-side). The Range offset must beheader.headerSize + blockAlignedAudioOffset. OmittingheaderSizelands the seek ~44 bytes early — audible click + position drift. Most likely bug; verify first. - Only the continuation skips header parse; the initial
bytes=0-response still flows throughtryParseHeaderunchanged. Don't let the continuation flag bleed into initial load. - Proxy must pass
Accept-Ranges/Content-Range(and a416) through verbatim — stripping them blinds the browser and any future CDN. - A1 preserves the multi-format (1.2) seam: the decoder stays the format integration point; the "retain format, skip header, treat bytes as frame data" pattern generalises (frame-boundary alignment differs per format). Add no new WAV-specific coupling in the transport/proxy layers beyond what already exists.
- Range offset is file-absolute, not audio-relative. The old
Phase 4.2 — Server-side stream from disk (no buffer materialisation)
Status: Resolved as a consequence of Phase 4.1 landing on 2026-06-09. No separate implementation required.
- What: The no-offset path already streams from disk —
TrackController(~L390) takesmediaStream.Stream(aFileStreamfromLoadResourceStreamAsync), readsstreamLengthfrom.Length, and hands ownership toFile(...); noLoadResourceAsyncbuffer materialisation on the default path. The remaining buffer materialisation is only the legacy?offset=branch (~L414):GetAudioBinaryAsyncloads the fullAudioBinaryinto memory becauseWavOffsetServicereslices over the in-memory buffer. - Why it matters: Scaling ceiling on the offset path specifically. Once 4.1 (A1) lands, the offset branch is off the player hot path, so its buffer cost stops mattering in practice.
- Shape: Resolved for the default path. The only outstanding work is retiring the offset branch entirely — which is the 4.1 follow-up commit (remove the
?offset=server branch,WavOffsetService, and the now-unusedConcatStream). No separate work item beyond that cleanup. - Outcome: With Phase 4.1 landing and Range headers replacing the
?offset=query param as the transport mechanism, the offset branch is now definitively off the player's hot path. Buffer materialisation on that dormant code path is no longer a scaling concern. 4.2 is closed; the offset-branch cleanup is a follow-up housekeeping item, not a blocker.
Phase 2.4 — Interactivity-gap loading guard on dead-during-prerender controls
Status: Fully landed on 2026-06-08 (implementation complete, reviewed and merged to dev).
Guard controls that are dead during the SSR→interactive handoff window (1–2s on fast loads, 5s+ on cold WASM cache) so they look inactive until the Blazor runtime attaches, then re-render into their live form. The listener reaches for play first — a play button that looks armed but eats the click reads as "the site is broken," not "the site is loading." This is a credibility/perceived-quality fix on the primary action.
Implementation approach: Extend the existing RendererInfo.IsInteractive pattern already established in PlayStateIcon.razor and DeepDrftHero.razor. Add Disabled="@(!RendererInfo.IsInteractive)" (or the HTML equivalent) to unguarded controls during the SSR phase. No global overlay/scrim (rejected — it fights the prerender's purpose and risks colliding with Blazor's #components-reconnect-modal); per-control guarding leaves the working parts (plain <a> links, idle UI) live. Each control carries its own inline gate — mild duplication over a shared <InteractivityGate> wrapper is deliberately accepted (over-engineering for ~4 call sites; would obscure the per-control rendering differences). Consistent with existing patterns.
Guarded controls (as implemented):
TrackCard.razorplayMudFab(grid + list mode) — HIGHEST PRIORITY. Disabled during the gap (greyed, non-interactive via MudBlazor's built-in disabled state). Card looks composed but not-yet-armed, not alarmed. Re-enables onceRendererInfo.IsInteractiveflips. Note:/tracksbridges data across the seam viaPersistentComponentState— but bridging data ≠ wiring handlers; the gap still exists on a cold WASM cache load.TracksView.razorMudToggleGroup(grid/list switch) +MudPagination. Both gated toDisabled="true"during the gap. Lower priority than play, but cheap to include in the same pass and visually consistent.SharePopover.razor(onTrackDetail). The ShareMudIconButtontrigger gated toDisabled="true"until interactive; the in-popover copy buttons are moot while the trigger is disabled, so the single guard on the trigger suffices.DeepDrftMenu.razor"Stream Now" CTA. Folded!RendererInfo.IsInteractiveinto the existingdisabled="@(...)"expression (e.g.disabled="@(_streamLoading || !RendererInfo.IsInteractive)") on both desktop and mobile buttons. The label-swap precedent here ("Finding a track…") is the house voice — disabling is the floor.
What was deliberately left untouched (mirrors WASM_SEAMS.md §2 discipline):
- Minimized
AudioPlayerBardock — default state shows onlyLevelMeterFab, which is idle (untinted, no animation) until audio plays. Reads correctly during the gap; nothing to guard. - Expanded
AudioPlayerBartransport zone — already routes its play/pause glyph through the guardedPlayStateIcon. Already covered by the existing pattern. NowPlaying/NowPlayingCard— reflect live player state; show "Nothing playing" on both passes on a cold load. No dead control; the player is gesture-gated and intentionally non-persisted.- Plain
<a href>links (track titles →/track/{key}, nav links, hero CTAs) — work in static SSR. Out of scope by construction.
Coexistence constraint: This guard targets the initial SSR→interactive handoff. It does not duplicate or interfere with Blazor's built-in #components-reconnect-modal (dropped-circuit recovery, a different lifecycle event). The two are orthogonal — RendererInfo.IsInteractive does not flip back to false on a reconnect, so the guards correctly stay inactive during a reconnect.
Prerequisite: None. Pure client-side rendering work in DeepDrftPublic.Client; no API or data-layer change.
LevelMeterFab — Continuous vertical fill animation
Status: Fully landed on 2026-06-08 (feature complete, component + CSS animation, merged to dev).
Replaced the discrete three-band tint model with a continuous vertical fill inside the music-note SVG silhouette. The fill height tracks live audio level bottom-up (0–100%); a fixed three-zone gradient (linearGradient with gradientUnits="userSpaceOnUse") renders green (0–60% of note height), yellow (60–85%), and orange (85–100%) zones. The color at the fill line therefore changes naturally as the level rises. The note shape remains always visible as a dim silhouette at 25% opacity; idle (paused/stopped) shows the silhouette alone.
Implementation details:
- C# side (
LevelMeterFab.razor.cs): Removed discrete_bandClassfield; replaced with continuous_fillPercent(0–100). dB → fill % uses a linear map over a −30 to 0 dB window (−30 dB = 0% fill, 0 dB = 100%, −12 dB = 60% / yellow boundary, −4.5 dB = 85% / orange boundary). Smoothing envelope operates on the continuous value (attack-fast / release-slow on dB, then map). Computed propertiesFillYandFillHexpose the rect geometry to the SVG template. - SVG (
LevelMeterFab.razor): Two layers — always-on dim silhouette (note path at 25% white) and a clipped fill group (rectangle revealed through the note viaclipPath, painted with the zone gradient). No color cascade; explicit rgba on silhouette, explicit colors in gradient stops. - Gradient anchoring:
linearGradientwithgradientUnits="userSpaceOnUse"(notobjectBoundingBox) — x1="0" y1="24" x2="0" y2="0" (bottom to top in viewBox coordinates). This pins the zones to fixed heights so the fill line always crosses the same colors at the same levels. - CSS (
LevelMeterFab.razor.css): Removed band-tint color transition (no longer applicable). Geometry attributesyandheightare not CSS-animatable in a reliable way; animation is purely the 30fps C# value updates driven by smoothing envelope. Silhouette remains always-on idle visual when_fillPercent = 0. - Re-render gate: 0.5% change threshold prevents churn on sub-pixel deltas; renders only on meaningful level swings.
- Idle behavior:
StopAnimationresets_fillPercent = 0and_smoothedDb = SilenceFloorDb, dropping the column and leaving only the dim silhouette.
Supersedes the earlier discrete-tint LevelMeterFab entry from the same component. The new model is load-bearing for real-time level feedback on a commercial dance-music master (−8 to −3 dBFS); the meter "breathes" through the green/yellow zones with peaks reaching orange, rather than holding in one band.
Track Gallery View Toggle
Status: Fully landed on 2026-06-08 (feature complete, component + layout + CSS, merged to dev).
Overview
Give the track gallery two switchable view modes behind a page-level toggle: Mode A — Album Art Grid (the current responsive 4-column MudGrid of 250×250 cards, augmented so that art-bearing cards hide their info overlay at rest and reveal it on hover) and Mode B — Track Detail List (a vertical stack of full-width horizontal rows, each a compact track line with play FAB, art thumbnail, artist/title text block, and right-aligned genre/year). The toggle is a two-option control at the top of TracksView, defaulting to Grid, with ephemeral page-level state (not persisted). Both modes consume the same ViewModel.Page.Items and the same per-card play-state inputs — the only divergence is in TrackCard's rendering, consistent with the "one source, multiple views" convention (CONTEXT.md §6).
Component changes
TracksView.razor/.razor.cs/.razor.css— Add an ephemeralViewMode _viewMode = ViewMode.Gridfield and a handler that flips it and callsStateHasChanged(). Render the toggle control abovetracks-content(see Toggle spec). PassViewMode="@_viewMode"into<TracksGallery>. No change to data flow, persistence, or player-state subscription. CSS: a flex row for the toggle header (justify-content: flex-end).TracksGallery.razor/.razor.cs/.razor.css— Add[Parameter] public ViewMode ViewMode { get; set; } = ViewMode.Grid;. Branch the template: forGrid, keep the existingMudGrid/MudItembreakpoint layout unchanged; forList, render a single flex-column container (deepdrft-track-list) that@foreach-es the sameTracksinto<TrackCard>rows with noMudGridwrapper. PassViewMode="@ViewMode"down to eachTrackCard. TheActiveTrack/IsPlaying/IsPaused/OnPlay/OnPausewiring is identical in both branches.TrackCard.razor/.razor.cs/.razor.css— Add[Parameter] public ViewMode ViewMode { get; set; } = ViewMode.Grid;. Branch the markup at the top:ViewMode.Gridrenders the existing card body unchanged (plus the hover behaviour below);ViewMode.Listrenders the horizontal row layout (see Mode B spec). ThehasLink/trackHrefcomputation,PlayClick, andPlayPauseIconare shared across both. TheViewModeenum lives in a small shared file (e.g.Controls/GalleryViewMode.csor alongsideTrackCard.razor.csin theDeepDrftPublic.Client.Controlsnamespace) so bothTracksView,TracksGallery, andTrackCardreference one definition.
Mode A — hover spec (pure CSS, no JS)
- Applies only when the card has album art (
deepdrft-track-card-bgpresent). The no-art fallback path (deepdrft-track-card-fallback) is untouched — itsdeepdrft-track-card-contentstays visible at all times exactly as today. - For art-bearing cards: give
deepdrft-track-card-contentanopacity: 0rest state andopacity: 1on.deepdrft-track-card-container:hover .deepdrft-track-card-content. Addtransition: opacity 180ms ease, background-color 180ms ease. - Swap the rest gradient for a solid navy panel on hover: at rest the content overlay is transparent/hidden; on hover its background becomes
var(--deepdrft-navy-mid, #162437)(opaque, full-card) so the info reads cleanly over the art rather than through a gradient. Implement by toggling thebackgroundon the content layer between transparent (rest) and solid navy (hover), or by fading in a sibling navy panel beneath the content — implementer's call; the observable result is a solid navy reveal, not the current always-on gradient. - Distinguish art vs. no-art in CSS without new markup by scoping the hide/reveal rules to a container modifier. Add a class to the container when art is present (e.g.
deepdrft-track-card-container--art) and gate theopacity: 0rest rule on it, so fallback cards never pick up the hidden-at-rest behaviour. - Touch devices have no hover; on coarse pointers the overlay should default to visible. Guard the hidden-at-rest rule with
@media (hover: hover) and (pointer: fine)so touch users always see the info.
Mode B — list row spec
- Container:
deepdrft-track-listisdisplay: flex; flex-direction: column; gap: 8px;inside the existingMudContainer MaxWidth="Large". Rows are full-width. - Row (
deepdrft-track-row):display: flex; flex-direction: row; align-items: center; gap: 16px;withheight: ~72–88px,padding: 8px 16px, and the same glass treatment as grid cards —background: var(--deepdrft-navy-mid, #162437), off-white text,border: 1px solid rgba(250,250,248,0.12). This reads on both light and dark themes (matches the fallback-panel rationale already documented inTrackCard.razor.css). - Columns, left to right:
- Play FAB — fixed-width column, vertically centered. Same
<MudFab Color="Color.Tertiary" Size="Size.Medium" StartIcon="@PlayPauseIcon" OnClick="@PlayClick"/>as grid mode (reuse, do not duplicate logic). - Art thumbnail — square
~64px(flex: 0 0 64px), vertically centered. Reuse the artbackground-imagediv for art-present; adeepdrft-track-card-fallback-style navy square for art-absent. - Text block —
flex: 1 1 auto; min-width: 0;two stacked rows: Artist (Typo.subtitle1,deepdrft-track-artist-weight) on top, Track Name (Typo.caption/body,deepdrft-track-title) below. Bothtext-truncate. Note the visual order here is Artist-over-Title, inverse of the grid card — intentional per the row sketch. - Right metadata — fixed/
flex: 0 0 autocolumn,text-align: right, two stacked rows: Genre chip (MudChip, same green-accent outline styling) top-right, Year caption bottom-right.
- Play FAB — fixed-width column, vertically centered. Same
- Linking: wrap the art + text columns in the same
<a href="@trackHref" class="deepdrft-track-card-link">pattern used by the grid card, so the row navigates to/track/{EntryKey}while the FAB (outside the anchor) remains the sole playback entry point. Preserve thedisplay: contentsapproach so the flex row layout is unaffected by the anchor. - The active-state icon (
PlayPauseIcondriven byIsPlaying/IsPaused) works identically — no list-specific play-state logic.
Toggle spec
- Component:
MudToggleGroup<ViewMode>with twoMudToggleItems (icon-only), or a pair ofMudToggleIconButtons —MudToggleGroupis the cleaner fit for a 2-value exclusive switch. Icons:Icons.Material.Filled.ViewModule(Grid) andIcons.Material.Filled.ViewList(List). - Placement: top of
TracksView, abovetracks-content, aligned right. Sits in its own header row; does not displace the existing centered gallery or the footer pagination. - Binding:
@bind-Value="_viewMode"(orSelectedValue+SelectedValueChanged) on the toggle; the setter triggers re-render. State is a plain page field — not persisted to cookie orPersistentComponentState. - Default:
ViewMode.Grid. - Skeleton/loading state (
ViewModel.Page == null) is unaffected — keep the existing skeleton grid; the toggle may render disabled or hidden while loading (implementer's call).
Acceptance criteria
- The TracksView page shows a two-option grid/list toggle, right-aligned at the top, defaulting to grid.
- Grid mode, art card: at rest the card shows only album art (no title/artist/genre/year/FAB overlay); on hover a solid navy panel fades in over the art revealing all info and the play FAB; moving the pointer away hides it again. Transition is smooth (~180ms), no flicker.
- Grid mode, no-art card: the navy fallback card shows title/artist/genre/year/FAB at all times, with no hover change — identical to current behaviour.
- Touch / coarse-pointer devices: grid art cards show their info overlay by default (no permanently hidden info).
- List mode: tracks render as a vertical stack of full-width rows, each ≤~88px tall, with play FAB at far left, ~64px art thumbnail (or navy placeholder), artist-over-title text block, and right-aligned genre chip over year.
- Clicking a row (outside the FAB) navigates to that track's detail page; clicking the FAB plays/pauses without navigating, in both modes.
- The play/pause icon and active state reflect the live player exactly as in grid mode, in both modes.
- List rows are legible on both light and dark themes.
- Toggling between modes is instant, preserves the current page and player state, and resets to grid on page reload (no persistence).
Out of scope
- Persisting the selected view mode (cookie /
PersistentComponentState/ query string) — explicitly ephemeral this ticket. - Mobile-specific gestures (long-press, swipe) beyond the coarse-pointer hover fallback above.
- Keyboard navigation beyond what the anchor +
MudFabgive by default; no roving-tabindex or arrow-key list traversal. - Any change to sorting, filtering, pagination, or the
TracksViewModeldata path. - Album/genre grouping views (covered separately under Phase 2.2).
- Animation of mode transitions (cards/rows reflowing) — a plain re-render is acceptable.
Phase 2.5 — "Stream Now" — random-track instant play
Status: Fully landed on 2026-06-07 (feature complete, endpoints + service methods + menu wiring, merged to dev).
- What: The nav-bar "Stream Now ▶" CTA (desktop and mobile, in
DeepDrftMenu.razor) today just navigates to/tracks. Change it to pick a random track from the library and start playing it immediately, in place, without forcing the user onto the gallery page. - Why it matters: It is the single most prominent call-to-action on the site and currently does the least interesting thing — it dumps the listener on a grid and asks them to choose. "Stream Now" should mean now: one click, music plays. It is also the lowest-friction way for a first-time visitor to hear the collective's output, which is the whole point of the public site. Borrowed pattern: the "shuffle play" / "I'm feeling lucky" affordance (Spotify's shuffle, Bandcamp's "play random").
UX flow
- User clicks "Stream Now ▶" (desktop CTA or mobile menu item).
- Button enters a brief loading affordance (disabled + subtle pulse/spinner) while a track is selected — the selection requires at least one HTTP round-trip, so this is not instantaneous.
- A random track is chosen from the full library via
GET api/track/random(server-sideORDER BY RANDOM() LIMIT 1). - The player begins streaming that track via the existing
AudioPlayerBardock at the bottom of the layout. The dock is already cascaded into every page byAudioPlayerProviderinMainLayout, so it appears/animates in exactly as it does when a gallery card is clicked. - The user does not navigate. They stay on whatever page they were on (most likely
Home). Music plays; the dock is the player surface. - On mobile, the menu closes (
CloseMobileMenu) as part of the click, same as the existing nav links.
Edge cases
- Empty library (
TotalCount == 0): No track to play. The button surfaces a non-blocking, transient message ("No tracks yet") and does nothing else. Does not navigate, does not error-toast aggressively. This is a legitimate cold-start state, not a failure. - Metadata fetch fails (HTTP error): Surfaces a transient error on the button ("Couldn't reach the library — try again"), re-enables the button, does not navigate. Reuses the existing
ApiResultfailure check pattern (result is { Success: true, ... }). - Track fails to stream (selected track is valid metadata but the audio stream errors): Already handled downstream by
StreamingAudioPlayerService/ error handlers and surfaced throughIPlayerService.ErrorMessageand the dock. Stream Now does not duplicate stream-error handling in the menu; it hands off to the sameSelectTrackStreamingpath every other play uses, and inherits that path's error behavior. - Player already playing something: Stream Now interrupts it and starts the random track. No confirmation prompt — "Stream Now" is an explicit user command to play something new.
- Repeat clicks / same-track-twice: Acceptable for v1 to occasionally re-pick the currently-playing track. If it becomes annoying, a cheap "exclude
PlayerService.CurrentTrack?.Id" filter on the candidate set is a one-line follow-up; noted for future.
Implementation
API endpoint (DeepDrftAPI):
- New
GET api/track/random(unauthenticated, mirroringGET api/track/page) returning a singleTrackDtoviaORDER BY RANDOM() LIMIT 1(or the EF-Core equivalent) server-side.
Service methods:
- New method on
ITrackDataService/TrackClientDataService:Task<ApiResult<TrackDto?>> GetRandomTrack(), callingGET api/track/randomviaTrackClient.
Menu wiring (DeepDrftMenu.razor):
- Injects
ITrackDataServiceand cascadedIStreamingPlayerService. Click handler: callsGetRandomTrack(), on success callsPlayerService.SelectTrackStreaming(track), on empty/failure shows transient message.
AudioContext user-gesture constraint:
- Browsers (Safari most strictly) only allow an
AudioContextto start inside a user-gesture call stack.SelectTrackStreamingstarts the context. Stream Now does anawait GetRandomTrack()(network) before callingSelectTrackStreaming— an interveningawaitcan lose gesture context on Safari. Mitigation:IStreamingPlayerService.WarmAudioContext()method added, called synchronous with the gesture at the start of the click handler, before the network await.
Acceptance criteria — as implemented
- Clicking "Stream Now ▶" (desktop CTA) with a non-empty library selects a track uniformly at random (server-side) and begins streaming it via the existing dock, without navigating away.
- Clicking "Stream Now ▶" in the mobile menu does the same and closes the mobile menu.
- Selection issues exactly one HTTP request (
GET api/track/random). - With an empty library, the button shows a transient "no tracks" message and does not navigate or throw.
- With a failed metadata fetch, the button shows a transient error, re-enables, and does not navigate.
- A track that streams-errors after selection surfaces through the existing player error path — no new error handling in the menu.
- The menu component contains no track-fetch logic inline: selection goes through
ITrackDataService.GetRandomTrack(); playback goes throughPlayerService.SelectTrackStreaming. No duplication. - Audio plays on the first click after a cold load on Chrome and Safari — user-gesture/AudioContext constraint satisfied via
WarmAudioContext()hook. - While selection is in flight, the button is disabled to prevent double-launch.
Phase 2.1 — Cover art / image vault wired through
Status: Fully landed on 2026-06-07 across three waves (Wave 1: API + vault; Wave 2-A: public proxy + TrackCard; Wave 2-B: CMS upload UI), merged to dev.
- What:
MediaVaultType.Imageis implemented end-to-end and exercised by tests, but the production surface only registers atracksvault of typeAudio.ImagePathonTrackEntityis a free-form URL string today; it should resolve to an entry in an image vault served byDeepDrftContent. - Why it matters: Prerequisite for any album/release/genre view that wants to look like a music site rather than a list of rows. Also closes a free-form-string surface area that will otherwise calcify.
- Shape:
- Register a second vault (
imagesorart, typeImage) inStartup.ConfigureDomainServicesand in the CLI. - Add
GET api/image/{entryKey}(unauthenticated, mirrors track read) andPUT api/image/{entryKey}(ApiKey, mirrors track write) onDeepDrftContent. - Change
TrackEntity.ImagePathsemantics from "URL" to "image vault entry key" (column rename optional — could remainimage_pathwith semantic shift, or could becomeimage_entry_keyfor clarity). - Add an image processor sibling of
AudioProcessor.
- Register a second vault (
- Prerequisite: None.
- Constraint: This is a small schema-semantics migration. Existing rows have
nullImagePath in production so there is no data to migrate, but commit before the field has real content to avoid a backfill.
Embeddable iframe player
Status: Feature complete on 2026-06-07 (commit c83b132 feature: Embed Frame Player, merged to dev).
A standalone, chrome-free player surface intended for embedding in an <iframe> on external pages (e.g. a Bandcamp-style "play this track here" widget on a third-party blog or the collective's socials). Distinct from the dock player, which lives inside the full site chrome.
Shape as implemented:
Layout/EmbedLayout.razor— a minimal layout:MudThemeProvider+AudioPlayerProviderwrapping@Body, with no nav, menu, or marketing chrome. Reuses the dark-modePersistentComponentStateround-trip (CONTEXT.md §3.6) so an embedded player still honours the theme.Pages/FramePlayer.razor— routed at/FramePlayer, usesEmbedLayout, renders a single<AudioPlayerBar Fixed />. Reads aTrackEntryKeyfrom the query string and auto-selects that track on load.Services/ITrackDataService.cs+TrackClientDataService.cs— a new track-metadata fetch seam (GetPage+GetTrack(trackId)) so a component can resolve a single track by key without the gallery VM. Render-mode-agnostic (one seam, SSR and WASM both served by it).
Why it matters: An embeddable player turns every external mention of a DeepDrft track into a play surface. It is the lightest-weight distribution lever the product has — no app install, no account, just a link that plays. Fits the collective's "get the music in front of people" posture.
Deferred: CORS for arbitrary external embedders — handle when a concrete external host requires it.
Phase 1.1 — Backward seek
Status: Landed on 2026-06-07 (commits daa334a, 8581103 on seek-fix branch, merged to dev).
- What: Seeking to a position below
playbackOffsetcurrently clamps silently to the start of the in-memory buffer segment instead of going to the user's chosen time. The forward "seek beyond buffer" path already exists inWavOffsetService+ the client's offset-request path; backward seek is the missing mirror. - Why it matters: The single highest-impact missing feature in the player. Scrub-bar drags backward feel broken — they appear to seek but land in the wrong place.
- Shape: Reuse the existing
GET api/track/{id}?offset=pathway. The client decision becomes "is the target inside the decoded window?" — if yes, jump within the buffer (existing behaviour); if no (forward or backward), tear down the decoder and re-request from the byte-aligned offset. - Implementation:
WaveformSeekercontrol supports both forward and backward seeking. The seek logic decides whether to jump within the decoded buffer or tear down and re-request from a byte-aligned offset regardless of direction. Backward seek observes the sameblockAlignrounding-down as forward seek (enforced inWavOffsetService.alignedOffsetandStreamDecoder.calculateByteOffset). Teardown/reinit respects the generation-counter pattern introduced by the concurrent-seek fix.
Phase 6 — Responsive home page (mobile layout)
Status: All six slices landed on 2026-06-07 (branches home-mobile-grid, home-mobile-hero, home-mobile-cta, merged to dev).
The home page (DeepDrftPublic.Client/Pages/Home.razor + Home.razor.css) is built entirely on hand-rolled CSS grids with no responsive breakpoints. Every horizontal split is a fixed column count that holds on desktop and collapses on mobile — six genre cards in one row, four feature cards in one row, two 50/50 splits, and a space-between CTA banner all overflow or squash below ~960px. This phase migrates the layout to be mobile-first while preserving the wireframe-faithful visual styling.
Guiding principle for the whole phase: separate layout from style. The scoped CSS in Home.razor.css does two jobs — it positions columns (the part that breaks on mobile) and it paints the design (colors, fonts, padding, hover states, pseudo-element flourishes). Only the column-positioning job migrates. Colors, typography, padding, ::before/::after decorations, and hover transitions stay in scoped CSS untouched.
Two tools, used deliberately:
MudGrid+MudItem(withxs/sm/mdbreakpoints) for splits where MudBlazor's margin-based gutters are acceptable: hero, section-header, section-split, CTA banner. This is the house pattern already used inDeepDrftShared.Client/Components/TracksGallery.razor(<MudItem xs="12" sm="6" md="4" lg="3">). Match it. Breakpoints: xs=0, sm=600, md=960, lg=1280, xl=1920. MudGrid breakpoint attributes are CSS-only at runtime — do not injectIBreakpointServiceor any breakpoint-observer service into the component.- CSS
@mediaquery on the existing scoped grid for the two card blocks (genre grid, features grid). These two are explicitly not MudGrid candidates — see 6.1 for why. Adding a media query that overridesgrid-template-columnsis the minimal, correct move there.
The one trap to avoid (read before touching the card grids): the genre grid and features grid use gap: 1px (genre) / shared border-right (features) to render the cards as a single block divided by hairline rules — the cards touch, and the 1px gap is the divider line. MudGrid's Spacing parameter produces margin-based gutters (multiples of 4px, with outer margin), which cannot reproduce a shared hairline edge. Porting these two grids to MudGrid would silently destroy the hairline-divider aesthetic. Keep them as CSS grid; only add breakpoints.
6.1 Genre grid + features grid — CSS media queries only
- What:
.genre-grid(repeat(6, 1fr)) and.features-grid(repeat(4, 1fr)) get responsive column counts via@mediaoverrides inHome.razor.css. No markup change to the grid containers themselves. - Why MudGrid is wrong here: Both grids render cards as a contiguous block separated by 1px hairline rules (
.genre-gridviagap: 1pxover a border-colored background;.features-gridvia per-cardborder-right). MudGrid'sSpacinggutters are margins, not shared edges — switching would break the visual. Pure CSS keeps the hairline intact while still going responsive. - Stacking behavior:
- Genre grid: md+
repeat(6, 1fr)(current); smrepeat(3, 1fr); xsrepeat(2, 1fr). (Six genres divide cleanly into 3 and 2 — no orphan row.) - Features grid: md+
repeat(4, 1fr)(current); smrepeat(2, 1fr); xs1fr(single column stack).
- Genre grid: md+
- Scoped CSS that must change: Add two
@media (max-width: 960px)and@media (max-width: 600px)blocks overridinggrid-template-columnson.genre-gridand.features-grid. For.features-gridat the stacked/2-col breakpoints, the per-cardborder-rightproduces a dangling right border on the last card in each visual row — switch the hairline strategy at those breakpoints (e.g. applyborder-bottomon cards and dropborder-right, or move togap: 1pxlike the genre grid). Specify the exact rule when implementing; the constraint is "no dangling/missing hairlines at any breakpoint." - Order of independence: Fully independent. Touches only
Home.razor.css, no markup. Can be the first slice landed and verified in isolation.
6.2 Hero — MudGrid for content, CSS for the background color split
- What:
.heroisgrid-template-columns: 1fr 1fratmin-height: 100vh, with.hero-leftpainted white and.hero-rightpainted navy — a full-viewport color split. Migrate the content columns toMudGrid; keep the background color split in CSS. - Why split the treatment: MudGrid rows/items do not carry per-column background colors that bleed to the full viewport height. The white/navy vertical split is a visual property of the section, not of the content columns. Wrap
DeepDrftHeroandNowPlayingin<MudItem xs="12" md="6">inside a<MudGrid>, but keep the white/navy backgrounds on the section via CSS. - Stacking behavior:
- md+: 50/50 split — hero copy left (white), NowPlaying right (navy). Current desktop look preserved.
- xs/sm: stack to single column —
DeepDrftHeroon top,NowPlayingbelow. The 100vh constraint should relax tomin-height: auto(or a smaller min) when stacked, so the two stacked panels don't each demand a full viewport.
- Scoped CSS that must change:
.herokeepsmin-height: 100vhat md+; add@media (max-width: 960px)relaxing it (e.g.min-height: auto) and switching the background from a left/right split to a top/bottom split (or letting eachMudItemcarry its own background at the stacked breakpoint).- The white/navy split: at md+ this can stay a CSS background on
.hero(e.g. alinear-gradient(to right, white 50%, navy 50%)on the section, or backgrounds on the two MudItems via scoped classes). At xs/sm the split becomes top/bottom. Implementer picks gradient-on-section vs. background-per-item; the gradient-on-section approach survives the MudGrid gutter cleanly (gutters show the section background, not white margins). - Remove
.hero's owndisplay: grid; grid-template-columns: 1fr 1fr(MudGrid now owns column layout). Keepoverflow: hidden.
- Order of independence: Independent of all other sections. Has the most CSS nuance (the color split) — schedule it where there's time to verify the split holds at every breakpoint, including the MudGrid gutter not showing a white seam.
- Constraint:
DeepDrftHeroandNowPlayingare child components with their own scoped CSS — do not refactor them in this pass. Layout is Home.razor's responsibility only.
6.3 Section header — MudGrid
- What:
.section-headerisgrid-template-columns: 1fr 2fr(label+title left, body paragraph right) withalign-items: end. Migrate toMudGrid. - Stacking behavior: md+ keep the 1fr/2fr asymmetry via
<MudItem md="4">(title) +<MudItem md="8">(body). xs/sm stack toxs="12"each — title block on top, body paragraph below. - Scoped CSS that must change: Remove
display: grid; grid-template-columns: 1fr 2fr; gap: 4remfrom.section-header. Thealign-items: endbaseline-alignment is a desktop nicety that's meaningless when stacked — preserve it at md+ only (MudGridAlign.Endon the row, or a scoped rule)..section-body'salign-self: endsimilarly only applies in the side-by-side layout; harmless when stacked but can be dropped from the stacked breakpoint. - Order of independence: Independent. Small, low-risk — good warm-up slice.
6.4 Section split (origin + connect) — MudGrid
- What:
.section-splitisgrid-template-columns: 1fr 1fratmin-height: 60vh— green "Origin" panel left, white "Connect" panel right, each a full-bleed colored column. Same shape as the hero (colored columns) but lower stakes (60vh, not full-viewport, and the colors are per-panel not a single split). - Stacking behavior: md+ 50/50. xs/sm stack — Origin (green) on top, Connect (white) below.
- Scoped CSS that must change: Replace the grid container with
<MudGrid>+ two<MudItem xs="12" md="6">. Here the per-panel backgrounds (.split-leftgreen,.split-rightwhite) live on the panels themselves, so — unlike the hero — the color survives a MudGrid gutter only if the gutter is removed or the panels fill their items edge-to-edge. SetMudGrid Spacing="0"so the green and white panels meet with no white seam between them, preserving the current flush-color-block look. The.split-left::beforedecorative circle stays untouched. Relaxmin-height: 60vhtoautoat the stacked breakpoint so each panel sizes to its content. - Order of independence: Independent. The
Spacing="0"decision here is the same family of problem as the hero seam — landing 6.2 first will surface the seam-handling approach to reuse here.
6.5 CTA banner — MudGrid or flex-wrap
- What:
.cta-bannerisdisplay: flex; justify-content: space-between— headline left, two action buttons right..cta-actionsis an inline flex row of two buttons. - Stacking behavior: md+ keep headline-left / actions-right. xs/sm stack — headline on top, actions below. At xs the two buttons should go full-width-stacked (or wrap) rather than sitting cramped side by side.
- Approach — recommend the lighter touch: This one does not need MudGrid. The container is already flex; adding
flex-wrap: wrap+ a media query that flipsflex-direction: columnandalign-items: stretchatmax-width: 600pxachieves the stack with the least churn. MudGrid is also fine (<MudItem xs="12" md="6">× 2) if consistency with the other sections is preferred — but flex-column is fewer moving parts for a two-element banner. Pick flex unless the implementer wants every section uniformly on MudGrid. - Scoped CSS that must change:
.cta-banner: add@media (max-width: 600px)→flex-direction: column; align-items: flex-start; gap: 2rem..cta-actions: addflex-wrap: wrapalways; at xs,width: 100%with the two buttons (.btn-white,.btn-outline-white) goingflex: 1or full-width so they don't crowd.- The giant
.cta-banner::before"DRFT" watermark (22rem) will overflow badly on mobile — add a media-query rule shrinking itsfont-sizeat xs (e.g.clampor a fixed smaller size) or hiding it, so it doesn't force horizontal scroll. This is a hidden overflow source independent of the flex layout — do not skip it.
- Order of independence: Independent. The watermark-overflow fix is the non-obvious part; the flex stack itself is trivial.
Phase 6 sequencing summary
All six slices are independent and touch only Home.razor + Home.razor.css (no child components, no shared CSS, no other pages). They can land in any order or in parallel. Recommended order by ascending risk: 6.3 (section header) → 6.1 (card grids) → 6.5 (CTA banner) → 6.4 (section split) → 6.2 (hero) — warm up on the trivial MudGrid swap, get the no-MudGrid card grids done, then tackle the two color-split sections (6.4, 6.2) last since they share the gutter-seam problem and the second reuses the first's solution.
- Why it matters: The public site is the front door for a music collective whose listeners are disproportionately on phones (social-shared links, live-session discovery). A home page that overflows horizontally on mobile undercuts the entire "get the music in front of people" posture (
PLAN.mdin-flight iframe item makes the same bet). This is table-stakes polish, not a feature. - Prerequisite: None. Pure presentation work on one page.
- Constraint: Do not refactor
DeepDrftHeroorNowPlaying(6.2 constraint). Do not touchDeepDrftPublic/wwwroot/styles/deepdrft-styles.css(shared CSS) — all changes are scoped toHome.razor.css. Preserve every color/font/decoration; this phase changes where columns break, nothing about how the page looks at desktop width.
Play-State Icon Normalization
Status: Phases 1–4 landed on 2026-06-06 (branches track-card-play-state-wave1, track-card-play-state-wave2, merged to dev).
Phase 1 — Fix the gallery bug (correctness, smallest viable change)
Landed 2026-06-06.
Bound TrackCard.IsPlaying to real playback state instead of selection identity. In TracksView/TracksGallery, active track is now computed as PlayerService.IsPlaying && CurrentTrack?.Id == track.Id. Switched the card glyph from MusicNote to the PlayArrow/Pause vocabulary via IsPaused and OnPause parameters. Expanded TracksView.OnPlayerStateChanged to re-render on any state change, not only on !IsLoaded — ensures the gallery correctly reflects pause, play, track-change, and end-of-playback transitions.
Component changes:
TrackCard.razor— added[Parameter] bool IsPaused,[Parameter] EventCallback OnPauseparameters; removedMusicNoteicon; now conditionally rendersPlayArrowwhen not playing orPausewhen playing.TracksView.razor— removed_selectedTrackfield (selection now fully derived from service); removed_clickCount,_lifecycleStatus,TestInteractivitydev scaffolding;OnPlayerStateChangednow callsStateHasChanged()unconditionally instead of only on!IsLoaded.TracksGallery.razor— removed internalSelectedTrackmutation andStateHasChangedcalls on play click; now fully controlled by parent;SelectedTrackparameter is read-only.
Architecture notes:
- Resolves the reported bug: gallery card now shows correct play/pause icon reflecting actual playback state.
- Enabling pause affordance on cards required extending
TrackCardwithIsPaused+OnPause, preserving the component's presentational contract (stays parameter-driven, lives in shared library). TracksView.OnPlayerStateChangedsubscription pattern unchanged; expansion from selective to unconditional re-render ensures high-frequency state changes (like spectrum animation or per-sample progress) do not cause visual lag in the gallery.
Phase 2 — Collapse dual selection state (SRP, prevents regression)
Landed 2026-06-06.
Eliminated divergence between TracksView._selectedTrack and PlayerService.CurrentTrack. TracksGallery is now fully controlled — the parent supplies and owns the active-track identity via parameter binding. Selection state is single-sourced from the player service.
Component changes:
TracksGallery.razor— removed parameter-field write inHandlePlayClick; no longer callsStateHasChanged()on click. RaisesSelectedTrackChangedcallback for the parent to route.TracksView.razor— removed_selectedTrackbacking field and its local mutation.
Architecture notes:
- Resolves the secondary defect: gallery's notion of "active track" can no longer lag the player.
TracksGallerynow a pure presentational component (readsSelectedTrack, raisesSelectedTrackChanged, renders); all state derivation lives in the parent or the service.
Phase 3 — Introduce the single transport-state resolver (DRY)
Landed 2026-06-06.
Introduced a unified glyph-mapping source: PlaybackIcons.Resolve() static method in DeepDrftPublic.Client/Helpers/PlaybackIcons.cs. This is the sole function responsible for mapping (IsPlaying, IsPaused, trackId?, CurrentTrackId?) to the correct transport icon (PlayArrow, Pause, or null). Replaces all hand-rolled ternaries across TrackCard, PlayerControls, and other surfaces.
New code (DeepDrftPublic.Client/Helpers):
PlaybackIcons.cs— staticResolve(bool isPlaying, bool isPaused, long? trackId, long? currentTrackId)method returning(string? Icon, bool IsActive, bool IsPaused)tuple. Icon mapping is the single source of truth.
Component changes:
PlayerControls.razor(.cs)—IsPlayingparameter removed from theAudioPlayerBar → PlayerTransportZone → PlayerControlschain. Instead,PlayerControlsnow subscribes toIPlayerService.StateChangeddirectly and callsPlaybackIcons.Resolve()to determine which icon to render and whether buttons are enabled/disabled.TrackCard.razor— consumes the tuple returned byPlaybackIcons.Resolve()to setIcon,IsActive(CSS class for highlighting), andDisabledstate on the FAB.
Architecture notes:
- Eliminates the three-way duplication of "which icon for this state" logic.
- Icon vocabulary is now standardized across all surfaces (
PlayArrow/Pausepair, noMusicNote). - Future surfaces (queue list, now-playing chip, etc.) call the same
Resolve()function instead of re-implementing the mapping.
Phase 4 (optional, deferred) — Promote to a PlayStateIcon component
Landed 2026-06-06.
Created a new PlayStateIcon.razor component in DeepDrftPublic.Client/Controls/ that encapsulates subscription + icon mapping + rendering. Rather than each surface calling PlaybackIcons.Resolve() and threading icons through parameters, surfaces now drop in <PlayStateIcon /> and the component handles cascading, state subscription, and icon selection in one place.
New component (DeepDrftPublic.Client/Controls/PlayStateIcon.razor):
- Injects
IPlayerServiceand subscribes toStateChangedon mount. - Cascades
[CascadingParameter] DarkModeSettings DarkModefor theming. - Renders an icon button (or FAB) with the correct glyph via
PlaybackIcons.Resolve(). - Forwards
Disabledparameter to the rendered MudIconButton/MudFab. - Raises
OnClickcallback when user clicks.
Component changes:
PlayerControls.razor— refactored to render its play/pause button via<PlayStateIcon />instead of a parameter-driven button.IsPlayingparameter removed from the component signature.- The
AudioPlayerBar → PlayerTransportZone → PlayerControlschain no longer threadsIsPlaying/IsPauseddown; subscription happens insidePlayStateIcon.
Architecture notes:
PlayStateIconhandles the seam betweenIPlayerService(source of truth) and transport-icon rendering (presentation). This was the third surface (afterTrackCardandPlayerControls); Phase 4 was triggered by the appearance of the third call site.- Reduces parameter threading in the component tree (no more passing state flags through intermediate layers).
- New surfaces that need play/pause icons (queue list, hover-row play button, etc.) now have a reusable, off-the-shelf component instead of re-implementing subscription and mapping.
WaveformSeeker Wave 3 — CMS PreProcessing panel
Status: W3 (CMS track-preprocessing panel) refactored on 2026-06-05 (branch waveform-w3-cms, merged to dev).
W3 — CMS PreProcessing panel
Landed 2026-06-05. Refactored 2026-06-05.
Implemented the CMS surface for on-demand waveform profile generation. Initial implementation created a new /tracks/preprocessing page; refactored to fold the preprocessing panel into TrackList.razor as a second MudTabPanel alongside the existing Tracks tab.
API endpoints (DeepDrftAPI):
GET api/track/waveform-status(ApiKey) — returnsWaveformStatusDto[]with per-track profile existence (one entry per track in the database, indicating whether a profile sidecar exists in the vault).POST api/track/{trackId}/waveform(ApiKey) — triggers on-demand profile compute and store for an existing track. Skips if profile already exists; errors surface gracefully (no profile → HTTP 404, track not found → HTTP 400).
Models (DeepDrftModels):
WaveformStatusDto— carriesTrackId,EntryKey,TrackName,HasProfileboolean, and metadata for display/sorting.
CMS service (ICmsTrackService / CmsTrackService in DeepDrftManager):
GetWaveformStatusAsync()— service method wrapping theapi/track/waveform-statuscall; returnsResult<WaveformStatusDto[]>for error handling.GenerateWaveformProfileAsync(entryKey)— service method wrapping the per-track generation endpoint; returnsResult<bool>(success → true, profile already exists → true, error → false with result code).
CMS UI (DeepDrftManager/Components/Pages/Tracks/TrackList.razor):
- Added "Preprocessing"
MudTabPanelas the second tab inTrackList.razor, alongside the existing "Tracks" tab. - Table layout within the panel: track name, artist, "Profile Status" indicator (✓ or ○), with a per-row
Generatebutton. - Sequential "Generate All Missing" bulk action button — iterates tracks with
HasProfile == false, callsGenerateWaveformProfileAsync, shows progress. On completion, refreshes the table. - The standalone
TrackPreProcessing.razorpage at/tracks/preprocessingwas eliminated; the page route is no longer exposed. - Nav link to preprocessing removed from
Index.razordashboard (consolidation makes a separate link unnecessary; the tab is discoverable fromTrackList.razor).
Architecture notes:
- Waveform generation on-demand (not automatic on upload like in W1) is intentional: Wave 1 profiles were computed for all future-uploaded tracks; Wave 3 adds a retroactive tool to populate profiles for existing tracks uploaded before Wave 1. The bulk action supports batching.
- Service calls are fire-and-forget-result, not throw-on-error —
GenerateWaveformProfileAsyncreturns aResultfor the caller to inspect. This matches the FileDatabase philosophy (errors in compute/store are swallowed at the service boundary, callers check return values). - Profile endpoint uses the same
WaveformProfileServicethat computes profiles during upload — no new algorithm or storage path introduced. CMS can only trigger on-demand what the upload path does automatically. - HTTP cache headers are deferred (same as W1-T2). Each
api/track/waveform-statuscall lists all tracks and their current state; this is acceptable for the admin surface where refreshes are infrequent. - Consolidation rationale: Folding the preprocessing panel into
TrackListreduces UI fragmentation — track management (list, add, edit, delete, preprocess) lives in one cohesive view rather than split across separate pages. The tab structure keeps preprocessing distinct from the main track listing without requiring a dedicated route.
WaveformSeeker Wave 2 — DOM seekbar + Interop module
Status: W2 (WaveformSeeker component) landed on 2026-06-05 (branch waveform-w2-seeker, pending merge to dev).
W2 — WaveformSeeker component (seekbar replacement)
Landed 2026-06-05.
Implemented the interactive WaveformSeeker component: a bar-chart-styled seekbar replacing MudSlider in PlayerSeekZone, with DOM-rendered progress split via CSS and lazy-loaded pointer-capture drag interop.
Component changes (DeepDrftPublic.Client/Controls/AudioPlayerBar):
WaveformSeeker.razor(+.cs,.css) — new component consumingWaveformProfile double[]?andDuration, rendering bars as DOM elements with clip-overlay progress. Single CSS variable (--seek-position) changes per seek gesture; no per-bar re-render.- Pointer-capture drag wired via
waveformSeeker.js(ES module, lazy-loaded). Calculates seek target from click/drag position and invokesOnSeekRequestedcallback (delegates toIPlayerService.SeekAsync). - Flat floor-height fallback when profile is unavailable — seek gesture always works, with or without loudness data.
PlayerSeekZone.razor— now hostsWaveformSeekerin place of the removedMudSliderplaceholder.
Interop changes (DeepDrftPublic/Interop/audio/):
- New
waveformSeeker.tsmodule (separate from the TS audio bundle) —PointerCaptureHandlerclass managingpointerdown/pointermove/pointeruplifecycle. Compiled towaveformSeeker.jsinwwwroot/js/audio/. - Module loaded on first use (not bundled with audio stack) to defer its parse cost until the player is expanded and the seekbar is visible.
.gitignore scoping:
- Added scoped negation to track hand-authored
waveformSeeker.jsalongside existing TS-output ignore rule — allows the compiled JS to be committed for fast startup without committing intermediate TS compiler outputs.
Service changes (IPlayerService / AudioPlayerService / StreamingAudioPlayerService):
- New
WaveformProfile double[]?property added to service interface and implementations. - Fetched fire-and-forget on track load via
GetWaveformProfileAsync(trackId, cancellationToken)— existing HTTP call from W1-T2. - Cancellable via the track-reset flow (same cancellation token that stops spectrum animation).
- Cleared on reset with all other track state.
Testing:
- Manual verification: seekbar renders flat when profile unavailable; dragable when profile present; CSS clip-overlay tracks seek position correctly.
Architecture notes:
- WaveformSeeker does not re-fetch the profile — it consumes the same
IPlayerService.WaveformProfilefetched during track load. No additional HTTP round-trip per seek gesture. - Interop module (
waveformSeeker.js) is independent of the audio playback stack — can be updated or replaced without touching audio scheduling logic. - Pointer-capture semantics ensure seek is responsive even when the browser's event queue is saturated by animation frames.
- Flat fallback ensures seek gestures always work, even on tracks with no profile data (uploaded before W1, or on profile-generation failure).
WaveformSeeker Wave 1 — Loudness profile + layout refactor
Status: W1-T1 (backend loudness computation), W1-T2 (HTTP transport), and W1-T3 (player layout refactor) landed on 2026-06-05.
W1-T1 — Backend waveform loudness profiling
Landed 2026-06-05.
Implemented Phase 1 of the WaveformSeeker feature (product-notes/spectrum-seeker.md): loudness-profile computation and storage for preprocessed waveform data.
Backend changes (DeepDrftContent):
- Added
ILoudnessAlgorithmstrategy interface for swappable loudness computation. - Implemented
RmsLoudnessAlgorithm— first loudness algorithm using root-mean-square; future LUFS implementation swaps in via the same interface without touching service, wire format, or storage. WaveformProfileService— computes peak-normalized loudness profile from PCM WAV (one linear buffer pass), buckets by time slice, normalizes to[0,1], stores as byte-quantized sidecar in newprofilesvault (FileDatabaseMediaFileVault).WaveformProfileOptions— config-bound options object carryingBucketCount(default 512) and future algorithm-selection knobs.
Integration changes (DeepDrftAPI):
- Wired
WaveformProfileServiceintoUnifiedTrackService.UploadAsync— profile computed on upload, stored immediately, failure silently swallowed (consistent with FileDatabase philosophy inCLAUDE.md).
Models (DeepDrftModels):
WaveformProfileDto— carries quantized profile data; format independent of algorithm or bucket count.
Testing (DeepDrftTests):
- 4 new unit tests: RMS algorithm correctness against known-good PCM samples, swappable-algorithm contract (two strategies swap cleanly), and integration with
WaveformProfileService.
Architecture notes:
- Profile is derived binary content; stored in FileDatabase vault sidecar per
CLAUDE.mdprinciple ("binary content lives in the vault"). - Loudness measure is an abstraction (not hardwired RMS) — RMS→LUFS future change requires only a new
ILoudnessAlgorithmimplementation, no refactoring of service, component, or wire format. - No external audio-processing dependency pulled in for RMS — reuses existing PCM parser from
AudioProcessor. - Cost: one linear pass over PCM buffer at upload (few hundred ms for typical WAV); never on playback path.
W1-T2 — Waveform profile HTTP transport
Landed 2026-06-05.
Implemented Phase 2 of the WaveformSeeker feature: HTTP transport layer for waveform profile data from backend to client, enabling client-side display of loudness profiles in future seeking UI.
API endpoint (DeepDrftAPI):
- New
GET api/track/{trackId}/waveformendpoint — unauthenticated, returnsWaveformProfileDto(base64-encoded quantized bytes +BucketCount) on success, 404 if track or profile not found. - Leverages existing
WaveformProfileServiceto load profile from vault on demand. - No authentication required — mirrors
GET api/track/{id}streaming policy (public audio access).
Proxy forward (DeepDrftPublic):
- Thin buffered forward in
TrackProxyController— proxies request from client toDeepDrftAPIwaveform endpoint with same path parameters. - Preserves error semantics: 404 from API passes through to client; network errors surface as HTTP errors.
HTTP client (DeepDrftPublic.Client):
- New
TrackMediaClient.GetWaveformProfileAsync(trackId, cancellationToken)method on the content HTTP client. - 404 response maps to
Result.Failure(fail-result signal for WaveformSeeker to render flat fallback). - Network/timeout errors map to separate
Result.Failurewith distinct code. - Callsite can discriminate via result error code whether to retry (transient) or render fallback (not found).
Architecture notes:
- Transport layer is independent of loudness algorithm (W1-T1) — client receives opaque quantized bytes; future algorithm changes on backend do not affect wire format, as long as
BucketCountis included. - HTTP caching via ETag/Last-Modified is deferred to Phase 2 optimization work.
- Profile loading from vault is on-demand (not pre-cached in memory) — load cost amortizes across all requests to the same track.
- 404 handling unambiguous: client renders flat fallback, distinguishing "track has no profile" from "track not found" via error code.
W1-T3 — Player layout refactor (SpectrumVisualizer relocation + VolumeZone rename)
Landed 2026-06-05.
Implemented Phase 3 of the WaveformSeeker feature: architectural layout move separating live-spectrum visualization from loudness-over-time seeking.
Conceptual split:
- Live-spectrum (FFT frequency bars,
SpectrumVisualizer) moved fromPlayerSeekZone→ stacked above the volume slider in newVolumeZone. Conceptually with the output level. - Static loudness-over-time (future
WaveformSeeker) takes over the seek zone. Conceptually with transport position.
Component changes (DeepDrftPublic.Client/Controls/AudioPlayerBar):
VolumeControls.razor→ renamedVolumeZone.razorfor symmetry with transport and seek zones; now a vertical stack hostingSpectrumVisualizerabove the volume slider.SpectrumVisualizer—BucketCountparameter defaulted to 24 buckets (down from 32) to fit the narrow volume cluster; setflex-shrink: 0to pin the spectrum to a fixed footprint above the volume control.PlayerSeekZone.razor—SpectrumVisualizerblock removed; placeholder for futureWaveformSeekercomponent.
CSS changes (AudioPlayerBar.razor.css):
- Adjusted volume cluster width constraints to accommodate the 24-bucket spectrum stacked above.
- Responsive layout unchanged at 600px breakpoint (single-row transport/volume with full-width seek below on narrow; same 3-zone layout on wide).
Scope:
- Pure layout move; zero change to spectrum animation lifecycle, player logic, or seek gesture handling.
- Both
AudioPlayerBarandSpectrumVisualizercomponents affected. - Build clean: 0 errors, 0 new warnings.
Notes for future work:
PlayerSeekZoneis now ready for theWaveformSeekercomponent (W1-T4/Phase 4 onwards).- Volume cluster can comfortably accommodate 24 FFT bars; 32 would cause visual cramping (why the override exists).
- Spectrum visualization lifecycle (subscription to
StateChanged, animation viaAudioInteropService.StartSpectrumAnimationAsync) unchanged — only position in the DOM tree changed.
Phase 2 — Product surface: player and theming
Status: Track card CSS scoping landed on 2026-06-05. Track card glass theming landed on 2026-06-05. AudioPlayerBar responsive unification and SpectrumVisualizer fix landed on 2026-06-05. Track view CSS consolidation landed on 2026-06-05.
Track Card CSS Scoping
Landed 2026-06-05.
Moved track card rules from the global stylesheet into an isolated scoped stylesheet, eliminating style leakage and enabling independent maintenance of the component's appearance.
CSS changes:
DeepDrftPublic/wwwroot/styles/deepdrft-styles.css§8 — removed all track card rules (.deepdrft-track-card-*,.deepdrft-track-title,.deepdrft-track-artist,.deepdrft-track-meta); replaced with a pointer comment directing readers toTrackCard.razor.css.DeepDrftShared.Client/Components/TrackCard.razor.css— created new scoped stylesheet with all card rules: container styling, text-colour hierarchy (title, artist, meta), theme-variant selectors (.deepdrft-theme-dark/.deepdrft-theme-light), and glass background + border styling.- Applied
::deeppseudo-selector to the three MudText text-color rules (deepdrft-track-title,deepdrft-track-artist,deepdrft-track-meta) so CSS isolation doesn't suppress colour overrides on MudBlazor elements. - Eliminated all theme-variant selectors in favour of a single-vocabulary colour scheme: navy-glass fallback,
--deepdrft-whitetitle,--deepdrft-green-accentartist,rgba(250,250,248,0.45)meta. Matches theNowPlayingCardaesthetic. DeepDrftShared.Client/Components/TracksGallery.razor.css— moved.deepdrft-track-gallery-item-centerlayout rule from global stylesheet into scoped CSS alongside the existing gallery container rules.
Scope:
- Affected components:
TrackCard.razor(shared, consumed by public site and CMS) andTracksGallery.razor(shared). - CSS in
DeepDrftPublic/wwwroot/styles/deepdrft-styles.css(global) and two scoped stylesheets. - Build clean: 0 errors, 0 new warnings.
Architecture notes:
- CSS isolation now protects track card rules from accidental mutation by unrelated global changes.
- Light-mode visual is now consistent: single vocabulary eliminates the three-green collision and establishes a stable text hierarchy (off-white title → muted artist → fainter meta).
- Scoped stylesheet pattern mirrors existing usage in other components (
AudioPlayerBar.razor.css,NowPlayingCard.razor.css), establishing a consistent maintenance model.
Track View CSS Consolidation
Landed 2026-06-05.
Implemented CSS consolidation and hierarchy fixes across three components: removed dead layout rules, unified horizontal inset ownership, and resolved the three-green collision in dark mode by demoting artist text and changing the genre chip variant.
Component changes:
DeepDrftPublic.Client/Pages/TracksView.razor— removed deadtracks-page-wrapperclass and associated inert flex/height/padding rules;MudContainernow owns horizontal inset viaMaxWidth.Large.DeepDrftShared.Client/Components/TracksGallery.razor.css— reduced tobox-sizing: border-box; removed redundant padding and inert height constraint.DeepDrftShared.Client/Components/TrackCard.razor— changed genre chip fromVariant.FilledtoVariant.Outlinedto distinguish it from the play FAB.
CSS changes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §8):
- Text color rules restructured: base
color: inherit, both dark and light treatments guarded under.deepdrft-theme-dark/.deepdrft-theme-lightancestors at0,2,0specificity. - Artist text demoted from
green-accenttorgba(250,250,248,0.65)in dark mode (leaving green as a purely accent/interactive signal — FAB and chip border). - Meta text (album/year) at
rgba(250,250,248,0.45)in dark mode. - Genre chip treatment now supports outlined styling (borders + text only, no filled ground).
Scope:
- CSS in
deepdrft-styles.cssand scoped stylesheets forTracksView.razorandTracksGallery.razor. - Both
DeepDrftPublic.ClientandDeepDrftShared.Clientcomponents affected. - Build clean: 0 errors, 0 new warnings.
Architecture notes:
- Resolved the three-green visual hierarchy collapse (artist + genre chip + play FAB all rendered the same saturated green). Now: title off-white, artist muted, genre = outlined green tag, FAB = solid green action — a clear three-tier hierarchy matching
NowPlayingCardvocabulary. - Consolidated horizontal inset ownership to
MudContainer(removes duplicate paddings that stacked across three layers). - Removed inert flex-grow and height rules that encoded a sticky-footer intent that was not actually achieved; page layout via normal block flow is cleaner.
Status:
Track Card Glass Theming
Landed 2026-06-05.
Aligned TrackCard component visual language with the NowPlayingCard aesthetic via glass background + text hierarchy. Two coordinated changes:
Razor changes (DeepDrftShared.Client/Components/TrackCard.razor):
- Removed
mud-theme-secondaryclass andColor="Color.Surface"attributes from all fourMudTextelements, handing color control to CSS. - Added semantic class hooks:
deepdrft-track-title(track name),deepdrft-track-artist(artist),deepdrft-track-meta(album and release year). - Changed MudCard
Elevation="4"→Elevation="0"to align with glass-panel vocabulary (no drop shadow).
CSS changes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §8):
- Dark theme: navy-glass fallback panel (
color-mix(in srgb, var(--deepdrft-navy) 55%, transparent)+backdrop-filter: blur(8px)+ translucent border), matchingNowPlayingCardglass vocabulary. - Text hierarchy (dark): title in off-white, artist in moss-green accent, meta in muted off-white — mirrors the
NowPlayingCardhierarchy. - Content scrim behind text (dark): dark navy gradient to guarantee legibility over both glass fallback and album art.
- Light theme: subtle navy-tint fallback on off-white, light text inherits body colour for legibility.
- Glass border on card container (dark):
1px solid rgba(250, 250, 248, 0.12)for aesthetic consistency.
Scope:
TrackCardcomponent in sharedDeepDrftShared.Clientconsumed by both public site and CMS.- CSS in
DeepDrftPublic/wwwroot/styles/deepdrft-styles.css(public site only, not loaded by CMS). - Build clean: 0 errors, 0 new warnings.
Notes for future work:
- Genre chip text still uses
Color.Primary(moss-green); it now sits alongside moss-green artist text. Consider a distinct genre-chip treatment (3a) in future polish work.
Status: AudioPlayerBar responsive unification and SpectrumVisualizer fix landed on 2026-06-05.
AudioPlayerBar Responsive Unification
Landed 2026-06-05.
Collapsed the two divergent Razor trees in AudioPlayerBar.razor (@if (_isDesktop) / @else) into a single markup tree where CSS — not a runtime breakpoint flag — drives the responsive layout. Removed IBrowserViewportService, the _isDesktop field, OnAfterRenderAsync, and the viewport subscription/unsubscription from the code-behind.
Structural changes:
- Single
.player-layoutflex container (inAudioPlayerBar.razor.css) replaces the dual-branch conditional. Three children (PlayerTransportZone,VolumeControls,PlayerSeekZone) in source order; media query at 600px (Smbreakpoint) reorders via CSSorderproperty and forcesSeekZoneto full-width below the transport/volume row on narrow viewports. PlayerTransportZoneflips its internal axis (vertical ↔ horizontal) via scoped CSS override ofMudStackflex-directionat the 600px boundary — no parameter added to the component.::deepprefix removed fromMudBlazorcomponent-class selectors inPlayerTransportZone.razor.cssnow that axis is purely CSS-driven and no runtime flag determines structure.- SpectrumVisualizer bars now appear on first expand — fixed by subscribing to the multicast
StateChangedevent (same pattern used byAudioPlayerBar), ensuring animation is initialized after mount.
Scope:
- Unified responsive layout (desktop/mobile branches merged into single tree).
- Both
AudioPlayerBarandSpectrumVisualizercomponents affected. - Build clean: 0 errors, 0 new warnings.
Notes for future work:
- First-render layout flash eliminated by construction (CSS media query evaluates at paint, not async subscription).
Track Card Plain-Shell Refactor
Landed 2026-06-05.
Eliminated !important declarations from track card CSS by replacing MudBlazor surface components with plain HTML. Implemented per product-notes/track-card-css-architecture.md Option A.
Razor changes (DeepDrftShared.Client/Components/TrackCard.razor):
MudCard→<div class="deepdrft-track-card-container">- Fallback
MudPaper→<div class="deepdrft-track-card-fallback"> MudCardContent→<div class="deepdrft-track-card-content">MudText,MudChip,MudFabunchanged.
CSS changes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §8):
- Removed four
!importantdeclarations from.deepdrft-track-card-container,.deepdrft-track-card-fallbackbase, and the dark/light theme-scoped variants. - Plain single-class selectors now win by cascade without
!important; theme-scoped rules use normal specificity hierarchy.
Scope:
TrackCardcomponent in sharedDeepDrftShared.Clientconsumed by both public site and CMS.- CSS in
DeepDrftPublic/wwwroot/styles/deepdrft-styles.css(public site only). - Build clean: 0 errors, 0 new warnings.
Notes for future work:
- Plain-div shell re-enables CSS isolation as an option (a
TrackCard.razor.csswould now work against the shell divs). Section 8's public-only scoping remains convenient; isolation is optional for future polish. - Removes the structural mismatch of using a Material surface component (
MudCard/MudPaper) solely as a layout shell. TrackCard now mirrors the construction ofNowPlayingCard(plain divs + themed CSS).
Track Detail Page (/track/{entryKey})
Status: Landed on 2026-06-06 (branch track-detail-page, merged to dev). Cover art integration completed on 2026-06-08.
A focused, editorial single-track view in DeepDrftPublic.Client. The track gallery answers "what is in the library"; this page answers "tell me about this track" — full metadata, cover art, and a single prominent play affordance, styled to feel like a record-sleeve back-cover rather than a form. Link-only for now (reached from a gallery card / Now Playing), not a top-level nav entry.
Implemented solution
Components (DeepDrftPublic.Client/Pages/):
TrackDetail.razor+TrackDetail.razor.cs— routed at@page "/track/{EntryKey}"with@rendermode InteractiveWebAssembly. Three render states (loading skeleton, loaded layout, 404 not-found) driven byTrackDetailViewModelflags. CascadesIStreamingPlayerServicefor play-affordance wiring. Subscribes toPlayerService.StateChangedto keep the play button label in sync with live transport state.
ViewModel (DeepDrftPublic.Client/ViewModels/):
TrackDetailViewModel— scoped, registered inStartup.ConfigureDomainServices. Depends onITrackDataService(render-mode-agnostic seam, existing). Properties:Track(loaded DTO),IsLoading,NotFound. SingleLoad(entryKey)command idempotent per route, fully resetting all three flags on each call to prevent stale track bleed on navigation.
DI registration (DeepDrftPublic.Client/Startup.cs):
TrackDetailViewModelregistered scoped.
UI layout:
- Subtle back-link
← All tracksto/tracks, muted low-emphasis text affordance. - Large square cover art block — displays album art via a
MudPaperdiv withbackground-image: url('api/image/{entryKey}')whenImagePathis present; falls back to placeholder themedMudPaperwithAlbumglyph when cover unavailable. - Title (TrackName, display-serif h3) / artist (h6, primary accent) masthead.
- Prominent Play button under masthead with state-reactive label ("Play" / "Pause" / "Resume" keyed to current track and playback state via
PlayerServicesubscription). MudDividerseparator.- Optional-field metadata block (Album, Genre, ReleaseDate) — definition-row layout, rendered only if non-null; all three omit silently if unavailable.
- Skeleton loading state matching the loaded layout silhouette.
- 404 messaging on not-found.
CSS classes (DeepDrftPublic/wwwroot/styles/deepdrft-styles.css §14):
deepdrft-track-detail-container— centered single column, max-width, auto-margins, vertical padding.deepdrft-track-detail-cover— square aspect-ratio frame, rounded, subtle shadow/border (light/dark theme-aware),overflow: hiddenfor clean image crop.deepdrft-track-detail-cover-art— applied toMudPaperdiv; setsbackground-size: cover,background-position: centerfor responsive fill within the cover frame.deepdrft-track-detail-masthead— title/artist spacing, display-serif via existingdeepdrft-font classes.deepdrft-track-detail-meta— metadata block rhythm, small-caps muted labels.deepdrft-track-detail-back— back-link affordance, muted color, hover treatment.
Inbound links wired (DeepDrftShared.Client/Components/TrackCard.razor):
- Cover block and title/artist are now
display:contentsanchors tohref="/track/{track.EntryKey}", making the entire card clickable to the detail page. - Play button on the card untouched (still functions independently for gallery playback).
Architecture notes:
- Render mode
InteractiveWebAssembly(server prerender → WASM hydrate) mirrorsTracksViewconsistency. TrackDetailViewModelis scoped (per-instance), not singleton — navigating between/track/Aand/track/Breuses the same scoped instance, soLoadmust fully reset state to prevent cross-navigation bleed.- Play button implements the same
PlayerService.StateChangedsubscription pattern asTracksView— mandatory for label coherence when the dock bar drives state. - Cover-art integration (2026-06-08): the page now displays album art via a
MudPaperdiv withbackground-image: url('api/image/{entryKey}')whenImagePathis present; a placeholder with theAlbumglyph renders when unavailable. CSS background rendering degrades gracefully (blank surface) if a vault entry is missing. - Page is link-only navigation (not in the header
MenuPages); reachability depends on inbound links fromTrackCardand Now Playing surfaces, which were wired simultaneously.
Status: Desktop AudioPlayerBar redesign landed on 2026-06-04.
Desktop AudioPlayerBar — migrate to MudBlazor theme system
Landed 2026-06-04.
Desktop branch of AudioPlayerBar.razor migrated off dead CSS palette tokens (--charleston-*, --lowcountry-*, --deepdrft-theme-* — none of which are defined in the live stylesheet) onto the active MudBlazor theme system. This was simultaneously a bug fix (player styling broken against the current palette) and a structural redesign.
Structural changes:
.player-backdropdiv replaced withMudPaper Elevation="8"— surface colour now derives from--mud-palette-surfacevia the live theme, and flips automatically with dark mode (off-white in light, navy in dark).- Three new zone sub-components extracted:
PlayerTransportZone(left transport cluster),PlayerSeekZone(centre seek+spectrum, owns the seek pointer-handler logic),PlayerWindowControls(minimize/close buttons). These remove duplication (seek handlers no longer inline-copied) and name the layout zones explicitly. MudStackreplaces all raw<div class="d-flex gap-*">throughout the desktop branch and sub-components (PlayerControls,VolumeControls,TimestampLabel).SpectrumVisualizerbar colour fixed:var(--mud-palette-primary)replaces the undefined--deepdrft-theme-secondarytoken.- Minimized dock replaced with
MudFab Color="Color.Primary"— rounded button picking up themed primary colour with no hand-rolled gradient. AudioPlayerBar.razor.cssshrunk from ~176 lines (mostly dead-token theming) to ~74 lines (geometry and positioning only).
Scope:
- Desktop branch only (
@if (_isDesktop)). Mobile branch unchanged by design. - Build clean: 0 errors, 0 new warnings.
Notes for future work:
- Mobile branch is also currently broken against the live palette for the same reason (spectrum bars + shared dead-token rules have no colour). A companion migration for mobile is implied but out of scope for this task — marked for future Phase 2 work.
Deployment Infrastructure
Status: CD pipeline infrastructure landed on 2026-06-04.
CD pipeline infrastructure (Gitea workflows + remote host installer)
Landed 2026-06-04.
Continuous deployment infrastructure for DeepDrftHome dual-app deployment. Consists of four Gitea workflows (.gitea/workflows/) — deploy-public.yml, deploy-manager.yml, deploy-api.yml, package-install.yml — all triggered by dev branch (beta) and master branch (prod) pushes, path-filtered to deploy only on changes to the affected service and its dependencies. Five installer scripts (deploy/) — install.sh (one-shot host provisioner), bootstrap.sh (curl-and-run entry point), ssh-wrapper.sh (forced-command dispatcher), three deploy-*.sh per-service deployment scripts — plus systemd service templates (deploy/systemd/) and nginx vhost templates (deploy/nginx/), and credential template files (deploy/credentials/). One auxiliary setup script setup-step10-creds.sh for interactive credential entry on the host. The installer creates users, directories, systemd services, PostgreSQL databases, nginx vhosts, and loads credential files via systemd LoadCredential= into the credential sandbox. The deploy scripts swap binaries in-place, run the EF migrations bundle for the API metadata database, and restart services without touching persistent vault data. Enables hands-off pushes to beta and prod with full CI/CD orchestration.
Two-app split Wave 2 — Phase 4
Status: Phase 4 (project rename) landed on 2026-05-19.
Phase 4 — Two-app split: rename DeepDrftWeb → DeepDrftPublic
Landed 2026-05-19.
Renamed DeepDrftWeb to DeepDrftPublic and DeepDrftWeb.Client to DeepDrftPublic.Client across all project files, .csproj files, namespace declarations, using directives, solution file, and deploy scripts. Updated all references in CLAUDE.md agent guidance to reflect the new names. Also updated prior references to DeepDrftWeb.Services to DeepDrftData to align with the Phase 2 library rename. The solution builds cleanly with all endpoints functional.
CMS Wave 1 — Auth + scaffolding + parity
Status: All sub-items landed on 2026-05-18.
W1.0 DeepDrftContext Postgres migration
Landed 2026-05-18.
Rewrite all existing EF Core migrations from SQLite to PostgreSQL. Update the DeepDrftWeb and DeepDrftCli connection strings in config. Migrate any existing data from ../Database/deepdrft.db to Postgres. Verify the existing api/track/page and api/track/{id} endpoints function against the new backend. This is a prerequisite for W1.2 (which also runs migrations for AuthDbContext against the same Postgres instance).
W1.1 DeepDrftCms RCL skeleton
Landed 2026-05-18.
Project created, added to solution, referenced from DeepDrftWeb. Empty Pages/Cms/Index.razor mounted at /cms returning a "CMS — under construction" placeholder, proving the mount works.
CMS RCL inlined into DeepDrftManager
Landed 2026-05-21.
The DeepDrftCms Razor Class Library has been inlined into DeepDrftManager and the standalone project deleted from the solution. All Razor pages, components, and layouts (CmsLayout, DeleteTrackDialog, TrackList, TrackNew, TrackEdit, and the CMS index page) now live directly in DeepDrftManager/Components/Pages/Cms/, DeepDrftManager/Components/Pages/Tracks/, DeepDrftManager/Components/Layout/, and DeepDrftManager/Components/Shared/. The DeepDrftManager.csproj no longer references the now-deleted DeepDrftCms project. DeepDrftManager/Program.cs no longer calls AddCmsServices() or references the CMS assembly. Solution builds cleanly with all CMS endpoints and pages functional.
W1.2 AuthBlocks integration + login
Landed 2026-05-18.
Reference Cerebellum.AuthBlocks, Cerebellum.AuthBlocks.Web, Cerebellum.AuthBlocks.Models from DeepDrftWeb; reference Cerebellum.AuthBlocks.Web from DeepDrftWeb.Client. Call AddAuthBlocks(...) in Program.cs with JWT secret/issuer/audience, Mailtrap email connection, Postgres connection string, and AdminUserSettings from environment/authblocks.json. Call await app.Services.UseAuthBlocksStartupAsync() post-build. Call app.MapAuthBlocks() to mount /api/auth/* routes. Add the AuthBlocksWeb assembly to AddAdditionalAssemblies so the bundled /account/login and /account/logout pages resolve. In DeepDrftWeb.Client.Startup, call AuthBlocksWeb.Client.Startup.ConfigureServices(builder.Services) for the prerender→WASM auth-state bridge. Add CreatedByUserId : long? column to TrackEntity via a nullable migration. Provision local Postgres (docker-compose) and document the dev setup. Includes CmsStealthRoutingHandler — a custom IAuthorizationMiddlewareResultHandler that returns 404 for any /cms/* hit that fails authorization, honouring the stealth-routing constraint: unauthorized access to admin routes returns 404, not 401 or redirect.
CMS Wave 1 (legacy section header for reference)
Status: All sub-items landed on 2026-05-18.
Goal was: A logged-in collective member can do everything the CLI does today, from a browser.
W1.3 CMS track list
Landed in CMS Wave 3.
/cms/tracks consuming the same GET api/track/page endpoint as the public gallery. Different rendering (table with admin affordances), same VM. No new SQL endpoint.
W1.4 CMS upload endpoint + add page
Landed in CMS Wave 3.
New POST api/cms/track on DeepDrftWeb (auth-gated, see §5 for the transport decision). /cms/tracks/new page wires InputFile to the endpoint. Note: Option B is confirmed — this requires a new POST api/track/upload endpoint on DeepDrftContent (raw WAV in, unpersisted TrackEntity out) in addition to the CMS page and controller.
W1.5 CMS delete endpoint + delete UI
Landed in CMS Wave 3.
New DELETE api/cms/track/{id} on DeepDrftWeb. Removes the SQL row and the vault entry; logs orphans if vault delete fails after SQL delete succeeds. Delete button + confirmation in the list and detail pages.
W1.6 CMS edit endpoint + edit page
Landed in CMS Wave 3.
New PUT api/cms/track/{id} (metadata only — no binary replacement in Wave 1). /cms/tracks/{id} page.
Phase 2 — Product surface: gallery, browsing, ingestion
2.4 Web-side track upload
Landed in CMS Wave 1 (subsumed by CMS-PLAN.md).
The CLI is the only producer of tracks today. A web upload UI would pair with TrackService.AddTrackFromWavAsync and the existing PUT api/track/{id} (already [ApiKeyAuthorize]-protected).
- Why it matters: Lowers the barrier to adding content. The collective can publish without shell access to the host.
- Shape:
- New page or modal on the web client, drag-and-drop file input.
- Upload streams to a
POSTendpoint onDeepDrftWeb(notDeepDrftContent— the web host orchestrates the dual-write, then forwards bytes to content with the API key it already holds). - Authentication: this is the first user-facing action that needs to be gated. A new question — see open question below.
- Prerequisite: Authentication model for the web side. Currently the site has no user concept. Cookie-with-shared-password? OAuth? Per-collective-member account? Decide before building the UI.
- Open question: Same as above. This may also bring forward a wider session/identity decision that other features (favourites, listening history) will need eventually.
- Constraint: Today's dual-write has no compensating rollback — if content-side succeeds and SQL-side fails, the audio is orphaned in the vault. The CLI inherits this; pushing this onto a web upload increases the rate at which orphans can occur. A simple
DeadLetterLogof orphanedentryKeys (suggested in the audit) becomes more pressing once the web upload exists.
Phase 0 — Wireframe-driven home page redesign
Status: All sub-items landed on 2026-05-17.
A design wireframe (deepdrft-wireframe.html at the project root) is the source of truth for a full visual reskin of the public site. The current Home.razor is a MudPaper/MudGrid composition with a generic "purple-tint" feature card aesthetic that doesn't match the collective's intended voice. The wireframe replaces it with a layout-first, editorial design: 50/50 hero, frosted-glass nav, dark feature band, green origin/connect split, navy CTA banner with ghost-watermark, and an italic-serif accent treatment throughout.
Scope here is the home page and the chrome that wraps it (nav, layout container, theme palette, font loading). The track gallery (TracksView.razor), the audio player dock (AudioPlayerBar.razor), and the FileDatabase/streaming substrate are out of scope for Phase 0 — they keep working through the existing MudBlazor theme, which is being recoloured under them. The "Now Playing" card in the hero is a new surface that reads from the existing IPlayerService cascade; it is a view onto the player, not a replacement for the dock.
Phase 0 sub-items decompose into worktree-sized tracks. 0.1 is the foundation everything else inherits — land it first. 0.2–0.4 can proceed in parallel against that foundation. 0.5 is a follow-on tuning pass once the light theme is in.
0.1 Light palette + font system
- What: Replace the "Charleston in the Day"
PaletteLightinDeepDrftWeb.Client/Layout/MainLayout.razorwith the wireframe palette (--white #FAFAF8,--navy #0D1B2A,--green #1A3C34,--green-accent #3D7A68,--muted #8A9BB0), expressed as MudBlazorPaletteLightproperties. Update the corresponding CSS custom properties inDeepDrftWeb/wwwroot/styles/deepdrft-styles.cssso thedeepdrft-*utility classes still resolve. AddGeist Monoto the Google Fonts<link>inDeepDrftWeb/Components/App.razor. Upgrade the existingCormorantlink toCormorant Garamondwith the italic + 300/400/600 weight set used by the wireframe. Remove theBodoni Modalink (and its--font-heroreference) if no remaining surface uses it. - Why it matters: Every other Phase 0 sub-item consumes these tokens. Fonts and palette landing first means 0.2/0.3/0.4 can render at intended fidelity from the moment they're built, not approximate-then-correct. The font swap is also the only Phase 0 change that affects HTML served by the host project (
App.razor), so isolating it cleanly keeps the render-mode seam clear. - Shape:
- MudBlazor palette mapping (light):
Primary = navy,Secondary = green,Tertiary = green-accent,Background = white,Surface = white,AppbarBackground = "rgba(250,250,248,0.88)",AppbarText = navy,TextPrimary = navy,TextSecondary = muted,Divider = "rgba(13,27,42,0.10)",LinesDefault / TableLinesto match. Semantic colours (Info/Success/Warning/Error) stay at MudBlazor defaults. - Typography block (light):
H1–H6and a new wireframe-specific display class useCormorant Garamond;Button/DefaultkeepDM Sans; introduce aSubtitle1/Captionfamily pointing atGeist Monofor label/eyebrow text. - CSS variables: rename or alias the existing
--deepdrft-primary/--deepdrft-secondary/etc.to the wireframe palette in:root. Add--font-mono: "Geist Mono", monospace;and update--font-hero/--font-headersto"Cormorant Garamond", serif. Where the legacy palette has no wireframe equivalent (e.g.--deepdrft-quaternarywarm gold), prefer mapping it to the closest wireframe colour rather than inventing a new one — the goal is convergence on the new vocabulary, not coexistence. - Font loading: a single Google Fonts link, ideally one combined request with
family=Cormorant+Garamond:ital,wght@…&family=Geist+Mono:wght@…&family=DM+Sans:…. One round-trip, three families.
- MudBlazor palette mapping (light):
- Prerequisite: None — this is the foundation.
- Constraint: The dark palette ("Lowcountry Summer Nights") must stay functional after this change even if visually mismatched — 0.5 is the dedicated pass for re-harmonising it. Do not edit the dark palette in 0.1. The dark-mode cookie +
PersistentComponentStateround-trip described inCLAUDE.mdmust be preserved unchanged.
0.2 Frosted-glass top nav
- What: Replace the current MudBlazor
MudAppBar-basedDeepDrftMenu.razorchrome (logo + nav stack + dark-mode toggle, default Material elevation) with the wireframe's fixed frosted-glass nav: 88% opacity off-white background,backdrop-filter: blur(18px), 1px navy-alpha bottom border, no elevation shadow, navy-on-white "Stream Now" CTA pinned right, nav links in Geist Mono uppercase with the muted-to-navy hover transition. - Why it matters: The nav sits across every page, so its visual language sets expectations for the rest of the site. The Material elevation + dropdown menu pattern is the strongest "this is a stock MudBlazor app" tell currently; replacing it is the single largest perceived-quality move of Phase 0.
- Shape:
- Keep
DeepDrftMenu.razoras the file (the existing render-mode wiring and viewport-subscription mobile branch are reused) — rewrite the markup inside it. - Wrap a styled
<nav>element (orMudAppBarwith heavy CSS override) and bind nav links toPages.AllPages. The link text should render via Geist Mono with the wireframe's letter-spacing and uppercase transform. - The "Stream Now" CTA is a new affordance — wire it to
/tracksfor now (it is functionally a "browse the gallery" action since live streaming isn't a Phase 0 surface). - Dark-mode toggle stays — the gas-lamp icon button moves to the right of the CTA. Confirm visual treatment works against both the frosted-white nav (light) and whatever the dark-mode nav becomes after 0.5.
- Mobile branch: the
MudMenudropdown pattern persists, but the activator + items should adopt Geist Mono and the new colour vocabulary. No drawer.
- Keep
- Prerequisite: 0.1 (palette + Geist Mono load).
- Constraint: The nav is rendered through
MainLayout.razorand therefore participates in server prerender.backdrop-filteris CSS-only and renders identically in both passes, so this is safe — but any JS-driven scroll/show behaviour added later must be gated onOnAfterRenderAsync.IBrowserViewportServiceis already used here for breakpoints and must continue to work after the rewrite. Do not regress the dark-mode toggle wiring (DarkModeCookieService.ToggleDarkModeAsync→ cookie →IsDarkModeChangedevent up).
0.3 Split hero with live Now-Playing card
- What: Replace the current centered MudPaper hero in
DeepDrftWeb.Client/Pages/Home.razorwith the wireframe's 50/50 split:- Left: eyebrow ("Charleston, South Carolina"), display title ("Deep / Drft" with italic green emphasis on "Drft"), italic-serif subtitle, body description, and the two CTAs (
Start Streamingfilled /Browse Tracksghost). All entering via the existingfade-upCSS animation pattern with staggered delays. - Right: dark navy panel with three concentric pulsing rings (CSS keyframe
pulse-ring), a frosted "Now Playing" card (label + blinking dot + track title + sub + animated waveform bars), and the stat row (47+ / 2 / ∞).
- Left: eyebrow ("Charleston, South Carolina"), display title ("Deep / Drft" with italic green emphasis on "Drft"), italic-serif subtitle, body description, and the two CTAs (
- Why it matters: This is the page. Hero is what a first-time visitor sees, and it is the only sub-item that wires the new design back into the live audio system — making the design feel inhabited rather than decorative.
- Shape:
- Now-Playing data source:
Home.razorconsumes[CascadingParameter] IPlayerService Player(cascaded byAudioPlayerProviderfromMainLayout). The card binds toPlayer.IsLoaded,Player.IsPlaying,Player.CurrentTime,Player.Duration.IPlayerServicedoes not currently expose the selectedTrackEntityas a public property — addIPlayerService.CurrentTrack { get; }(nullableTrackEntity) and surface the backing field inAudioPlayerService. Additive, no existing consumer is affected — implement it as part of this sub-item without a separate approval gate. - Empty state: when
Player.CurrentTrack is null, render a placeholder ("Nothing playing — pick a track" or similar) inside the card with the same chrome but no waveform animation. The card is permanent layout, not conditional on selection. - Animated waveform bars: Phase 0 uses the wireframe's pure-CSS
wave-dancekeyframe animation with randomised--h-lo/--h-hi/--durper bar — driven by no real audio data. A later phase can wireSpectrumAnalyzerdata throughAudioInteropService.GetSpectrumData()to drive bar heights, but that path is already used bySpectrumVisualizer.razorin the dock and duplicating it here is out of scope. - Stat row: static markup with hard-coded "47+", "2", "∞" and TODO comments. The first two could plausibly become real numbers (track count, member count from a future identity model) — flag those at the markup site for Phase 2/identity work to pick up.
- Pulsing-ring decoration: three absolutely-positioned divs as in the wireframe, with the
pulse-ringkeyframe. These are decorative and live indeepdrft-styles.cssor aHome.razor.cssscoped stylesheet — pick scoped CSS for anything home-page-specific to keep the global stylesheet from accreting. - Render mode:
Home.razorlives inDeepDrftWeb.Client/Pages/, so it is already WASM-interactive end-to-end. The cascadingIPlayerServiceworks in both server prerender (no track loaded → empty state) and post-WASM (live state). NoOnAfterRenderAsyncgymnastics needed.
- Now-Playing data source:
- Prerequisite: 0.1 (fonts + palette for the markup to render correctly).
- Constraint: Do not introduce a second player implementation or a separate state store. The "Now Playing" card is a view onto the same
IPlayerServiceinstance the dock uses (seeuser_one_source_multiple_views). If the dock plays a track, the hero card reflects it; if the hero card eventually grows controls, those calls go through the same cascade. The hero's CTAs route to/tracksand (eventually) triggerPlayer.SelectTrackfrom there — they do not become a parallel selection surface.
0.4 Marketing content sections (sound / features / origin+connect / CTA / footer)
- What: Replace the remainder of
Home.razorwith five wireframe sections in order:- Section divider (
The Soundtag between horizontal rules). - Sound section —
Genres & Moodslabel,Every / Frequency / Exploredtitle with italic green emphasis, body copy, 6-column genre grid (House / Techno / Trance / IDM / Progressive / Ambient) with the scaleX-from-left bottom border hover affordance. - Dark features section — navy background,
What We Offerlabel, 4-card feature grid (Lossless Audio Streaming,Live Sessions Broadcast,Studio Video Content,Growing Archive) with stroked SVG icons. - Split origin + connect — green-panel origin copy on the left with a soft-circle decoration, white-panel "Stay Connected" on the right with Newsletter + Live Alerts option rows and a
Subscribe FreeCTA. - Navy CTA banner with the ghost
DRFTwatermark, headline, sub, and dual CTAs (Explore the Archivefilled-white /View Live Scheduleoutline-white). - Footer with logo, link list, copyright. Replaces nothing today (there is no footer in the current layout) — add it inside
MainLayout.razorso it appears site-wide, or insideHome.razorif Phase 0 wants it on the home page only. Recommend site-wide.
- Section divider (
- Why it matters: These sections are what carries the editorial voice. They are decorative-but-load-bearing — without them, the home page is just a hero floating in whitespace.
- Shape:
- Genre grid: static cards. Each
genre-cardis a Razor markup block (or a small<GenreCard />component if the duplication grates). Phase 2.2 (album/genre views) will wire these to real filtered routes; for Phase 0, anhref="#"placeholder is acceptable, flagged with aTODO: wire to /genres/{slug} in Phase 2.2comment. - Features grid: the four cards mirror the existing copy on the current
Home.razor("High-Quality Streaming", "Live Sessions", "Video Content", "Growing Archive"). Keep the copy intent; reskin to the wireframe. Inline the four SVG icons from the wireframe (they are already 24-boxviewBoxstroked paths and fitDDIcons.csif a static-icon home is preferred — but inline is fine for Phase 0; only promote toDDIconsif reuse appears). - Origin + Connect split: the origin copy is editorial — adapt the existing "Charleston, SC" copy from the current
Home.razorto the new section. The Connect side has two non-functional rows for Phase 0: Newsletter and Live Alerts are decorative pending an identity/subscription system. Flag them. - CTA banner: the
DRFTghost watermark uses::beforewith a22remfont size — verify it doesn't trigger layout overflow on narrow viewports (the wireframe usesoverflow: hiddenon the parent; replicate that). - Footer: new site-wide affordance. Site root
MainLayout.razoris the right home for it (afterMudMainContent, before the closingMudLayout). UsePages.AllPagesfor the link list to keep the source of truth in one place. - Scoped CSS: these sections are home-page-specific decorative styling. Use
Home.razor.css(scoped stylesheet) for anything that doesn't generalise; reservedeepdrft-styles.cssfor things genuinely shared across pages.
- Genre grid: static cards. Each
- Prerequisite: 0.1 (palette + fonts).
- Constraint: The footer added to
MainLayout.razorrenders on every page, including/tracks. The dock is the bottom-fixed surface; the footer must be in the document flow above it. Confirmed: theAudioPlayerBaralready starts minimized (_isMinimized = true) and expands only on track selection — footer coexistence is acceptable as-is. No suppression logic needed.
0.5 Dark theme harmony pass
- What: Review the existing "Lowcountry Summer Nights"
PaletteDarkagainst the Phase 0 light palette and update it so the dark variant feels like a sibling of the new design vocabulary rather than the old one. The current dark palette is coral/sunset/firefly-gold over deep twilight — that may or may not still read as cohesive once the light side has been pulled to navy/green/off-white. - Why it matters: Dark mode is a first-class affordance (cookie-persisted, prerender-aware). If the dark theme reads as a different product after 0.1–0.4 land, the toggle becomes a surprise rather than a preference. This sub-item is the explicit budget for re-harmonising it instead of letting drift accumulate.
- Shape: Confirmed: Option B (mirror). Rebuild the dark palette as a dark-navy ground —
--navyas background, deeper navy as surface,--green-accentas primary accent,--white(#FAFAF8) as text. Visually consistent with the light theme; the "Lowcountry Summer Nights" coral/sunset identity is retired. Adjust contrast values so text and interactive targets meet WCAG thresholds on the darker ground — the light palette's tokens are a starting point, not a direct copy. - Prerequisite: 0.1–0.4 ideally landed so the harmony evaluation has the actual artefact to look at. Can run in a sketch worktree against 0.1 alone if speed matters.
- Constraint: The dark-mode cookie +
PersistentComponentStateround-trip is untouched. Only the palette values inPaletteDarkand the.deepdrft-theme-darkCSS-variable block change. Do not refactor the toggle, the cookie service, or the prerender bridge — those are tested and load-bearing.
Phase 0 deferred (not in scope)
These would naturally appear when scoping a redesign, and are explicitly not Phase 0:
- Real "Now Playing" waveform from
SpectrumAnalyzer. CSS-keyframe waveform is good enough for Phase 0. Wiring real spectrum data into the hero card duplicates work already done in the dock and is better folded into a future "shared spectrum hook" refactor. - Real stat-row numbers. Track count would need a
GET api/track/countendpoint or a count column in the paged response; member count needs an identity model. Hard-coded with TODO is intentional. - Genre-filter routes. Genre cards are decorative in 0.4. Real
/genres/{slug}is Phase 2.2 work. - Subscribe / Live Alerts functionality. Both rows are visual placeholders. Real subscription requires email collection + storage + an identity decision (see "Cross-cutting / not yet themed").
TracksView.razorreskin. The gallery has its own composition (TracksGallery→TrackCard) that deserves its own design pass, not a Phase 0 retrofit. It continues to work under the recoloured MudBlazor theme.AudioPlayerBar.razorreskin. Same logic. The dock works against the new palette via MudBlazor tokens; a dedicated dock redesign is out of scope.- Animation library / scroll-triggered fades. The wireframe's
fade-upis CSS-only with hard-coded delays. Anything richer (IntersectionObserver, framer-motion-equivalent) is post-Phase 0.