fe3819f378
Add a Queue toggle to the docked player bar opening a centered editable queue overlay. New additive QueueService.ClearUpcoming keeps the playing track while dropping the rest. Current track is non-removable.
33 lines
1.4 KiB
C#
33 lines
1.4 KiB
C#
using Microsoft.AspNetCore.Components;
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namespace DeepDrftPublic.Client.Controls.AudioPlayerBar;
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public partial class PlayerTransportZone : ComponentBase
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{
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[Parameter] public bool IsLoaded { get; set; }
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[Parameter] public bool CanPlay { get; set; }
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[Parameter] public bool IsLoading { get; set; }
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[Parameter] public bool IsStreaming { get; set; }
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[Parameter] public double LoadProgress { get; set; }
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[Parameter] public double DisplayTime { get; set; }
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[Parameter] public double? Duration { get; set; }
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[Parameter] public bool Fixed { get; set; } = false;
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[Parameter] public EventCallback TogglePlayPause { get; set; }
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[Parameter] public EventCallback Stop { get; set; }
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[Parameter] public bool HasNext { get; set; }
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[Parameter] public bool HasPrevious { get; set; }
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[Parameter] public EventCallback SkipNext { get; set; }
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[Parameter] public EventCallback SkipPrevious { get; set; }
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/// <summary>Whether to render the Queue toggle button. Gated on a non-empty queue by the bar.</summary>
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[Parameter] public bool ShowQueueButton { get; set; }
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/// <summary>Whether the queue overlay is open. Drives the button's active state.</summary>
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[Parameter] public bool QueueOpen { get; set; }
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/// <summary>Raised when the Queue button is clicked. The bar toggles the overlay.</summary>
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[Parameter] public EventCallback QueueToggle { get; set; }
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[Parameter] public string? Class { get; set; }
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}
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