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COMPLETED.md — DeepDrftHome

Archive of items that have moved out of PLAN.md and CMS-PLAN.md. Per CONTEXT.md §6, completed items are moved here rather than deleted. Each entry preserves the original "What / Why / Shape" body so this file reads as a decision record, not just an outcome list.

Newest entries at the top. Group by phase/wave header (mirroring PLAN.md / CMS-PLAN.md themes) when there are enough entries to warrant it.


Deployment Infrastructure

Status: CD pipeline infrastructure landed on 2026-06-04.

CD pipeline infrastructure (Gitea workflows + remote host installer)

Landed 2026-06-04.

Continuous deployment infrastructure for DeepDrftHome dual-app deployment. Consists of four Gitea workflows (.gitea/workflows/) — deploy-public.yml, deploy-manager.yml, deploy-api.yml, package-install.yml — all triggered by dev branch (beta) and master branch (prod) pushes, path-filtered to deploy only on changes to the affected service and its dependencies. Five installer scripts (deploy/) — install.sh (one-shot host provisioner), bootstrap.sh (curl-and-run entry point), ssh-wrapper.sh (forced-command dispatcher), three deploy-*.sh per-service deployment scripts — plus systemd service templates (deploy/systemd/) and nginx vhost templates (deploy/nginx/), and credential template files (deploy/credentials/). One auxiliary setup script setup-step10-creds.sh for interactive credential entry on the host. The installer creates users, directories, systemd services, PostgreSQL databases, nginx vhosts, and loads credential files via systemd LoadCredential= into the credential sandbox. The deploy scripts swap binaries in-place, run the EF migrations bundle for the API metadata database, and restart services without touching persistent vault data. Enables hands-off pushes to beta and prod with full CI/CD orchestration.


Two-app split Wave 2 — Phase 4

Status: Phase 4 (project rename) landed on 2026-05-19.

Phase 4 — Two-app split: rename DeepDrftWebDeepDrftPublic

Landed 2026-05-19.

Renamed DeepDrftWeb to DeepDrftPublic and DeepDrftWeb.Client to DeepDrftPublic.Client across all project files, .csproj files, namespace declarations, using directives, solution file, and deploy scripts. Updated all references in CLAUDE.md agent guidance to reflect the new names. Also updated prior references to DeepDrftWeb.Services to DeepDrftData to align with the Phase 2 library rename. The solution builds cleanly with all endpoints functional.


CMS Wave 1 — Auth + scaffolding + parity

Status: All sub-items landed on 2026-05-18.

W1.0 DeepDrftContext Postgres migration

Landed 2026-05-18.

Rewrite all existing EF Core migrations from SQLite to PostgreSQL. Update the DeepDrftWeb and DeepDrftCli connection strings in config. Migrate any existing data from ../Database/deepdrft.db to Postgres. Verify the existing api/track/page and api/track/{id} endpoints function against the new backend. This is a prerequisite for W1.2 (which also runs migrations for AuthDbContext against the same Postgres instance).

W1.1 DeepDrftCms RCL skeleton

Landed 2026-05-18.

Project created, added to solution, referenced from DeepDrftWeb. Empty Pages/Cms/Index.razor mounted at /cms returning a "CMS — under construction" placeholder, proving the mount works.

CMS RCL inlined into DeepDrftManager

Landed 2026-05-21.

The DeepDrftCms Razor Class Library has been inlined into DeepDrftManager and the standalone project deleted from the solution. All Razor pages, components, and layouts (CmsLayout, DeleteTrackDialog, TrackList, TrackNew, TrackEdit, and the CMS index page) now live directly in DeepDrftManager/Components/Pages/Cms/, DeepDrftManager/Components/Pages/Tracks/, DeepDrftManager/Components/Layout/, and DeepDrftManager/Components/Shared/. The DeepDrftManager.csproj no longer references the now-deleted DeepDrftCms project. DeepDrftManager/Program.cs no longer calls AddCmsServices() or references the CMS assembly. Solution builds cleanly with all CMS endpoints and pages functional.

W1.2 AuthBlocks integration + login

Landed 2026-05-18.

Reference Cerebellum.AuthBlocks, Cerebellum.AuthBlocks.Web, Cerebellum.AuthBlocks.Models from DeepDrftWeb; reference Cerebellum.AuthBlocks.Web from DeepDrftWeb.Client. Call AddAuthBlocks(...) in Program.cs with JWT secret/issuer/audience, Mailtrap email connection, Postgres connection string, and AdminUserSettings from environment/authblocks.json. Call await app.Services.UseAuthBlocksStartupAsync() post-build. Call app.MapAuthBlocks() to mount /api/auth/* routes. Add the AuthBlocksWeb assembly to AddAdditionalAssemblies so the bundled /account/login and /account/logout pages resolve. In DeepDrftWeb.Client.Startup, call AuthBlocksWeb.Client.Startup.ConfigureServices(builder.Services) for the prerender→WASM auth-state bridge. Add CreatedByUserId : long? column to TrackEntity via a nullable migration. Provision local Postgres (docker-compose) and document the dev setup. Includes CmsStealthRoutingHandler — a custom IAuthorizationMiddlewareResultHandler that returns 404 for any /cms/* hit that fails authorization, honouring the stealth-routing constraint: unauthorized access to admin routes returns 404, not 401 or redirect.


CMS Wave 1 (legacy section header for reference)

Status: All sub-items landed on 2026-05-18.

Goal was: A logged-in collective member can do everything the CLI does today, from a browser.

W1.3 CMS track list

Landed in CMS Wave 3.

/cms/tracks consuming the same GET api/track/page endpoint as the public gallery. Different rendering (table with admin affordances), same VM. No new SQL endpoint.

W1.4 CMS upload endpoint + add page

Landed in CMS Wave 3.

New POST api/cms/track on DeepDrftWeb (auth-gated, see §5 for the transport decision). /cms/tracks/new page wires InputFile to the endpoint. Note: Option B is confirmed — this requires a new POST api/track/upload endpoint on DeepDrftContent (raw WAV in, unpersisted TrackEntity out) in addition to the CMS page and controller.

W1.5 CMS delete endpoint + delete UI

Landed in CMS Wave 3.

New DELETE api/cms/track/{id} on DeepDrftWeb. Removes the SQL row and the vault entry; logs orphans if vault delete fails after SQL delete succeeds. Delete button + confirmation in the list and detail pages.

W1.6 CMS edit endpoint + edit page

Landed in CMS Wave 3.

New PUT api/cms/track/{id} (metadata only — no binary replacement in Wave 1). /cms/tracks/{id} page.


2.4 Web-side track upload

Landed in CMS Wave 1 (subsumed by CMS-PLAN.md).

The CLI is the only producer of tracks today. A web upload UI would pair with TrackService.AddTrackFromWavAsync and the existing PUT api/track/{id} (already [ApiKeyAuthorize]-protected).

  • Why it matters: Lowers the barrier to adding content. The collective can publish without shell access to the host.
  • Shape:
    • New page or modal on the web client, drag-and-drop file input.
    • Upload streams to a POST endpoint on DeepDrftWeb (not DeepDrftContent — the web host orchestrates the dual-write, then forwards bytes to content with the API key it already holds).
    • Authentication: this is the first user-facing action that needs to be gated. A new question — see open question below.
  • Prerequisite: Authentication model for the web side. Currently the site has no user concept. Cookie-with-shared-password? OAuth? Per-collective-member account? Decide before building the UI.
  • Open question: Same as above. This may also bring forward a wider session/identity decision that other features (favourites, listening history) will need eventually.
  • Constraint: Today's dual-write has no compensating rollback — if content-side succeeds and SQL-side fails, the audio is orphaned in the vault. The CLI inherits this; pushing this onto a web upload increases the rate at which orphans can occur. A simple DeadLetterLog of orphaned entryKeys (suggested in the audit) becomes more pressing once the web upload exists.

Phase 0 — Wireframe-driven home page redesign

Status: All sub-items landed on 2026-05-17.

A design wireframe (deepdrft-wireframe.html at the project root) is the source of truth for a full visual reskin of the public site. The current Home.razor is a MudPaper/MudGrid composition with a generic "purple-tint" feature card aesthetic that doesn't match the collective's intended voice. The wireframe replaces it with a layout-first, editorial design: 50/50 hero, frosted-glass nav, dark feature band, green origin/connect split, navy CTA banner with ghost-watermark, and an italic-serif accent treatment throughout.

Scope here is the home page and the chrome that wraps it (nav, layout container, theme palette, font loading). The track gallery (TracksView.razor), the audio player dock (AudioPlayerBar.razor), and the FileDatabase/streaming substrate are out of scope for Phase 0 — they keep working through the existing MudBlazor theme, which is being recoloured under them. The "Now Playing" card in the hero is a new surface that reads from the existing IPlayerService cascade; it is a view onto the player, not a replacement for the dock.

Phase 0 sub-items decompose into worktree-sized tracks. 0.1 is the foundation everything else inherits — land it first. 0.20.4 can proceed in parallel against that foundation. 0.5 is a follow-on tuning pass once the light theme is in.

0.1 Light palette + font system

  • What: Replace the "Charleston in the Day" PaletteLight in DeepDrftWeb.Client/Layout/MainLayout.razor with the wireframe palette (--white #FAFAF8, --navy #0D1B2A, --green #1A3C34, --green-accent #3D7A68, --muted #8A9BB0), expressed as MudBlazor PaletteLight properties. Update the corresponding CSS custom properties in DeepDrftWeb/wwwroot/styles/deepdrft-styles.css so the deepdrft-* utility classes still resolve. Add Geist Mono to the Google Fonts <link> in DeepDrftWeb/Components/App.razor. Upgrade the existing Cormorant link to Cormorant Garamond with the italic + 300/400/600 weight set used by the wireframe. Remove the Bodoni Moda link (and its --font-hero reference) if no remaining surface uses it.
  • Why it matters: Every other Phase 0 sub-item consumes these tokens. Fonts and palette landing first means 0.2/0.3/0.4 can render at intended fidelity from the moment they're built, not approximate-then-correct. The font swap is also the only Phase 0 change that affects HTML served by the host project (App.razor), so isolating it cleanly keeps the render-mode seam clear.
  • Shape:
    • MudBlazor palette mapping (light): Primary = navy, Secondary = green, Tertiary = green-accent, Background = white, Surface = white, AppbarBackground = "rgba(250,250,248,0.88)", AppbarText = navy, TextPrimary = navy, TextSecondary = muted, Divider = "rgba(13,27,42,0.10)", LinesDefault / TableLines to match. Semantic colours (Info/Success/Warning/Error) stay at MudBlazor defaults.
    • Typography block (light): H1H6 and a new wireframe-specific display class use Cormorant Garamond; Button / Default keep DM Sans; introduce a Subtitle1 / Caption family pointing at Geist Mono for label/eyebrow text.
    • CSS variables: rename or alias the existing --deepdrft-primary/--deepdrft-secondary/etc. to the wireframe palette in :root. Add --font-mono: "Geist Mono", monospace; and update --font-hero / --font-headers to "Cormorant Garamond", serif. Where the legacy palette has no wireframe equivalent (e.g. --deepdrft-quaternary warm gold), prefer mapping it to the closest wireframe colour rather than inventing a new one — the goal is convergence on the new vocabulary, not coexistence.
    • Font loading: a single Google Fonts link, ideally one combined request with family=Cormorant+Garamond:ital,wght@…&family=Geist+Mono:wght@…&family=DM+Sans:…. One round-trip, three families.
  • Prerequisite: None — this is the foundation.
  • Constraint: The dark palette ("Lowcountry Summer Nights") must stay functional after this change even if visually mismatched — 0.5 is the dedicated pass for re-harmonising it. Do not edit the dark palette in 0.1. The dark-mode cookie + PersistentComponentState round-trip described in CLAUDE.md must be preserved unchanged.

0.2 Frosted-glass top nav

  • What: Replace the current MudBlazor MudAppBar-based DeepDrftMenu.razor chrome (logo + nav stack + dark-mode toggle, default Material elevation) with the wireframe's fixed frosted-glass nav: 88% opacity off-white background, backdrop-filter: blur(18px), 1px navy-alpha bottom border, no elevation shadow, navy-on-white "Stream Now" CTA pinned right, nav links in Geist Mono uppercase with the muted-to-navy hover transition.
  • Why it matters: The nav sits across every page, so its visual language sets expectations for the rest of the site. The Material elevation + dropdown menu pattern is the strongest "this is a stock MudBlazor app" tell currently; replacing it is the single largest perceived-quality move of Phase 0.
  • Shape:
    • Keep DeepDrftMenu.razor as the file (the existing render-mode wiring and viewport-subscription mobile branch are reused) — rewrite the markup inside it.
    • Wrap a styled <nav> element (or MudAppBar with heavy CSS override) and bind nav links to Pages.AllPages. The link text should render via Geist Mono with the wireframe's letter-spacing and uppercase transform.
    • The "Stream Now" CTA is a new affordance — wire it to /tracks for now (it is functionally a "browse the gallery" action since live streaming isn't a Phase 0 surface).
    • Dark-mode toggle stays — the gas-lamp icon button moves to the right of the CTA. Confirm visual treatment works against both the frosted-white nav (light) and whatever the dark-mode nav becomes after 0.5.
    • Mobile branch: the MudMenu dropdown pattern persists, but the activator + items should adopt Geist Mono and the new colour vocabulary. No drawer.
  • Prerequisite: 0.1 (palette + Geist Mono load).
  • Constraint: The nav is rendered through MainLayout.razor and therefore participates in server prerender. backdrop-filter is CSS-only and renders identically in both passes, so this is safe — but any JS-driven scroll/show behaviour added later must be gated on OnAfterRenderAsync. IBrowserViewportService is already used here for breakpoints and must continue to work after the rewrite. Do not regress the dark-mode toggle wiring (DarkModeCookieService.ToggleDarkModeAsync → cookie → IsDarkModeChanged event up).

0.3 Split hero with live Now-Playing card

  • What: Replace the current centered MudPaper hero in DeepDrftWeb.Client/Pages/Home.razor with the wireframe's 50/50 split:
    • Left: eyebrow ("Charleston, South Carolina"), display title ("Deep / Drft" with italic green emphasis on "Drft"), italic-serif subtitle, body description, and the two CTAs (Start Streaming filled / Browse Tracks ghost). All entering via the existing fade-up CSS animation pattern with staggered delays.
    • Right: dark navy panel with three concentric pulsing rings (CSS keyframe pulse-ring), a frosted "Now Playing" card (label + blinking dot + track title + sub + animated waveform bars), and the stat row (47+ / 2 / ∞).
  • Why it matters: This is the page. Hero is what a first-time visitor sees, and it is the only sub-item that wires the new design back into the live audio system — making the design feel inhabited rather than decorative.
  • Shape:
    • Now-Playing data source: Home.razor consumes [CascadingParameter] IPlayerService Player (cascaded by AudioPlayerProvider from MainLayout). The card binds to Player.IsLoaded, Player.IsPlaying, Player.CurrentTime, Player.Duration. IPlayerService does not currently expose the selected TrackEntity as a public property — add IPlayerService.CurrentTrack { get; } (nullable TrackEntity) and surface the backing field in AudioPlayerService. Additive, no existing consumer is affected — implement it as part of this sub-item without a separate approval gate.
    • Empty state: when Player.CurrentTrack is null, render a placeholder ("Nothing playing — pick a track" or similar) inside the card with the same chrome but no waveform animation. The card is permanent layout, not conditional on selection.
    • Animated waveform bars: Phase 0 uses the wireframe's pure-CSS wave-dance keyframe animation with randomised --h-lo / --h-hi / --dur per bar — driven by no real audio data. A later phase can wire SpectrumAnalyzer data through AudioInteropService.GetSpectrumData() to drive bar heights, but that path is already used by SpectrumVisualizer.razor in the dock and duplicating it here is out of scope.
    • Stat row: static markup with hard-coded "47+", "2", "∞" and TODO comments. The first two could plausibly become real numbers (track count, member count from a future identity model) — flag those at the markup site for Phase 2/identity work to pick up.
    • Pulsing-ring decoration: three absolutely-positioned divs as in the wireframe, with the pulse-ring keyframe. These are decorative and live in deepdrft-styles.css or a Home.razor.css scoped stylesheet — pick scoped CSS for anything home-page-specific to keep the global stylesheet from accreting.
    • Render mode: Home.razor lives in DeepDrftWeb.Client/Pages/, so it is already WASM-interactive end-to-end. The cascading IPlayerService works in both server prerender (no track loaded → empty state) and post-WASM (live state). No OnAfterRenderAsync gymnastics needed.
  • Prerequisite: 0.1 (fonts + palette for the markup to render correctly).
  • Constraint: Do not introduce a second player implementation or a separate state store. The "Now Playing" card is a view onto the same IPlayerService instance the dock uses (see user_one_source_multiple_views). If the dock plays a track, the hero card reflects it; if the hero card eventually grows controls, those calls go through the same cascade. The hero's CTAs route to /tracks and (eventually) trigger Player.SelectTrack from there — they do not become a parallel selection surface.
  • What: Replace the remainder of Home.razor with five wireframe sections in order:
    1. Section divider (The Sound tag between horizontal rules).
    2. Sound section — Genres & Moods label, Every / Frequency / Explored title with italic green emphasis, body copy, 6-column genre grid (House / Techno / Trance / IDM / Progressive / Ambient) with the scaleX-from-left bottom border hover affordance.
    3. Dark features section — navy background, What We Offer label, 4-card feature grid (Lossless Audio Streaming, Live Sessions Broadcast, Studio Video Content, Growing Archive) with stroked SVG icons.
    4. Split origin + connect — green-panel origin copy on the left with a soft-circle decoration, white-panel "Stay Connected" on the right with Newsletter + Live Alerts option rows and a Subscribe Free CTA.
    5. Navy CTA banner with the ghost DRFT watermark, headline, sub, and dual CTAs (Explore the Archive filled-white / View Live Schedule outline-white).
    6. Footer with logo, link list, copyright. Replaces nothing today (there is no footer in the current layout) — add it inside MainLayout.razor so it appears site-wide, or inside Home.razor if Phase 0 wants it on the home page only. Recommend site-wide.
  • Why it matters: These sections are what carries the editorial voice. They are decorative-but-load-bearing — without them, the home page is just a hero floating in whitespace.
  • Shape:
    • Genre grid: static cards. Each genre-card is a Razor markup block (or a small <GenreCard /> component if the duplication grates). Phase 2.2 (album/genre views) will wire these to real filtered routes; for Phase 0, an href="#" placeholder is acceptable, flagged with a TODO: wire to /genres/{slug} in Phase 2.2 comment.
    • Features grid: the four cards mirror the existing copy on the current Home.razor ("High-Quality Streaming", "Live Sessions", "Video Content", "Growing Archive"). Keep the copy intent; reskin to the wireframe. Inline the four SVG icons from the wireframe (they are already 24-box viewBox stroked paths and fit DDIcons.cs if a static-icon home is preferred — but inline is fine for Phase 0; only promote to DDIcons if reuse appears).
    • Origin + Connect split: the origin copy is editorial — adapt the existing "Charleston, SC" copy from the current Home.razor to the new section. The Connect side has two non-functional rows for Phase 0: Newsletter and Live Alerts are decorative pending an identity/subscription system. Flag them.
    • CTA banner: the DRFT ghost watermark uses ::before with a 22rem font size — verify it doesn't trigger layout overflow on narrow viewports (the wireframe uses overflow: hidden on the parent; replicate that).
    • Footer: new site-wide affordance. Site root MainLayout.razor is the right home for it (after MudMainContent, before the closing MudLayout). Use Pages.AllPages for the link list to keep the source of truth in one place.
    • Scoped CSS: these sections are home-page-specific decorative styling. Use Home.razor.css (scoped stylesheet) for anything that doesn't generalise; reserve deepdrft-styles.css for things genuinely shared across pages.
  • Prerequisite: 0.1 (palette + fonts).
  • Constraint: The footer added to MainLayout.razor renders on every page, including /tracks. The dock is the bottom-fixed surface; the footer must be in the document flow above it. Confirmed: the AudioPlayerBar already starts minimized (_isMinimized = true) and expands only on track selection — footer coexistence is acceptable as-is. No suppression logic needed.

0.5 Dark theme harmony pass

  • What: Review the existing "Lowcountry Summer Nights" PaletteDark against the Phase 0 light palette and update it so the dark variant feels like a sibling of the new design vocabulary rather than the old one. The current dark palette is coral/sunset/firefly-gold over deep twilight — that may or may not still read as cohesive once the light side has been pulled to navy/green/off-white.
  • Why it matters: Dark mode is a first-class affordance (cookie-persisted, prerender-aware). If the dark theme reads as a different product after 0.10.4 land, the toggle becomes a surprise rather than a preference. This sub-item is the explicit budget for re-harmonising it instead of letting drift accumulate.
  • Shape: Confirmed: Option B (mirror). Rebuild the dark palette as a dark-navy ground — --navy as background, deeper navy as surface, --green-accent as primary accent, --white (#FAFAF8) as text. Visually consistent with the light theme; the "Lowcountry Summer Nights" coral/sunset identity is retired. Adjust contrast values so text and interactive targets meet WCAG thresholds on the darker ground — the light palette's tokens are a starting point, not a direct copy.
  • Prerequisite: 0.10.4 ideally landed so the harmony evaluation has the actual artefact to look at. Can run in a sketch worktree against 0.1 alone if speed matters.
  • Constraint: The dark-mode cookie + PersistentComponentState round-trip is untouched. Only the palette values in PaletteDark and the .deepdrft-theme-dark CSS-variable block change. Do not refactor the toggle, the cookie service, or the prerender bridge — those are tested and load-bearing.

Phase 0 deferred (not in scope)

These would naturally appear when scoping a redesign, and are explicitly not Phase 0:

  • Real "Now Playing" waveform from SpectrumAnalyzer. CSS-keyframe waveform is good enough for Phase 0. Wiring real spectrum data into the hero card duplicates work already done in the dock and is better folded into a future "shared spectrum hook" refactor.
  • Real stat-row numbers. Track count would need a GET api/track/count endpoint or a count column in the paged response; member count needs an identity model. Hard-coded with TODO is intentional.
  • Genre-filter routes. Genre cards are decorative in 0.4. Real /genres/{slug} is Phase 2.2 work.
  • Subscribe / Live Alerts functionality. Both rows are visual placeholders. Real subscription requires email collection + storage + an identity decision (see "Cross-cutting / not yet themed").
  • TracksView.razor reskin. The gallery has its own composition (TracksGalleryTrackCard) that deserves its own design pass, not a Phase 0 retrofit. It continues to work under the recoloured MudBlazor theme.
  • AudioPlayerBar.razor reskin. Same logic. The dock works against the new palette via MudBlazor tokens; a dedicated dock redesign is out of scope.
  • Animation library / scroll-triggered fades. The wireframe's fade-up is CSS-only with hard-coded delays. Anything richer (IntersectionObserver, framer-motion-equivalent) is post-Phase 0.