955182d6da
Add optional Ambient slot to ReleaseDetailScaffold (full-bleed layer behind content; absent = no regression). Cut mounts it + popover; Session mounts the engine directly behind its hero; Mix swaps its inline knob-bar for the lava-lamp popover.
89 lines
3.7 KiB
Plaintext
89 lines
3.7 KiB
Plaintext
@namespace DeepDrftPublic.Client.Controls
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@* Invariant trio shared by every medium's detail page: a back link, a masthead (title + artist),
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a play/share affordance row wired to the streaming player, and slots for the medium-specific
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hero visual and metadata block. The Cut/Session/Mix detail pages all compose this;
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per-medium variance rides the Hero and MetaContent render fragments. *@
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@* Ambient environment layer (Phase 12 §3c/§3f mode B): an optional full-bleed layer rendered BEHIND
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the scaffold content. The visualizer mounted here positions itself fixed/inset:0 (its own CSS), so
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this slot's only job is to render it before the content and put the content into a foreground
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stacking context above it. Absent slot = no ambient layer and no foreground promotion → today's
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plain background, byte-for-byte (Liskov). *@
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@if (Ambient is not null)
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{
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@Ambient
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}
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<div class="deepdrft-track-detail-container @(Ambient is not null ? "deepdrft-track-detail-foreground" : null)">
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@* Two-end top row: back link (left) | optional action (right), on one SpaceBetween row. The action
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slot stays null for media that don't supply it (Track/Cut/Session), so SpaceBetween collapses to
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the back link alone at the left edge. The Mix detail page fills the action with its lava-lamp
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toggle and renders its knob band below via TopContent. *@
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<div class="deepdrft-track-detail-top-row">
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<MudStack Row AlignItems="AlignItems.Center" Justify="Justify.SpaceBetween">
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<MudLink Href="@BackHref" Typo="Typo.body2" Class="deepdrft-track-detail-back">
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← @BackLabel
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</MudLink>
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@TopContent
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@TopRightAction
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</MudStack>
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</div>
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@* The header region. A composer that wants the default masthead+play row supplies nothing; one
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that needs a different arrangement (e.g. the Cut album's left-meta / right-cover split) supplies
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its own Header fragment. Layout variance rides this slot, never a boolean flag (Phase 9 §5.3).
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ShowHeader (a gate, not a layout flag) suppresses the region entirely for composers that carry
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title/artist/play elsewhere — Mix overlays them on its hero. *@
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@if (ShowHeader)
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{
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@if (Header is not null)
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{
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@Header
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}
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else
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{
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<MudStack Row AlignItems="AlignItems.Start" Justify="Justify.SpaceBetween" Style="margin: 2rem 0 1.5rem;">
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<div class="deepdrft-track-detail-masthead">
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<MudText Typo="Typo.h3">@Title</MudText>
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<MudText Typo="Typo.h6" Color="Color.Primary">@Artist</MudText>
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</div>
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@* Play only makes sense once a playable track is resolved. *@
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@if (Track is not null)
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{
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<MudStack Row AlignItems="AlignItems.Center" Spacing="1">
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<PlayStateIcon Track="@Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
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</MudStack>
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}
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</MudStack>
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}
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}
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@Hero
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@if (MetaContent is not null && ShowMeta)
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{
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<MudDivider />
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<div class="deepdrft-track-detail-meta">
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@MetaContent
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</div>
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}
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@* Multi-track body region (the Cut album's track list). Single-track media leave it null. *@
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@BodyContent
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@* The default share row is bound to the single resolved track. A composer that owns its own share
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affordance (the Cut header carries Play + Share inline) suppresses it via ShowShareRow. *@
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@if (Track is not null && ShowShareRow)
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{
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<div class="deepdrft-share-row">
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<SharePopover EntryKey="@Track.EntryKey" />
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</div>
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}
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</div>
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