135 lines
3.9 KiB
C#
135 lines
3.9 KiB
C#
using DeepDrftWeb.Client.Services;
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using Microsoft.AspNetCore.Components;
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using MudBlazor;
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namespace DeepDrftWeb.Client.Controls.AudioPlayerBar;
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public partial class AudioPlayerBar : ComponentBase
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{
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[CascadingParameter] public required IStreamingPlayerService PlayerService { get; set; }
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private bool _isMinimized = true;
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private bool _isSeeking = false;
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private double _seekPosition = 0;
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private bool IsLoaded => PlayerService.IsLoaded;
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private bool IsLoading => PlayerService.IsLoading;
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private bool IsStreaming => PlayerService.CanStartStreaming;
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private bool IsStreamingMode => PlayerService.IsStreamingMode;
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private bool IsPlaying => PlayerService.IsPlaying;
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private bool IsPaused => PlayerService.IsPaused;
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private double? Duration => PlayerService.Duration;
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private double Volume => PlayerService.Volume;
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private double LoadProgress => PlayerService.LoadProgress;
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private string? ErrorMessage => PlayerService.ErrorMessage;
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/// <summary>
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/// Display time - shows seek position while dragging, otherwise current playback time.
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/// </summary>
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private double DisplayTime => _isSeeking ? _seekPosition : PlayerService.CurrentTime;
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/// <summary>
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/// Seek is enabled once track is loaded AND duration is known (from WAV header).
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/// This allows seeking even during streaming, including seeking beyond buffered content.
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/// </summary>
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private bool CanSeek => IsLoaded && Duration.HasValue && Duration.Value > 0;
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protected override async Task OnInitializedAsync()
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{
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await base.OnInitializedAsync();
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// Set up EventCallback for track selection
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PlayerService.OnTrackSelected = new EventCallback(this, Expand);
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// Store the original OnStateChanged callback set by the provider
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var originalOnStateChanged = PlayerService.OnStateChanged;
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// Set up a wrapper that calls both the original callback and our StateHasChanged
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PlayerService.OnStateChanged = new EventCallback(this, async () =>
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{
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// Invoke the original callback (AudioPlayerProvider's StateHasChanged)
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if (originalOnStateChanged.HasValue)
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{
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await originalOnStateChanged.Value.InvokeAsync();
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}
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// Also trigger our own re-render
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await InvokeAsync(StateHasChanged);
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});
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}
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private async Task Expand()
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{
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if (_isMinimized)
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{
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_isMinimized = false;
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StateHasChanged();
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}
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}
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private static string FormatTime(double seconds)
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{
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var timeSpan = TimeSpan.FromSeconds(seconds);
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return timeSpan.ToString(timeSpan.TotalHours >= 1 ? @"h\:mm\:ss" : @"m\:ss");
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}
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private async Task TogglePlayPause()
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{
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await PlayerService.TogglePlayPause();
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}
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private async Task Stop()
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{
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await PlayerService.Stop();
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}
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private void OnSeekStart()
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{
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_isSeeking = true;
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_seekPosition = PlayerService.CurrentTime;
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}
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private void OnSeekChange(double position)
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{
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_seekPosition = position;
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StateHasChanged();
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}
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private async Task OnSeekEnd(double position)
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{
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_isSeeking = false;
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await PlayerService.Seek(position);
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}
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private async Task OnVolumeChange(double volume)
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{
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await PlayerService.SetVolume(volume);
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}
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private void ClearError()
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{
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PlayerService.ClearError();
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}
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private void ToggleMinimized()
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{
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_isMinimized = !_isMinimized;
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StateHasChanged();
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}
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private async Task Close()
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{
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if (PlayerService.IsLoaded)
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{
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await PlayerService.Unload();
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}
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if (!_isMinimized)
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{
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_isMinimized = true;
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StateHasChanged();
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}
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}
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private string GetPlayIcon()
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{
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return IsPlaying ? Icons.Material.Filled.Pause : Icons.Material.Filled.PlayArrow;
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}
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} |