loop: crossfade the Gate sustain seam, and unshadow the loop handles that made loop points look gone
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@@ -270,6 +270,7 @@ ResolvedCapture resolveCapture(const SelectedSample& ref, const InstrumentParams
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// The override wins over the intrinsic; absent -> intrinsic (loop) / frame 0 (start).
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// The bank is never mutated.
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rs.loop = params.loopOverride ? *params.loopOverride : ref.loop;
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rs.loopCrossfadeFrames = params.loopCrossfadeFrames;
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rs.startFrame = params.startPoint ? *params.startPoint : 0;
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rs.play = params.play; // SECONDS; buildSampleData resolves to frames
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return rs;
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@@ -306,6 +307,7 @@ SampleData buildSampleData(const ResolvedCapture& resolved, DecodedPcm decoded)
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data.sampleRate = decoded.sampleRate;
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data.rootNote = resolved.rootNote;
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data.loop = resolved.loop;
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data.loopCrossfadeFrames = resolved.loopCrossfadeFrames;
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data.startFrame = resolved.startFrame;
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data.keyTrack = resolved.keyTrack;
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data.velocityCurve = resolved.velocityCurve;
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