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deepdrft/DeepDrftPublic.Client/Controls/AddToQueueButton.razor
T
daniel-c-harvey 1d387c2a34 feat(player): add append-only "Add to Queue" buttons beside detail-page play affordances
Cut header (release → EnqueueRange), Cut track rows + Session/Mix hero (track → Enqueue). Reuses existing engine path; add is not play.
2026-06-19 15:18:38 -04:00

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@namespace DeepDrftPublic.Client.Controls
@using DeepDrftModels.DTOs
@using DeepDrftPublic.Client.Services
@* Append-only "Add to Queue" affordance placed beside a play control. Add is NOT play: it calls the
cascaded IQueueService's Enqueue/EnqueueRange (which append without disturbing current playback and
leave a coherent CurrentIndex on a first add into a dormant queue) — never PlayRelease/Start/Select.
Track mode (Track set) appends a single track; release mode (ReleaseTracks set) appends the whole
ordered list. Reads queue state from the layout-level cascade (C1); owns no data fetch. *@
<MudTooltip Text="@Tooltip">
<MudIconButton Icon="@Icons.Material.Filled.PlaylistAdd"
Color="@Color"
Size="@Size"
Disabled="@(Queue is null || !RendererInfo.IsInteractive)"
OnClick="@AddToQueue" />
</MudTooltip>
@code {
[CascadingParameter] public IQueueService? Queue { get; set; }
/// <summary>Single track to append (track mode). Mutually exclusive with <see cref="ReleaseTracks"/>.</summary>
[Parameter] public TrackDto? Track { get; set; }
/// <summary>Ordered release tracks to append (release mode). Mutually exclusive with <see cref="Track"/>.</summary>
[Parameter] public IReadOnlyList<TrackDto>? ReleaseTracks { get; set; }
[Parameter] public Size Size { get; set; } = Size.Medium;
[Parameter] public Color Color { get; set; } = Color.Secondary;
private string Tooltip => ReleaseTracks is not null ? "Add release to queue" : "Add to queue";
private void AddToQueue()
{
if (Queue is null) return;
if (ReleaseTracks is not null)
{
Queue.EnqueueRange(ReleaseTracks);
}
else if (Track is not null)
{
Queue.Enqueue(Track);
}
}
}