Q-W0 code-review remediation: pitch_shift follower self-heal, T3-03 rate bail, doc/comment riders

This commit is contained in:
2026-07-28 19:27:12 -04:00
parent 15d293b42f
commit 16b2a1b8ca
5 changed files with 79 additions and 14 deletions
+3
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@@ -140,6 +140,9 @@ public:
private:
bool fail() { ok_ = false; return false; }
// TODO(Q-W1): strtol does not check errno/range here, so an out-of-range field narrows
// silently to LONG_MAX (then truncates into `int`) instead of failing parse. Flagged for
// the Q-W1 wire-codec collapse rather than fixed in place.
static bool toInt(const std::string& f, int& out) {
const char* b = f.c_str();
char* end = nullptr;
+25 -3
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@@ -201,8 +201,9 @@ void PitchShifter::splice(std::int64_t nominalJump, double delay) {
// search (and the +/-1-lag parabolic refinement calls at bestLag ± 1, and the interpolator's
// read-ahead) can touch is delay d + jump + maxLag + 2 (maxLag from the coarse/fine search,
// +1 for the parabola's outer ± 1 probe, +1 for the interpolator's i1 = i0+1 read-ahead),
// so the tight cap is filled_ - d - maxLag_ - 2. The code uses - 1 here — one sample of
// conservative margin, never out-of-range. In steady state (filled_ == ringLen_) this is
// so the tight cap is filled_ - d - maxLag_ - 2. The code uses - 1 here — one sample LOOSER
// than that derived cap (not extra margin); ring indexing wraps via modulo everywhere, so
// this never runs off the physical ring_ array. In steady state (filled_ == ringLen_) this is
// > window_ and the nominal jump is untouched; near a primed onset it shrinks the jump to
// what real history exists (still many source periods with a full-window prime). The floor of
// 1 is only reachable on the documented degenerate reset-without-prime path — garbage-tolerant.
@@ -375,7 +376,28 @@ AudioSample PitchShifter::processImpl(AudioSample in, const SpliceEvent* linked)
// master channel did this frame. Lockstep state means our own trigger would have
// fired on the same frame; applying the master's decision keeps the two rings
// sample-aligned (one shared lag, one shared schedule).
if (linkedEv.fired) applySplice(linkedEv);
if (linkedEv.fired) {
applySplice(linkedEv);
} else {
// Self-healing fallback (review rider): the master not firing normally means this
// channel's own trigger wouldn't fire either (lockstep). But if the processor ever
// renders a mono block mid-note, this follower channel is skipped for that block
// while the master keeps advancing — its writePos_/filled_ falls behind and, with
// only the `if (linkedEv.fired)` path above, could never resync. So check this
// follower's OWN tap distance against the safe band and splice via its own search
// when it has left [dLow_, dHigh_], exactly as the master would. Reuses splice() —
// no allocation, no new RT cost. In the normal (non-mono-block) case this branch
// never triggers: the master's trigger fires first and this whole `if` is false.
double d = static_cast<double>(writePos_) - posA_;
const double len = static_cast<double>(ringLen_);
while (d < 0.0) d += len;
while (d >= len) d -= len;
if (d <= static_cast<double>(dLow_)) {
splice(+window_, d);
} else if (d >= static_cast<double>(dHigh_)) {
splice(-window_, d);
}
}
} else {
// 3. Splice scheduling: relocate when the active tap's delay leaves the safe band.
// Up-shifts (ratio > 1) drain the delay toward 0 -> jump one window OLDER; down-
+15 -7
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@@ -405,10 +405,14 @@ double clamp01(double v) { return v < 0.0 ? 0.0 : (v > 1.0 ? 1.0 : v); }
double ReaSamplerEditor::controlValue(int id, const ZonePlaySeconds& play) const {
// Wall-clock seconds -> normalized over the seconds ceiling; source frames -> normalized over
// the rate-resolved frames ceiling (T3-03). Two domains, kept explicit so neither leaks a rate.
// A stored fade exceeding fadeMaxFrames() at the current host rate reads as norm 1.0 (clamp01
// pins it) and gets rewritten down on the next knob touch — deliberate, matching the old
// fixed-ceiling clamp behavior in kind, just rate-dependent now instead of fixed at 88200.
const double fadeMax = fadeMaxFrames();
const auto secToNorm = [](double s) { return clamp01(s / kEnvTimeMaxSeconds); };
const auto framesToNorm = [fadeMax](std::int64_t f) {
return clamp01(static_cast<double>(f) / fadeMax);
// Ceiling unavailable (rate not yet known): inert until fadeMaxFrames() resolves.
return fadeMax > 0.0 ? clamp01(static_cast<double>(f) / fadeMax) : 0.0;
};
switch (static_cast<ParamControl>(id)) {
case ParamControl::kPlayMode: return play.playMode == PlayMode::Trigger ? 1.0 : 0.0;
@@ -435,7 +439,9 @@ void ReaSamplerEditor::applyControl(int id, ZonePlaySeconds& play, double value,
int segment) const {
const double fadeMax = fadeMaxFrames(); // T3-03: rate-resolved knob full-scale
const auto normToSec = [](double v) { return clamp01(v) * kEnvTimeMaxSeconds; };
const auto normToFrames = [fadeMax](double v) {
const auto normToFrames = [fadeMax](double v) -> std::int64_t {
// Ceiling unavailable (rate not yet known): inert until fadeMaxFrames() resolves.
if (fadeMax <= 0.0) return 0;
return static_cast<std::int64_t>(clamp01(v) * fadeMax + 0.5);
};
switch (static_cast<ParamControl>(id)) {
@@ -476,12 +482,14 @@ double ReaSamplerEditor::fadeMaxFrames() const {
// T3-03: the Trigger-fade knob's full-scale throw is kFadeMaxSeconds (2 s wall-clock)
// resolved against the live rate — the SAME time base the envelope overlay already uses
// to place these source-frame fades on screen (totalSeconds = frames / liveSampleRate()),
// and the rate captures are made at (the capture path renders at the project rate). The
// 44.1 kHz fallback covers the pre-setupProcessing window (rate still 0) and reproduces
// the legacy 88200-frame ceiling there. Storage stays SOURCE FRAMES — this resolves the
// UI ceiling only.
// and the rate captures are made at (the capture path renders at the project rate).
// Pre-setupProcessing the rate is still 0: rather than substitute a literal rate (the
// exact residue T3-03 removed), bail the same way paintEnvelopeOverlay does (~line 1396) —
// callers treat a <= 0 return as "ceiling unavailable yet" and degrade the knob to inert
// rather than guess a rate. Storage stays SOURCE FRAMES — this resolves the UI ceiling only.
const double rate = liveSampleRate();
return kFadeMaxSeconds * (rate > 0.0 ? rate : 44100.0);
if (rate <= 0.0) return 0.0;
return kFadeMaxSeconds * rate;
}
double ReaSamplerEditor::previewVelocity01() const {