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off = fully absent (real draw-skip seam); scroll/zoom binds ScrollSpeed;
labels light, lamp toggles green, mild tint from one token. Unify under
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2026-06-17 14:11:01 -04:00

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Phase 15 — Visualizer Controls Enhancements (Design Spec)

Status: design-complete, implementation-ready (all five open questions resolved by Daniel 2026-06-17 — see §10). Author: product-designer. Date: 2026-06-17 (resolutions folded 2026-06-17). No code has been written by this doc.

This is a presentation + interaction rework of the waveform visualizer control surface — the eight RadialKnob panel introduced in Phase 12 and hosted by WaveformVisualizerControlPopover. It does not touch the WebGL2 renderer, the WaveformVisualizerControlState value model, the Changed-event bridge seam, or any playback path. It is a widget/layout/primitive rework of how the controls are presented and reached, and it adds two new on/off toggles (lava, waveform) plus deterministic conditional visibility of the existing knobs. The visualizer stays read-only — no control added here is a seek surface (the standing read-only contract, Phase 10 §D / Phase 12).

Phase numbering

This is Phase 15, not 14. Phase 13 (CMS Public Landing) is the highest landed phase in COMPLETED.md. Phase 14 is in active use by the p14-w1-releases-consolidation worktree (another concurrent session). A second worktree, nowplaying-card-reactivity, is also live and touches the NowPlaying surface this phase is adjacent to — so 14 is taken and 15 is the next genuinely-free number.

Cross-references (read these before implementing):

  • DeepDrftPublic.Client/Controls/WaveformVisualizerControls.razor[.css] — the eight-knob panel being re-laid-out. Today: a flex-wrap grid of eight knobs in .mix-visualizer-controls-bar, gated only by a single Visible bool.
  • DeepDrftPublic.Client/Controls/WaveformVisualizerControlPopover.razor — the MudPopover-based host being re-primitived (§4). Today: MudPopover Fixed anchored to the lava-lamp trigger + a transparent MudOverlay for dismissal (no tint).
  • DeepDrftPublic.Client/Controls/NowPlayingCard.razor[.css] — the look-and-feel reference for the panel chrome (§5). Square corners, faint light border, light type on a dark ground.
  • DeepDrftPublic.Client/Controls/SharePopover.razor — the established overlay/dismissal idiom (MudOverlay Visible OnClick, AutoClose off so a knob drag does not dismiss). Carry it forward.
  • DeepDrftShared.Client/Components/RadialKnob.razorconsumed, not modified. Fixed API. Note: it emits a single <style> block and its Label renders as SVG text — it has no icon slot and no aria attributes, which is why icons ride beside knobs (§7) and accessible names ride on a wrapping group div.
  • DeepDrftShared.Client/Common/DDIcons.cs — the lava-lamp trigger glyph (LavaLamp/LavaLampFilled), consumed unchanged. (Note: DDIcons lives in DeepDrftShared.Client, not DeepDrftPublic.Client — the root CLAUDE.md line that places it in DeepDrftPublic.Client.Common is stale; flag for doc-keeper.)
  • DeepDrftPublic.Client/Services/WaveformVisualizerControlState.cs — the eight continuous dials. This phase adds two booleans (LavaEnabled, WaveformEnabled) to it (§6).
  • DeepDrftPublic/wwwroot/styles/deepdrft-styles.css — the global panel-chrome block (.waveform-visualizer-control-panel*). Because MudBlazor portals popover/overlay content out of the component's DOM subtree, Blazor CSS isolation cannot reach it; panel chrome lives in the global sheet, not the scoped .razor.css. This constraint persists under the new primitive (§4, §5).
  • DeepDrftShared.Client/wwwroot/styles/deepdrft-tokens.css — token source of truth. All chrome colours resolve from --deepdrft-*; no hardcoded hex (the RadialKnob's two filled-icon literals in DDIcons are the documented named exception and are untouched here).
  • product-notes/mix-visualizer-webgl-renderer.md §7 and product-notes/phase-12-waveform-visualizer-generalization.md — the popover idiom this evolves from.

1. Goal

Make the visualizer control surface (a) read as a deliberate, screen-centered modal panel rather than a corner-anchored dropdown, (b) match the NowPlayingCard chrome, (c) lay the controls out in a deterministic, sectioned structure that mirrors the two things the visualizer actually composes — the lava field and the waveform ribbon — each independently toggleable, and (d) make every control self-describing via a playful tooltip. This turns an undifferentiated grid of eight identical knobs into a legible "lava lamp control deck."

The reframe worth naming. Today the eight knobs are presented as a flat, equal grid — the user cannot tell at a glance which knobs affect the lava and which affect the waveform, and there is no way to turn either subsystem off. The deterministic re-layout is not just cosmetic: it encodes the visualizer's composition (lava + waveform, optionally overlaid) into the control surface, and the two new toggles make "I only want the lava" or "I only want the waveform" a first-class choice. That is the load-bearing change; the centering and chrome are the polish around it.


2. Scope boundary

In scope.

  • Two new on/off toggle controls (lava, waveform) and the WaveformVisualizerControlState booleans that back them (§6).
  • A deterministic three-row layout with conditional visibility (§3).
  • Re-primitiving the popover host to a screen-centered, tinted modal overlay (§4).
  • NowPlayingCard-matched panel chrome (§5).
  • One control changes widget type: scroll/zoom becomes a slider, not a knob (§3, §8).
  • Per-control playful tooltips (§7) and the icon-colour change to light (§9).

Out of scope / unchanged.

  • The WebGL2 renderer and all lava/waveform effects. This phase changes how control values are reached and which are visible, not what they do in the shader.
  • The eight continuous dial values, their Default* consts, and the TS-side anchors. The two new booleans are additive; no existing dial is renamed or retuned.
  • The Changed-event bridge seam. Controls still mutate WaveformVisualizerControlState + raise Changed; WaveformVisualizer still subscribes and pushes the affected dial. The bridge cannot tell a knob from a slider from a toggle — it re-reads state on Changed. One bridge addition is required: the bridge must learn to act on the two new booleans (enable/disable the lava and waveform subsystems in the WebGL module). "Off" means the subsystem is genuinely not drawn (no render cost), which means building a real per-subsystem draw-skip path in WaveformVisualizer.ts — the implementer should expect this enable seam does not yet exist and is part of the work, not a one-line flag. That is the one place this phase reaches past pure presentation — see §6 and resolved OQ §10.1.
  • The lava-lamp trigger glyph (DDIcons.LavaLamp/LavaLampFilled) and its placement on each host (Mix TopRightAction, Cut/Session ambient, NowPlaying corner). Unchanged.
  • Persistence model — still DI-scoped WaveformVisualizerControlState: survives SPA nav, resets on fresh load. The two new booleans inherit this for free.
  • The read-only contract — no toggle, slider, or knob added here is a seek surface.

3. The layout contract (deterministic rows + conditional visibility)

The panel lays out as up to three rows, top to bottom, in this exact order. "Conditional" rows reserve no permanent height — they appear/disappear with their subsystem. The contract is deterministic: given the two toggle states, the visible controls and their order are fully determined.

Row 1 — Mode row (always visible)

Left to right:

  1. Lava toggle — an iconographic lamp toggle (lit/unlit lamp glyph), green (interactive, per the §5 colour principle). Turns the lava field on/off. (Resolved 2026-06-17 — OQ §10.4.)
  2. Waveform toggle — an iconographic lamp toggle (lit/unlit), green (interactive). Turns the waveform ribbon on/off. Same lamp-toggle treatment as the lava toggle for a consistent row-1 pair.
  3. Collisions knob — visible only if BOTH lava AND waveform are on (collisions are the interaction between the two subsystems; with only one present there is nothing to collide). Backed by CollisionStrength.
  4. Color knob — pinned to the far right of row 1, always visible. Backed by GradientRotationSpeed (the gradient/colour dial). Colour applies to the whole field regardless of which subsystems are on, so it lives in the always-visible mode row, not in either conditional section.

Layout note: items 13 group left; item 4 is right-pinned (a space-between row, or a left group + a right-aligned color knob). When collisions is hidden the color knob stays put on the right — the row must not reflow the color knob leftward.

Row 2 — LAVA section (visible only if lava is on)

A label "LAVA:" (mono, uppercase, light — NowPlaying .np-label typography, recoloured light per the §5 colour principle: labels are static, so light) then, left to right:

  • Gravity knob — LavaGravity.
  • Heat knob — LavaHeat.
  • Fluid amount knob — FluidAmount.
  • Fluid viscosity knob — FluidViscosity.

(The "two Fluid knobs" in Daniel's brief = the Phase 10 split of the single density knob into FluidAmount + FluidViscosity. Both live here.)

Row 3 — WAVE section (visible only if waveform is on)

A label "WAVE:" (same idiom as LAVA:) then, left to right:

  • Scroll/zoom slider — a slider, not a knob (the one widget-type change this phase makes; §8). Backed by ScrollSpeed. Rationale: scroll/zoom is a "position along a continuum" feel — a horizontal slider reads that more naturally than a rotary knob, and it visually distinguishes the one spatial/temporal control from the eight physical-property knobs. Binds to ScrollSpeed alone (confirmed 2026-06-17 — OQ §10.2); no separate zoom dimension is folded in.
  • Width knob — pinned to the far right of row 3. WaveformWidth.

Visibility truth table

Lava Waveform Row 1 controls Row 2 (LAVA) Row 3 (WAVE)
off off Lava tgl, Wave tgl, Color (right) hidden hidden
on off Lava tgl, Wave tgl, Color (right) gravity/heat/fluids hidden
off on Lava tgl, Wave tgl, Color (right) hidden scroll slider, width
on on Lava tgl, Wave tgl, Collisions, Color (right) gravity/heat/fluids scroll slider, width

Note: the both-off state leaves only the two toggles + color knob — the panel never collapses to empty, so chrome (§5) always has content to frame.

Layout reflow discipline

The panel re-lays-out as rows appear/disappear; this is fine in a centered modal (no surrounding page content to push). But the modal should not "jump" jarringly on every toggle — recommend the panel be top-anchored within the centered overlay (grows downward as rows appear) and animate height/opacity on the conditional rows if cheap. A layout call for staff-engineer; the contract above is the requirement, the animation is taste.


4. Primitive choice: screen-centered, tinted modal (the recommendation)

Recommendation: replace MudPopover with a centered MudOverlay (tinted/dark-background, Modal) that hosts the control panel in its center. Do not keep MudPopover.

Why not MudPopover

MudPopover is, by design, an anchored floating panel — it positions itself relative to a trigger's bounding rect (that is its whole purpose; Fixed="true" + AnchorOrigin/TransformOrigin only choose which corner of the trigger it hangs off). Daniel's requirement is the panel centered on the screen, independent of where the lava-lamp icon sits (and the icon sits in four different places across hosts — Mix corner, Cut/Session ambient, NowPlaying corner). Forcing a screen-centered position out of an anchored popover means fighting its positioning model (transform overrides, !important CSS against portaled inline styles) — exactly the "do not fight MudBlazor" Daniel called out. So we change primitive.

Why MudOverlay over MudDialog

Two viable centered-modal primitives:

  • MudOverlay (recommended): a full-viewport scrim we already use for dismissal (SharePopover, the current popover host). Set DarkBackground="true" for the tint, Modal semantics via the overlay itself, and center the panel as the overlay's child (the overlay is a flex container; center its content). This is the smallest delta from today's idiom — we already host a MudOverlay for dismissal; here it graduates from a transparent click-catcher to a tinted modal scrim that also holds the panel. No IDialogService, no dialog registration, no <MudDialogProvider> dependency surprises.
  • MudDialog: purpose-built for centered modals with built-in tint and focus management. Heavier: needs IDialogService + a <MudDialogProvider> in the layout, turns the panel into a dialog component invoked imperatively, and brings dialog chrome (title bar, close button) we would have to suppress to keep the NowPlayingCard look. More machinery than this needs.

Verdict: MudOverlay with DarkBackground + centered child panel. It gives screen-centering and the modal tint with the least new machinery and stays closest to the SharePopover/current-host idiom. If staff-engineer finds MudOverlay centering or focus-trapping fights the knob-drag overlay, MudDialog is the documented fallback — note it and escalate rather than hand-rolling a fixed-position div.

Behavior contract

  • Lava-lamp icon click → open the overlay (the icon trigger and its glyph are unchanged from Phase 12).
  • Overlay visible → a slight page tint behind the panel so the panel reads as modal (Daniel: "slight tint … reads as modal"). Use MudOverlay's dark background at a mild opacity — slight, not a blackout (resolved 2026-06-17 — OQ §10.5: go mild). The tint opacity must have one single point of truth — a single token/constant (e.g. a --deepdrft-modal-scrim-alpha token in deepdrft-tokens.css, or one named const), not a magic number repeated at call sites. Mild ≈ 0.3 alpha as a starting eyeball value, set once in that single token so a future change is one edit.
  • Click the tint (outside the panel) → close. Mirror SharePopover: OnClick on the overlay closes.
  • AutoClose stays off / outside-click must not fire during a knob drag. RadialKnob mounts its own full-viewport position:fixed; z-index:9999 mouse-capture div while dragging (see RadialKnob.razor lines 59). That capture div sits above the overlay scrim — verify the knob drag's pointer-up does not register as an outside-click that closes the modal. The current host already guards this (AutoClose off, dismissal via explicit OnClick); preserve it. If the new z-order conflicts, gate close-on-tint off while any knob is dragging. This is the highest-risk interaction detail in the phase — call it out in acceptance (§11).
  • Esc closes (nice-to-have; follow SharePopover if it does this).
  • No auto-close on value change — the user tunes multiple controls per session.

CSS isolation note (unchanged constraint)

MudOverlay portals its content to the document body just as MudPopover does, so Blazor CSS isolation still cannot reach the panel. Panel chrome stays in the global deepdrft-styles.css (.waveform-visualizer-control-panel*), and the icon-colour rules stay global descendant selectors (no ::deep). The PanelChrome parameter on WaveformVisualizerControls keeps doing its job. The scoped .razor.css keeps only the legacy inline-bar fallback (if Mix still mounts inline anywhere — verify; Phase 12 moved everyone to the popover, so the inline fallback may now be dead and removable, but that cleanup is not in this phase's scope — flag, don't cut).


5. Look and feel — NowPlayingCard tokens

Color principle (governs every control's colour, resolved 2026-06-17)

green = interactive, light = non-interactive. This single rule decides the colour of every element on the panel:

  • Interactive elements — the two lamp toggles (§3 row 1, §10.4), the knob arcs/pointers, the scroll slider track/thumb, and any other control the user can grab — are green-accent (--deepdrft-green-accent / the pinned --mud-palette-primary).
  • Static / decorative elements — the "LAVA:" / "WAVE:" section labels (§10.3), the knob caption icons (§9, requirement 5), and any other label or ornament the user cannot act on — are light (--deepdrft-white).

This is one rule, not three instructions: Daniel's original requirement 5 (caption icons light), OQ3 (section labels light), and OQ4 (toggles green because interactive) are all the same principle. Apply it uniformly; do not colour controls case-by-case. The affected sections below reference back to this rule rather than restating the rationale.

Chrome

The panel chrome follows NowPlayingCard (.now-playing in NowPlayingCard.razor.css): square corners, a lighter-navy ground, a thin light border.

Aspect NowPlayingCard today Panel target
Corners square (no border-radius) square — drop the current border-radius: 8px
Ground rgba(250,250,248,0.06) over a dark surface lighter navy--deepdrft-navy-mid (current) is acceptable; Daniel says "lighter navy," so favour navy-mid over the darkest navy. Confirm on screen.
Border 1px solid rgba(250,250,248,0.12) (thin, light) thin light border — replace the current --deepdrft-border-green with a faint light border in the NowPlayingCard spirit (light-on-dark, ~0.12 alpha).
Backdrop backdrop-filter: blur(8px) optional — nice over the visualizer; cheap on a small modal panel. Taste call.
Label type --deepdrft-font-mono, 0.6rem, 0.25em tracking, uppercase, --deepdrft-green-accent reuse this typographic idiom (mono/tracking/uppercase) for the "LAVA:" / "WAVE:" section labels (§3), but recolour to light (--deepdrft-white), not green-accent. Labels are static, so by the colour principle above they are light; green is reserved for interactive elements. (Resolved 2026-06-17 — OQ §10.3.)
Knob palette pins n/a keep the existing pinned --mud-palette-* → Hero tokens block (green-accent arc, navy center, light label). Except: icon colour changes to light (§9).

The existing global block .waveform-visualizer-control-panel.mix-visualizer-controls-bar is where most of this lands: drop border-radius, swap the border token, confirm the ground token. All colours stay token-sourced — no hardcoded hex (deepdrft-tokens.css §). If a "thin light border on dark" token does not exist, the NowPlayingCard uses a literal rgba(250,250,248,0.12); prefer adding/▮reusing a --deepdrft-border-light token over scattering the literal (a small token-hygiene win — flag to staff-engineer, optional).


6. State model additions

WaveformVisualizerControlState gains two booleans:

  • LavaEnabled (default true) — backs the row-1 lava toggle.
  • WaveformEnabled (default true) — backs the row-1 waveform toggle.

Each gets a matching DefaultLavaEnabled / DefaultWaveformEnabled const, mirroring the existing eight-dial default convention. Defaults true/true so the current behavior (both subsystems on) is the out-of-the-box state — no visible change on first open.

The two toggles mutate their boolean + call NotifyChanged(), exactly as the knobs do. The bridge (WaveformVisualizer) must learn to act on these two booleans — on Changed, read LavaEnabled / WaveformEnabled and enable/disable the corresponding subsystem in the WebGL module.

"Off" means fully absent (resolved 2026-06-17 — OQ §10.1). When a subsystem is off it is not drawn, contributes no collisions, and incurs no render cost. It is not dimmed, not drawn-then-hidden, not faded — the subsystem's draw path is genuinely skipped. This sharpens the renderer touch beyond a flag toggle: the implementer should check WaveformVisualizer.ts for an existing per-subsystem enable seam but should expect it does not yet exist. Building that enable/disable seam — a real "don't render this subsystem" path (skip the draw call / early-out, not a visible=false uniform on a subsystem that still runs) — is part of the work, not a found primitive to flip. This is the one place the phase reaches into the renderer, and it is a small build, not a one-line uniform push. The C# side of the seam is fully specified here; the TS side is the additive draw-skip path staff-engineer builds against the live module.

Conditional-visibility logic (§3) reads these same booleans in WaveformVisualizerControls.razor @if guards — single source of truth, no duplicated flag.


7. Per-control tooltip copy (useful-but-fun)

Every control gets a tooltip. This is a lava-lamp visualizer — copy should be playful and describe the felt effect, not the technical parameter. Wrap each control (or its group div) in a MudTooltip Text=... (the trigger already uses MudTooltip, so the idiom is in the file). Draft copy below — Daniel's to approve/punch-up; these are starting points, not final.

Control State field Suggested tooltip copy
Lava toggle LavaEnabled "Light the lamp — or let it go cold."
Waveform toggle WaveformEnabled "Show the sound, or hide the ribbon."
Collisions CollisionStrength "How hard the blobs body-check the beat."
Color GradientRotationSpeed "How fast the lamp drifts through its colors."
Gravity (LAVA) LavaGravity "How heavy the wax feels — float, or sink."
Heat (LAVA) LavaHeat "Crank the burner. More heat, more rolling boil."
Fluid amount FluidAmount "How much goo is in the lamp."
Fluid viscosity FluidViscosity "Runny and gooey, or tight little globes."
Scroll/zoom slider ScrollSpeed "How fast the sound rolls by."
Width (WAVE) WaveformWidth "How wide the ribbon spreads across the lamp."

Accessibility: RadialKnob has no aria capture, so the accessible name still rides on the wrapping group div (role="group" aria-label=...) as it does today. Keep the group aria-label (plain/technical for screen readers) and add the playful MudTooltip (visual hover) — they serve different audiences; don't collapse one into the other.


8. The one widget-type change: scroll/zoom → slider

Today all eight controls are RadialKnobs. Daniel wants the WAVE-row scroll/zoom to be a slider, not a knob. Use MudSlider (already in the codebase — VolumeZone, WaveformSeeker use it). Bind Value/ValueChanged to ScrollSpeed through the same OnScrollSpeedChangedNotifyChanged() handler the knob uses today — the bridge does not care that the widget changed. Range 01, step matching the knobs' 0.001 for live feel. Style it to the panel: track/thumb in green-accent (the pinned --mud-palette-primary), consistent with the knob arcs. A horizontal slider in the WAVE row reads as "position along the scroll continuum," visually distinct from the rotary physical-property knobs — that distinction is the point, not just Daniel's preference.

This is the only control that changes widget type; the other nine controls (two toggles + seven knobs) keep their types.


9. Icon colour — light, not accent green

The knob caption icons today are tinted --deepdrft-green-accent (global rule .waveform-visualizer-control-panel .waveform-visualizer-control-icon { color: var(--deepdrft-green-accent); }). Daniel wants them light — this is the §5 colour principle applied: caption icons are static/decorative, so light. Change that rule's color to --deepdrft-white (the panel's light token), keeping the opacity: 0.85. This is a one-line token swap in the global sheet. The knob arcs/pointers stay green-accent (the --mud-palette-primary pin) — they are the interactive part of the control, so green by the same principle. Only the Material caption icons go light. The "LAVA:" / "WAVE:" section labels go light by the same rule (§5, §10.3 resolved).

The scoped fallback rule (.mix-visualizer-control ::deep .mix-visualizer-control-icon in the .razor.css) tints to --mud-palette-primary for the legacy inline mount — if that mount is dead post- Phase-12, this is moot; if it survives, align it to light too for consistency. Flag, don't assume.


10. Open questions for Daniel — all RESOLVED 2026-06-17

(Kept visible per the project convention: resolved OQs are marked, not deleted.)

  1. Bridge action on the new toggles (§6). — RESOLVED 2026-06-17: "Off" means fully absent — the subsystem is not drawn, contributes no collisions, and incurs no render cost (not dimmed, not drawn-then-hidden). The implementer should check WaveformVisualizer.ts for an existing per-subsystem enable seam but should expect it does not yet exist; building that genuine "don't render this subsystem" path (skip the draw, not a no-op visible uniform) is part of the work. This is a real renderer-side build, not a one-line flag toggle. (Reflected in §6 and the 15.A track scope.)
  2. Scroll/zoom binding (§3, §8). — RESOLVED 2026-06-17: The scroll/zoom slider binds to ScrollSpeed alone. No separate zoom/resolution dimension is folded in.
  3. Section-label colour (§5, §9). — RESOLVED 2026-06-17: "LAVA:" / "WAVE:" labels are LIGHT, not green. Rationale: green is reserved for interactive elements; labels are static, so light. (This is the §5 colour principle — green = interactive, light = non-interactive.)
  4. Toggle widget (§3 row 1). — RESOLVED 2026-06-17: The toggles ARE iconographic lamp toggles (lit/unlit lamp glyph), and they are green because they are interactive (the §5 colour principle). Not plain text/switch toggles.
  5. Tint opacity (§4). — RESOLVED 2026-06-17: Go mild. There must be one single point of truth/change for the tint opacity — a single token/constant, not a magic number repeated at call sites. (≈ 0.3 alpha as a starting eyeball value, set once in that token.)

11. Acceptance criteria

  1. Centering: opening the controls from the lava-lamp icon on every host (Mix, Cut, Session, NowPlaying) lands the panel screen-centered, not anchored to the icon — regardless of where the icon sits on that host.
  2. Modal tint: while the panel is open, the page behind shows a slight tint; the panel reads as modal. Clicking the tint (outside the panel) closes it.
  3. Knob-drag safety: dragging any knob (or the new slider) and releasing the mouse outside the panel does not close the modal (the §4 RadialKnob capture-div / outside-click guard holds).
  4. Layout contract (§3): the visibility truth table holds exactly — collisions appears iff both lava and waveform are on; LAVA row appears iff lava on; WAVE row appears iff waveform on; color knob is always far-right of row 1 and does not reflow when collisions hides; both-off leaves toggles + color only.
  5. Chrome: panel has square corners, lighter-navy ground, thin light border — visibly matching NowPlayingCard's treatment. All colours token-sourced; no new hardcoded hex.
  6. Widget types: scroll/zoom is a slider bound to ScrollSpeed alone; the other seven continuous controls are knobs; lava/waveform are iconographic lamp toggles (lit/unlit).
  7. Colour principle (green = interactive, light = non-interactive): knob caption icons render light; "LAVA:" / "WAVE:" section labels render light; knob arcs/pointers, the scroll slider, and the lamp toggles render green-accent. No control is coloured against this rule. The tint scrim alpha resolves from a single token/constant (one point of change), set to a mild value.
  8. Tooltips: every control has a hover tooltip with the playful copy (§7, as approved); group aria-labels remain for screen readers.
  9. Toggles persist + drive the renderer: flipping lava/waveform off fully removes that subsystem from the visualizer — not drawn, no collisions, no render cost (not dimmed). The state survives SPA nav and resets on fresh load (DI-scoped state). Both default on.
  10. No regression: the read-only contract holds (no control seeks); the eight existing dials behave exactly as before when their subsystem is on; the bridge Changed seam is intact.

12. Wave / track decomposition

Sequenced as one wave with four tracks. 15.A is the load-bearing state + bridge change everything else reads; 15.B (primitive/chrome) and 15.C (layout/widgets) both depend on 15.A's booleans existing; 15.D (tooltips + icon colour) is cosmetic polish that can land last or fold into 15.C. The phase is small enough to ship as a single PR if Daniel prefers (recommend one bundled PR — the tracks are tightly coupled around one component pair and splitting would be churn); the decomposition below is for orientation and parallel reasoning, not a mandate to split.

15.A — State booleans + bridge wiring + per-subsystem draw-skip seam (load-bearing prerequisite)

  • Add LavaEnabled / WaveformEnabled (+ Default* consts) to WaveformVisualizerControlState.
  • Teach WaveformVisualizer (the bridge) to push the two booleans to the WebGL module on Changed.
  • Build the per-subsystem enable/disable seam in WaveformVisualizer.ts so an "off" subsystem is genuinely not drawn (no render cost — skip the draw path, not a visible=false uniform on a still-running subsystem). Per OQ §10.1, expect this seam does not yet exist — building it is part of this track, not flipping a found flag. This is the one real renderer-side build in the phase.
  • Touches: Services/WaveformVisualizerControlState.cs, Controls/WaveformVisualizer.razor(.cs), and the TS module DeepDrftPublic/Interop/visualizer/WaveformVisualizer.ts (the one renderer touch — now a build, not a uniform push; budget for it accordingly).
  • Gates: 15.B, 15.C.

15.B — Screen-centered tinted modal primitive + NowPlayingCard chrome

  • Re-primitive WaveformVisualizerControlPopover from MudPopover (anchored) to MudOverlay (centered, DarkBackground tint, modal), preserving the AutoClose-off / knob-drag-safe dismissal idiom.
  • Update the global panel-chrome block to NowPlayingCard treatment (square corners, lighter-navy ground, thin light border) — deepdrft-styles.css.
  • Touches: Controls/WaveformVisualizerControlPopover.razor, DeepDrftPublic/wwwroot/styles/deepdrft-styles.css.
  • Depends on: 15.A (panel content references the new toggles; primitive itself does not, but ship together to avoid a half-state). Coordinate with: 15.C (both edit the panel/chrome).

15.C — Deterministic re-layout + toggles + scroll slider

  • Rewrite WaveformVisualizerControls.razor's layout into the three-row contract (§3) with @if visibility off the two booleans.
  • Add the two toggle-button controls (row 1) and the collisions conditional.
  • Change scroll/zoom from RadialKnob to MudSlider (§8); keep the other seven knobs.
  • Layout/section-label CSS for the three rows (global sheet, portaled).
  • Touches: Controls/WaveformVisualizerControls.razor(.css), DeepDrftPublic/wwwroot/styles/deepdrft-styles.css.
  • Depends on: 15.A. Coordinate with: 15.B.

15.D — Tooltips + light icon colour (cosmetic polish)

  • Add MudTooltip playful copy to each control (§7, as Daniel approves).
  • Swap the caption-icon colour rule from green-accent to light (§9) — one line in the global sheet.
  • Touches: Controls/WaveformVisualizerControls.razor, DeepDrftPublic/wwwroot/styles/deepdrft-styles.css.
  • Depends on: 15.C (tooltips wrap the final control layout). Can fold into 15.C.

Dependency shape: 15.A → {15.B, 15.C} → 15.D. 15.B and 15.C are parallel but both edit the global chrome sheet and the panel — if shipped as one PR (recommended), the coordination is free.

Post-implementation doc-keeper note (not for this phase to execute)

  • The root CLAUDE.md places DDIcons.cs in DeepDrftPublic.Client.Common; it actually lives in DeepDrftShared.Client/Common. doc-keeper should correct this when the phase lands.
  • The DeepDrftPublic.Client/CLAUDE.md WaveformVisualizerControls / WaveformVisualizerControlPopover descriptions will need updating to the eight-knob-becomes-two-toggles-plus-seven-knobs-plus-slider layout, the MudOverlay (not MudPopover) primitive, and the two new state booleans — doc-keeper's task on landing, not product-designer's and not part of this spec.