33 lines
1.6 KiB
CSS
33 lines
1.6 KiB
CSS
/* Full-viewport fixed backdrop. Sits behind the detail content (.mix-detail-foreground is z-index:1)
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and never intercepts pointer events — except the zoom slider, which re-enables them on itself.
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Footer clip (Phase 10 W1, spec §2c): the backdrop must stop cleanly ABOVE the audio player bar so
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no lava/waveform pixel paints over or under it. `overflow: hidden` clips the canvas to this box, and
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`bottom` is inset by `--player-height`, which AudioPlayerBar publishes on :root via its ResizeObserver
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(Interop/layout/spacer.ts). The observer now points at whichever element is live:
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expanded → the full player dock (tracks breakpoint reflow + error-banner growth)
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minimized → the minimized-dock FAB container (~56–60 px)
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so --player-height is always non-zero while the player is mounted and the clip line follows the bar in
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BOTH states (fix §1 / p10-reframe-w1-fix). The 0px fallback keeps the backdrop full-height on any
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page that does not host the player. */
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.mix-waveform-bg {
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position: fixed;
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inset: 0;
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bottom: var(--player-height, 0px);
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z-index: 0;
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pointer-events: none;
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overflow: hidden;
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}
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/* The canvas fills the viewport. All ribbon shading (luminous depth, soft edges) is drawn inside the
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canvas by the WebGL2 fragment shader. NO CSS backdrop-filter: it was a confirmed per-frame perf killer
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on the Canvas predecessor and is exactly the cost the GPU move exists to eliminate (spec §2, §5.2);
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the glass treatment returns in-shader in Wave 3. */
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.mix-waveform-canvas {
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position: absolute;
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inset: 0;
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width: 100%;
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height: 100%;
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display: block;
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}
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