S-VIEW-10: velocity-curve editor UI — draggable spline box beside the Sample hero + in the Zone panel, all math through the pure velocity_curve module

This commit is contained in:
2026-07-27 15:51:36 -04:00
parent c92d82df3a
commit 0e8b1b72cf
5 changed files with 356 additions and 15 deletions
+16
View File
@@ -133,6 +133,22 @@ public:
// for determinism (mirror of nodeAtPoint).
int pointAtPixel(const Box& box, int x, int y) const;
// A node's drawn pixel position (S-VIEW-10). The ONE point->pixel mapping — the same mapping
// pointAtPixel hit-tests against — exposed so the editor shell draws the trace + node handles
// at exactly the coordinates the hit-test expects (draw and grab can never drift).
struct CurvePixel {
int x = 0;
int y = 0;
};
static CurvePixel pixelFromPoint(const Box& box, const VelocityPoint& p);
// The absolute pixel -> (velocity, amp) inverse (S-VIEW-10): where an empty-space click lands
// as a NEW control point, box-clamped. The exact inverse of pixelFromPoint's mapping (within
// the one-pixel quantum), so an added point appears under the cursor. Degenerate box: a
// zero-width box reads velocity 0; a height <= 1 box reads amp 1 (the top row), mirroring
// pixelFromPoint's degenerate collapse.
static VelocityPoint pointFromPixel(const Box& box, int x, int y);
// Resolve a drag of point `index` by a pixel delta since grab, given the curve AS OF GRAB TIME
// (`grabCurve` — the shell snapshots it on mouse-down so the delta is absolute) and the box.
// Maps the pixel delta to a (velocity, amp) delta over the box, then applies movePoint's clamp