// reaper_bridge.h — the REAPER VST-host bridge (Phase S1 read spike). THIN shell:
// resolves REAPER API functions by name over the host context and reads the live
// "reasampler" project ext-state. The fiddly decode lives in bridge_marshal (pure).
//
// VERIFIED BRIDGE MECHANISM (corrects §1a's estimate). §1a described the VST2-style
// hostcb opcode pattern (hostcb(&effect, 0xdeadbeef, 0xdeadf00d, ...)). That is the
// VST2 path (video_processor.h documents it for a VST2 aEffect). For a VST3 plugin the
// bridge is exposed differently and more cleanly: REAPER passes an IHostApplication as
// the `context` to IComponent::initialize(FUnknown* context); querying it for
// IReaperHostApplication (vendor/reaper-sdk/sdk/reaper_vst3_interfaces.h) yields:
//   * getReaperApi(funcname) -> resolve a REAPER API function pointer by name
//     (the VST3 equivalent of opcode 0xdeadf00d), and
//   * getReaperParent(3)     -> the host ReaProject* (the VST3 equivalent of the
//     0xdeadf00e host-context fetch; 1=track, 2=take, 3=project, 4=fxdsp, 5=trackchan).
// So a VST3 uses IReaperHostApplication, not the raw hostcb opcodes. Verified against
// reaper_vst3_interfaces.h + reaper_plugin_functions.h at the spike.

#pragma once

#include <optional>
#include <string>

#include "pluginterfaces/base/funknown.h"

namespace reasampler::vst {

// Wraps the REAPER host bridge for a single plugin instance. Constructed cheaply;
// connect() must be called with the initialize() context before any read. All reads
// degrade to nullopt (never crash) when the host is not REAPER or a symbol is absent —
// the instrument must load in non-REAPER hosts too, just without live state.
class ReaperBridge {
public:
    ReaperBridge() = default;

    // Bind to the host. `context` is the FUnknown* REAPER hands IComponent::initialize.
    // Returns true when the REAPER bridge is available (host is REAPER and the ext-state
    // API resolved). Safe to call with a null or non-REAPER context — returns false.
    bool connect(Steinberg::FUnknown* context);

    // True once connect() found the REAPER host application AND resolved the ext-state
    // functions.
    bool isConnected() const { return getProjExtState_ != nullptr; }

    // Read a "reasampler" ext-state value by key from the host's active project.
    // Returns nullopt when unconnected, when the project can't be resolved, or when the
    // key is absent. This is the S1 read-spike entry point.
    //
    // NOT REAL-TIME SAFE (it allocates a read buffer and calls into REAPER): callers on
    // the audio thread MUST NOT invoke it. The S4 instrument reads on the main/UI thread
    // and hands a snapshot to the process path (see reasampler_processor.cpp).
    std::optional<std::string> readReasamplerExtState(const std::string& key);

    // The active project's directory (the folder holding its .rpp), forward-slashed,
    // no trailing slash — the M4 convention persist uses to place the bank alongside
    // the .rpp. Empty for an unsaved project or when unconnected. The instrument
    // resolves relative sample paths against this the SAME way persist does
    // (capture_paths::projectDirOfRpp over EnumProjects(-1)'s .rpp path). Not RT-safe.
    std::string activeProjectDir();

private:
    // Resolved REAPER API function pointers (by name via getReaperApi). Signatures
    // verified against reaper_plugin_functions.h.
    using GetProjExtStateFn = int (*)(void* proj, const char* extname, const char* key,
                                      char* valOutNeedBig, int valOutNeedBig_sz);
    using EnumProjExtStateFn = bool (*)(void* proj, const char* extname, int idx,
                                        char* keyOut, int keyOut_sz, char* valOut,
                                        int valOut_sz);
    // EnumProjects(-1, projfnOut, sz) -> active project + its .rpp path (SDK line
    // ~1264). The instrument uses idx=-1 (current tab) so it follows the active project,
    // and reads the .rpp path from the out-buffer exactly as persist.cpp does.
    using EnumProjectsFn = void* (*)(int idx, char* projfnOut, int projfnOut_sz);

    void* hostApp_ = nullptr;  // IReaperHostApplication* (opaque here; used in .cpp)
    GetProjExtStateFn getProjExtState_ = nullptr;
    EnumProjExtStateFn enumProjExtState_ = nullptr;
    EnumProjectsFn enumProjects_ = nullptr;
};

}  // namespace reasampler::vst
