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deepdrft/DeepDrftPublic.Client/Controls/ReleaseDetailScaffold.razor
T

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@namespace DeepDrftPublic.Client.Controls
@* Invariant trio shared by every medium's detail page: a back link, a masthead (title + artist),
a play/share affordance row wired to the streaming player, and slots for the medium-specific
hero visual and metadata block. TrackDetail and the Session/Mix detail pages all compose this;
per-medium variance rides the Hero and MetaContent render fragments. *@
<div class="deepdrft-track-detail-container">
@* Back link top-left, optional medium action top-right, on one SpaceBetween row. The action slot
stays null for media that don't supply it (Track/Session), so they render the back link alone. *@
<MudStack Row AlignItems="AlignItems.Center" Justify="Justify.SpaceBetween">
<MudLink Href="@BackHref" Typo="Typo.body2" Class="deepdrft-track-detail-back">
&larr; @BackLabel
</MudLink>
@TopRightAction
</MudStack>
@TopContent
<MudStack Row AlignItems="AlignItems.Start" Justify="Justify.SpaceBetween" Style="margin: 2rem 0 1.5rem;">
<div class="deepdrft-track-detail-masthead">
<MudText Typo="Typo.h3">@Title</MudText>
<MudText Typo="Typo.h6" Color="Color.Primary">@Artist</MudText>
</div>
@* Play only makes sense once a playable track is resolved. *@
@if (Track is not null)
{
<MudStack Row AlignItems="AlignItems.Center" Spacing="1">
<PlayStateIcon Track="@Track" Size="Size.Large" Color="Color.Secondary" OnToggle="@PlayTrack" />
</MudStack>
}
</MudStack>
@Hero
@if (MetaContent is not null && ShowMeta)
{
<MudDivider />
<div class="deepdrft-track-detail-meta">
@MetaContent
</div>
}
@if (Track is not null)
{
<div class="deepdrft-share-row">
<SharePopover EntryKey="@Track.EntryKey" />
</div>
}
</div>