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47 lines
1.7 KiB
TypeScript
47 lines
1.7 KiB
TypeScript
/**
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* Player-height spacer observer.
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*
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* The audio player docks `position: fixed` to the viewport bottom, so it sits
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* outside normal flow and would overlap page content. A spacer div in the layout
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* reserves the equivalent space — but the player's height is not constant: it
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* reflows across the four breakpoints and grows when an error banner appears. A
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* static height can't track that, so we mirror the player's live border-box
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* height into the `--player-height` custom property on :root and let the spacer
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* read it. One observer at a time, re-pointed on each `observe` call; the var
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* resets to 0 on `unobserve` (player minimized / disposed) so the spacer
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* collapses.
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*/
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const HEIGHT_VAR = '--player-height';
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let observer: ResizeObserver | null = null;
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function writeHeight(px: number): void {
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// Round up so sub-pixel heights never leave a hairline of overlap.
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document.documentElement.style.setProperty(HEIGHT_VAR, `${Math.ceil(px)}px`);
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}
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export function observe(element: Element): void {
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unobserve();
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if (!element) return;
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observer = new ResizeObserver(entries => {
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const entry = entries[0];
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if (!entry) return;
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// Prefer the border-box measurement; fall back to contentRect on the
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// (older) engines that don't populate borderBoxSize.
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const box = entry.borderBoxSize?.[0];
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writeHeight(box ? box.blockSize : entry.contentRect.height);
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});
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observer.observe(element);
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// Seed synchronously so the spacer is correct on this frame, before the
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// first ResizeObserver callback fires.
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writeHeight(element.getBoundingClientRect().height);
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}
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export function unobserve(): void {
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observer?.disconnect();
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observer = null;
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writeHeight(0);
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}
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