instrument: one staged-envelope system — per-segment curves, the sustain-less AHD, and a shared overlay for all three envelopes
Trigger's fade pair folds into the AHD (and goes live); the release anchors right; Preserve rings its synthetic tail out instead of cutting it. Payload v10.
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@@ -60,7 +60,7 @@ inline double filterNormPerOctave() {
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// kDeclickDecay/frame — so the boundary frame reproduces the old level exactly regardless of
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// the new envelope's first value, and the residue fades to the -80 dB floor in a few ms.
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// An earlier revision gated the compensation by (1 - newAmp): any restart whose new
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// amplitude was instantly ~1 (Trigger with no fade-in, zero-attack Gate) got zero
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// amplitude was instantly ~1 (a zero-attack Trigger or Gate) got zero
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// compensation and kept the full click — the difference-seed has no such hole. Off by
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// default so the bare core stays byte-identical to the pre-fix engine; the processor
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// shell opts in.
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@@ -162,25 +162,26 @@ private:
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}
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// This frame's amplitude in [0,1] from the active envelope. Gate: AHDSR ticks once per
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// output frame (envelope time is wall-clock, independent of read rate). Trigger: fade
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// shape is evaluated at the source offset (readPos - startFrame) so fades anchor to
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// source frames regardless of pitch engine. Sets amplitudeDone_ on finish so
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// advanceFrame frees the voice.
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// output frame (envelope time is wall-clock, independent of read rate). Trigger: the AHD
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// is evaluated at the source offset (readPos - startFrame) so its stages anchor to source
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// frames regardless of pitch engine. Sets amplitudeDone_ on finish so advanceFrame frees
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// the voice.
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double tickAmplitude() {
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double amp;
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if (playMode_ == PlayMode::Gate) {
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amp = env_.tick();
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if (env_.finished()) amplitudeDone_ = true;
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} else {
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// Anchored to the source offset so fades land on the same source frames under
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// either engine's read rate. The voice also frees on readPos_ >= playEnd_ in
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// advanceFrame; finished() here is the belt to that suspenders.
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amp = trigEnv_.amplitudeAt(readPos_ - static_cast<double>(startFrame_));
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if (trigEnv_.finished()) amplitudeDone_ = true;
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amp = ampAhd_.amplitudeAt(sourceOffset());
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if (ampAhd_.finished()) amplitudeDone_ = true;
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}
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return amp;
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}
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// Frames into the Trigger play span at the current read head — the domain both
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// sustain-less envelopes are evaluated over.
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double sourceOffset() const { return readPos_ - static_cast<double>(startFrame_); }
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// Advances the filter envelope and re-solves the corner from the modulated cutoff. The
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// solve is UNQUANTIZED: the corner tracks the envelope continuously, so a sweep glides
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// rather than staircasing. State preservation across the solve is voice_filter's own
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@@ -195,8 +196,13 @@ private:
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// through both so a moved base always re-solves.
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void tickFilterCutoff() {
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if (filterModAmount_ == 0.0 && filterSolved_) return;
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double cut = static_cast<double>(filterBaseCutoff_) +
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filterModAmount_ * filterEnv_.tick();
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// The filter envelope takes the amp's shape under the active mode — AHDSR in Gate,
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// the source-offset AHD in Trigger. playMode_ is fixed for the note's lifetime, so the
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// branch is perfectly predicted.
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const double envOut = (playMode_ == PlayMode::Gate)
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? filterEnv_.tick()
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: filterAhd_.amplitudeAt(sourceOffset());
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double cut = static_cast<double>(filterBaseCutoff_) + filterModAmount_ * envOut;
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if (cut < 0.0) cut = 0.0;
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if (cut > 1.0) cut = 1.0;
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const float cutNorm = static_cast<float>(cut);
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@@ -284,6 +290,22 @@ private:
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declickRefR_ > kDeclickFloor || declickRefR_ < -kDeclickFloor);
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}
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// Rings the voice's last rendered output out instead of hard-cutting it when the read head
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// reaches the end of its span, on the PRESERVE path only. Varispeed's final sample is real
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// source content at its natural end and its stop is left byte-identical; Preserve's is
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// recycled synthetic tail (freezeTail stops the writer a full window before the read head
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// arrives), whose level bears no relation to the source's own ending — cutting it at
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// whatever amplitude the splice machinery happens to be at is the end-of-sample click.
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// Reuses the takeover blend so the boundary frame reproduces the last level exactly.
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void seedTerminalDeclick() {
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if (pitchEngine_ != PitchEngine::Preserve) return;
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declickRefL_ = (lastOutL_ > 1.0) ? 1.0 : (lastOutL_ < -1.0) ? -1.0 : lastOutL_;
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declickRefR_ = (lastOutR_ > 1.0) ? 1.0 : (lastOutR_ < -1.0) ? -1.0 : lastOutR_;
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declickWeight_ = 1.0;
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declickActive_ = (declickRefL_ > kDeclickFloor || declickRefL_ < -kDeclickFloor ||
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declickRefR_ > kDeclickFloor || declickRefR_ < -kDeclickFloor);
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}
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// Shared read/advance for both render paths: computes the interpolated per-channel
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// value(s) at the current read head, ticks the amplitude + pitch envelopes once, applies
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// the pitch engine, advances the head, and latches idle on exhaustion. `stereo` selects
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@@ -327,6 +349,7 @@ private:
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// byte-identical to the plain idle-out.
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if (triggerRanOff || readPos_ >= static_cast<double>(frameCount)) {
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if (declickPending_) seedDeclick();
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if (!declickActive_) seedTerminalDeclick();
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if (declickActive_) {
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// Bounded blend at silence: outCurrent == 0, so the blend is
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// w*(ref − 0) == w*ref. The weight decays by kDeclickDecay each frame,
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@@ -350,6 +373,15 @@ private:
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// Envelopes tick once per output frame. Pitch envelope biases pitch under either engine.
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const double amp = tickAmplitude();
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// Peer of the read-head exhaustion path above: a Trigger AHD whose stages end BEFORE
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// the play span (a zero decay, which the shape deliberately keeps expressible) cuts the
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// same synthetic Preserve tail at whatever level it was at. Seeded from lastOut, which
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// still holds the PREVIOUS frame — this one is already silent. Gate is left out on
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// purpose: its amplitude reaches zero through a release, so there is no cut to ring out.
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if (amplitudeDone_ && amp == 0.0 && !declickActive_ &&
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playMode_ == PlayMode::Trigger) {
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seedTerminalDeclick();
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}
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const double gain = amp * velocityGain_;
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const double pitchEnvSemis = pitchEnv_.tick();
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@@ -518,13 +550,13 @@ private:
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double readPos_ = 0.0; // fractional frame index into the sample
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const SampleData* sample_ = nullptr;
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// Gate uses env_ (AHDSR); Trigger uses trigEnv_ — only one active per voice (selected by
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// Gate uses env_ (AHDSR); Trigger uses ampAhd_ — only one active per voice (selected by
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// playMode_ at start). playEnd_ is Trigger's source-frame stop (frees when
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// readPos_ >= playEnd_).
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PlayMode playMode_ = PlayMode::Gate;
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AdsrEnvelope env_;
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TriggerEnvelope trigEnv_;
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std::int64_t startFrame_ = 0; // clamped initial read frame; Trigger fade offset origin
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AhdEnvelope ampAhd_;
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std::int64_t startFrame_ = 0; // clamped initial read frame; the span-offset origin
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std::int64_t playEnd_ = 0; // Trigger: source-frame end; Gate: unused
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bool amplitudeDone_ = false; // set when the active amplitude envelope finished
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@@ -534,7 +566,8 @@ private:
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// solved once by start()'s prepare(), which is why every later re-solve is cutoff-only.
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// filterRate_ <= 0 makes prepare() bypass rather than invent a rate.
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instrument::engine::filter::VoiceFilter filter_;
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AdsrEnvelope filterEnv_;
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AdsrEnvelope filterEnv_; // Gate
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AhdEnvelope filterAhd_; // Trigger
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bool filterOn_ = false;
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double filterRate_ = 0.0;
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double filterCutoffNorm_ = 1.0;
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