From 0e6a0d361885062952057167cc877e25dc752ef1 Mon Sep 17 00:00:00 2001 From: daniel-c-harvey Date: Mon, 3 Aug 2026 17:49:18 -0400 Subject: [PATCH] fix: use crosshair cursor for arrange-drop cue instead of I-beam The I-beam read as a text-editing cursor rather than a timeline placement point. --- src/shell/panel/panel_drag.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/shell/panel/panel_drag.cpp b/src/shell/panel/panel_drag.cpp index a9e20f6..d4a5a16 100644 --- a/src/shell/panel/panel_drag.cpp +++ b/src/shell/panel/panel_drag.cpp @@ -157,7 +157,7 @@ void applyDropCue(DropCue cue) { const char* idc = nullptr; switch (cue) { case DropCue::Instrument: idc = IDC_HAND; break; - case DropCue::ArrangeInsert: idc = IDC_IBEAM; break; // an insertion point on a timeline + case DropCue::ArrangeInsert: idc = IDC_CROSS; break; // I-beam read as text-edit, not a timeline placement point case DropCue::Refuse: idc = IDC_NO; break; case DropCue::OsOwned: return; // reached once per move resolving to OsHandoff, // right before handOffToOs is attempted; the OS