766e98fd2b
Add IsPaused/OnPause to TrackCard, make TracksGallery controlled, and drive the active track from PlayerService.CurrentTrack as the single source of truth.
112 lines
3.9 KiB
C#
112 lines
3.9 KiB
C#
using DeepDrftModels.DTOs;
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using DeepDrftPublic.Client.Services;
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using DeepDrftPublic.Client.ViewModels;
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using Microsoft.AspNetCore.Components;
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using Models.Common;
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namespace DeepDrftPublic.Client.Pages;
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public partial class TracksView : ComponentBase, IDisposable
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{
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private const string PersistKey = "tracks-page";
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[Inject] public required TracksViewModel ViewModel { get; set; }
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[Inject] public required PersistentComponentState PersistentState { get; set; }
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[CascadingParameter] public required IStreamingPlayerService PlayerService { get; set; }
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private IStreamingPlayerService? _subscribedService;
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private PersistingComponentStateSubscription _persistingSubscription;
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protected override async Task OnInitializedAsync()
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{
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// Carry the prerendered page across the prerender -> interactive (WASM) seam.
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// Without this, the WASM pass gets a fresh scoped ViewModel (Page == null),
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// re-renders the skeleton, re-fetches, and replaces the gallery DOM a few
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// seconds in — replaying TrackCard entrance animations. Mirror the dark-mode
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// PersistentComponentState bridge: persist on the way out of prerender,
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// restore on the interactive pass, and only fetch on a miss.
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_persistingSubscription = PersistentState.RegisterOnPersisting(PersistTracks);
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if (PersistentState.TryTakeFromJson<PagedResult<TrackDto>>(PersistKey, out var restored) && restored is not null)
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{
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ViewModel.Page = restored;
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ViewModel.PageNumber = restored.Page;
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}
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else
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{
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await SetPage(ViewModel.PageNumber);
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}
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}
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protected override void OnParametersSet()
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{
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// The gallery's per-card icons read off the player's live state (CurrentTrack /
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// IsPlaying / IsPaused), which mutates outside this component's render path:
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// the player bar's play/pause/stop/close all change it directly. The cascade is
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// IsFixed, so the provider's re-render never reaches us — subscribe to the
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// multicast side-channel and re-render on every state change.
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if (PlayerService != null && !ReferenceEquals(PlayerService, _subscribedService))
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{
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if (_subscribedService != null)
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_subscribedService.StateChanged -= OnPlayerStateChanged;
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PlayerService.StateChanged += OnPlayerStateChanged;
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_subscribedService = PlayerService;
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}
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}
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private void OnPlayerStateChanged() => InvokeAsync(StateHasChanged);
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private Task PersistTracks()
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{
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if (ViewModel.Page is not null)
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{
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PersistentState.PersistAsJson(PersistKey, ViewModel.Page);
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}
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return Task.CompletedTask;
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}
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private async Task SetPage(int newPage)
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{
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var result = await ViewModel.TrackData.GetPage(newPage, ViewModel.PageSize, ViewModel.SortBy, ViewModel.IsDescending);
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if (result is { Success: true, Value: PagedResult<TrackDto> pageResult })
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{
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ViewModel.Page = pageResult;
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ViewModel.PageSize = pageResult.PageSize;
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}
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}
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private async Task PlayTrack(TrackDto track)
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{
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// Resume the current track if it's merely paused; otherwise stream the new selection.
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if (PlayerService.CurrentTrack?.Id == track.Id && PlayerService.IsPaused)
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{
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await PlayerService.TogglePlayPause();
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}
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else
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{
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await PlayerService.SelectTrack(track);
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}
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}
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private async Task PauseTrack(TrackDto track)
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{
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if (PlayerService.CurrentTrack?.Id == track.Id && PlayerService.IsPlaying)
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{
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await PlayerService.TogglePlayPause();
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}
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}
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public void Dispose()
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{
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_persistingSubscription.Dispose();
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if (_subscribedService != null)
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{
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_subscribedService.StateChanged -= OnPlayerStateChanged;
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_subscribedService = null;
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}
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}
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}
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