instrument: one staged-envelope system — per-segment curves, the sustain-less AHD, and a shared overlay for all three envelopes

Trigger's fade pair folds into the AHD (and goes live); the release anchors right;
Preserve rings its synthetic tail out instead of cutting it. Payload v10.
This commit is contained in:
2026-07-31 08:37:57 -04:00
parent 87d7ceb066
commit 13e8c5c4d9
51 changed files with 3406 additions and 1812 deletions
+128 -70
View File
@@ -2,11 +2,17 @@
#include "core/instrument/ui/envelope_edit.h"
#include "core/util/clamp01.h"
#include <algorithm>
#include <cstdlib> // std::abs
namespace reasampler::instrument::ui {
using util::clamp01;
using util::curveFromMidLevel;
using util::curveMidLevel;
namespace {
// Matches envelope_overlay::timeToX. Zero when the area is degenerate (no motion).
@@ -30,49 +36,84 @@ double levelPerPixel(const Rect& area) {
return 1.0 / static_cast<double>(h - 1);
}
// Origin + ReleaseStart are draw-only anchors, not grabbable.
// Origin is a draw-only anchor; so is an AHDSR's ReleaseEnd, which is pinned to the right edge
// (release is dragged from ReleaseStart instead).
bool isDraggable(EnvNode n) {
switch (n) {
case EnvNode::Origin:
case EnvNode::ReleaseStart:
case EnvNode::ReleaseEnd:
return false;
default:
return true;
}
}
// Guards the degenerate baseline's cross-mode ReleaseEnd vertex from writing releaseSeconds in
// Trigger mode (and vice versa). Applied by both the hit-test and the drag resolver.
bool nodeInMode(EnvNode n, EnvMode m) {
// Guards the degenerate baseline's cross-kind vertices, and keeps the sustain-only nodes off an
// AHD. Applied by both the hit-test and the drag resolver.
bool nodeInKind(EnvNode n, EnvKind k) {
switch (n) {
case EnvNode::AttackEnd:
case EnvNode::HoldEnd:
case EnvNode::DecayEnd:
case EnvNode::ReleaseEnd:
return m == EnvMode::Gate;
case EnvNode::FadeInEnd:
case EnvNode::FadeOutStart:
case EnvNode::LengthEnd:
return m == EnvMode::Trigger;
case EnvNode::Origin:
case EnvNode::AttackCurve:
case EnvNode::DecayCurve:
return true;
case EnvNode::ReleaseStart:
case EnvNode::ReleaseCurve:
return k == EnvKind::Ahdsr;
case EnvNode::Origin:
case EnvNode::ReleaseEnd:
return false;
}
return false;
}
// The two endpoint levels of the segment a curve knot shapes. `ok` is false when the segment
// is level (nothing a curve could express), so the drag is a no-op rather than a division.
struct SegmentLevels {
double start = 0.0;
double end = 0.0;
bool ok = false;
};
SegmentLevels segmentLevels(const StageEnvelope& env, EnvNode knot) {
const double sus = clamp01(env.sustainLevel);
SegmentLevels s;
switch (knot) {
case EnvNode::AttackCurve: s = {0.0, 1.0, true}; break;
case EnvNode::DecayCurve:
s = {1.0, env.kind == EnvKind::Ahdsr ? sus : 0.0, true};
break;
case EnvNode::ReleaseCurve: s = {sus, 0.0, true}; break;
default: return s;
}
if (s.start == s.end) s.ok = false;
return s;
}
// A knot drag: the grab-time mid-level shifted by the pixel delta, read back through
// curve_law's inverse. Both directions go through the ONE law, which is why the knot and the
// inner dial cannot express different exponents.
double curveFromKnotDrag(const StageEnvelope& grabEnv, EnvNode knot, double grabExponent,
const Rect& area, int dyPixels) {
const SegmentLevels seg = segmentLevels(grabEnv, knot);
if (!seg.ok) return grabExponent;
const double grabLevel = seg.start + (seg.end - seg.start) * curveMidLevel(grabExponent);
const double newLevel = grabLevel - static_cast<double>(dyPixels) * levelPerPixel(area);
return curveFromMidLevel((newLevel - seg.start) / (seg.end - seg.start));
}
} // namespace
NodeHit nodeAtPoint(const AmpEnvelope& env, const OverlayArea& area, double totalSeconds, int x,
int y) {
NodeHit nodeAtPoint(const StageEnvelope& env, const OverlayArea& area, double totalSeconds,
int x, int y) {
const std::vector<EnvVertex> poly = buildEnvelopePolyline(env, area, totalSeconds);
// Nearest draggable, mode-matching node within the pick radius wins (Chebyshev distance);
// ties go to the earlier draw-order node. Only matters for Trigger's zero-fade-out
// coincidence (FadeOutStart overlaps LengthEnd and wins).
// Nearest draggable, kind-matching node within the pick radius wins (Chebyshev distance);
// ties go to the earlier draw-order node. Knots are appended last, so a knot coincident
// with an endpoint handle loses — a drag there stays a time edit.
NodeHit best;
int bestDist = kNodeGrabRadius + 1;
for (const EnvVertex& v : poly) {
if (!isDraggable(v.node) || !nodeInMode(v.node, env.mode)) continue;
if (!isDraggable(v.node) || !nodeInKind(v.node, env.kind)) continue;
const int dist = std::max(std::abs(x - v.x), std::abs(y - v.y));
if (dist < bestDist) { // strict-less-than keeps ties at the earlier draw order
bestDist = dist;
@@ -82,11 +123,11 @@ NodeHit nodeAtPoint(const AmpEnvelope& env, const OverlayArea& area, double tota
return best;
}
AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const OverlayArea& area,
double totalSeconds, const EnvClampBounds& bounds,
int dxPixels, int dyPixels) {
AmpEnvelope out = grabEnv;
if (!isDraggable(node) || !nodeInMode(node, grabEnv.mode)) return out;
StageEnvelope resolveNodeDrag(const StageEnvelope& grabEnv, EnvNode node, const OverlayArea& area,
double totalSeconds, const EnvClampBounds& bounds,
int dxPixels, int dyPixels) {
StageEnvelope out = grabEnv;
if (!isDraggable(node) || !nodeInKind(node, grabEnv.kind)) return out;
const Rect& rect = area.rect;
const double secPerPx = secondsPerPixel(rect, totalSeconds);
@@ -94,63 +135,80 @@ AmpEnvelope resolveNodeDrag(const AmpEnvelope& grabEnv, EnvNode node, const Over
const double dSec = static_cast<double>(dxPixels) * secPerPx;
const double gateDSec = static_cast<double>(dxPixels) * gateSecondsPerPixel(rect);
if (grabEnv.kind == EnvKind::Ahdsr) {
switch (node) {
// Each cumulative-time node edits its own segment duration. Non-negative durations
// ARE the monotonic-in-time guarantee (a segment can never go negative, so a node
// can never cross a neighbour) — the [0, max] clamp is the whole constraint.
case EnvNode::AttackEnd:
out.attackSeconds =
std::clamp(grabEnv.attackSeconds + gateDSec, 0.0, bounds.maxAttackSeconds);
break;
case EnvNode::HoldEnd:
out.holdSeconds =
std::clamp(grabEnv.holdSeconds + gateDSec, 0.0, bounds.maxHoldSeconds);
break;
case EnvNode::DecayEnd: {
// X sets decay time, Y sets sustain level (drag down = higher y = lower level).
out.decaySeconds =
std::clamp(grabEnv.decaySeconds + gateDSec, 0.0, bounds.maxDecaySeconds);
const double dLevel = -static_cast<double>(dyPixels) * levelPerPixel(rect);
out.sustainLevel = std::clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0);
break;
}
case EnvNode::ReleaseStart:
// The release runs from this node to the anchored right edge, so dragging LEFT
// (negative dx) lengthens it — the delta enters with the opposite sign.
out.releaseSeconds =
std::clamp(grabEnv.releaseSeconds - gateDSec, 0.0, bounds.maxReleaseSeconds);
break;
case EnvNode::AttackCurve:
out.attackCurve =
curveFromKnotDrag(grabEnv, node, grabEnv.attackCurve, rect, dyPixels);
break;
case EnvNode::DecayCurve:
out.decayCurve =
curveFromKnotDrag(grabEnv, node, grabEnv.decayCurve, rect, dyPixels);
break;
case EnvNode::ReleaseCurve:
out.releaseCurve =
curveFromKnotDrag(grabEnv, node, grabEnv.releaseCurve, rect, dyPixels);
break;
default:
break;
}
return out;
}
// AHD: the x-axis is the waveform's own, so a stage node moves at 1:1 wall-clock scale.
const AhdSplit s = splitAhdSeconds(grabEnv);
switch (node) {
// Gate: each cumulative-time node edits its own segment duration. Non-negative durations
// ARE the monotonic-in-time guarantee (a segment can never go negative, so a node can
// never cross a neighbour) — the [0, max] clamp is the whole constraint.
case EnvNode::AttackEnd:
out.attackSeconds =
std::clamp(grabEnv.attackSeconds + gateDSec, 0.0, bounds.maxAttackSeconds);
std::clamp(grabEnv.attackSeconds + dSec, 0.0, bounds.maxAttackSeconds);
break;
case EnvNode::HoldEnd:
out.holdSeconds = std::clamp(grabEnv.holdSeconds + gateDSec, 0.0, bounds.maxHoldSeconds);
break;
case EnvNode::DecayEnd: {
// X sets decay time, Y sets sustain level (drag down = higher y = lower level).
out.decaySeconds = std::clamp(grabEnv.decaySeconds + gateDSec, 0.0, bounds.maxDecaySeconds);
const double lvlPerPx = levelPerPixel(rect);
const double dLevel = -static_cast<double>(dyPixels) * lvlPerPx;
out.sustainLevel = std::clamp(grabEnv.sustainLevel + dLevel, 0.0, 1.0);
case EnvNode::HoldEnd: {
// Hold is a fraction of what attack and decay left, so the node's pixel motion
// converts through that remainder. A zero remainder leaves nothing to divide by and
// nothing the drag could express.
const double rem = std::max(0.0, grabEnv.spanSeconds) - s.attack - s.decay;
if (rem <= 0.0) break;
out.holdFraction = clamp01((s.hold + dSec) / rem);
break;
}
case EnvNode::ReleaseEnd:
out.releaseSeconds =
std::clamp(grabEnv.releaseSeconds + gateDSec, 0.0, bounds.maxReleaseSeconds);
case EnvNode::DecayEnd:
out.decaySeconds =
std::clamp(grabEnv.decaySeconds + dSec, 0.0, bounds.maxDecaySeconds);
break;
// Trigger: fades + length are fractions. X pixels convert to a fraction of the played
// span (fades) or the whole sample (length). fadeIn + fadeOut <= 1 keeps the two fade
// nodes from crossing (each clamps against the other).
case EnvNode::FadeInEnd: {
if (dxPixels == 0) break; // zero-motion grab: no param change, no division
const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds;
const double dFrac = playSeconds > 0.0 ? dSec / playSeconds : 0.0;
const double hi = std::min(bounds.maxFadeInFraction,
1.0 - std::max(0.0, grabEnv.fadeOutFraction));
out.fadeInFraction = std::clamp(grabEnv.fadeInFraction + dFrac, 0.0, std::max(0.0, hi));
case EnvNode::AttackCurve:
out.attackCurve =
curveFromKnotDrag(grabEnv, node, grabEnv.attackCurve, rect, dyPixels);
break;
}
case EnvNode::FadeOutStart: {
if (dxPixels == 0) break; // zero-motion grab: no param change, no division
// FadeOutStart sits at (1 - fadeOut) of the played span; dragging it LEFT (negative dx)
// lengthens the fade-out. So the fade-out fraction moves OPPOSITE the pixel delta.
const double playSeconds = std::max(0.0, grabEnv.lengthFraction) * totalSeconds;
const double dFrac = playSeconds > 0.0 ? -dSec / playSeconds : 0.0;
const double hi = std::min(bounds.maxFadeOutFraction,
1.0 - std::max(0.0, grabEnv.fadeInFraction));
out.fadeOutFraction = std::clamp(grabEnv.fadeOutFraction + dFrac, 0.0, std::max(0.0, hi));
case EnvNode::DecayCurve:
out.decayCurve = curveFromKnotDrag(grabEnv, node, grabEnv.decayCurve, rect, dyPixels);
break;
}
case EnvNode::LengthEnd: {
// LengthEnd sits at lengthFraction of the WHOLE sample; X maps to a fraction of it.
const double dFrac = totalSeconds > 0.0 ? dSec / totalSeconds : 0.0;
out.lengthFraction = std::clamp(grabEnv.lengthFraction + dFrac, 0.0, bounds.maxLengthFraction);
default:
break;
}
case EnvNode::Origin:
case EnvNode::ReleaseStart:
break; // unreachable (isDraggable filtered above), kept for switch exhaustiveness
}
return out;
}