48 lines
2.0 KiB
C#
48 lines
2.0 KiB
C#
using DeepDrftPublic.Client.Services;
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using DeepDrftPublic.Client.Clients;
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using Microsoft.AspNetCore.Components;
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using Microsoft.Extensions.Logging;
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namespace DeepDrftPublic.Client.Controls;
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public partial class AudioPlayerProvider : ComponentBase, IAsyncDisposable
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{
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[Inject] public required AudioInteropService AudioInterop { get; set; }
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[Inject] public required TrackMediaClient TrackMediaClient { get; set; }
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[Inject] public required ILogger<StreamingAudioPlayerService> Logger { get; set; }
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private StreamingAudioPlayerService? _audioPlayerService;
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[Parameter] public RenderFragment? ChildContent { get; set; }
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protected override void OnInitialized()
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{
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// Create the service immediately (but don't initialize yet).
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// The base class lazily initializes on first track selection via
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// EnsureInitializedAsync — that path is correct because audio contexts
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// require a user gesture anyway. Initializing eagerly here causes 4+
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// SignalR round-trips before any content is stable.
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_audioPlayerService = new StreamingAudioPlayerService(AudioInterop, TrackMediaClient, Logger);
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// Provider is the SOLE owner of OnStateChanged. When the service fires,
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// the provider re-renders, which cascades to its children automatically.
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// Children must not wrap or replace this callback.
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_audioPlayerService.OnStateChanged = new EventCallback(this, () => InvokeAsync(StateHasChanged));
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// OnTrackSelected will be set by individual child components that need it
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}
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/// <summary>
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/// Dispose the player on unmount so the JS setInterval driving progress
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/// callbacks no longer holds a DotNetObjectReference into a destroyed
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/// component (otherwise it throws every 100ms after navigation away).
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/// </summary>
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public async ValueTask DisposeAsync()
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{
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if (_audioPlayerService != null)
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{
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await _audioPlayerService.DisposeAsync();
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_audioPlayerService = null;
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}
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}
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}
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