Close Γ-W3-T2 review remediation: widen the bake-reset test's per-parameter coverage, correct four overclaiming comments, state the stage-time ceiling's disposition, and fix a missing include
Dials and asserts pitch-env/filter-env/trigEnv fields the sweep previously skipped in both fixtures; no reset behavior changed.
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-11
@@ -1,12 +1,9 @@
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// Standalone tests for reasampler::instrument::bake::bake_reset — no VST3, no REAPER, no
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// framework. Same fast assert loop as the sibling pure tests.
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//
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// Covers the ratified reset scope PER PARAMETER, in both directions: every control whose
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// effect the render printed comes back at its default, and every mapping fact comes back
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// untouched. Asserted field by field rather than by struct equality on purpose — a
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// whole-struct compare would pass while silently resetting a survivor, or vice versa. The
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// sweep runs over TWO independently dialed fixtures that share only the survivors, which is
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// what makes it a property of the survivors alone rather than of one input.
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// The ratified reset scope itself is bake/CLAUDE.md's; this sweep checks it field by field
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// (never struct equality, which would pass while silently resetting a survivor) over TWO
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// independently dialed fixtures, so a pass is a property of the survivors, not of one input.
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#include "../src/core/instrument/bake/bake_reset.h"
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@@ -14,6 +11,7 @@
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// reset loop LOOKS like on the band is the thing worth asserting, and only that module says.
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#include "../src/core/instrument/ui/loop_marks.h"
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#include <cstdint>
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#include <cstdio>
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#include <optional>
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@@ -65,6 +63,9 @@ InstrumentParams dialed() {
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p.play.pitchEnv.peakSemitones = -7.0;
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p.play.pitchEnv.shape.attackSeconds = 0.05;
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p.play.pitchEnv.shape.decaySeconds = 0.15;
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p.play.pitchEnv.shape.holdFraction = 0.6;
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p.play.pitchEnv.shape.attackCurve = 2.1;
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p.play.pitchEnv.shape.decayCurve = 0.4;
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p.play.pitchVelocityCurve = VelocityCurve::linear();
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p.play.playRate = 0.5;
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p.play.pitchOffsetSemitones = -7.5;
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@@ -75,7 +76,18 @@ InstrumentParams dialed() {
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p.play.filter.velAmount = 0.6;
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p.play.filter.keyTrack = 1.5;
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p.play.filter.env.attackSeconds = 0.7;
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p.play.filter.env.holdSeconds = 0.15;
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p.play.filter.env.decaySeconds = 0.35;
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p.play.filter.env.sustainLevel = 0.25;
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p.play.filter.env.releaseSeconds = 0.55;
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p.play.filter.env.attackCurve = 2.3;
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p.play.filter.env.decayCurve = 0.5;
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p.play.filter.env.releaseCurve = 2.8;
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p.play.filter.trigEnv.attackSeconds = 0.12;
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p.play.filter.trigEnv.decaySeconds = 0.8;
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p.play.filter.trigEnv.holdFraction = 0.44;
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p.play.filter.trigEnv.attackCurve = 1.6;
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p.play.filter.trigEnv.decayCurve = 0.6;
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p.play.filter.velocityCurve = VelocityCurve::linear();
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p.play.ampSpline.mode = EnvMode::Spline;
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p.play.ampSpline.contour = VelocityCurve::linear();
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@@ -92,8 +104,8 @@ InstrumentParams dialed() {
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// every other field — including play mode, which is a chosen neutral rather than a survivor.
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// Both run the same neutral sweep: if the reset ever inverted into "copy the dialed set, then
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// clear a blacklist", a non-survivor would come through and at most one fixture could still
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// land on the defaults. A parameter added later is covered here by moving it in BOTH
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// fixtures, which is the same work as adding it to the sweep.
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// land on the defaults. The inherent limit this does NOT cover: nothing forces a newly added
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// `InstrumentParams` field to be dialled in either fixture at all, let alone asserted.
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InstrumentParams dialedOther() {
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InstrumentParams p;
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p.rootOverride = 43; // survivor — same as dialed()
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@@ -123,6 +135,9 @@ InstrumentParams dialedOther() {
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p.play.pitchEnv.peakSemitones = 11.0;
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p.play.pitchEnv.shape.attackSeconds = 0.25;
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p.play.pitchEnv.shape.decaySeconds = 0.35;
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p.play.pitchEnv.shape.holdFraction = 0.2;
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p.play.pitchEnv.shape.attackCurve = 0.5;
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p.play.pitchEnv.shape.decayCurve = 2.4;
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p.play.pitchVelocityCurve = VelocityCurve::rampDown();
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p.play.playRate = 1.75;
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p.play.pitchOffsetSemitones = 3.25;
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@@ -133,7 +148,18 @@ InstrumentParams dialedOther() {
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p.play.filter.velAmount = -0.35;
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p.play.filter.keyTrack = -0.9;
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p.play.filter.env.attackSeconds = 1.7;
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p.play.filter.env.holdSeconds = 0.95;
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p.play.filter.env.decaySeconds = 0.75;
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p.play.filter.env.sustainLevel = 0.85;
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p.play.filter.env.releaseSeconds = 0.15;
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p.play.filter.env.attackCurve = 0.4;
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p.play.filter.env.decayCurve = 2.9;
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p.play.filter.env.releaseCurve = 0.35;
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p.play.filter.trigEnv.attackSeconds = 0.62;
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p.play.filter.trigEnv.decaySeconds = 1.8;
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p.play.filter.trigEnv.holdFraction = 0.77;
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p.play.filter.trigEnv.attackCurve = 0.3;
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p.play.filter.trigEnv.decayCurve = 2.5;
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p.play.filter.velocityCurve = VelocityCurve::rampDown();
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p.play.ampSpline.mode = EnvMode::Spline;
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p.play.ampSpline.contour = VelocityCurve::flat();
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@@ -204,6 +230,9 @@ void checkNeutral(const BakeReset& reset) {
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CHECK(after.play.pitchEnv.peakSemitones == 0.0);
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CHECK(after.play.pitchEnv.shape.attackSeconds == freshPlay.pitchEnv.shape.attackSeconds);
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CHECK(after.play.pitchEnv.shape.decaySeconds == freshPlay.pitchEnv.shape.decaySeconds);
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CHECK(after.play.pitchEnv.shape.holdFraction == freshPlay.pitchEnv.shape.holdFraction);
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CHECK(after.play.pitchEnv.shape.attackCurve == freshPlay.pitchEnv.shape.attackCurve);
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CHECK(after.play.pitchEnv.shape.decayCurve == freshPlay.pitchEnv.shape.decayCurve);
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// --- RESET: Rate and the baseline Pitch offset -----------------------------------
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// Both are processing the bake already printed, so the whitelist leaves them at their
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@@ -225,7 +254,18 @@ void checkNeutral(const BakeReset& reset) {
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CHECK(after.play.filter.settings.driveNorm == freshPlay.filter.settings.driveNorm);
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CHECK(after.play.filter.settings.morphLaw == freshPlay.filter.settings.morphLaw);
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CHECK(after.play.filter.env.attackSeconds == freshPlay.filter.env.attackSeconds);
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CHECK(after.play.filter.env.holdSeconds == freshPlay.filter.env.holdSeconds);
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CHECK(after.play.filter.env.decaySeconds == freshPlay.filter.env.decaySeconds);
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CHECK(after.play.filter.env.sustainLevel == freshPlay.filter.env.sustainLevel);
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CHECK(after.play.filter.env.releaseSeconds == freshPlay.filter.env.releaseSeconds);
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CHECK(after.play.filter.env.attackCurve == freshPlay.filter.env.attackCurve);
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CHECK(after.play.filter.env.decayCurve == freshPlay.filter.env.decayCurve);
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CHECK(after.play.filter.env.releaseCurve == freshPlay.filter.env.releaseCurve);
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CHECK(after.play.filter.trigEnv.attackSeconds == freshPlay.filter.trigEnv.attackSeconds);
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CHECK(after.play.filter.trigEnv.decaySeconds == freshPlay.filter.trigEnv.decaySeconds);
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CHECK(after.play.filter.trigEnv.holdFraction == freshPlay.filter.trigEnv.holdFraction);
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CHECK(after.play.filter.trigEnv.attackCurve == freshPlay.filter.trigEnv.attackCurve);
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CHECK(after.play.filter.trigEnv.decayCurve == freshPlay.filter.trigEnv.decayCurve);
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// --- RESET: the three spline contours AND their mode flags ----------------------
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// The flag selects which shape ran, so the shape it selected is in the audio; with
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@@ -260,7 +300,9 @@ int main() {
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const InstrumentParams& after = reset.params;
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const InstrumentParams fresh;
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// The fixtures must really move every field the sweep asserts, or the sweep is vacuous.
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// A sample of the fields checkNeutral asserts, confirming the fixtures actually moved them
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// off default — not the whole sweep, but enough spot checks that a fixture regressing to
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// the defaults (making the sweep vacuous) would show here first.
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CHECK(fresh.keyTrack != before.keyTrack);
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CHECK(before.limiterEnabled != fresh.limiterEnabled);
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CHECK(before.bakeHold != fresh.bakeHold);
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@@ -300,8 +342,9 @@ int main() {
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// --- The loop enable and its points come back together ---------------------------
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// What the band shows after a bake is the reset override read against the newly banked
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// entry, which carries NO loop intrinsic (the shell records that pairing where it builds
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// the entry) — so the enable has nothing left to fall back to.
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// entry's loop intrinsic — assumed std::nullopt below, which is what the shell lands
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// today; if it ever populated one, the enable would have something to fall back to and
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// this assumption, not just this test, would need revisiting.
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{
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constexpr std::int64_t kFrames = 1000;
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const LoopMarks dialedMarks =
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