Add D5 Design-View mode switch to bank panel
New pure mode_switch module (header-rect -> N equal segment rects + point hit-test, unit-tested) plus a segmented switch in the bank_panel header: one lit segment per registered mode, click activates via view::applyMode. Grid offset below the header.
This commit is contained in:
+120
-6
@@ -39,8 +39,10 @@
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#include "bank_grid.h"
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#include "bank_model.h"
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#include "capture_paths.h"
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#include "mode_switch.h"
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#include "peaks.h"
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#include "persist.h"
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#include "view.h" // applyMode — the D2/D4 mode-activation entrypoint the switch fires
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// SWELL / LICE. On macOS/Linux SWELL is provided by the host (SWELL_PROVIDED_BY_APP);
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// on Windows we use native Win32 (windows.h first, then swell.h no-ops on _WIN32).
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@@ -116,6 +118,22 @@ const LICE_pixel kColSelBg = LICE_RGBA(38, 66, 58, 255); // selected fil
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const LICE_pixel kColSelBorder = LICE_RGBA(120, 200, 160, 255);// selected border
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const LICE_pixel kColFocusBorder = LICE_RGBA(210, 230, 220, 255);// focused-cell border
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// --- Mode-switch header (D5) --------------------------------------------------
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// A fixed-height segmented control at the top of the client area: one segment per
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// registered Design-View mode, the active one lit. The grid is offset below it.
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// Layout math (segment rects, hit-test) lives in the pure mode_switch module; only
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// the draw + click routing is here.
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constexpr int kHeaderHeight = 30; // px; fixed strip, grid starts below it
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const LICE_pixel kColHeaderBg = LICE_RGBA(20, 20, 22, 255); // header strip fill
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const LICE_pixel kColSegBg = LICE_RGBA(44, 44, 48, 255); // inactive segment
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const LICE_pixel kColSegActiveBg = LICE_RGBA(58, 96, 84, 255); // active (lit) segment
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const LICE_pixel kColSegBorder = LICE_RGBA(70, 70, 76, 255); // segment divider
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// Segment label colors are COLORREFs (SetTextColor takes RGB, not LICE_pixel).
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const COLORREF kRgbSegText = RGB(170, 170, 176); // inactive label
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const COLORREF kRgbSegActiveText = RGB(220, 235, 228); // active label
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// --- Panel state --------------------------------------------------------------
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// A computed thumbnail: the per-channel envelope at a known width. Held in the
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@@ -350,10 +368,77 @@ void drawEmptyState(HWND hwnd, LICE_IBitmap* bmp, int w, int h) {
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DrawText(dc, msg, -1, &rc, DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_WORDBREAK);
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}
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// The cell rects for the panel's CURRENT client width and bank size. Both paint
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// and mouse hit-testing call this so they share identical geometry (no drift
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// between what is drawn and what a click resolves to). Returns empty when the
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// window is gone or the bank is empty.
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// The mode-switch header rect for a client of width `w`: the full-width strip of
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// fixed height at the top. Pure geometry (mode_switch owns the segment division);
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// this just sizes the band. Shared by paint and click routing so both agree.
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HeaderRect panelHeader(int w) {
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return HeaderRect{0, 0, w, kHeaderHeight};
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}
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// The number of registered Design-View modes (segments to draw). 0 when no session.
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int modeCount() {
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if (!g_panel.session) return 0;
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return static_cast<int>(g_panel.session->view().modes().size());
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}
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// Draws the segmented mode switch into the header strip of width `w`: one segment
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// per registered mode (ordinal order), the active mode lit, each labeled with its
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// display name and a cheap membership indicator (count of tracks tagged into that
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// mode). READ-ONLY: reads g_session->view() live; never mutates the model here
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// (activation happens on click, in handleClick).
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void drawModeSwitch(LICE_IBitmap* bmp, int w) {
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if (!g_panel.session) return;
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const ViewModeModel& view = g_panel.session->view();
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const std::vector<Mode>& modes = view.modes().all();
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const int n = static_cast<int>(modes.size());
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// Strip background first (so an empty/absent switch still reads as a header band).
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LICE_FillRect(bmp, 0, 0, w, kHeaderHeight, kColHeaderBg, 1.0f, 0);
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if (n <= 0) return;
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const HeaderRect header = panelHeader(w);
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const std::vector<SegmentRect> segs = computeSegmentRects(header, n);
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if (segs.empty()) return;
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// Cheap per-mode membership count: how many tagged leaves opted into this mode.
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// Iterate the membership index once per mode (tiny N of modes; the index is the
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// set of TAGGED tracks, not all tracks — bounded and cheap). Untagged tracks are
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// Arrange members by default but are NOT in the index, so this is a "tagged into"
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// count, which is the sensible, cheap indicator (not a full tree walk).
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const std::string& activeId = view.activeModeId();
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HDC dc = bmp->getDC();
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for (int i = 0; i < n; ++i) {
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const SegmentRect& s = segs[static_cast<std::size_t>(i)];
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const Mode& mode = modes[static_cast<std::size_t>(i)];
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const bool active = mode.id == activeId;
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LICE_FillRect(bmp, s.x, s.y, s.width, s.height,
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active ? kColSegActiveBg : kColSegBg, 1.0f, 0);
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LICE_DrawRect(bmp, s.x, s.y, s.width, s.height, kColSegBorder, 1.0f, 0);
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if (!dc) continue;
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int members = 0;
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for (const auto& entry : view.membership().all())
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if (entry.second.modeIds.count(mode.id) != 0) ++members;
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// "DisplayName (count)" centered in the segment. A single-line centered
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// label; the segment is wide enough for the seed modes' short names.
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std::string label = mode.displayName + " (" + std::to_string(members) + ")";
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RECT rc{s.x, s.y, s.x + s.width, s.y + s.height};
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SetTextColor(dc, active ? kRgbSegActiveText : kRgbSegText);
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SetBkMode(dc, TRANSPARENT);
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DrawText(dc, label.c_str(), -1, &rc,
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DT_CENTER | DT_VCENTER | DT_SINGLELINE | DT_END_ELLIPSIS);
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}
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}
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// The cell rects for the panel's CURRENT client width and bank size, translated
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// DOWN by the header height so the grid sits below the mode switch. Both paint and
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// mouse hit-testing call this so they share identical geometry (no drift between
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// what is drawn and what a click resolves to). Returns empty when the window is
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// gone or the bank is empty.
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std::vector<CellRect> panelRects() {
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if (!g_panel.hwnd) return {};
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const BankIndex* bank = g_panel.session ? &g_panel.session->bank() : nullptr;
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@@ -362,7 +447,10 @@ std::vector<CellRect> panelRects() {
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GetClientRect(g_panel.hwnd, &cr);
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const int w = cr.right - cr.left;
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if (w <= 0) return {};
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return computeCellRects(static_cast<int>(bank->size()), w, kGrid);
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std::vector<CellRect> rects =
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computeCellRects(static_cast<int>(bank->size()), w, kGrid);
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for (CellRect& r : rects) r.y += kHeaderHeight; // offset below the header
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return rects;
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}
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// The full paint: build/refresh the LICE backing bitmap at client size, draw the
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@@ -385,8 +473,9 @@ void paintPanel(HWND hwnd, HDC hdc) {
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LICE_Clear(&bmp, kColBackground);
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const std::string projectDir = currentProjectDir();
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const std::vector<Sample>& samples = bank->all();
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const std::vector<CellRect> rects =
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std::vector<CellRect> rects =
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computeCellRects(static_cast<int>(samples.size()), w, kGrid);
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for (CellRect& r : rects) r.y += kHeaderHeight; // grid sits below the header
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// Draw each cell's thumbnail. Inner drawable width == cell width - inset;
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// compute the envelope at the cell's inner column count so bins map 1:1.
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const int binWidth = kGrid.cellWidth - 4;
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@@ -403,6 +492,10 @@ void paintPanel(HWND hwnd, HDC hdc) {
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}
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}
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// The mode switch draws LAST so its header band overlays the top of the grid /
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// empty-state area regardless of which branch ran above.
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drawModeSwitch(&bmp, w);
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BitBlt(hdc, 0, 0, w, h, bmp.getDC(), 0, 0, SRCCOPY);
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}
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@@ -571,6 +664,27 @@ void invalidatePanel() {
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// on empty space (gap/margin/below grid) clears the selection AND stops audition
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// (deselect stop path). READ-ONLY: never mutates the bank/project.
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void handleClick(int x, int y) {
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// Mode-switch header takes precedence: a click in the header band activates the
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// clicked mode via the D2/D4 view shell (the same action the user can bind) and
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// repaints. Load-bearing principle preserved — this fires a Design-View toggle,
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// it never inserts into the arrange or mutates the bank.
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if (g_panel.session) {
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RECT cr{};
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GetClientRect(g_panel.hwnd, &cr);
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const int w = cr.right - cr.left;
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const int n = modeCount();
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const int seg = hitTestSegment(x, y, panelHeader(w), n);
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if (seg >= 0) {
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const std::vector<Mode>& modes = g_panel.session->view().modes().all();
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if (seg < static_cast<int>(modes.size())) {
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applyMode(g_panel.session->view(), modes[static_cast<std::size_t>(seg)].id,
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nullptr);
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invalidatePanel(); // active-segment highlight + parked-track redraw
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}
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return; // header click consumed; do NOT fall through to grid selection
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}
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}
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const std::vector<CellRect> rects = panelRects();
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const int hit = hitTestCell(x, y, rects);
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const int count = bankItemCount();
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@@ -0,0 +1,64 @@
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// mode_switch — pure implementation. See mode_switch.h. NO REAPER / SWELL / vendor.
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#include "mode_switch.h"
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#include <cstddef>
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namespace reasampler {
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namespace {
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// The left edge of segment i in a header of the given x-origin and width divided
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// into `count` segments. Boundary i is x + (i * width) / count, so segment i spans
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// [edge(i), edge(i+1)). Because every boundary is derived from the same formula,
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// consecutive segments share an exact edge (no gap, no overlap) and edge(count)
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// == x + width precisely. count assumed >= 1 by callers.
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int segmentEdge(int x, int width, int i, int count) {
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return x + (i * width) / count;
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}
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} // namespace
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std::vector<SegmentRect> computeSegmentRects(const HeaderRect& header,
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int segmentCount) {
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std::vector<SegmentRect> rects;
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if (segmentCount <= 0 || header.width <= 0) return rects;
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rects.reserve(static_cast<std::size_t>(segmentCount));
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for (int i = 0; i < segmentCount; ++i) {
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const int left = segmentEdge(header.x, header.width, i, segmentCount);
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const int right = segmentEdge(header.x, header.width, i + 1, segmentCount);
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SegmentRect r;
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r.x = left;
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r.y = header.y;
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r.width = right - left; // absorbs rounding; adjacent segments abut exactly
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r.height = header.height;
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rects.push_back(r);
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}
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return rects;
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}
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int hitTestSegment(int px, int py, const HeaderRect& header, int segmentCount) {
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if (segmentCount <= 0 || header.width <= 0 || header.height <= 0) return -1;
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// Reject anything outside the header band first (half-open bounds match the
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// segment rects). Below the header is where the grid lives — the panel falls
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// through to grid handling on a -1.
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if (px < header.x || px >= header.x + header.width ||
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py < header.y || py >= header.y + header.height)
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return -1;
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// Inside the band: find the segment whose [edge(i), edge(i+1)) contains px.
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// Linear over N (N is tiny — one per mode); mirrors the boundary formula so the
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// hit matches the drawn segment exactly.
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for (int i = 0; i < segmentCount; ++i) {
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const int left = segmentEdge(header.x, header.width, i, segmentCount);
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const int right = segmentEdge(header.x, header.width, i + 1, segmentCount);
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if (px >= left && px < right) return i;
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}
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// Guard: px == header.x + header.width would fail the < above but was already
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// excluded by the band check. Any residual falls to -1 (defensive, unreachable).
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return -1;
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}
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} // namespace reasampler
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@@ -0,0 +1,66 @@
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#pragma once
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// mode_switch — the REAPER-free layout math behind the bank_panel's Design-View
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// mode switch (Phase D, Wave 4 — D5). A segmented control `[ Arrange | Design ]`
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// (N-mode general, one segment per registered mode) drawn in a fixed-height header
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// strip at the top of the docked panel. The panel shell (bank_panel.cpp) owns the
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// SWELL window, LICE drawing, and the live ViewModeModel read + mode activation —
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// all REAPER-bound, DAW-verified. What is NOT DAW-bound — how N segments tile a
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// header rectangle, and which segment a click lands in — lives here so it is
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// unit-tested outside the DAW (CLAUDE.md §load-bearing split). Mirror of bank_grid.
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//
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// PURE MODULE: NO REAPER types, NO SWELL, NO vendor/ includes. Standard library
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// only. Builds and unit-tests without REAPER.
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#include <vector>
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namespace reasampler {
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// The header strip the switch is drawn into, top-left origin (SWELL/LICE
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// convention). (x, y) is the top-left corner; width/height are the strip extents.
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// The panel reserves this at the top of its client area and offsets the grid below.
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struct HeaderRect {
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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bool operator==(const HeaderRect& o) const {
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return x == o.x && y == o.y && width == o.width && height == o.height;
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}
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};
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// One segment's pixel rectangle within the header, top-left origin. These are the
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// draw bounds for one mode's button; the panel draws the mode's label + membership
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// indicator inside it and lights it when it is the active mode.
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struct SegmentRect {
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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bool operator==(const SegmentRect& o) const {
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return x == o.x && y == o.y && width == o.width && height == o.height;
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}
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};
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// Divides `header` into `segmentCount` equal segments left-to-right, in the caller's
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// order (the panel passes modes in ordinal order). Returns exactly segmentCount
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// rects. The division tiles the header EXACTLY: each segment's left edge is
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// header.x + (i * width) / segmentCount, so integer rounding is absorbed at the
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// boundaries — segments abut with no gap and no overlap, and the last segment
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// reaches header.x + header.width precisely (individual widths may differ by one
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// pixel when width does not divide evenly). Each segment inherits the header's full
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// y/height. segmentCount <= 0 or a non-positive header width returns empty.
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std::vector<SegmentRect> computeSegmentRects(const HeaderRect& header,
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int segmentCount);
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// Hit-tests a point (SWELL/LICE top-left client coords) against the segmented
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// control laid out in `header` with `segmentCount` segments. Returns the index of
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// the segment containing the point, or -1 for a miss: a point outside the header
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// bounds entirely (including below it, where the grid lives), or when segmentCount
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// <= 0. Half-open bounds [x, x+width) x [y, y+height) match computeSegmentRects, so
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// adjacent segments never both claim a pixel and the point maps to the same segment
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// the panel drew there.
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int hitTestSegment(int px, int py, const HeaderRect& header, int segmentCount);
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} // namespace reasampler
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