fix: close review findings on spline EGs — engine, codec, and popup/overlay UI grammar
Live pitch depth, Gate/Spline enable-rule agreement, inert kTrigLength, NaN wire guards, hard-flag-tail corruption no longer wipes the record, RT/cold spline tie-break, retired alt-click, marker-shadow fix, plus new test coverage.
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@@ -159,9 +159,13 @@ void ReaSamplerEditor::paintDeck(LICE_IBitmap* bmp, const FaceLayout& fl) {
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drawToggle(t, "Off", "On", play.filter.enabled, false);
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break;
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case ParamControl::kAmpEnvMode:
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drawToggle(t, "Stg", "Spl", play.ampSpline.mode == EnvMode::Spline, false);
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break;
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case ParamControl::kPitchEnvMode:
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drawToggle(t, "Stg", "Spl", play.pitchSpline.mode == EnvMode::Spline, false);
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break;
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case ParamControl::kFilterEnvMode:
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drawToggle(t, "Stg", "Spl", deckControlNorm(t.id) > 0.5, false);
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drawToggle(t, "Stg", "Spl", play.filterSpline.mode == EnvMode::Spline, false);
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break;
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default: break;
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}
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