Stack L/R waveform lanes in stereo mode, with overlays drawn once at full band height
This commit is contained in:
@@ -1,6 +1,9 @@
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// editor_input_waveform.cpp — the WAVEFORM band's input: grabbing an envelope node or a
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// start/loop marker, and resolving both drags live against the pure inverse maps
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// (envelope_edit, waveform_view). Windows-only.
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//
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// Hit-test and drag both resolve against WaveformSurface::overlay — the same full-band rect
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// the overlays draw into — so a grab in the lower stereo lane reaches them.
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#include "shell/instrument/reasampler_editor.h"
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@@ -11,7 +14,7 @@
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#include <vector>
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#include "core/instrument/ui/envelope_edit.h" // nodeAtPoint / resolveNodeDrag
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#include "core/instrument/ui/waveform_view.h" // markerAtPoint / resolveDragFrame / snap
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#include "core/instrument/ui/waveform_view.h" // waveformOverlayArea / markerAtPoint / snap
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#include "shell/instrument/editor_internal.h"
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#include "shell/instrument/reasampler_processor.h"
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@@ -21,10 +24,10 @@ using namespace reasampler::ui;
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using namespace reasampler::instrument::ui;
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bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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const Rect& band = fl.bands.waveform;
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const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
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const std::int64_t frames = static_cast<std::int64_t>(pcm.size());
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if (frames <= 0) return false;
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const Rect overlay = waveformOverlayArea(fl.bands.waveform);
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// Envelope nodes first (they sit on top of the markers), then the wave markers.
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const double rate = liveSampleRate();
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@@ -32,7 +35,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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const std::int64_t startFrame = params_.startPoint.value_or(0);
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const AmpEnvelope env = packEnvelope(params_.play, frames, startFrame);
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const double totalSeconds = static_cast<double>(frames) / rate;
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const NodeHit nh = nodeAtPoint(env, band, totalSeconds, x, y);
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const NodeHit nh = nodeAtPoint(env, overlay, totalSeconds, x, y);
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if (nh.hit) {
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drag_ = DragKind::kEnvNode;
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envNode_ = nh.node;
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@@ -47,7 +50,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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}
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const SetupMarkers m = pickedMarkers(frames);
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const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
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const int hit = markerAtPoint(band, frames, markerFrames, 3, x, y);
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const int hit = markerAtPoint(overlay, frames, markerFrames, 3, x, y);
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if (hit >= 0) {
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drag_ = DragKind::kWaveMarker;
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waveMarker_ = static_cast<WaveMarker>(hit);
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@@ -61,7 +64,7 @@ bool ReaSamplerEditor::mouseDownWaveform(const FaceLayout& fl, int x, int y) {
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}
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void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
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const Rect& band = fl.bands.waveform;
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const Rect overlay = waveformOverlayArea(fl.bands.waveform);
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const int dx = x - dragStartX_;
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if (drag_ == DragKind::kEnvNode) {
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@@ -73,7 +76,7 @@ void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
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const double rate = liveSampleRate();
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if (frames <= 0 || rate <= 0.0) return;
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const double totalSeconds = static_cast<double>(frames) / rate;
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const AmpEnvelope edited = resolveNodeDrag(dragStartEnv_, envNode_, band, totalSeconds,
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const AmpEnvelope edited = resolveNodeDrag(dragStartEnv_, envNode_, overlay, totalSeconds,
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envClampBounds(), dx, y - dragStartY_);
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unpackEnvelope(edited, frames, dragStartFrame_, params_.play);
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invalidate(); // live feedback; commit on WM_LBUTTONUP
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@@ -90,7 +93,7 @@ void ReaSamplerEditor::dragWaveform(const FaceLayout& fl, int x, int y) {
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const int idx = static_cast<int>(waveMarker_);
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const std::int64_t startVals[3] = {dragStartMarkers_.start, dragStartMarkers_.loopStart,
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dragStartMarkers_.loopEnd};
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std::int64_t newFrame = resolveDragFrame(band, frames, startVals[idx], dx);
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std::int64_t newFrame = resolveDragFrame(overlay, frames, startVals[idx], dx);
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// Snap to the nearest zero crossing in the decoded PCM. Pure over the cached mono
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// frames — no host types, no file I/O.
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@@ -2,20 +2,20 @@
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// span + start/loop markers, and the amp-envelope overlay. Windows-only.
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//
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// Overlays that ride the waveform (the envelope trace, its node handles, the markers) draw
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// ONCE across the full band height, never per lane — the landed contract the stacked-lane
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// work consumes.
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// ONCE into WaveformSurface::overlay — the full band, spanning both stacked lanes in
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// stereo. Never per lane; see waveform_view.h's overlay contract.
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#include "shell/instrument/reasampler_editor.h"
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#ifdef _WIN32
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <vector>
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#include "core/audio/peaks.h" // computeEnvelope (waveform binning)
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#include "core/instrument/ui/sample_bands.h" // waveformLanes (the band's lane inventory)
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#include "core/instrument/ui/waveform_view.h" // frameToX (waveform markers)
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#include "core/instrument/ui/waveform_view.h" // waveformSurface / laneEnvelope / frameToX
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#include "shell/instrument/editor_internal.h" // kit adapters
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#include "shell/instrument/reasampler_processor.h"
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@@ -36,52 +36,67 @@ void ReaSamplerEditor::paintWaveform(LICE_IBitmap* bmp, const Rect& band) {
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fillSurface(bmp, toKitBox(band), Role::BgBase, InteractionState::Rest);
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if (band.empty()) return;
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const std::vector<AudioSample>& pcm = monoPcmFor(selectedId_);
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const std::int64_t frames = static_cast<std::int64_t>(pcm.size());
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const std::vector<AudioSample>& mono = monoPcmFor(selectedId_);
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const std::int64_t frames = static_cast<std::int64_t>(mono.size());
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if (frames <= 0) {
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kitTextCentered(bmp, band, "(decoding...)", Font::Label, Role::TextDim);
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return;
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}
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// One lane today: the cached PCM is a mono downmix, so there is no second channel to
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// draw. The band is already sized for two, and the second lane lights up when the
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// per-channel decode lands.
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const WaveformLanes lanes = waveformLanes(band, /*stereo=*/false);
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const Rect& lane = lanes.upper;
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if (lane.width > 0) {
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const ChannelPcm& src = channelPcmFor(selectedId_);
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const WaveformSurface surface = waveformSurface(
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band, channelMode_ == ChannelMode::Stereo, src.channelCount);
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if (!surface.upper.empty()) {
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// Gap-free: one bin per drawn pixel column (kWaveformOversample == 1, so this
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// multiplies by 1). The gap-free draw comes from peaks::columnMinMax's exact
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// partition — extra bins produce no visible change. Clamped to frame count below.
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// Both lanes share a width, so one bin count serves both.
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const std::int64_t wantBins =
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static_cast<std::int64_t>((std::max)(1, waveformColumnCount(toKitBox(lane)))) *
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static_cast<std::int64_t>(
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(std::max)(1, waveformColumnCount(toKitBox(surface.upper)))) *
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kWaveformOversample;
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const std::size_t bins =
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static_cast<std::size_t>(wantBins < frames ? wantBins : frames);
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drawEnvelope(bmp, lane, computeEnvelope(pcm, 1, pcm.size(), bins));
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if (surface.laneCount == 2) {
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// ONE pass over the interleaved source: computeEnvelope already envelopes each
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// channel independently, so the second lane costs no second scan of the PCM.
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const Envelope env =
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computeEnvelope(src.interleaved, static_cast<std::size_t>(src.channelCount),
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static_cast<std::size_t>(src.frameCount()), bins);
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drawEnvelope(bmp, surface.upper, laneEnvelope(env, 0));
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drawEnvelope(bmp, surface.lower, laneEnvelope(env, 1));
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} else {
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// One lane draws what one lane plays: the downmix, not channel 0 of a stereo
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// source.
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drawEnvelope(bmp, surface.upper, computeEnvelope(mono, 1, mono.size(), bins));
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}
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}
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// Markers and the loop span run the FULL band height (both lanes), so a stacked view
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// reads one loop region rather than two.
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// Markers and the loop span are overlays: ONE draw across the full stacked height, so a
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// stereo view reads one loop region rather than two.
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const Rect& overlay = surface.overlay;
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const SetupMarkers m = pickedMarkers(frames);
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if (m.hasLoop && m.loopEnd > m.loopStart) {
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const int lx = frameToX(band, frames, m.loopStart);
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const int rx = frameToX(band, frames, m.loopEnd);
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const int lx = frameToX(overlay, frames, m.loopStart);
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const int rx = frameToX(overlay, frames, m.loopEnd);
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if (rx > lx) {
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LICE_FillRect(bmp, lx, band.y, rx - lx, band.height,
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LICE_FillRect(bmp, lx, overlay.y, rx - lx, overlay.height,
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toLice(roleColor(kRoleLoopMarker)), 0.20f, 0);
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}
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}
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const std::int64_t markerFrames[3] = {m.start, m.loopStart, m.loopEnd};
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const Role markerRoles[3] = {kRoleStartMarker, kRoleLoopMarker, kRoleLoopMarker};
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for (int i = 0; i < 3; ++i) {
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const int mx = frameToX(band, frames, markerFrames[i]);
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const int mx = frameToX(overlay, frames, markerFrames[i]);
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const bool loopMarker = (i != 0);
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const float alpha = (loopMarker && !m.hasLoop) ? 0.4f : 1.0f;
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LICE_FillRect(bmp, mx - 1, band.y, 2, band.height,
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LICE_FillRect(bmp, mx - 1, overlay.y, 2, overlay.height,
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toLice(roleColor(markerRoles[i])), alpha, 0);
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}
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paintEnvelopeOverlay(bmp, band, frames);
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paintEnvelopeOverlay(bmp, overlay, frames);
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}
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void ReaSamplerEditor::paintEnvelopeOverlay(LICE_IBitmap* bmp, const Rect& waveArea,
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@@ -48,6 +48,8 @@ void ReaSamplerEditor::refreshFromBank() {
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// Main/UI thread only — reads the live bank over the bridge (allocates, calls REAPER).
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thumbCache_.clear(); // a bank edit may have re-captured/removed a sample; drop stale peaks
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pcmCache_.clear(); // and its decoded PCM (the waveform + snap source)
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channelPcmId_.clear();
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channelPcm_ = ChannelPcm{};
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if (!processor_) {
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samples_.clear();
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banks_.clear();
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@@ -202,42 +204,62 @@ int ReaSamplerEditor::effectiveRoot() const {
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return 60;
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}
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std::string ReaSamplerEditor::samplePathFor(const std::string& sampleId) const {
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// SampleChoice is the browser's metadata projection and does not carry the WAV path, so
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// resolve it from the live bank blob (selectSample).
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if (!processor_) return {};
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auto banksJson = processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
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if (banksJson) {
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if (auto sel = selectSample(*banksJson, sampleId)) return sel->relativePath;
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}
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// Fallback: the bank blob is not readable (extension absent / not yet parsed) or the id
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// went stale there — the instance-owned ref still carries the path, so a self-contained
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// instance draws its loaded sound's waveform regardless.
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const SampleRefs refs = processor_->sampleRefs();
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if (const SelectedSample* r = findRef(refs, sampleId)) return r->relativePath;
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return {};
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}
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const ReaSamplerEditor::ChannelPcm& ReaSamplerEditor::channelPcmFor(
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const std::string& sampleId) {
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if (channelPcmId_ == sampleId && !sampleId.empty()) return channelPcm_;
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// A failed decode is still cached (channelCount stays 0) so a broken/missing file is not
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// re-read on every paint.
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channelPcmId_ = sampleId;
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channelPcm_ = ChannelPcm{};
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const std::string relativePath = samplePathFor(sampleId);
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if (relativePath.empty()) return channelPcm_;
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const std::string projectDir = processor_->bridge().activeProjectDir();
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const std::vector<std::uint8_t> bytes =
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readFileBytes(resolveBankFile(projectDir, relativePath)); // empty on any failure
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const WavLayout layout = parseWavLayout(bytes);
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if (layout.valid) {
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channelPcm_.interleaved = extractFloatFrames(bytes, layout, 0, layout.frameCount());
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channelPcm_.channelCount = static_cast<int>(layout.channelCount);
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}
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return channelPcm_;
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}
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const std::vector<AudioSample>& ReaSamplerEditor::monoPcmFor(const std::string& sampleId) {
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auto it = pcmCache_.find(sampleId);
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if (it != pcmCache_.end()) return it->second;
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// SampleChoice is the browser's metadata projection and does not carry the WAV path, so
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// resolve the path from the live bank blob (selectSample) and decode via the shared WAV
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// parse. Every failure path caches an empty vector so a broken/missing file is not
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// re-decoded on every paint. Keyed by id (width-independent) — the thumbnail bins this at
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// whatever width, the snap scans it directly.
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std::string relativePath;
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// Every failure path caches an empty vector so a broken/missing file is not re-decoded on
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// every paint. Keyed by id (width-independent) — the thumbnail bins this at whatever
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// width, the snap scans it directly.
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std::vector<AudioSample> mono;
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if (processor_) {
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auto banksJson =
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processor_->bridge().readReasamplerExtState(reasampler::kProjExtBanksKey);
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if (banksJson) {
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if (auto sel = selectSample(*banksJson, sampleId)) relativePath = sel->relativePath;
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}
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if (relativePath.empty()) {
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// Fallback: the bank blob is not readable (extension absent / not yet parsed) or
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// the id went stale there — the instance-owned ref still carries the path, so a
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// self-contained instance draws its loaded sound's waveform regardless.
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const SampleRefs refs = processor_->sampleRefs();
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if (const SelectedSample* r = findRef(refs, sampleId)) {
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relativePath = r->relativePath;
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}
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}
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if (!relativePath.empty()) {
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const std::string projectDir = processor_->bridge().activeProjectDir();
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const std::string abs = resolveBankFile(projectDir, relativePath);
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const std::vector<std::uint8_t> bytes = readFileBytes(abs); // empty on any failure
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const WavLayout layout = parseWavLayout(bytes);
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if (layout.valid) {
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std::vector<AudioSample> interleaved =
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extractFloatFrames(bytes, layout, 0, layout.frameCount());
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mono = downmixToMono(interleaved, layout.channelCount);
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}
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const std::string relativePath = samplePathFor(sampleId);
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if (!relativePath.empty()) {
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const std::string projectDir = processor_->bridge().activeProjectDir();
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const std::string abs = resolveBankFile(projectDir, relativePath);
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const std::vector<std::uint8_t> bytes = readFileBytes(abs); // empty on any failure
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const WavLayout layout = parseWavLayout(bytes);
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if (layout.valid) {
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std::vector<AudioSample> interleaved =
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extractFloatFrames(bytes, layout, 0, layout.frameCount());
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mono = downmixToMono(interleaved, layout.channelCount);
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}
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}
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auto ins = pcmCache_.emplace(sampleId, std::move(mono));
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@@ -262,6 +262,28 @@ private:
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// thread only (file I/O); cleared with the thumbnail cache on refresh.
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const std::vector<AudioSample>& monoPcmFor(const std::string& sampleId);
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// The interleaved source PCM behind the stereo waveform lanes.
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struct ChannelPcm {
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std::vector<AudioSample> interleaved; // frame-interleaved source frames
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int channelCount = 0; // 0 = nothing decoded
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std::int64_t frameCount() const {
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return channelCount > 0
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? static_cast<std::int64_t>(interleaved.size()) / channelCount
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: 0;
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}
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};
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// The interleaved PCM + channel count for a bank sample id. SINGLE-SLOT by design: the
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// waveform band draws one capture at a time, while monoPcmFor's cache spans every
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// browsed card — holding interleaved PCM there would pin a whole bank at multi-channel
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// size. A miss re-decodes (only on selection change or a bank refresh; an edit commit
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// does not clear it). UI thread only (file I/O).
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const ChannelPcm& channelPcmFor(const std::string& sampleId);
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// The project-relative WAV path for a bank sample id: the live bank blob first, the
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// instance's own SampleRefs as the self-contained fallback. "" when unresolvable.
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std::string samplePathFor(const std::string& sampleId) const;
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// The effective loop + start markers for the loaded capture: the parameter set's
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// override when one is set, else the bank's loop intrinsic / frame 0. Absent loop ->
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// loopStart==loopEnd==0. `frames` defaults loopEnd when the bank left the loop empty.
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@@ -434,6 +456,11 @@ private:
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// Decoded mono-PCM cache, keyed by id (width-independent). Feeds the waveform envelope
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// binning + zero-crossing snap. Cleared alongside thumbCache_ on refresh.
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std::unordered_map<std::string, std::vector<AudioSample>> pcmCache_;
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// The single-slot interleaved-PCM cache behind channelPcmFor (see its note on why this
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// is not keyed into pcmCache_). Cleared alongside pcmCache_ on refresh.
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std::string channelPcmId_;
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ChannelPcm channelPcm_;
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};
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} // namespace reasampler::vst
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