214 lines
7.3 KiB
TypeScript
214 lines
7.3 KiB
TypeScript
/**
|
|
* SpectrumAnalyzer - Manages FFT analysis with filtering and slope correction.
|
|
*
|
|
* Single Responsibility: FFT analysis, frequency bucketing, and visual processing filters.
|
|
*/
|
|
|
|
export interface SpectrumConfig {
|
|
bucketCount: number;
|
|
highPassFreq: number; // Hz, 0 = disabled
|
|
lowPassFreq: number; // Hz
|
|
slopeDb: number; // dB/decade correction
|
|
}
|
|
|
|
export class SpectrumAnalyzer {
|
|
private analyser: AnalyserNode | null = null;
|
|
private audioContext: AudioContext | null = null;
|
|
private fftSize: number = 2048;
|
|
private dataArray: Float32Array<ArrayBuffer> | null = null;
|
|
|
|
// Configuration
|
|
private bucketCount: number = 32;
|
|
private highPassFreq: number = 0;
|
|
private lowPassFreq: number = 20000;
|
|
private slopeDb: number = 0;
|
|
|
|
// Animation state - supports multiple callbacks per player
|
|
private animationId: number | null = null;
|
|
private callbacks = new Map<string, (data: number[]) => void>();
|
|
private lastFrameTime: number = 0;
|
|
private targetFrameInterval: number = 1000 / 30; // ~30fps for smooth visuals without excessive interop
|
|
|
|
initialize(context: AudioContext): AnalyserNode {
|
|
this.audioContext = context;
|
|
this.analyser = context.createAnalyser();
|
|
this.analyser.fftSize = this.fftSize;
|
|
this.analyser.smoothingTimeConstant = 0.8;
|
|
this.dataArray = new Float32Array(this.analyser.frequencyBinCount);
|
|
|
|
console.log(`SpectrumAnalyzer initialized: fftSize=${this.fftSize}, bins=${this.analyser.frequencyBinCount}`);
|
|
return this.analyser;
|
|
}
|
|
|
|
getAnalyserNode(): AnalyserNode | null {
|
|
return this.analyser;
|
|
}
|
|
|
|
setConfig(config: Partial<SpectrumConfig>): void {
|
|
if (config.bucketCount !== undefined) this.bucketCount = config.bucketCount;
|
|
if (config.highPassFreq !== undefined) this.highPassFreq = config.highPassFreq;
|
|
if (config.lowPassFreq !== undefined) this.lowPassFreq = config.lowPassFreq;
|
|
if (config.slopeDb !== undefined) this.slopeDb = config.slopeDb;
|
|
}
|
|
|
|
setHighPass(freq: number): void {
|
|
this.highPassFreq = Math.max(0, freq);
|
|
}
|
|
|
|
setLowPass(freq: number): void {
|
|
this.lowPassFreq = Math.max(20, freq);
|
|
}
|
|
|
|
setSlopeCorrection(dbPerDecade: number): void {
|
|
this.slopeDb = dbPerDecade;
|
|
}
|
|
|
|
/**
|
|
* Get frequency data as normalized values (0-1) for each bucket
|
|
*/
|
|
getFrequencyData(): number[] {
|
|
if (!this.analyser || !this.dataArray || !this.audioContext) {
|
|
return new Array(this.bucketCount).fill(0);
|
|
}
|
|
|
|
// Get raw FFT data (in dB, typically -100 to 0)
|
|
this.analyser.getFloatFrequencyData(this.dataArray);
|
|
|
|
const nyquist = this.audioContext.sampleRate / 2;
|
|
const binCount = this.dataArray.length;
|
|
const buckets: number[] = new Array(this.bucketCount).fill(0);
|
|
|
|
// Logarithmic frequency mapping for perceptual balance
|
|
// Map 20Hz - 20kHz to buckets using log scale
|
|
const minFreq = 20;
|
|
const maxFreq = Math.min(20000, nyquist);
|
|
const logMin = Math.log10(minFreq);
|
|
const logMax = Math.log10(maxFreq);
|
|
const logRange = logMax - logMin;
|
|
|
|
for (let bucket = 0; bucket < this.bucketCount; bucket++) {
|
|
// Calculate frequency range for this bucket
|
|
const logFreqLow = logMin + (bucket / this.bucketCount) * logRange;
|
|
const logFreqHigh = logMin + ((bucket + 1) / this.bucketCount) * logRange;
|
|
const freqLow = Math.pow(10, logFreqLow);
|
|
const freqHigh = Math.pow(10, logFreqHigh);
|
|
|
|
// Map frequencies to FFT bins
|
|
const binLow = Math.floor((freqLow / nyquist) * binCount);
|
|
const binHigh = Math.ceil((freqHigh / nyquist) * binCount);
|
|
|
|
// Average the bins in this range
|
|
let sum = 0;
|
|
let count = 0;
|
|
for (let bin = binLow; bin < binHigh && bin < binCount; bin++) {
|
|
const freq = (bin / binCount) * nyquist;
|
|
let value = this.dataArray[bin];
|
|
|
|
// Apply filters
|
|
value = this.applyFilters(value, freq);
|
|
|
|
sum += value;
|
|
count++;
|
|
}
|
|
|
|
const avgDb = count > 0 ? sum / count : -100;
|
|
|
|
// Normalize from dB (-100 to 0) to 0-1 range
|
|
// Clamp to reasonable range and scale
|
|
const normalizedDb = Math.max(-80, Math.min(0, avgDb));
|
|
buckets[bucket] = (normalizedDb + 80) / 80;
|
|
}
|
|
|
|
return buckets;
|
|
}
|
|
|
|
/**
|
|
* Apply high-pass, low-pass, and slope correction filters
|
|
*/
|
|
private applyFilters(valueDb: number, freq: number): number {
|
|
// Convert dB to linear for filter math
|
|
let linear = Math.pow(10, valueDb / 20);
|
|
|
|
// High-pass filter (6dB/octave)
|
|
if (this.highPassFreq > 0 && freq < this.highPassFreq && freq > 0) {
|
|
const octaves = Math.log2(this.highPassFreq / freq);
|
|
const attenuation = Math.pow(10, (-6 * octaves) / 20);
|
|
linear *= attenuation;
|
|
}
|
|
|
|
// Low-pass filter (6dB/octave)
|
|
if (freq > this.lowPassFreq && this.lowPassFreq > 0) {
|
|
const octaves = Math.log2(freq / this.lowPassFreq);
|
|
const attenuation = Math.pow(10, (-6 * octaves) / 20);
|
|
linear *= attenuation;
|
|
}
|
|
|
|
// Slope correction (dB/decade, referenced to 1kHz)
|
|
if (this.slopeDb !== 0 && freq > 0) {
|
|
const decades = Math.log10(freq / 1000);
|
|
const correction = Math.pow(10, (this.slopeDb * decades) / 20);
|
|
linear *= correction;
|
|
}
|
|
|
|
// Convert back to dB
|
|
return linear > 0 ? 20 * Math.log10(linear) : -100;
|
|
}
|
|
|
|
/**
|
|
* Add a callback for spectrum data. Starts animation loop on first subscriber.
|
|
*/
|
|
addCallback(id: string, callback: (data: number[]) => void): void {
|
|
const wasEmpty = this.callbacks.size === 0;
|
|
this.callbacks.set(id, callback);
|
|
if (wasEmpty) {
|
|
this.lastFrameTime = 0;
|
|
this.animationId = requestAnimationFrame(this.animate);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Remove a callback by ID. Stops animation loop when no subscribers remain.
|
|
*/
|
|
removeCallback(id: string): void {
|
|
this.callbacks.delete(id);
|
|
if (this.callbacks.size === 0) {
|
|
this.stopAnimation();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Stop animation loop
|
|
*/
|
|
stopAnimation(): void {
|
|
if (this.animationId !== null) {
|
|
cancelAnimationFrame(this.animationId);
|
|
this.animationId = null;
|
|
}
|
|
}
|
|
|
|
private animate = (timestamp: number): void => {
|
|
if (this.callbacks.size === 0) return;
|
|
|
|
// Throttle to target frame rate
|
|
const elapsed = timestamp - this.lastFrameTime;
|
|
if (elapsed >= this.targetFrameInterval) {
|
|
this.lastFrameTime = timestamp - (elapsed % this.targetFrameInterval);
|
|
const data = this.getFrequencyData();
|
|
// Broadcast to all callbacks
|
|
for (const cb of this.callbacks.values()) {
|
|
cb(data);
|
|
}
|
|
}
|
|
|
|
this.animationId = requestAnimationFrame(this.animate);
|
|
};
|
|
|
|
dispose(): void {
|
|
this.stopAnimation();
|
|
this.callbacks.clear();
|
|
this.analyser = null;
|
|
this.audioContext = null;
|
|
this.dataArray = null;
|
|
}
|
|
}
|