Fix drag-out losing audio and FX-container drops losing the capture; re-home ingest under shell/actions
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@@ -76,6 +76,17 @@ std::vector<std::uint8_t> buildInstrumentDropPreset(const std::string& sampleId)
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return buildVstPresetBytes(vstClassIdHex(), instrumentDropStateBytes(sampleId));
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}
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DropOutcome decideDropOutcome(const DropAttempt& attempt) {
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DropOutcome out;
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if (attempt.addedFxIndex < 0) return out; // add failed — nothing exists to roll back
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if (!attempt.presetApplied) {
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out.rollbackFxIndex = attempt.addedFxIndex;
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return out;
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}
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out.loaded = true;
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return out;
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}
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bool infoNamesFxHotspot(const std::string& info) {
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// See the header contract for the prefix rule and the embed-strip exclusion.
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auto startsWith = [&info](const char* p) { return info.rfind(p, 0) == 0; };
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@@ -68,4 +68,25 @@ bool infoNamesFxHotspot(const std::string& info);
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// assert the capture is selected. Not called by the shell.
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std::vector<std::uint8_t> instrumentDropStateBytes(const std::string& sampleId);
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// --- All-or-nothing rollback --------------------------------------------------
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// What the shell observed while executing one drop, reduced to the two REAPER
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// results the contract turns on.
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struct DropAttempt {
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int addedFxIndex = -1; // TrackFX_AddByName's return; < 0 = nothing was created
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bool presetApplied = false; // TrackFX_SetPreset's return
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};
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// The verdict. `rollbackFxIndex >= 0` obliges the caller to TrackFX_Delete it before
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// returning — an instance whose capture never landed must not survive the drop.
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struct DropOutcome {
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bool loaded = false;
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int rollbackFxIndex = -1;
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};
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// Pure so the contract is provable without a DAW: the rollback obligation is decided
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// here, not inline in the shell, and holds identically for every drop surface (FX
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// button, FX chain/container, Media-Explorer import).
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DropOutcome decideDropOutcome(const DropAttempt& attempt);
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} // namespace reasampler::wire
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