Stack L/R waveform lanes in stereo mode, with overlays drawn once at full band height

This commit is contained in:
2026-07-30 09:04:57 -04:00
parent 81f5861ba4
commit 2a0d10fab5
9 changed files with 341 additions and 77 deletions
+2 -1
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@@ -220,7 +220,8 @@ slider couldn't. Two pure modules split the forward (draw) and inverse (edit) ma
- `sample_bands` — **THE band-stack allocator**, and the only module that owns the Sample face's vertical inventory: three bands top-to-bottom (CHROME toolbar+control row / WAVEFORM elastic, floored at two stacked lanes / DECKS bottom-anchored at the knob deck's own wrapped height), plus the waveform band's lane split. A shared READ-ONLY surface for every band owner — a band's interior module lays out inside the rect it is handed and never re-allocates the stack.
- `sample_chrome` — the CHROME band's interior: the toolbar row (title + Browse) over the control row (root strip, preview, velocity knob cell, curve button, channel toggle). The fixed run is right-anchored; the root strip takes the remainder.
- `keyboard_strip` — piano-keyboard strip: MIDI-note→key rect mapping, black/white key layout, hit-test, root-marker rect, and the drag-delta note resolver.
- `waveform_view` — waveform/marker geometry: maps frame span linearly across a rect; generic named draggable markers with drag-delta resolver, clamp, and zero-crossing snap.
- `waveform_view` — the WAVEFORM band's interior: `waveformSurface` resolves the drawn lane(s) (two stacked lanes, L over R, only when the mode is stereo AND the source has a second channel — a mono source under stereo mode is dual-mono and draws one lane) plus **the** overlay rect, and `laneEnvelope` splits one multi-channel envelope pass per lane. Also maps frame span linearly across a rect; generic named draggable markers with drag-delta resolver, clamp, and zero-crossing snap.
- **Overlay contract (consumed by later waveform work).** `WaveformSurface::overlay` — equivalently the standalone `waveformOverlayArea(band)` — is the FULL band in both modes. Everything riding the waveform (the amp-envelope trace and its node handles, the start/loop markers, the loop region) draws ONCE into it, spanning both stacked lanes; hit-testing resolves against the same rect so a grab in the lower lane reaches them. Anything drawn or hit-tested per lane is a duplicate and a defect.
- `capture_browser` — capture browser: card-grid layout + bank-filter tab strip geometry and hit-test; knows only counts and rects, draws nothing.
- `browser_scroll` — scroll + type-to-filter layered over `capture_browser`: vertical scroll offset, scrollbar thumb, thumb-drag mapping, and name-substring search.
- `param_slider` — parameter control-panel: vertical stack of TOGGLE (two-segment selector) and SLIDER (horizontal track) rows; maps normalized value to/from handle pixel.
+20
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@@ -3,6 +3,7 @@
#include "core/instrument/ui/waveform_view.h"
#include <algorithm>
#include <cstddef>
#include <cstdlib> // std::abs (int overload)
namespace reasampler::instrument::ui {
@@ -17,6 +18,25 @@ std::int64_t clampFrame(std::int64_t f, std::int64_t frameCount) {
} // namespace
Rect waveformOverlayArea(const Rect& band) { return band.empty() ? Rect{} : band; }
WaveformSurface waveformSurface(const Rect& band, bool stereoMode, int sourceChannels) {
WaveformSurface s;
if (band.empty()) return s;
s.overlay = waveformOverlayArea(band);
const bool twoLanes = stereoMode && sourceChannels >= 2;
const WaveformLanes lanes = waveformLanes(band, twoLanes);
s.upper = lanes.upper;
s.lower = lanes.lower;
s.laneCount = twoLanes ? 2 : 1;
return s;
}
audio::Envelope laneEnvelope(const audio::Envelope& env, int lane) {
if (lane < 0 || static_cast<std::size_t>(lane) >= env.size()) return {};
return audio::Envelope{env[static_cast<std::size_t>(lane)]};
}
int frameToX(const Rect& area, std::int64_t frameCount, std::int64_t frame) {
const int w = std::max(0, area.width);
if (frameCount <= 0 || w <= 0) return area.x;
+40 -7
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@@ -1,22 +1,55 @@
// waveform_view.h — waveform/marker geometry + zero-crossing snap. Mirror of keyboard_strip/
// editor_geometry: frame<->pixel + marker hit-test + snap arithmetic lives here, unit-tested
// outside the DAW; the shell draws and marshals mouse events into it.
// waveform_view.h — the WAVEFORM band's interior: the drawn lane/overlay surface, plus
// frame<->pixel mapping, marker hit-test and zero-crossing snap. Unit-tested outside the
// DAW; the shell draws and marshals mouse events into it.
//
// The surface maps a sample's full frame span [0, frameCount] linearly across a horizontal
// waveform rect. Markers are a generic N-named-marker set (not hardcoded specials), so a
// different mode (e.g. start + %-length end + fades) can repurpose the same machinery.
// The band maps a sample's full frame span [0, frameCount] linearly across its width.
// Markers are a generic N-named-marker set (not hardcoded specials), so a different mode
// (e.g. start + %-length end + fades) can repurpose the same machinery.
#pragma once
#include <cstdint>
#include "core/instrument/ui/editor_geometry.h" // Rect, contains
#include "core/audio/peaks.h" // AudioSample (float)
#include "core/instrument/ui/sample_bands.h" // waveformLanes (the band's lane inventory)
#include "core/audio/peaks.h" // AudioSample (float), Envelope
namespace reasampler::instrument::ui {
using audio::AudioSample;
// What the waveform band actually draws: the channel lane(s), and THE rect every overlay
// riding the waveform occupies.
//
// OVERLAY CONTRACT — `overlay` is the whole band in BOTH modes, never a lane. The amp
// envelope trace and its node handles, the start/loop markers, and the loop region draw
// ONCE into `overlay`, spanning both stacked lanes in stereo. Hit-testing reads the same
// rect, so a grab in the lower lane resolves to the same overlay item as one in the upper.
// Anything that draws per lane is a duplicate and a defect.
struct WaveformSurface {
Rect upper; // lane 0 -> channel 0 (LEFT); the whole band when single-lane
Rect lower; // lane 1 -> channel 1 (RIGHT); empty() when single-lane
Rect overlay; // the full band, both modes
int laneCount = 0; // 0 on a degenerate band, else 1 or 2
};
// Resolves the surface for a waveform band. Two lanes need BOTH stereo mode and a source
// that has a second channel to show: a mono source under stereo mode is dual-mono, so a
// second lane would be the redundant duplicate single-lane mode exists to avoid.
WaveformSurface waveformSurface(const Rect& band, bool stereoMode, int sourceChannels);
// THE overlay rect, standalone — same value as WaveformSurface::overlay, for the hit-test
// paths that have no channel count to hand. An overlay's rect never depends on the lane
// split, which is exactly the contract.
Rect waveformOverlayArea(const Rect& band);
// The single-channel envelope lane `lane` draws, taken from a multi-channel envelope
// computed in ONE computeEnvelope pass (it already envelopes channels independently, so a
// second lane costs no second scan of the PCM). Lane 0 is the upper lane and takes channel
// 0, lane 1 the lower and channel 1 — the L-above-R order. An out-of-range lane yields an
// empty envelope, which draws as a bare midline.
audio::Envelope laneEnvelope(const audio::Envelope& env, int lane);
// Pixel width of a marker's grab region either side of its x line. Mirrors keyboard_strip's
// edge-grab idiom.
inline constexpr int kMarkerGrabWidth = 5;
+10 -7
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@@ -1,6 +1,9 @@
// editor_input_waveform.cpp — the WAVEFORM band's input: grabbing an envelope node or a
// start/loop marker, and resolving both drags live against the pure inverse maps
// (envelope_edit, waveform_view). Windows-only.
//
// Hit-test and drag both resolve against WaveformSurface::overlay — the same full-band rect
// the overlays draw into — so a grab in the lower stereo lane reaches them.
#include "shell/instrument/reasampler_editor.h"
@@ -11,7 +14,7 @@
#include <vector>
#include "core/instrument/ui/envelope_edit.h" // nodeAtPoint / resolveNodeDrag
#include "core/instrument/ui/waveform_view.h" // markerAtPoint / resolveDragFrame / snap
#include "core/instrument/ui/waveform_view.h" // waveformOverlayArea / markerAtPoint / snap
#include "shell/instrument/editor_internal.h"
#include "shell/instrument/reasampler_processor.h"
@@ -21,10 +24,10 @@ using namespace reasampler::ui;
using namespace reasampler::instrument::ui;
bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
const Rect& band = fl.bands.waveform;
const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
const std::int64_t frames = static_cast<std::int64_t>(pcm.size());
if (frames <= 0) return false;
const Rect overlay = waveformOverlayArea(fl.bands.waveform);
// Envelope nodes first (they sit on top of the markers), then the wave markers.
const double rate = liveSampleRate();
@@ -32,7 +35,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
const std::int64_t startFrame = params_.startPoint.value_or(0);
const AmpEnvelope env = packEnvelope(params_.play, frames, startFrame);
const double totalSeconds = static_cast<double>(frames) / rate;
const NodeHit nh = nodeAtPoint(env, band, totalSeconds, x, y);
const NodeHit nh = nodeAtPoint(env, overlay, totalSeconds, x, y);
if (nh.hit) {
drag_ = DragKind::kEnvNode;
envNode_ = nh.node;
@@ -47,7 +50,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
}
const SetupMarkers m = pickedMarkers(frames);
const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
const int hit = markerAtPoint(band, frames, markerFrames, 3, x, y);
const int hit = markerAtPoint(overlay, frames, markerFrames, 3, x, y);
if (hit >= 0) {
drag_ = DragKind::kWaveMarker;
waveMarker_ = static_cast<WaveMarker>(hit);
@@ -61,7 +64,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
}
void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
const Rect& band = fl.bands.waveform;
const Rect overlay = waveformOverlayArea(fl.bands.waveform);
const int dx = x - dragStartX_;
if (drag_ == DragKind::kEnvNode) {
@@ -73,7 +76,7 @@ void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
const double rate = liveSampleRate();
if (frames <= 0 || rate <= 0.0) return;
const double totalSeconds = static_cast<double>(frames) / rate;
const AmpEnvelope edited = resolveNodeDrag(dragStartEnv_, envNode_, band, totalSeconds,
const AmpEnvelope edited = resolveNodeDrag(dragStartEnv_, envNode_, overlay, totalSeconds,
envClampBounds(), dx, y - dragStartY_);
unpackEnvelope(edited, frames, dragStartFrame_, params_.play);
invalidate(); // live feedback; commit on WM_LBUTTONUP
@@ -90,7 +93,7 @@ void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
const int idx = static_cast<int>(waveMarker_);
const std::int64_t startVals[3] = {dragStartMarkers_.start, dragStartMarkers_.loopStart,
dragStartMarkers_.loopEnd};
std::int64_t newFrame = resolveDragFrame(band, frames, startVals[idx], dx);
std::int64_t newFrame = resolveDragFrame(overlay, frames, startVals[idx], dx);
// Snap to the nearest zero crossing in the decoded PCM. Pure over the cached mono
// frames — no host types, no file I/O.
+37 -22
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@@ -2,20 +2,20 @@
// span + start/loop markers, and the amp-envelope overlay. Windows-only.
//
// Overlays that ride the waveform (the envelope trace, its node handles, the markers) draw
// ONCE across the full band height, never per lane — the landed contract the stacked-lane
// work consumes.
// ONCE into WaveformSurface::overlay — the full band, spanning both stacked lanes in
// stereo. Never per lane; see waveform_view.h's overlay contract.
#include "shell/instrument/reasampler_editor.h"
#ifdef _WIN32
#include <algorithm>
#include <cstddef>
#include <cstdint>
#include <vector>
#include "core/audio/peaks.h" // computeEnvelope (waveform binning)
#include "core/instrument/ui/sample_bands.h" // waveformLanes (the band's lane inventory)
#include "core/instrument/ui/waveform_view.h" // frameToX (waveform markers)
#include "core/instrument/ui/waveform_view.h" // waveformSurface / laneEnvelope / frameToX
#include "shell/instrument/editor_internal.h" // kit adapters
#include "shell/instrument/reasampler_processor.h"
@@ -36,52 +36,67 @@ void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) {
fillSurface(bmp, toKitBox(band), Role::BgBase, InteractionState::Rest);
if (band.empty()) return;
const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
const std::int64_t frames = static_cast<std::int64_t>(pcm.size());
const std::vector<AudioSample>& mono = monoPcmFor(selectedId_);
const std::int64_t frames = static_cast<std::int64_t>(mono.size());
if (frames <= 0) {
kitTextCentered(bmp, band, "(decoding...)", Font::Label, Role::TextDim);
return;
}
// One lane today: the cached PCM is a mono downmix, so there is no second channel to
// draw. The band is already sized for two, and the second lane lights up when the
// per-channel decode lands.
const WaveformLanes lanes = waveformLanes(band, /*stereo=*/false);
const Rect& lane = lanes.upper;
if (lane.width > 0) {
const ChannelPcm& src = channelPcmFor(selectedId_);
const WaveformSurface surface = waveformSurface(
band, channelMode_ == ChannelMode::Stereo, src.channelCount);
if (!surface.upper.empty()) {
// Gap-free: one bin per drawn pixel column (kWaveformOversample == 1, so this
// multiplies by 1). The gap-free draw comes from peaks::columnMinMax's exact
// partition — extra bins produce no visible change. Clamped to frame count below.
// Both lanes share a width, so one bin count serves both.
const std::int64_t wantBins =
static_cast<std::int64_t>((std::max)(1, waveformColumnCount(toKitBox(lane)))) *
static_cast<std::int64_t>(
(std::max)(1, waveformColumnCount(toKitBox(surface.upper)))) *
kWaveformOversample;
const std::size_t bins =
static_cast<std::size_t>(wantBins < frames ? wantBins : frames);
drawEnvelope(bmp, lane, computeEnvelope(pcm, 1, pcm.size(), bins));
if (surface.laneCount == 2) {
// ONE pass over the interleaved source: computeEnvelope already envelopes each
// channel independently, so the second lane costs no second scan of the PCM.
const Envelope env =
computeEnvelope(src.interleaved, static_cast<std::size_t>(src.channelCount),
static_cast<std::size_t>(src.frameCount()), bins);
drawEnvelope(bmp, surface.upper, laneEnvelope(env, 0));
drawEnvelope(bmp, surface.lower, laneEnvelope(env, 1));
} else {
// One lane draws what one lane plays: the downmix, not channel 0 of a stereo
// source.
drawEnvelope(bmp, surface.upper, computeEnvelope(mono, 1, mono.size(), bins));
}
}
// Markers and the loop span run the FULL band height (both lanes), so a stacked view
// reads one loop region rather than two.
// Markers and the loop span are overlays: ONE draw across the full stacked height, so a
// stereo view reads one loop region rather than two.
const Rect& overlay = surface.overlay;
const SetupMarkers m = pickedMarkers(frames);
if (m.hasLoop && m.loopEnd > m.loopStart) {
const int lx = frameToX(band, frames, m.loopStart);
const int rx = frameToX(band, frames, m.loopEnd);
const int lx = frameToX(overlay, frames, m.loopStart);
const int rx = frameToX(overlay, frames, m.loopEnd);
if (rx > lx) {
LICE_FillRect(bmp, lx, band.y, rx - lx, band.height,
LICE_FillRect(bmp, lx, overlay.y, rx - lx, overlay.height,
toLice(roleColor(kRoleLoopMarker)), 0.20f, 0);
}
}
const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
const Role markerRoles[3] = {kRoleStartMarker, kRoleLoopMarker, kRoleLoopMarker};
for (int i = 0; i < 3; ++i) {
const int mx = frameToX(band, frames, markerFrames[i]);
const int mx = frameToX(overlay, frames, markerFrames[i]);
const bool loopMarker = (i != 0);
const float alpha = (loopMarker && !m.hasLoop) ? 0.4f : 1.0f;
LICE_FillRect(bmp, mx - 1, band.y, 2, band.height,
LICE_FillRect(bmp, mx - 1, overlay.y, 2, overlay.height,
toLice(roleColor(markerRoles[i])), alpha, 0);
}
paintEnvelopeOverlay(bmp, band, frames);
paintEnvelopeOverlay(bmp, overlay, frames);
}
void ReaSamplerEditor::paintEnvelopeOverlay(LICE_IBitmap* bmp, const Rect& waveArea,
+53 -31
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@@ -48,6 +48,8 @@ void ReaSamplerEditor::refreshFromBank() {
// Main/UI thread only — reads the live bank over the bridge (allocates, calls REAPER).
thumbCache_.clear(); // a bank edit may have re-captured/removed a sample; drop stale peaks
pcmCache_.clear(); // and its decoded PCM (the waveform + snap source)
channelPcmId_.clear();
channelPcm_ = ChannelPcm{};
if (!processor_) {
samples_.clear();
banks_.clear();
@@ -202,42 +204,62 @@ int ReaSamplerEditor::effectiveRoot() const {
return 60;
}
std::string ReaSamplerEditor::samplePathFor(const std::string& sampleId) const {
// SampleChoice is the browser's metadata projection and does not carry the WAV path, so
// resolve it from the live bank blob (selectSample).
if (!processor_) return {};
auto banksJson = processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
if (banksJson) {
if (auto sel = selectSample(*banksJson, sampleId)) return sel->relativePath;
}
// Fallback: the bank blob is not readable (extension absent / not yet parsed) or the id
// went stale there — the instance-owned ref still carries the path, so a self-contained
// instance draws its loaded sound's waveform regardless.
const SampleRefs refs = processor_->sampleRefs();
if (const SelectedSample* r = findRef(refs, sampleId)) return r->relativePath;
return {};
}
const ReaSamplerEditor::ChannelPcm& ReaSamplerEditor::channelPcmFor(
const std::string& sampleId) {
if (channelPcmId_ == sampleId && !sampleId.empty()) return channelPcm_;
// A failed decode is still cached (channelCount stays 0) so a broken/missing file is not
// re-read on every paint.
channelPcmId_ = sampleId;
channelPcm_ = ChannelPcm{};
const std::string relativePath = samplePathFor(sampleId);
if (relativePath.empty()) return channelPcm_;
const std::string projectDir = processor_->bridge().activeProjectDir();
const std::vector<std::uint8_t> bytes =
readFileBytes(resolveBankFile(projectDir, relativePath)); // empty on any failure
const WavLayout layout = parseWavLayout(bytes);
if (layout.valid) {
channelPcm_.interleaved = extractFloatFrames(bytes, layout, 0, layout.frameCount());
channelPcm_.channelCount = static_cast<int>(layout.channelCount);
}
return channelPcm_;
}
const std::vector<AudioSample>& ReaSamplerEditor::monoPcmFor(const std::string& sampleId) {
auto it = pcmCache_.find(sampleId);
if (it != pcmCache_.end()) return it->second;
// SampleChoice is the browser's metadata projection and does not carry the WAV path, so
// resolve the path from the live bank blob (selectSample) and decode via the shared WAV
// parse. Every failure path caches an empty vector so a broken/missing file is not
// re-decoded on every paint. Keyed by id (width-independent) — the thumbnail bins this at
// whatever width, the snap scans it directly.
std::string relativePath;
// Every failure path caches an empty vector so a broken/missing file is not re-decoded on
// every paint. Keyed by id (width-independent) — the thumbnail bins this at whatever
// width, the snap scans it directly.
std::vector<AudioSample> mono;
if (processor_) {
auto banksJson =
processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
if (banksJson) {
if (auto sel = selectSample(*banksJson, sampleId)) relativePath = sel->relativePath;
}
if (relativePath.empty()) {
// Fallback: the bank blob is not readable (extension absent / not yet parsed) or
// the id went stale there — the instance-owned ref still carries the path, so a
// self-contained instance draws its loaded sound's waveform regardless.
const SampleRefs refs = processor_->sampleRefs();
if (const SelectedSample* r = findRef(refs, sampleId)) {
relativePath = r->relativePath;
}
}
if (!relativePath.empty()) {
const std::string projectDir = processor_->bridge().activeProjectDir();
const std::string abs = resolveBankFile(projectDir, relativePath);
const std::vector<std::uint8_t> bytes = readFileBytes(abs); // empty on any failure
const WavLayout layout = parseWavLayout(bytes);
if (layout.valid) {
std::vector<AudioSample> interleaved =
extractFloatFrames(bytes, layout, 0, layout.frameCount());
mono = downmixToMono(interleaved, layout.channelCount);
}
const std::string relativePath = samplePathFor(sampleId);
if (!relativePath.empty()) {
const std::string projectDir = processor_->bridge().activeProjectDir();
const std::string abs = resolveBankFile(projectDir, relativePath);
const std::vector<std::uint8_t> bytes = readFileBytes(abs); // empty on any failure
const WavLayout layout = parseWavLayout(bytes);
if (layout.valid) {
std::vector<AudioSample> interleaved =
extractFloatFrames(bytes, layout, 0, layout.frameCount());
mono = downmixToMono(interleaved, layout.channelCount);
}
}
auto ins = pcmCache_.emplace(sampleId, std::move(mono));
+27
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@@ -262,6 +262,28 @@ private:
// thread only (file I/O); cleared with the thumbnail cache on refresh.
const std::vector<AudioSample>& monoPcmFor(const std::string& sampleId);
// The interleaved source PCM behind the stereo waveform lanes.
struct ChannelPcm {
std::vector<AudioSample> interleaved; // frame-interleaved source frames
int channelCount = 0; // 0 = nothing decoded
std::int64_t frameCount() const {
return channelCount > 0
? static_cast<std::int64_t>(interleaved.size()) / channelCount
: 0;
}
};
// The interleaved PCM + channel count for a bank sample id. SINGLE-SLOT by design: the
// waveform band draws one capture at a time, while monoPcmFor's cache spans every
// browsed card — holding interleaved PCM there would pin a whole bank at multi-channel
// size. A miss re-decodes (only on selection change or a bank refresh; an edit commit
// does not clear it). UI thread only (file I/O).
const ChannelPcm& channelPcmFor(const std::string& sampleId);
// The project-relative WAV path for a bank sample id: the live bank blob first, the
// instance's own SampleRefs as the self-contained fallback. "" when unresolvable.
std::string samplePathFor(const std::string& sampleId) const;
// The effective loop + start markers for the loaded capture: the parameter set's
// override when one is set, else the bank's loop intrinsic / frame 0. Absent loop ->
// loopStart==loopEnd==0. `frames` defaults loopEnd when the bank left the loop empty.
@@ -434,6 +456,11 @@ private:
// Decoded mono-PCM cache, keyed by id (width-independent). Feeds the waveform envelope
// binning + zero-crossing snap. Cleared alongside thumbCache_ on refresh.
std::unordered_map<std::string, std::vector<AudioSample>> pcmCache_;
// The single-slot interleaved-PCM cache behind channelPcmFor (see its note on why this
// is not keyed into pcmCache_). Cleared alongside pcmCache_ on refresh.
std::string channelPcmId_;
ChannelPcm channelPcm_;
};
} // namespace reasampler::vst