#pragma once
// overflow_menu — the REAPER-free layout math behind the bank_panel TOP toolbar's "⋯ / More"
// overflow-menu button (Phase L, L5, refinement 1). The rare capture variants (Batch Items /
// Batch Razor / Capture RT) move OFF the always-visible top bar into a popup opened by a small
// square button pinned to the FAR RIGHT of the top toolbar band. This module owns two things,
// both unit-tested outside the DAW:
//   * WHERE the More button sits in the top toolbar band (right-anchored, vertically inset);
//   * the horizontal RESERVE the action_bar must leave for it, so the frequent buttons never
//     run under the menu button (the shell shrinks the action_bar's usable width by this).
// The popup itself (TrackPopupMenu) + the command dispatch is shell — a transient OS menu, not
// panel chrome (brief §1: "a REAPER/host popup menu is acceptable"). Only the button
// geometry + hit-test live here.
//
// PURE MODULE: NO REAPER types, NO SWELL, NO LICE, NO vendor/ includes. Standard library only.
// Mirror of prune_button / mode_switch. The bar rect type it consumes mirrors action_bar's
// ActionBarRect shape but is named distinctly to avoid coupling the two modules.

namespace reasampler {

// The toolbar band the button is drawn into, top-left origin (SWELL/LICE convention). The
// shell derives this from topToolbarRect(). A distinct type from action_bar::ActionBarRect so
// this module stands alone (same shape; deliberate — the two modules are not coupled).
struct MenuBarRect {
    int x = 0;
    int y = 0;
    int width = 0;
    int height = 0;

    bool operator==(const MenuBarRect& o) const {
        return x == o.x && y == o.y && width == o.width && height == o.height;
    }
};

// The More button's pixel rectangle within the band, top-left origin. A zero-area rect
// (width <= 0 or height <= 0) means "no button" — the band is degenerate or too narrow to
// place the button clear of its left inset; the caller must not draw or hit-test it. The
// three variants stay reachable via their bindable commands, so a suppressed button is
// graceful, not a lost affordance.
struct MenuButtonRect {
    int x = 0;
    int y = 0;
    int width = 0;
    int height = 0;

    bool empty() const { return width <= 0 || height <= 0; }

    bool operator==(const MenuButtonRect& o) const {
        return x == o.x && y == o.y && width == o.width && height == o.height;
    }
};

// Layout inputs for the More button, in pixels. Defaults match the bank_panel top-toolbar
// metrics; the shell passes its own so draw and hit-test share one source of truth.
//   * buttonWidth   — the button's fixed width (a compact square-ish glyph button).
//   * rightInset    — gap from the band's right edge to the button's right edge.
//   * verticalInset — top/bottom gap inside the band (shorter than the band so it reads as a
//                     raised control, matching the action_bar buttons' verticalInset).
//   * minLeftInset  — the button's left edge must stay at least this far from the band left
//                     edge; if it would encroach past this, computeMenuButton yields an empty
//                     rect (button suppressed).
struct MenuButtonSpec {
    int buttonWidth = 28;
    int rightInset = 6;
    int verticalInset = 3;
    int minLeftInset = 40;
};

// The horizontal reserve (px) the action_bar must leave at the band's right so its buttons
// never run under the More button: the button width + both insets (right gap + a matching
// left breathing gap equal to rightInset). The shell subtracts this from the action_bar rect's
// width before laying out slots. Returns 0 for a degenerate band (nothing to reserve).
int menuButtonReserve(const MenuBarRect& bar, const MenuButtonSpec& spec);

// Computes the More button's rect within `bar` per `spec`. Right-anchored: the button's right
// edge is bar.x + bar.width - rightInset, its width is buttonWidth, vertically centred by
// verticalInset. Returns an EMPTY rect when: the band is degenerate (width/height <= 0), the
// buttonWidth is non-positive, OR the resulting left edge would fall closer to the band left
// than minLeftInset. A thin band clamps the button height to the band's own rather than going
// negative (mirror of computePruneButton).
MenuButtonRect computeMenuButton(const MenuBarRect& bar, const MenuButtonSpec& spec);

// True iff the point (px, py) (SWELL/LICE top-left client coords) falls inside `button`.
// Half-open bounds [x, x+width) x [y, y+height) — matches computeMenuButton so draw and
// hit-test agree on the same pixels. An empty button never claims a point (always false).
bool hitTestMenuButton(int px, int py, const MenuButtonRect& button);

} // namespace reasampler
