fix: close review findings on spline EGs — engine, codec, and popup/overlay UI grammar

Live pitch depth, Gate/Spline enable-rule agreement, inert kTrigLength, NaN wire guards, hard-flag-tail corruption no longer wipes the record, RT/cold spline tie-break, retired alt-click, marker-shadow fix, plus new test coverage.
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2026-07-31 22:27:41 -04:00
parent e44bd42dd9
commit 1c774226d3
22 changed files with 414 additions and 88 deletions
+1 -1
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@@ -259,7 +259,7 @@ PlayParams resolvePlay(const PlaySeconds& stored, int sampleRate) {
// The three drawn contours are normalized over the sample's own length, so no rate resolves
// them — they carry through verbatim, which is also what makes a different-length capture
// replay the same shape proportionally.
out.ampSpline = stored.ampSpline;
out.ampSpline = stored.ampSpline;
out.pitchSpline = stored.pitchSpline;
out.filterSpline = stored.filterSpline;
// Gate is unavailable while any EG is drawn — see splineActive (play_params.h) for why.