instrument: deliver continuous playback params live to sounding voices via a seqlock block, holding normalized stage position across time edits
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@@ -233,6 +233,17 @@ private:
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// instrument off the audio thread. UI thread only.
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void commitAndReload();
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// The live peer of commitAndReload for a continuously-valued control (isLiveDeckParam):
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// the same parameter-set write — so a saved project carries the edit exactly as before —
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// followed by a live publish instead of a rebuild, so the note already sounding follows
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// the knob. Does not repaint; callers already do. UI thread only.
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void commitLive();
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// Whether an in-flight drag commits live rather than through a reload. A deck knob is
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// live per isLiveDeckParam; an envelope-node drag is live only in Gate, where it edits the
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// AHDSR — in Trigger the same drag rewrites the play span, which is not a live control.
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bool dragCommitsLive(DragKind kind, int paramId = -1) const;
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// Commits `id` as the loaded capture. The one parameter set carries over — it governs
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// whatever is loaded, so a load swaps the sound, not the settings.
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void loadSelection(const std::string& id);
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