S17 drop-and-load onto track FX button; S13 editor drop-accept (relay degraded)
S17: drag_out InstrumentDrop gesture + instrument_drop blob reusing the instrument's own serializer; bank_panel FX hover-track + add-VST/vst_chunk inject. S13 relay deferred (read-only bridge) — editor shows drop affordance.
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#pragma once
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// instrument_drop_win — the REAPER-facing shell half of S17 drop-and-load. The pure gesture
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// decision lives in drag_out (DragGesture::InstrumentDrop) and the pure blob construction in
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// instrument_drop; THIS is the platform shell that (a) resolves a screen point to a track +
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// its TCP FX-button hotspot via REAPER's hit-test API, and (b) on release adds a ReaSampler
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// 9000 instance to that track and injects the dragged capture as its component state.
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//
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// Compiled into the reaper_reasampler MODULE. REAPER-facing (GetThingFromPoint, TrackFX_*,
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// Undo_*), so DAW-verified, not unit-tested; the pure decision + blob it drives are CTest'd.
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//
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// LOAD-BEARING (CONTEXT.md §Drop-and-load): this is an EXPLICIT user placement-of-the-player
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// gesture — it adds a READER of the bank on a track and points it at one already-captured
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// sample. It NEVER captures, NEVER writes the bank, and NEVER inserts a timeline item. The
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// only writes are: a new FX instance on the target track + that instance's own component
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// state — both REAPER-undoable, wrapped in one undo block so the whole gesture is one Ctrl-Z.
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#include <string>
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// Opaque REAPER track handle at the boundary so includers don't need the SDK. The SDK
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// declares it as a class (reaper_plugin.h) — match that spelling so the mangled name agrees.
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class MediaTrack;
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namespace reasampler {
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// The result of hit-testing a screen point during a live InstrumentDrop drag.
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struct FxDropTarget {
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MediaTrack* track = nullptr; // the track under the pointer (null if none / not a track)
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bool overReaperUi = false; // the point is over REAPER's own window/UI at all
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bool overFxHotspot = false; // specifically over this track's TCP FX-button/-chain region
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// A valid drop target: a resolved track whose FX hotspot is under the pointer.
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bool valid() const { return track != nullptr && overFxHotspot; }
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};
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// Hit-test a screen point (REAPER screen coords) to an FX drop target. Wraps
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// GetThingFromPoint, whose info string tells us what was hit ("tcp"/"mcp" for a track panel,
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// "fx_chain"/"fx_N" for the FX area/button). `overReaperUi` is the shell-supplied predicate
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// the pure drag_out::decideGesture consumes (true when the point is over REAPER's own UI —
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// i.e. GetThingFromPoint returned a track OR a recognizable non-track thing, false when the
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// pointer has left REAPER entirely). `overFxHotspot` is true when the info string names the
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// FX region specifically — the S17 "FX-button hotspot vs. whole TCP" question is resolved to
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// the FX hotspot (the discoverable, unambiguous target), decided here from the SDK's own
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// hit-test string rather than a home-grown geometry guess.
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FxDropTarget resolveFxDropTarget(int screenX, int screenY);
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// Perform the drop on `track`: add a fresh ReaSampler 9000 instance and inject `chunkBase64`
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// (the instrument_drop::buildInstrumentDropChunk output) as its component state so it plays
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// the dragged capture. `chunkBase64` is the base64 vst_chunk. Wraps the add + inject in one
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// REAPER undo block (mirrors the bank-verb undo discipline). Returns true on success (the FX
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// was added and the chunk written), false on any failure (add returned -1, or the chunk write
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// was rejected). A false return leaves at most the added FX (no partial-state confusion — the
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// caller surfaces nothing; a failed add is visible by nothing happening). NEVER inserts a
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// timeline item; the ONLY mutations are the FX instance + its state, both undoable.
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bool performInstrumentDrop(MediaTrack* track, const std::string& chunkBase64);
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} // namespace reasampler
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