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deepdrft/DeepDrftPublic.Client/Pages/MixDetail.razor
T
daniel-c-harvey 4e34696719 feat(mix-visualizer): Phase 10 tuning — smooth waveform, bouncy collision, 8 knobs
Smooth the loudness contour (~50 ms envelope at preprocessing + decode-time, plus
smootherstep render reconstruction); retune wax↔waveform collision to bouncy/sub-unity
(no explosion/stuck/jitter); split the bubbles knob into fluid-amount + fluid-viscosity
(cohesion via uniform-only smin/wobble); retune scroll/gravity/heat/width ranges; make
the colour rotation visible and boost OKLab chroma; the controls bar now holds its
layout and hides only its knobs via a Visible parameter.
2026-06-17 05:12:15 -04:00

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@page "/mixes/{EntryKey}"
@using DeepDrftPublic.Client.Controls
@using DeepDrftPublic.Client.Services
@inherits ReleaseDetailBase
<PageTitle>@(ViewModel.Release?.Title ?? "Mix") - DeepDrft</PageTitle>
@if (ViewModel.IsLoading)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-masthead">
<MudSkeleton SkeletonType="SkeletonType.Text" Width="70%" Height="56px" />
<MudSkeleton SkeletonType="SkeletonType.Text" Width="40%" Height="32px" />
</div>
</div>
}
else if (ViewModel.NotFound || ViewModel.Release is null)
{
<div class="deepdrft-track-detail-container">
<div class="deepdrft-track-detail-masthead">
<MudText Typo="Typo.h4" Align="Align.Center">Mix not found.</MudText>
<div class="d-flex justify-center mt-4">
<MudButton Href="/mixes"
Variant="Variant.Text"
StartIcon="@Icons.Material.Filled.ArrowBack">
All mixes
</MudButton>
</div>
</div>
</div>
}
else
{
var release = ViewModel.Release;
@* Full-page waveform sits behind the scaffold content. The scaffold's container is positioned
above it via the mix-detail-foreground stacking context. TrackId lets the visualizer couple to
playback only when the player is on this mix's track. *@
<MixWaveformVisualizer ReleaseEntryKey="@release.EntryKey" TrackId="@ViewModel.Track?.Id" />
<div class="mix-detail-foreground">
<MudContainer MaxWidth="MaxWidth.Large" Class="mix-detail-container">
@* Mix keeps the scaffold solely for the Phase 10 top row (back link | controls | lava-lamp).
Title/artist/genre/date/share/play all move into the overlaid hero, so the scaffold's
default header and meta regions are suppressed (ShowHeader/ShowMeta=false) and the share
row stays off (ShowShareRow=false). *@
<ReleaseDetailScaffold Title="@release.Title"
Artist="@release.Artist"
Track="@ViewModel.Track"
BackHref="/mixes"
BackLabel="All mixes"
ShowHeader="false"
ShowMeta="false"
ShowShareRow="false">
<TopContent>
@* The eight-knob band lives in its own full-width area below the back/lamp top row.
Phase 10 §4: the control is ALWAYS rendered; the lava-lamp toggle feeds its Visible
parameter, and the control itself @if-gates the knobs while holding the container's
reserved height — so content below never pops on toggle. The band mutates the shared
MixVisualizerControlState; the backdrop bridge pushes the dials. A knob drag does not
toggle it — the lamp's click does. *@
<MixVisualizerControls Visible="@_controlsExpanded" />
</TopContent>
<TopRightAction>
@* Lava-lamp button top-right, across from the back link. Toggles the knob band below the
row. The icon swaps to its FILLED variant while the band is shown (§7f / Part B). *@
<MudTooltip Text="Visualizer settings">
<MudIconButton Icon="@(_controlsExpanded ? DDIcons.LavaLampFilled : DDIcons.LavaLamp)"
Size="Size.Large"
Color="Color.Secondary"
Disabled="@(!RendererInfo.IsInteractive)"
OnClick="@ToggleSettings"
aria-label="Visualizer settings"
aria-expanded="@_controlsExpanded" />
</MudTooltip>
</TopRightAction>
<Hero>
@* Cover-as-background hero with all metadata overlaid, square `mix-hero` sizing. The
cover art IS the background, so no separate cover thumbnail (CoverThumbKey defaults
to null). Share and play ride in as slots, matching Sessions. *@
<ReleaseHeroOverlay Class="mix-hero"
HeroImageKey="@release.ImagePath"
PlaceholderIcon="@Icons.Material.Filled.Album"
Title="@release.Title"
Artist="@release.Artist"
Genre="@release.Genre"
ReleaseDate="@release.ReleaseDate">
<ShareContent>
@* Release-mode share: copies the canonical /mixes/{entryKey} URL, not a single track (§3b). *@
<SharePopover ReleaseEntryKey="@release.EntryKey" ReleaseMedium="@release.Medium" />
</ShareContent>
<PlayContent>
@if (ViewModel.Track is not null)
{
<PlayStateIcon Track="@ViewModel.Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
}
</PlayContent>
</ReleaseHeroOverlay>
</Hero>
</ReleaseDetailScaffold>
</MudContainer>
</div>
}
@code {
protected override string PersistKey => "mix-detail";
[CascadingParameter] public IStreamingPlayerService? PlayerService { get; set; }
// The hero now carries the play affordance (the scaffold's header is suppressed), so the
// play-toggle is wired here directly — mirroring SessionDetail. Toggle if this track is already
// active, otherwise start a fresh stream.
private async Task PlayTrack()
{
var track = ViewModel.Track;
if (track is null || PlayerService is null) return;
var isThisTrack = PlayerService.CurrentTrack?.Id == track.Id;
if (isThisTrack && (PlayerService.IsPlaying || PlayerService.IsPaused))
{
await PlayerService.TogglePlayPause();
}
else
{
await PlayerService.SelectTrackStreaming(track);
}
}
// Lava-lamp knob-band visibility. Pure presentation over MixVisualizerControlState — gates whether
// the seven-knob MixVisualizerControls is rendered into the TopContent band; toggling it touches no
// control value or bridge push. The lava-lamp button's filled/outline glyph is driven off this flag.
private bool _controlsExpanded;
private void ToggleSettings() => _controlsExpanded = !_controlsExpanded;
}