dbd90ee52a
Player-service play-session tracker (floor + 3-bucket classify), SharePopover share tracker with debounce, sendBeacon interop, proxied rate-limited POST api/event/{play,share}, append-only event logs + incremental play_counter with server-side release resolution. Migration authored, not applied. No anonId, no read surface.
71 lines
3.1 KiB
C#
71 lines
3.1 KiB
C#
using System.Text;
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using Microsoft.AspNetCore.Mvc;
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namespace DeepDrftPublic.Controllers;
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/// <summary>
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/// Proxies the anonymous telemetry write endpoints (<c>POST api/event/play</c> / <c>api/event/share</c>)
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/// to DeepDrftAPI so the WASM client never makes a cross-origin request (Phase 16 §2.2). Mirrors
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/// <see cref="TrackProxyController"/>'s idiom — the named <c>"DeepDrft.API"</c> client forwards the
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/// request upstream — but for a POST write: the small JSON body is buffered and relayed verbatim, and
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/// the upstream status (202 on success, 4xx on a rejected payload, 429 on rate limit) passes back so the
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/// beacon's fire-and-forget contract is preserved end to end. SSR never posts these — they originate
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/// from the browser player/share surfaces only.
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/// </summary>
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// A sendBeacon POST cannot attach a Blazor antiforgery token, so the telemetry write routes opt out
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// explicitly. They are anonymous, idempotent-enough fire-and-forget logging — there is no
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// state-changing user action to protect with CSRF tokens, and the upstream rate-limits by IP.
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[ApiController]
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[Route("api/event")]
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[IgnoreAntiforgeryToken]
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public class EventProxyController : ControllerBase
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{
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private readonly HttpClient _upstream;
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private readonly ILogger<EventProxyController> _logger;
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public EventProxyController(IHttpClientFactory httpClientFactory, ILogger<EventProxyController> logger)
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{
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_upstream = httpClientFactory.CreateClient("DeepDrft.API");
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_logger = logger;
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}
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/// <summary>Proxies a play event upstream. Body is opaque JSON — validated by DeepDrftAPI, not here.</summary>
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[HttpPost("play")]
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public Task<ActionResult> ForwardPlay(CancellationToken ct = default) => Forward("api/event/play", ct);
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/// <summary>Proxies a share event upstream.</summary>
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[HttpPost("share")]
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public Task<ActionResult> ForwardShare(CancellationToken ct = default) => Forward("api/event/share", ct);
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private async Task<ActionResult> Forward(string upstreamPath, CancellationToken ct)
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{
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// Buffer the small JSON body and relay it verbatim. Reading the raw body keeps the proxy
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// transparent — it does not deserialize or re-shape the payload, just forwards it.
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string body;
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using (var reader = new StreamReader(Request.Body, Encoding.UTF8))
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{
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body = await reader.ReadToEndAsync(ct);
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}
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using var content = new StringContent(body, Encoding.UTF8, "application/json");
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HttpResponseMessage upstream;
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try
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{
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upstream = await _upstream.PostAsync(upstreamPath, content, ct);
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}
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catch (Exception ex)
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{
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_logger.LogError(ex, "Upstream call to DeepDrftAPI {Path} failed", upstreamPath);
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return StatusCode(502, "Upstream unavailable");
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}
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// Relay the upstream status as-is. Telemetry is fire-and-forget; the beacon never reads the
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// body, so there is nothing to relay beyond the code (202 / 400 / 429 / 5xx).
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using (upstream)
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{
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return StatusCode((int)upstream.StatusCode);
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}
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}
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}
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