refactor(ingest): ME-import adds RS9k to selected track, not a new track
No track is created; no routing changes. No selected track -> bank import proceeds, instrument placement is refused with a console message explaining why. createTrackWithInstrument removed (was sole caller).
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@@ -57,21 +57,9 @@ bool performInstrumentDrop(MediaTrack* track, const std::string& chunkBase64);
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// Add a fresh ReaSampler 9000 instance to `track` and inject `chunkBase64` as its component
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// state. Same all-or-nothing add+inject contract as performInstrumentDrop (rolls the FX back
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// via TrackFX_Delete on inject failure), but does NOT open its own undo block — the caller owns
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// the undo grouping so the whole gesture (track-create + persist + FX-add + inject) collapses to
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// the undo grouping so the whole gesture (persist + FX-add + inject) collapses to
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// one Ctrl-Z. This is the shared inner half performInstrumentDrop wraps in its own block.
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// Returns true on success, false on any failure. NEVER inserts a timeline item.
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bool loadInstrumentOntoTrack(MediaTrack* track, const std::string& chunkBase64);
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// Create a NEW track at the end of the active project's track list, name it `trackName`, add a
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// fresh ReaSampler 9000 instance pre-loaded with `chunkBase64` (RS5k-parity "load into a new
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// sampler"), and return the created track. Does NOT open an undo block — the caller owns the
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// undo grouping (track-create + the caller's bank persist collapse to one Ctrl-Z). All-or-
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// nothing on the instrument side: if the FX add or chunk inject fails, the freshly-created
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// track is deleted before returning nullptr, leaving the project exactly as it was (no orphaned
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// empty track). NEVER inserts a timeline item; the ONLY mutations are one track + one FX
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// instance + that instance's state, all REAPER-undoable. Returns the new track on success,
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// nullptr on any failure.
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MediaTrack* createTrackWithInstrument(const std::string& trackName,
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const std::string& chunkBase64);
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} // namespace reasampler
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