214f708e65
Fixes five queue bugs: Playlist relabel, last-track-empties, dormant-seed-from-player on first add, immediate panel reactivity, and front/back deque semantics. Adds JumpTo for row jumps.
136 lines
4.4 KiB
Plaintext
136 lines
4.4 KiB
Plaintext
@using DeepDrftPublic.Client.Services
|
|
|
|
<button type="button"
|
|
class="@ButtonClass"
|
|
disabled="@(_streamLoading || !RendererInfo.IsInteractive)"
|
|
aria-busy="@_streamLoading.ToString().ToLowerInvariant()"
|
|
@onclick="StreamNow">
|
|
@if (_findingTrack)
|
|
{
|
|
<span>@LoadingLabel</span>
|
|
}
|
|
else
|
|
{
|
|
<span>@ButtonLabel</span>
|
|
}
|
|
</button>
|
|
@if (_streamMessage is not null)
|
|
{
|
|
<p class="stream-now-message" role="status">@_streamMessage</p>
|
|
}
|
|
|
|
@implements IDisposable
|
|
|
|
@code {
|
|
[Parameter, EditorRequired] public required string ButtonClass { get; set; }
|
|
[Parameter, EditorRequired] public required string ButtonLabel { get; set; }
|
|
[Parameter] public string LoadingLabel { get; set; } = "Finding a track…";
|
|
[Parameter] public EventCallback OnStreamStarted { get; set; }
|
|
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
|
|
[CascadingParameter] public IQueueService? Queue { get; set; }
|
|
[Inject] public required ITrackDataService TrackData { get; set; }
|
|
|
|
private bool _streamLoading;
|
|
private bool _findingTrack;
|
|
private string? _streamMessage;
|
|
private CancellationTokenSource? _messageCts;
|
|
|
|
private const string EmptyLibraryMessage = "No tracks yet — check back soon.";
|
|
private const string FetchFailedMessage = "Couldn't reach the library — try again.";
|
|
|
|
private async Task StreamNow()
|
|
{
|
|
// Re-entrancy guard: the button is disabled while loading, but guard in code too so a
|
|
// double-dispatch can never start two concurrent streams.
|
|
if (_streamLoading) return;
|
|
|
|
_streamLoading = true;
|
|
_findingTrack = true;
|
|
_streamMessage = null;
|
|
|
|
// Warm the AudioContext FIRST, inside the gesture's call stack and before the network
|
|
// await below. Safari only lets a suspended AudioContext resume while the originating
|
|
// user gesture is still active; awaiting GetRandomTrack() first would consume the gesture
|
|
// and leave playback silently refused. PlayerService is null only outside the
|
|
// AudioPlayerProvider cascade (it should always be present in the public layout).
|
|
var warmTask = PlayerService?.WarmAudioContext() ?? Task.CompletedTask;
|
|
|
|
try
|
|
{
|
|
await warmTask;
|
|
var result = await TrackData.GetRandomTrack();
|
|
|
|
if (!result.Success)
|
|
{
|
|
ShowTransientMessage(FetchFailedMessage);
|
|
return;
|
|
}
|
|
|
|
if (result.Value is not { } track)
|
|
{
|
|
ShowTransientMessage(EmptyLibraryMessage);
|
|
return;
|
|
}
|
|
|
|
await OnStreamStarted.InvokeAsync();
|
|
|
|
// Track is found — flip only the label flag so the button reverts to
|
|
// its resting label before the stream begins, while _streamLoading stays true
|
|
// to keep the button disabled and the re-entrancy guard intact.
|
|
_findingTrack = false;
|
|
StateHasChanged();
|
|
|
|
// PLAY semantics: prepend to the queue's front so a "stream now" track becomes current and
|
|
// any existing queue stays intact behind it. Falls back to a direct stream when the queue
|
|
// cascade is absent.
|
|
if (Queue is not null)
|
|
await Queue.PlayTrack(track);
|
|
else if (PlayerService is not null)
|
|
await PlayerService.SelectTrackStreaming(track);
|
|
}
|
|
catch (Exception)
|
|
{
|
|
ShowTransientMessage(FetchFailedMessage);
|
|
}
|
|
finally
|
|
{
|
|
_streamLoading = false;
|
|
_findingTrack = false;
|
|
}
|
|
}
|
|
|
|
private void ShowTransientMessage(string message)
|
|
{
|
|
_streamMessage = message;
|
|
|
|
// Cancel any in-flight clear timer so the newest message gets its full display window.
|
|
_messageCts?.Cancel();
|
|
_messageCts?.Dispose();
|
|
_messageCts = new CancellationTokenSource();
|
|
var token = _messageCts.Token;
|
|
|
|
_ = ClearMessageAfterDelayAsync(token);
|
|
}
|
|
|
|
private async Task ClearMessageAfterDelayAsync(CancellationToken token)
|
|
{
|
|
try
|
|
{
|
|
await Task.Delay(TimeSpan.FromSeconds(4), token);
|
|
}
|
|
catch (TaskCanceledException)
|
|
{
|
|
return;
|
|
}
|
|
|
|
_streamMessage = null;
|
|
await InvokeAsync(StateHasChanged);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
_messageCts?.Cancel();
|
|
_messageCts?.Dispose();
|
|
}
|
|
}
|