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deepdrft/DeepDrftPublic.Client/Controls/AudioPlayerBar/AudioPlayerBar.razor
T
2026-06-04 19:28:14 -04:00

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@if (_isMinimized)
{
<MudFab Color="Color.Primary"
StartIcon="@Icons.Material.Filled.ExpandLess"
Size="Size.Large"
Class="minimized-dock"
OnClick="@ToggleMinimized"/>
}
else
{
<div class="player-dock d-flex flex-column">
<MudContainer MaxWidth="MaxWidth.Large" Class="player-inner-container">
<MudPaper Elevation="8" Class="player-surface pa-3">
@if (_isDesktop)
{
@* Desktop Layout *@
<MudStack Row="true" AlignItems="AlignItems.Center" Spacing="3" Class="player-row">
<PlayerTransportZone IsPlaying="IsPlaying"
IsLoaded="IsLoaded"
IsLoading="IsLoading"
IsStreaming="IsStreaming"
LoadProgress="LoadProgress"
DisplayTime="DisplayTime"
Duration="Duration"
TogglePlayPause="@TogglePlayPause"
Stop="@Stop"
Class="controls-left"/>
<PlayerSeekZone DisplayTime="DisplayTime"
Duration="Duration"
CanSeek="CanSeek"
OnSeekStart="@OnSeekStart"
OnSeekEnd="@OnSeekEnd"
OnSeekChange="@OnSeekChange"
Class="flex-grow-1"/>
<VolumeControls Volume="@Volume" VolumeChanged="@OnVolumeChange"/>
</MudStack>
}
else
{
@* Mobile Layout *@
<div>
<div class="d-flex align-center justify-space-between mb-3">
<div class="d-flex align-center gap-2">
<PlayerControls IsPlaying="IsPlaying"
IsLoaded="IsLoaded"
TogglePlayPause="@TogglePlayPause"
Stop="@Stop"/>
@if (IsLoading && !IsStreaming)
{
<MudProgressCircular Color="Color.Tertiary"
Size="Size.Small"
Max="1D"
Value="@LoadProgress"
Indeterminate="@(LoadProgress == 0)"/>
}
</div>
<TimestampLabel CurrentTime="DisplayTime" Duration="Duration"/>
<VolumeControls Volume="@Volume" VolumeChanged="@OnVolumeChange"/>
</div>
<div class="d-flex flex-column flex-grow-1">
<div @onpointerdown="OnSeekStart"
@onpointerup="@(() => OnSeekEnd(_seekPosition))"
@onpointerleave="@(async () => { if (_isSeeking) await OnSeekEnd(_seekPosition); })">
<MudSlider T="double"
Min="0"
Max="@(Duration ?? 0D)"
Step="0.1"
Value="@DisplayTime"
ValueChanged="@OnSeekChange"
Immediate="true"
Disabled="@(!CanSeek)"/>
</div>
<SpectrumVisualizer />
</div>
</div>
}
@* Minimize / close — positioned absolutely top-right *@
<PlayerWindowControls OnMinimize="@ToggleMinimized" OnClose="@Close"/>
</MudPaper>
</MudContainer>
@if (!string.IsNullOrEmpty(ErrorMessage))
{
<MudAlert Severity="Severity.Error"
ShowCloseIcon="true"
CloseIconClicked="ClearError"
Class="ma-2">
@ErrorMessage
</MudAlert>
}
</div>
@* Spacer to prevent content overlap *@
<div class="player-spacer"></div>
}