S4 Tier 0: the bank plays — VST3 marshals MIDI to the S3 core, reads the live bank + resolves WAV the M4 way, mono downmix, lock-free load handoff, LICE sample-pick

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2026-07-26 16:43:04 -04:00
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#pragma once
// sample_map — PURE mapping logic for the S4 Tier-0 instrument: turn the live
// "reasampler" bank ext-state + a decoded WAV into the plain data the sampler core
// plays, and (de)serialize the instance's selected-sample choice for VST3 component
// state. NO VST3, NO REAPER, NO SWELL, NO vendor/ includes at the boundary — the
// mirror of capture_paths / wav_trim / bridge_marshal splitting the fiddly, testable
// arithmetic out of a host-facing shell.
//
// WHY IT EXISTS (S4 seams). The instrument reads the bank over the live-state seam
// (the "banks" ext-state blob) and the audio over the file seam (the on-disk WAV).
// Both of those raw inputs cross the bridge/file boundary in the shell; everything
// after — parse the bank with the SHARED bank_model/bank_book JSON path (NOT a second
// parser; the S1 spike's string-scan reader is retired), pick the selected sample,
// downmix its decoded PCM to the core's mono contract, and build the Tier-0 chromatic
// Keymap — is pure and unit-tested here.
//
// It links bank_book (the shared BankBook::deserialize) and wav_trim (the shared
// 32-bit-float WAV parse — no third WAV reader) and sampler_core (the Keymap /
// SampleData it produces). All three are pure; this stays pure.
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
#include "bank_book.h" // BankBook::deserialize (shared bank JSON parse)
#include "sampler_core.h" // Keymap, SampleData, SampleLoop
#include "wav_trim.h" // parseWavLayout, extractFloatFrames (shared WAV parse)
namespace reasampler {
// The bank sample this instance is bound to, distilled from the live "banks" blob:
// the project-relative WAV path the file seam must resolve+decode, plus the S2 bank
// intrinsics the core repitches / loops by. A pure value — no host, no PCM yet.
struct SelectedSample {
std::string relativePath; // project-relative; the shell resolves it (M4 convention)
int rootNote = 60; // S2 intrinsic; defaults to middle C when the bank left it empty
SampleLoop loop; // S2 intrinsic; hasLoop=false when the bank left it empty
};
// Resolve the bound sample from the live bank blob. `banksJson` is the raw "banks"
// ext-state value the bridge read (may be empty / malformed — an unsaved or pre-bank
// project). `sampleId` is this instance's stored selection.
//
// Precedence, all pure:
// * empty / malformed banksJson -> nullopt (nothing to play)
// * sampleId names a sample in ANY bank -> that sample (searched pool + named)
// * sampleId empty or not found, bank has -> the FIRST sample in ordinal order
// >= 1 sample (a sensible default so a fresh
// instance plays SOMETHING; the UI can
// then pick a specific one)
// * bank has zero samples -> nullopt
//
// The "first sample" fallback is deliberate: Tier 0 is "the bank plays", and a brand-
// new instance with no stored selection should map the bank's first sample rather than
// stay silent until the user opens the editor.
std::optional<SelectedSample> selectSample(const std::string& banksJson,
const std::string& sampleId);
// All (id, displayName) pairs across every bank in ordinal order (pool first), for the
// selection UI to list. Empty for an empty / malformed blob. Pure projection over the
// shared parse — the UI never parses JSON itself.
struct SampleChoice {
std::string id;
std::string displayName;
};
std::vector<SampleChoice> listSamples(const std::string& banksJson);
// Downmix interleaved float frames (the shape wav_trim::extractFloatFrames yields:
// [f0c0,f0c1,...,f1c0,...]) to the core's MONO contract by AVERAGING channels per
// frame. `channelCount` is the interleave stride (>= 1). CHANNEL POLICY (Tier 0,
// documented + surfaced): the S3 core is mono-per-sample by design; bank WAVs preserve
// their source channel count, so a stereo (or N-channel) capture is folded to a single
// mono stream here by an equal-weight average. Averaging (not "take L", not summing) is
// the least-surprising, no-clip default — a centered mono source stays unity, and a
// hard-panned source is attenuated rather than silenced or doubled. Empty / zero-stride
// in -> empty out. Pure.
std::vector<AudioSample> downmixToMono(const std::vector<AudioSample>& interleaved,
int channelCount);
// Build the Tier-0 chromatic keymap for one decoded, mono sample: one zone spanning
// the whole keyboard, repitched from `rootNote`, looped per `loop`. This is the
// single-sample degenerate case (Keymap::singleSampleChromatic) with the S2 intrinsics
// threaded in. `monoFrames` is the downmixed PCM; `sampleRate` is the WAV's rate.
Keymap buildTier0Keymap(std::vector<AudioSample> monoFrames, int sampleRate,
int rootNote, const SampleLoop& loop);
// --- Instance state (VST3 setState/getState) --------------------------------
//
// The instrument's OWN state is which bank sample it plays (D-B: the selection is a
// performance choice, held by the instrument, never written back to the bank). It is a
// single string id. serialize/deserialize keep the on-the-wire form explicit and
// versioned so a future Tier can extend it without breaking already-saved instances.
//
// Format (v1): a 4-byte little-endian version tag (== 1) followed by the id bytes. No
// length prefix is needed — the id runs to the end of the stream (the host tells us the
// byte count). deserializeSelection tolerates a truncated / wrong-version / empty blob
// by returning "" (no selection — the instrument falls back to the bank's first sample),
// never throwing across the host boundary.
inline constexpr std::uint32_t kSelectionStateVersion = 1;
// The selected-sample id serialized to bytes for IBStream (getState).
std::vector<std::uint8_t> serializeSelection(const std::string& sampleId);
// The selected-sample id parsed back from IBStream bytes (setState). Unknown version,
// too-short, or empty -> "" (graceful no-selection).
std::string deserializeSelection(const std::vector<std::uint8_t>& bytes);
} // namespace reasampler