Files
deepdrft/DeepDrftPublic.Client/Controls/AudioPlayerBar/AudioPlayerBar.razor.css
T
daniel-c-harvey cc1fa60a4d refactor(player): move SpectrumVisualizer into VolumeZone above volume slider
Rename VolumeControls to VolumeZone; stack 24-bucket SpectrumVisualizer above volume
slider; remove it from PlayerSeekZone. MudSlider stays as seek placeholder. Pin
flex-shrink:0 on volume-zone; add Class param to VolumeZone for layout flexibility.
2026-06-05 16:38:13 -04:00

101 lines
2.5 KiB
CSS

/* Geometry, positioning, and animation only.
Colour, surface, and elevation come from MudBlazor theme props. */
/* Fixed dock to the viewport bottom */
.player-dock {
position: fixed;
bottom: 0;
left: 0;
right: 0;
z-index: 1200;
padding: 0;
margin: 0;
}
::deep .player-inner-container {
padding: 1rem;
padding-bottom: 1.5rem;
}
/* The visible surface is a MudPaper; scoped CSS only sets geometry + a hairline accent */
::deep .player-surface {
position: relative;
border-radius: 16px;
border: 1px solid var(--mud-palette-primary);
overflow: hidden;
margin-bottom: 1rem;
}
/* Minimize / close cluster, pinned top-right of the surface */
::deep .player-surface .player-window-controls {
position: absolute;
top: 0.5rem;
right: 0.5rem;
}
/* Minimized floating dock — positioning + hover only; colour from MudFab */
::deep .minimized-dock {
position: fixed;
bottom: 60px;
right: 60px;
z-index: 1300;
}
::deep .minimized-dock:hover {
transform: scale(1.1);
}
/* Spacer to prevent content overlap */
.player-spacer {
height: 140px;
width: 100%;
flex-shrink: 0;
}
@media (max-width: 768px) {
::deep .minimized-dock {
bottom: 15px;
right: 15px;
}
::deep .player-inner-container {
padding: 0.75rem;
padding-bottom: 1.25rem;
}
::deep .player-surface {
margin-bottom: 1.25rem;
}
.player-spacer {
height: 160px;
}
}
/* Unified responsive player layout.
Wide and narrow shapes are pure CSS — no runtime breakpoint subscription.
Children are targeted by their stable classes (transport-zone, volume-zone,
seek-zone) rather than positional nth-child, since all three render a .mud-stack
root and positional selectors would be fragile. */
.player-layout {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 8px;
padding-right: 2.5rem; /* clear the abs-positioned PlayerWindowControls */
}
/* Wide (>= 600px): single row, seek zone grows and sits between transport and volume */
@media (min-width: 600px) {
::deep .transport-zone { order: 1; }
::deep .seek-zone { order: 2; flex-grow: 1; flex-basis: 0; }
::deep .volume-zone { order: 3; flex-shrink: 0; }
}
/* Narrow (< 600px): transport + volume on top row, seek full-width below */
@media (max-width: 599.98px) {
::deep .transport-zone { order: 1; }
::deep .volume-zone { order: 2; }
::deep .seek-zone { flex-basis: 100%; order: 3; }
}