Stack L/R waveform lanes in stereo mode, with overlays drawn once at full band height
This commit is contained in:
@@ -220,7 +220,8 @@ slider couldn't. Two pure modules split the forward (draw) and inverse (edit) ma
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- `sample_bands` — **THE band-stack allocator**, and the only module that owns the Sample face's vertical inventory: three bands top-to-bottom (CHROME toolbar+control row / WAVEFORM elastic, floored at two stacked lanes / DECKS bottom-anchored at the knob deck's own wrapped height), plus the waveform band's lane split. A shared READ-ONLY surface for every band owner — a band's interior module lays out inside the rect it is handed and never re-allocates the stack.
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- `sample_chrome` — the CHROME band's interior: the toolbar row (title + Browse) over the control row (root strip, preview, velocity knob cell, curve button, channel toggle). The fixed run is right-anchored; the root strip takes the remainder.
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- `keyboard_strip` — piano-keyboard strip: MIDI-note→key rect mapping, black/white key layout, hit-test, root-marker rect, and the drag-delta note resolver.
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- `waveform_view` — waveform/marker geometry: maps frame span linearly across a rect; generic named draggable markers with drag-delta resolver, clamp, and zero-crossing snap.
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- `waveform_view` — the WAVEFORM band's interior: `waveformSurface` resolves the drawn lane(s) (two stacked lanes, L over R, only when the mode is stereo AND the source has a second channel — a mono source under stereo mode is dual-mono and draws one lane) plus **the** overlay rect, and `laneEnvelope` splits one multi-channel envelope pass per lane. Also maps frame span linearly across a rect; generic named draggable markers with drag-delta resolver, clamp, and zero-crossing snap.
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- **Overlay contract (consumed by later waveform work).** `WaveformSurface::overlay` — equivalently the standalone `waveformOverlayArea(band)` — is the FULL band in both modes. Everything riding the waveform (the amp-envelope trace and its node handles, the start/loop markers, the loop region) draws ONCE into it, spanning both stacked lanes; hit-testing resolves against the same rect so a grab in the lower lane reaches them. Anything drawn or hit-tested per lane is a duplicate and a defect.
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- `capture_browser` — capture browser: card-grid layout + bank-filter tab strip geometry and hit-test; knows only counts and rects, draws nothing.
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- `browser_scroll` — scroll + type-to-filter layered over `capture_browser`: vertical scroll offset, scrollbar thumb, thumb-drag mapping, and name-substring search.
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- `param_slider` — parameter control-panel: vertical stack of TOGGLE (two-segment selector) and SLIDER (horizontal track) rows; maps normalized value to/from handle pixel.
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@@ -3,6 +3,7 @@
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#include "core/instrument/ui/waveform_view.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdlib> // std::abs (int overload)
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namespace reasampler::instrument::ui {
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@@ -17,6 +18,25 @@ std::int64_t clampFrame(std::int64_t f, std::int64_t frameCount) {
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} // namespace
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Rect waveformOverlayArea(const Rect& band) { return band.empty() ? Rect{} : band; }
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WaveformSurface waveformSurface(const Rect& band, bool stereoMode, int sourceChannels) {
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WaveformSurface s;
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if (band.empty()) return s;
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s.overlay = waveformOverlayArea(band);
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const bool twoLanes = stereoMode && sourceChannels >= 2;
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const WaveformLanes lanes = waveformLanes(band, twoLanes);
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s.upper = lanes.upper;
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s.lower = lanes.lower;
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s.laneCount = twoLanes ? 2 : 1;
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return s;
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}
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audio::Envelope laneEnvelope(const audio::Envelope& env, int lane) {
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if (lane < 0 || static_cast<std::size_t>(lane) >= env.size()) return {};
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return audio::Envelope{env[static_cast<std::size_t>(lane)]};
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}
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int frameToX(const Rect& area, std::int64_t frameCount, std::int64_t frame) {
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const int w = std::max(0, area.width);
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if (frameCount <= 0 || w <= 0) return area.x;
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@@ -1,22 +1,55 @@
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// waveform_view.h — waveform/marker geometry + zero-crossing snap. Mirror of keyboard_strip/
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// editor_geometry: frame<->pixel + marker hit-test + snap arithmetic lives here, unit-tested
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// outside the DAW; the shell draws and marshals mouse events into it.
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// waveform_view.h — the WAVEFORM band's interior: the drawn lane/overlay surface, plus
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// frame<->pixel mapping, marker hit-test and zero-crossing snap. Unit-tested outside the
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// DAW; the shell draws and marshals mouse events into it.
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//
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// The surface maps a sample's full frame span [0, frameCount] linearly across a horizontal
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// waveform rect. Markers are a generic N-named-marker set (not hardcoded specials), so a
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// different mode (e.g. start + %-length end + fades) can repurpose the same machinery.
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// The band maps a sample's full frame span [0, frameCount] linearly across its width.
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// Markers are a generic N-named-marker set (not hardcoded specials), so a different mode
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// (e.g. start + %-length end + fades) can repurpose the same machinery.
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#pragma once
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#include <cstdint>
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#include "core/instrument/ui/editor_geometry.h" // Rect, contains
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#include "core/audio/peaks.h" // AudioSample (float)
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#include "core/instrument/ui/sample_bands.h" // waveformLanes (the band's lane inventory)
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#include "core/audio/peaks.h" // AudioSample (float), Envelope
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namespace reasampler::instrument::ui {
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using audio::AudioSample;
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// What the waveform band actually draws: the channel lane(s), and THE rect every overlay
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// riding the waveform occupies.
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//
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// OVERLAY CONTRACT — `overlay` is the whole band in BOTH modes, never a lane. The amp
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// envelope trace and its node handles, the start/loop markers, and the loop region draw
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// ONCE into `overlay`, spanning both stacked lanes in stereo. Hit-testing reads the same
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// rect, so a grab in the lower lane resolves to the same overlay item as one in the upper.
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// Anything that draws per lane is a duplicate and a defect.
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struct WaveformSurface {
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Rect upper; // lane 0 -> channel 0 (LEFT); the whole band when single-lane
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Rect lower; // lane 1 -> channel 1 (RIGHT); empty() when single-lane
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Rect overlay; // the full band, both modes
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int laneCount = 0; // 0 on a degenerate band, else 1 or 2
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};
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// Resolves the surface for a waveform band. Two lanes need BOTH stereo mode and a source
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// that has a second channel to show: a mono source under stereo mode is dual-mono, so a
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// second lane would be the redundant duplicate single-lane mode exists to avoid.
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WaveformSurface waveformSurface(const Rect& band, bool stereoMode, int sourceChannels);
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// THE overlay rect, standalone — same value as WaveformSurface::overlay, for the hit-test
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// paths that have no channel count to hand. An overlay's rect never depends on the lane
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// split, which is exactly the contract.
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Rect waveformOverlayArea(const Rect& band);
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// The single-channel envelope lane `lane` draws, taken from a multi-channel envelope
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// computed in ONE computeEnvelope pass (it already envelopes channels independently, so a
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// second lane costs no second scan of the PCM). Lane 0 is the upper lane and takes channel
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// 0, lane 1 the lower and channel 1 — the L-above-R order. An out-of-range lane yields an
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// empty envelope, which draws as a bare midline.
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audio::Envelope laneEnvelope(const audio::Envelope& env, int lane);
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// Pixel width of a marker's grab region either side of its x line. Mirrors keyboard_strip's
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// edge-grab idiom.
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inline constexpr int kMarkerGrabWidth = 5;
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@@ -1,6 +1,9 @@
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// editor_input_waveform.cpp — the WAVEFORM band's input: grabbing an envelope node or a
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// start/loop marker, and resolving both drags live against the pure inverse maps
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// (envelope_edit, waveform_view). Windows-only.
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//
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// Hit-test and drag both resolve against WaveformSurface::overlay — the same full-band rect
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// the overlays draw into — so a grab in the lower stereo lane reaches them.
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#include "shell/instrument/reasampler_editor.h"
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@@ -11,7 +14,7 @@
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#include <vector>
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#include "core/instrument/ui/envelope_edit.h" // nodeAtPoint / resolveNodeDrag
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#include "core/instrument/ui/waveform_view.h" // markerAtPoint / resolveDragFrame / snap
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#include "core/instrument/ui/waveform_view.h" // waveformOverlayArea / markerAtPoint / snap
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#include "shell/instrument/editor_internal.h"
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#include "shell/instrument/reasampler_processor.h"
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@@ -21,10 +24,10 @@ using namespace reasampler::ui;
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using namespace reasampler::instrument::ui;
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bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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const Rect& band = fl.bands.waveform;
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const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
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const std::int64_t frames = static_cast<std::int64_t>(pcm.size());
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if (frames <= 0) return false;
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const Rect overlay = waveformOverlayArea(fl.bands.waveform);
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// Envelope nodes first (they sit on top of the markers), then the wave markers.
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const double rate = liveSampleRate();
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@@ -32,7 +35,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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const std::int64_t startFrame = params_.startPoint.value_or(0);
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const AmpEnvelope env = packEnvelope(params_.play, frames, startFrame);
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const double totalSeconds = static_cast<double>(frames) / rate;
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const NodeHit nh = nodeAtPoint(env, band, totalSeconds, x, y);
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const NodeHit nh = nodeAtPoint(env, overlay, totalSeconds, x, y);
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if (nh.hit) {
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drag_ = DragKind::kEnvNode;
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envNode_ = nh.node;
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@@ -47,7 +50,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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}
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const SetupMarkers m = pickedMarkers(frames);
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const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
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const int hit = markerAtPoint(band, frames, markerFrames, 3, x, y);
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const int hit = markerAtPoint(overlay, frames, markerFrames, 3, x, y);
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if (hit >= 0) {
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drag_ = DragKind::kWaveMarker;
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waveMarker_ = static_cast<WaveMarker>(hit);
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@@ -61,7 +64,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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}
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void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
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const Rect& band = fl.bands.waveform;
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const Rect overlay = waveformOverlayArea(fl.bands.waveform);
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const int dx = x - dragStartX_;
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if (drag_ == DragKind::kEnvNode) {
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@@ -73,7 +76,7 @@ void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
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const double rate = liveSampleRate();
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if (frames <= 0 || rate <= 0.0) return;
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const double totalSeconds = static_cast<double>(frames) / rate;
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const AmpEnvelope edited = resolveNodeDrag(dragStartEnv_, envNode_, band, totalSeconds,
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const AmpEnvelope edited = resolveNodeDrag(dragStartEnv_, envNode_, overlay, totalSeconds,
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envClampBounds(), dx, y - dragStartY_);
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unpackEnvelope(edited, frames, dragStartFrame_, params_.play);
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invalidate(); // live feedback; commit on WM_LBUTTONUP
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@@ -90,7 +93,7 @@ void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
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const int idx = static_cast<int>(waveMarker_);
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const std::int64_t startVals[3] = {dragStartMarkers_.start, dragStartMarkers_.loopStart,
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dragStartMarkers_.loopEnd};
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std::int64_t newFrame = resolveDragFrame(band, frames, startVals[idx], dx);
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std::int64_t newFrame = resolveDragFrame(overlay, frames, startVals[idx], dx);
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// Snap to the nearest zero crossing in the decoded PCM. Pure over the cached mono
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// frames — no host types, no file I/O.
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@@ -2,20 +2,20 @@
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// span + start/loop markers, and the amp-envelope overlay. Windows-only.
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//
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// Overlays that ride the waveform (the envelope trace, its node handles, the markers) draw
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// ONCE across the full band height, never per lane — the landed contract the stacked-lane
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// work consumes.
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// ONCE into WaveformSurface::overlay — the full band, spanning both stacked lanes in
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// stereo. Never per lane; see waveform_view.h's overlay contract.
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#include "shell/instrument/reasampler_editor.h"
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#ifdef _WIN32
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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#include "core/audio/peaks.h" // computeEnvelope (waveform binning)
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#include "core/instrument/ui/sample_bands.h" // waveformLanes (the band's lane inventory)
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#include "core/instrument/ui/waveform_view.h" // frameToX (waveform markers)
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#include "core/instrument/ui/waveform_view.h" // waveformSurface / laneEnvelope / frameToX
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#include "shell/instrument/editor_internal.h" // kit adapters
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#include "shell/instrument/reasampler_processor.h"
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@@ -36,52 +36,67 @@ void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) {
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fillSurface(bmp, toKitBox(band), Role::BgBase, InteractionState::Rest);
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if (band.empty()) return;
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const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
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const std::int64_t frames = static_cast<std::int64_t>(pcm.size());
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const std::vector<AudioSample>& mono = monoPcmFor(selectedId_);
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const std::int64_t frames = static_cast<std::int64_t>(mono.size());
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if (frames <= 0) {
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kitTextCentered(bmp, band, "(decoding...)", Font::Label, Role::TextDim);
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return;
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}
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// One lane today: the cached PCM is a mono downmix, so there is no second channel to
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// draw. The band is already sized for two, and the second lane lights up when the
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// per-channel decode lands.
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const WaveformLanes lanes = waveformLanes(band, /*stereo=*/false);
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const Rect& lane = lanes.upper;
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if (lane.width > 0) {
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const ChannelPcm& src = channelPcmFor(selectedId_);
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const WaveformSurface surface = waveformSurface(
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band, channelMode_ == ChannelMode::Stereo, src.channelCount);
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if (!surface.upper.empty()) {
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// Gap-free: one bin per drawn pixel column (kWaveformOversample == 1, so this
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// multiplies by 1). The gap-free draw comes from peaks::columnMinMax's exact
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// partition — extra bins produce no visible change. Clamped to frame count below.
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// Both lanes share a width, so one bin count serves both.
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const std::int64_t wantBins =
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static_cast<std::int64_t>((std::max)(1, waveformColumnCount(toKitBox(lane)))) *
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static_cast<std::int64_t>(
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(std::max)(1, waveformColumnCount(toKitBox(surface.upper)))) *
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kWaveformOversample;
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const std::size_t bins =
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static_cast<std::size_t>(wantBins < frames ? wantBins : frames);
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drawEnvelope(bmp, lane, computeEnvelope(pcm, 1, pcm.size(), bins));
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if (surface.laneCount == 2) {
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// ONE pass over the interleaved source: computeEnvelope already envelopes each
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// channel independently, so the second lane costs no second scan of the PCM.
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const Envelope env =
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computeEnvelope(src.interleaved, static_cast<std::size_t>(src.channelCount),
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static_cast<std::size_t>(src.frameCount()), bins);
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drawEnvelope(bmp, surface.upper, laneEnvelope(env, 0));
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drawEnvelope(bmp, surface.lower, laneEnvelope(env, 1));
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} else {
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// One lane draws what one lane plays: the downmix, not channel 0 of a stereo
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// source.
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drawEnvelope(bmp, surface.upper, computeEnvelope(mono, 1, mono.size(), bins));
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}
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}
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// Markers and the loop span run the FULL band height (both lanes), so a stacked view
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// reads one loop region rather than two.
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// Markers and the loop span are overlays: ONE draw across the full stacked height, so a
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// stereo view reads one loop region rather than two.
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const Rect& overlay = surface.overlay;
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const SetupMarkers m = pickedMarkers(frames);
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if (m.hasLoop && m.loopEnd > m.loopStart) {
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const int lx = frameToX(band, frames, m.loopStart);
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const int rx = frameToX(band, frames, m.loopEnd);
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const int lx = frameToX(overlay, frames, m.loopStart);
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const int rx = frameToX(overlay, frames, m.loopEnd);
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if (rx > lx) {
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LICE_FillRect(bmp, lx, band.y, rx - lx, band.height,
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LICE_FillRect(bmp, lx, overlay.y, rx - lx, overlay.height,
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toLice(roleColor(kRoleLoopMarker)), 0.20f, 0);
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}
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}
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const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
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const Role markerRoles[3] = {kRoleStartMarker, kRoleLoopMarker, kRoleLoopMarker};
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for (int i = 0; i < 3; ++i) {
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const int mx = frameToX(band, frames, markerFrames[i]);
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const int mx = frameToX(overlay, frames, markerFrames[i]);
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const bool loopMarker = (i != 0);
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const float alpha = (loopMarker && !m.hasLoop) ? 0.4f : 1.0f;
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LICE_FillRect(bmp, mx - 1, band.y, 2, band.height,
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LICE_FillRect(bmp, mx - 1, overlay.y, 2, overlay.height,
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toLice(roleColor(markerRoles[i])), alpha, 0);
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}
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paintEnvelopeOverlay(bmp, band, frames);
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paintEnvelopeOverlay(bmp, overlay, frames);
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}
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void ReaSamplerEditor::paintEnvelopeOverlay(LICE_IBitmap* bmp, const Rect& waveArea,
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@@ -48,6 +48,8 @@ void ReaSamplerEditor::refreshFromBank() {
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// Main/UI thread only — reads the live bank over the bridge (allocates, calls REAPER).
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thumbCache_.clear(); // a bank edit may have re-captured/removed a sample; drop stale peaks
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pcmCache_.clear(); // and its decoded PCM (the waveform + snap source)
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channelPcmId_.clear();
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channelPcm_ = ChannelPcm{};
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if (!processor_) {
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samples_.clear();
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banks_.clear();
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@@ -202,42 +204,62 @@ int ReaSamplerEditor::effectiveRoot() const {
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return 60;
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}
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std::string ReaSamplerEditor::samplePathFor(const std::string& sampleId) const {
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// SampleChoice is the browser's metadata projection and does not carry the WAV path, so
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// resolve it from the live bank blob (selectSample).
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if (!processor_) return {};
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auto banksJson = processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
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if (banksJson) {
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if (auto sel = selectSample(*banksJson, sampleId)) return sel->relativePath;
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}
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// Fallback: the bank blob is not readable (extension absent / not yet parsed) or the id
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// went stale there — the instance-owned ref still carries the path, so a self-contained
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// instance draws its loaded sound's waveform regardless.
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const SampleRefs refs = processor_->sampleRefs();
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if (const SelectedSample* r = findRef(refs, sampleId)) return r->relativePath;
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return {};
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}
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const ReaSamplerEditor::ChannelPcm& ReaSamplerEditor::channelPcmFor(
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const std::string& sampleId) {
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if (channelPcmId_ == sampleId && !sampleId.empty()) return channelPcm_;
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// A failed decode is still cached (channelCount stays 0) so a broken/missing file is not
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// re-read on every paint.
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channelPcmId_ = sampleId;
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channelPcm_ = ChannelPcm{};
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const std::string relativePath = samplePathFor(sampleId);
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if (relativePath.empty()) return channelPcm_;
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const std::string projectDir = processor_->bridge().activeProjectDir();
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const std::vector<std::uint8_t> bytes =
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readFileBytes(resolveBankFile(projectDir, relativePath)); // empty on any failure
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const WavLayout layout = parseWavLayout(bytes);
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if (layout.valid) {
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channelPcm_.interleaved = extractFloatFrames(bytes, layout, 0, layout.frameCount());
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channelPcm_.channelCount = static_cast<int>(layout.channelCount);
|
||||
}
|
||||
return channelPcm_;
|
||||
}
|
||||
|
||||
const std::vector<AudioSample>& ReaSamplerEditor::monoPcmFor(const std::string& sampleId) {
|
||||
auto it = pcmCache_.find(sampleId);
|
||||
if (it != pcmCache_.end()) return it->second;
|
||||
|
||||
// SampleChoice is the browser's metadata projection and does not carry the WAV path, so
|
||||
// resolve the path from the live bank blob (selectSample) and decode via the shared WAV
|
||||
// parse. Every failure path caches an empty vector so a broken/missing file is not
|
||||
// re-decoded on every paint. Keyed by id (width-independent) — the thumbnail bins this at
|
||||
// whatever width, the snap scans it directly.
|
||||
std::string relativePath;
|
||||
// Every failure path caches an empty vector so a broken/missing file is not re-decoded on
|
||||
// every paint. Keyed by id (width-independent) — the thumbnail bins this at whatever
|
||||
// width, the snap scans it directly.
|
||||
std::vector<AudioSample> mono;
|
||||
if (processor_) {
|
||||
auto banksJson =
|
||||
processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
|
||||
if (banksJson) {
|
||||
if (auto sel = selectSample(*banksJson, sampleId)) relativePath = sel->relativePath;
|
||||
}
|
||||
if (relativePath.empty()) {
|
||||
// Fallback: the bank blob is not readable (extension absent / not yet parsed) or
|
||||
// the id went stale there — the instance-owned ref still carries the path, so a
|
||||
// self-contained instance draws its loaded sound's waveform regardless.
|
||||
const SampleRefs refs = processor_->sampleRefs();
|
||||
if (const SelectedSample* r = findRef(refs, sampleId)) {
|
||||
relativePath = r->relativePath;
|
||||
}
|
||||
}
|
||||
if (!relativePath.empty()) {
|
||||
const std::string projectDir = processor_->bridge().activeProjectDir();
|
||||
const std::string abs = resolveBankFile(projectDir, relativePath);
|
||||
const std::vector<std::uint8_t> bytes = readFileBytes(abs); // empty on any failure
|
||||
const WavLayout layout = parseWavLayout(bytes);
|
||||
if (layout.valid) {
|
||||
std::vector<AudioSample> interleaved =
|
||||
extractFloatFrames(bytes, layout, 0, layout.frameCount());
|
||||
mono = downmixToMono(interleaved, layout.channelCount);
|
||||
}
|
||||
const std::string relativePath = samplePathFor(sampleId);
|
||||
if (!relativePath.empty()) {
|
||||
const std::string projectDir = processor_->bridge().activeProjectDir();
|
||||
const std::string abs = resolveBankFile(projectDir, relativePath);
|
||||
const std::vector<std::uint8_t> bytes = readFileBytes(abs); // empty on any failure
|
||||
const WavLayout layout = parseWavLayout(bytes);
|
||||
if (layout.valid) {
|
||||
std::vector<AudioSample> interleaved =
|
||||
extractFloatFrames(bytes, layout, 0, layout.frameCount());
|
||||
mono = downmixToMono(interleaved, layout.channelCount);
|
||||
}
|
||||
}
|
||||
auto ins = pcmCache_.emplace(sampleId, std::move(mono));
|
||||
|
||||
@@ -262,6 +262,28 @@ private:
|
||||
// thread only (file I/O); cleared with the thumbnail cache on refresh.
|
||||
const std::vector<AudioSample>& monoPcmFor(const std::string& sampleId);
|
||||
|
||||
// The interleaved source PCM behind the stereo waveform lanes.
|
||||
struct ChannelPcm {
|
||||
std::vector<AudioSample> interleaved; // frame-interleaved source frames
|
||||
int channelCount = 0; // 0 = nothing decoded
|
||||
std::int64_t frameCount() const {
|
||||
return channelCount > 0
|
||||
? static_cast<std::int64_t>(interleaved.size()) / channelCount
|
||||
: 0;
|
||||
}
|
||||
};
|
||||
|
||||
// The interleaved PCM + channel count for a bank sample id. SINGLE-SLOT by design: the
|
||||
// waveform band draws one capture at a time, while monoPcmFor's cache spans every
|
||||
// browsed card — holding interleaved PCM there would pin a whole bank at multi-channel
|
||||
// size. A miss re-decodes (only on selection change or a bank refresh; an edit commit
|
||||
// does not clear it). UI thread only (file I/O).
|
||||
const ChannelPcm& channelPcmFor(const std::string& sampleId);
|
||||
|
||||
// The project-relative WAV path for a bank sample id: the live bank blob first, the
|
||||
// instance's own SampleRefs as the self-contained fallback. "" when unresolvable.
|
||||
std::string samplePathFor(const std::string& sampleId) const;
|
||||
|
||||
// The effective loop + start markers for the loaded capture: the parameter set's
|
||||
// override when one is set, else the bank's loop intrinsic / frame 0. Absent loop ->
|
||||
// loopStart==loopEnd==0. `frames` defaults loopEnd when the bank left the loop empty.
|
||||
@@ -434,6 +456,11 @@ private:
|
||||
// Decoded mono-PCM cache, keyed by id (width-independent). Feeds the waveform envelope
|
||||
// binning + zero-crossing snap. Cleared alongside thumbCache_ on refresh.
|
||||
std::unordered_map<std::string, std::vector<AudioSample>> pcmCache_;
|
||||
|
||||
// The single-slot interleaved-PCM cache behind channelPcmFor (see its note on why this
|
||||
// is not keyed into pcmCache_). Cleared alongside pcmCache_ on refresh.
|
||||
std::string channelPcmId_;
|
||||
ChannelPcm channelPcm_;
|
||||
};
|
||||
|
||||
} // namespace reasampler::vst
|
||||
|
||||
Reference in New Issue
Block a user