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deepdrft/DeepDrftPublic.Client/Controls/MixVisualizerControls.razor
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@namespace DeepDrftPublic.Client.Controls
@using DeepDrftPublic.Client.Services
@inject MixVisualizerControlState ControlState
@* The Mix visualizer controls (Phase 10, Wave 4). Four continuous RadialKnobs — resolution,
bubblyness, detach, color-shift speed — laid out in a row. This component lives inside the
lava-lamp popover on the Mix detail page (Wave 4 moved it out of the always-visible TopContent row).
It owns NO JS interop: it mutates the shared, session-scoped MixVisualizerControlState and raises its
Changed event. The backdrop bridge (MixWaveformVisualizer) subscribes to that event and pushes the
affected uniform to the WebGL module. That keeps the JS module handle single-owned by the bridge and
this component purely presentational. None of these is a seek surface (spec §D).
RadialKnob has no icon slot (its Label renders as SVG text), so each control's Material icon rides
beside its knob as an adjacent MudIcon caption (spec §7e). HoldValue stays false so the knobs are
live — ValueChanged fires continuously during drag, exactly as the sliders fired before, preserving
the "visibly and continuously affects its target" feel and the Changed/NotifyChanged seam. *@
<div class="mix-visualizer-controls">
@* RadialKnob exposes no aria-label/attribute-capture and is out of scope to modify, so the
accessible name rides on the wrapping group div instead (a plain element accepts it). *@
<div class="mix-visualizer-control" role="group" aria-label="Resolution (visible time-span)">
<RadialKnob Value="@ResolutionFraction"
ValueChanged="@OnResolutionChanged"
Min="0"
Max="1"
Step="0.001"
Size="72"
Color="Color.Primary" />
<MudIcon Icon="@Icons.Material.Filled.ZoomIn" Size="Size.Small" Class="mix-visualizer-control-icon" />
</div>
<div class="mix-visualizer-control" role="group" aria-label="Bubblyness">
<RadialKnob Value="@ControlState.Bubblyness"
ValueChanged="@OnBubblynessChanged"
Min="0"
Max="1"
Step="0.001"
Size="72"
Color="Color.Primary" />
<MudIcon Icon="@Icons.Material.Filled.BubbleChart" Size="Size.Small" Class="mix-visualizer-control-icon" />
</div>
<div class="mix-visualizer-control" role="group" aria-label="Detach (unleash the lava lamp)">
<RadialKnob Value="@ControlState.Detach"
ValueChanged="@OnDetachChanged"
Min="0"
Max="1"
Step="0.001"
Size="72"
Color="Color.Primary" />
<MudIcon Icon="@Icons.Material.Filled.Air" Size="Size.Small" Class="mix-visualizer-control-icon" />
</div>
<div class="mix-visualizer-control" role="group" aria-label="Color-shift speed">
<RadialKnob Value="@ControlState.ColorShiftSpeed"
ValueChanged="@OnColorShiftSpeedChanged"
Min="0"
Max="1"
Step="0.001"
Size="72"
Color="Color.Primary" />
<MudIcon Icon="@Icons.Material.Filled.Palette" Size="Size.Small" Class="mix-visualizer-control-icon" />
</div>
</div>
@code {
// Resolution rides the log mapping (knob fraction [0,1] ↔ visible seconds); the other three are
// already normalized [0,1] and bind to their state properties directly.
private double ResolutionFraction => MixZoomMapping.SecondsToFraction(ControlState.VisibleSeconds);
private void OnResolutionChanged(double fraction)
{
ControlState.VisibleSeconds = MixZoomMapping.FractionToSeconds(fraction);
ControlState.NotifyChanged();
}
private void OnBubblynessChanged(double value)
{
ControlState.Bubblyness = value;
ControlState.NotifyChanged();
}
private void OnDetachChanged(double value)
{
ControlState.Detach = value;
ControlState.NotifyChanged();
}
private void OnColorShiftSpeedChanged(double value)
{
ControlState.ColorShiftSpeed = value;
ControlState.NotifyChanged();
}
}