Files
deepdrft/DeepDrftPublic.Client/Pages/TrackDetail.razor.cs
T

96 lines
3.4 KiB
C#

using DeepDrftModels.DTOs;
using DeepDrftPublic.Client.Services;
using DeepDrftPublic.Client.ViewModels;
using Microsoft.AspNetCore.Components;
namespace DeepDrftPublic.Client.Pages;
public partial class TrackDetail : ComponentBase, IDisposable
{
private const string PersistKey = "track-detail";
[Parameter] public required string EntryKey { get; set; }
[Inject] public required TrackDetailViewModel ViewModel { get; set; }
[Inject] public required PersistentComponentState PersistentState { get; set; }
[CascadingParameter] public required IStreamingPlayerService PlayerService { get; set; }
private IStreamingPlayerService? _subscribedService;
private PersistingComponentStateSubscription _persistingSubscription;
protected override async Task OnInitializedAsync()
{
// Carry the prerendered track across the prerender -> interactive (WASM) seam.
// Without this, the WASM pass gets a fresh scoped ViewModel, re-renders the
// skeleton, and re-fetches. Mirror the TracksView bridge: persist on the way
// out of prerender, restore on the interactive pass, and only fetch on a miss.
_persistingSubscription = PersistentState.RegisterOnPersisting(PersistTrack);
if (PersistentState.TryTakeFromJson<TrackDto>(PersistKey, out var restored) && restored is not null)
{
ViewModel.Track = restored;
ViewModel.IsLoading = false;
}
else
{
await ViewModel.Load(EntryKey);
}
}
protected override void OnParametersSet()
{
// The play button's icon reads off the player's live state (CurrentTrack /
// IsPlaying / IsPaused), which mutates outside this component's render path.
// The cascade is IsFixed, so the provider's re-render never reaches us —
// subscribe to the multicast side-channel and re-render on every state change.
if (PlayerService != null && !ReferenceEquals(PlayerService, _subscribedService))
{
if (_subscribedService != null)
_subscribedService.StateChanged -= OnPlayerStateChanged;
PlayerService.StateChanged += OnPlayerStateChanged;
_subscribedService = PlayerService;
}
}
private void OnPlayerStateChanged() => InvokeAsync(StateHasChanged);
private Task PersistTrack()
{
if (ViewModel.Track is not null)
{
PersistentState.PersistAsJson(PersistKey, ViewModel.Track);
}
return Task.CompletedTask;
}
private async Task PlayTrack()
{
if (ViewModel.Track is null) return;
var isThisTrack = PlayerService.CurrentTrack?.Id == ViewModel.Track.Id;
// Toggle play/pause if this track is already the active one (playing or paused);
// otherwise start a fresh stream. SelectTrackStreaming is the live entry point —
// the buffered SelectTrack path is dead.
if (isThisTrack && (PlayerService.IsPlaying || PlayerService.IsPaused))
{
await PlayerService.TogglePlayPause();
}
else
{
await PlayerService.SelectTrackStreaming(ViewModel.Track);
}
}
public void Dispose()
{
_persistingSubscription.Dispose();
if (_subscribedService != null)
{
_subscribedService.StateChanged -= OnPlayerStateChanged;
_subscribedService = null;
}
}
}