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deepdrft/DeepDrftPublic.Client/Controls/StreamNowButton.razor
T

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@using DeepDrftPublic.Client.Services
<button type="button"
class="@ButtonClass"
disabled="@(_streamLoading || !RendererInfo.IsInteractive)"
aria-busy="@_streamLoading.ToString().ToLowerInvariant()"
@onclick="StreamNow">
@if (_findingTrack)
{
<span>@LoadingLabel</span>
}
else
{
<span>@ButtonLabel</span>
}
</button>
@if (_streamMessage is not null)
{
<p class="stream-now-message" role="status">@_streamMessage</p>
}
@implements IDisposable
@code {
[Parameter, EditorRequired] public required string ButtonClass { get; set; }
[Parameter, EditorRequired] public required string ButtonLabel { get; set; }
[Parameter] public string LoadingLabel { get; set; } = "Finding a track…";
[Parameter] public EventCallback OnStreamStarted { get; set; }
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
[Inject] public required ITrackDataService TrackData { get; set; }
private bool _streamLoading;
private bool _findingTrack;
private string? _streamMessage;
private CancellationTokenSource? _messageCts;
private const string EmptyLibraryMessage = "No tracks yet — check back soon.";
private const string FetchFailedMessage = "Couldn't reach the library — try again.";
private async Task StreamNow()
{
// Re-entrancy guard: the button is disabled while loading, but guard in code too so a
// double-dispatch can never start two concurrent streams.
if (_streamLoading) return;
_streamLoading = true;
_findingTrack = true;
_streamMessage = null;
// Warm the AudioContext FIRST, inside the gesture's call stack and before the network
// await below. Safari only lets a suspended AudioContext resume while the originating
// user gesture is still active; awaiting GetRandomTrack() first would consume the gesture
// and leave playback silently refused. PlayerService is null only outside the
// AudioPlayerProvider cascade (it should always be present in the public layout).
var warmTask = PlayerService?.WarmAudioContext() ?? Task.CompletedTask;
try
{
await warmTask;
var result = await TrackData.GetRandomTrack();
if (!result.Success)
{
ShowTransientMessage(FetchFailedMessage);
return;
}
if (result.Value is not { } track)
{
ShowTransientMessage(EmptyLibraryMessage);
return;
}
await OnStreamStarted.InvokeAsync();
// Track is found — flip only the label flag so the button reverts to
// its resting label before the stream begins, while _streamLoading stays true
// to keep the button disabled and the re-entrancy guard intact.
_findingTrack = false;
StateHasChanged();
if (PlayerService is not null)
await PlayerService.SelectTrackStreaming(track);
}
catch (Exception)
{
ShowTransientMessage(FetchFailedMessage);
}
finally
{
_streamLoading = false;
_findingTrack = false;
}
}
private void ShowTransientMessage(string message)
{
_streamMessage = message;
// Cancel any in-flight clear timer so the newest message gets its full display window.
_messageCts?.Cancel();
_messageCts?.Dispose();
_messageCts = new CancellationTokenSource();
var token = _messageCts.Token;
_ = ClearMessageAfterDelayAsync(token);
}
private async Task ClearMessageAfterDelayAsync(CancellationToken token)
{
try
{
await Task.Delay(TimeSpan.FromSeconds(4), token);
}
catch (TaskCanceledException)
{
return;
}
_streamMessage = null;
await InvokeAsync(StateHasChanged);
}
public void Dispose()
{
_messageCts?.Cancel();
_messageCts?.Dispose();
}
}