S6: embedded TCP/MCP UI via IReaperUIEmbedInterface

Inline keymap/level strip drawn into REAPER's embed bitmap, reusing the LICE
idiom. Pure embed_strip layout/hit-test (tested); processor exposes the embed
interface off queryInterface and publishes an RT-safe block peak for the level.
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// reasampler_embed.h — the S6 embedded TCP/MCP UI shell. Implements REAPER's
// IReaperUIEmbedInterface (vendor/reaper-sdk/sdk/reaper_plugin_fx_embed.h +
// reaper_vst3_interfaces.h) so the instrument draws a compact keymap/level strip INLINE in
// the track/mixer control panel — the same Cockos surface REAPER's own embedded FX use.
//
// VERIFIED CONTRACT (against reaper_plugin_fx_embed.h + reaper_vst3_interfaces.h):
// * VST3 exposes this by having the IEditController answer queryInterface for
// IReaperUIEmbedInterface (iid {0x049bf9e7,0xbc74ead0,0xc4101e86,0x7f725981}). Our
// SingleComponentEffect IS the edit controller, so the processor's queryInterface hands
// REAPER a reference to this object.
// * The single method is embed_message(int msg, TPtrInt parm2, TPtrInt parm3). msg is a
// REAPER_FXEMBED_WM_* value (aliased to Win32 WM_*):
// - WM_IS_SUPPORTED (0x0000): return 1 (supported+available), -1, or 0.
// - WM_CREATE (0x0001) / WM_DESTROY (0x0002): embed begin/end; return ignored.
// - WM_PAINT (0x000F): parm2 = REAPER_FXEMBED_IBitmap* (alias LICE_IBitmap) to draw
// into; parm3 = REAPER_FXEMBED_DrawInfo* (context TCP=1/MCP=2, width/height, mouse,
// flags). Return 1 if drawing occurred, 0 otherwise.
// - WM_GETMINMAXINFO (0x0024): parm3 = SizeHints*; return 1 if filled.
// - mouse WM_* (0x0200..0x020A): parm3 = DrawInfo*; return RETNOTIFY_INVALIDATE
// (0x1000000) to force a redraw. Capture is auto-managed by the host.
// * There is NO plugin-owned window/HWND here (unlike the IPlugView editor): REAPER hands
// a LICE bitmap per paint; we only draw into it and read mouse coords from DrawInfo.
//
// RT DISCIPLINE (S6 constraint): all embed messages arrive on REAPER's UI thread; nothing
// here runs in process(). It reads the same live state the editor reads (bank over the
// bridge + the processor's performance map) with the same off-audio-thread accessors — no
// new locks visible to process, read-only over the bank. Windows-only (D5), guarded so a
// non-Windows build stays compilable.
//
// The strip's LAYOUT + HIT-TEST is pure (embed_strip.h, unit-tested); this shell marshals
// REAPER's messages to/from it and draws with the same LICE idiom as reasampler_editor.
#pragma once
#include <string>
#include <vector>
#include "pluginterfaces/base/funknown.h"
#include "sample_map.h" // SampleChoice, PerformanceMap (the state the strip reflects)
// REAPER's VST3-side embed interface (vendored). Uses UNQUALIFIED Steinberg types, so it is
// pulled into the Steinberg namespace the same way reaper_bridge.cpp includes the host
// interface header. Its iid is DEFINEd (DEF_CLASS_IID) in reasampler_embed.cpp.
namespace Steinberg {
#include "reaper_vst3_interfaces.h"
} // namespace Steinberg
namespace reasampler::vst {
class ReaSamplerProcessor;
// Implements IReaperUIEmbedInterface. Lifetime is OWNED by the processor (the processor
// holds the sole unique_ptr and hands out AddRef'd references from queryInterface); the
// back-pointer to the processor is therefore always valid while this lives.
class ReaSamplerEmbed : public Steinberg::IReaperUIEmbedInterface {
public:
explicit ReaSamplerEmbed(ReaSamplerProcessor* processor) : processor_(processor) {}
// The one embed entry point. Routes each REAPER_FXEMBED_WM_* message; see the header
// note above for the per-message contract. UI thread only.
Steinberg::TPtrInt embed_message(int msg, Steinberg::TPtrInt parm2,
Steinberg::TPtrInt parm3) override;
// FUnknown: this object's lifetime is owned by the processor, not the host refcount, so
// AddRef/release are no-ops (the processor's unique_ptr governs destruction) and
// queryInterface answers only FUnknown + IReaperUIEmbedInterface. This mirrors how the
// SDK's OBJ refcount would otherwise churn; here the owning processor guarantees the
// object outlives every borrowed reference REAPER holds during embedding.
Steinberg::tresult PLUGIN_API queryInterface(const Steinberg::TUID iid,
void** obj) override;
Steinberg::uint32 PLUGIN_API addRef() override { return 1000; }
Steinberg::uint32 PLUGIN_API release() override { return 1000; }
private:
#ifdef _WIN32
// Draw the current strip into REAPER's supplied LICE bitmap. Returns true if it drew.
bool paint(Steinberg::TPtrInt bitmap, Steinberg::TPtrInt drawInfo);
// Handle a mouse-down inside the strip: map to a zone and select it (S6: selection at
// most — no new editing semantics). Returns true if the selection changed (the caller
// then asks REAPER to invalidate).
bool onMouseDown(Steinberg::TPtrInt drawInfo);
#endif
// Snapshot the live bank + the instrument's performance map for the next paint, exactly
// as the editor's refreshSampleList does (bridge read + processor accessors, UI thread).
void refresh();
ReaSamplerProcessor* processor_ = nullptr;
// Snapshotted for the current paint (refreshed each paint off the audio thread).
std::vector<SampleChoice> samples_;
PerformanceMap map_;
std::string selectedId_;
// The zone the last click selected (mirrored to the processor's editor-shared selection
// where meaningful); -1 = none. Drives the strip's highlight.
int selectedZone_ = -1;
};
} // namespace reasampler::vst