Merge ME-import → selected-track placement
ME-import adds the new RS9k to the selected track instead of creating a new track; no selected track refuses gracefully with the sound still banked. Removes the now-dead createTrackWithInstrument.
This commit is contained in:
+57
-32
@@ -23,7 +23,7 @@
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#include "bank_panel.h" // bankPanelRefresh
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#include "bank_panel.h" // bankPanelRefresh
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#include "capture_paths.h" // deriveBankPaths / projectDirOfRpp / hashWavContent
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#include "capture_paths.h" // deriveBankPaths / projectDirOfRpp / hashWavContent
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#include "instrument_drop.h" // pure buildInstrumentDropChunk (vst_chunk blob for a sampleId)
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#include "instrument_drop.h" // pure buildInstrumentDropChunk (vst_chunk blob for a sampleId)
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#include "instrument_drop_win.h" // shell createTrackWithInstrument (new track + pre-loaded RS9k)
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#include "instrument_drop_win.h" // shell loadInstrumentOntoTrack (FX add+inject, no own undo block)
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#include "persist.h" // ReaSamplerSession
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#include "persist.h" // ReaSamplerSession
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#include "wav_trim.h" // parseWavLayout — 32f-float WAV validator for the fast path
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#include "wav_trim.h" // parseWavLayout — 32f-float WAV validator for the fast path
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@@ -41,6 +41,7 @@
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#define REAPERAPI_WANT_GetMediaSourceLength
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#define REAPERAPI_WANT_GetMediaSourceLength
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#define REAPERAPI_WANT_Undo_BeginBlock2
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#define REAPERAPI_WANT_Undo_BeginBlock2
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#define REAPERAPI_WANT_Undo_EndBlock2
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#define REAPERAPI_WANT_Undo_EndBlock2
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#define REAPERAPI_WANT_GetSelectedTrack
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#include "reaper_plugin_functions.h"
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#include "reaper_plugin_functions.h"
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namespace reasampler {
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namespace reasampler {
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@@ -419,20 +420,25 @@ ImportResult importFileIntoActiveBank(const std::string& absoluteSourcePath) {
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// --- Media-Explorer import action --------------------------------------------
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// --- Media-Explorer import action --------------------------------------------
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// Import the Media Explorer's current last-played/selected file into the active bank, then
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// Import the Media Explorer's current last-played/selected file into the active bank, then
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// stand up a NEW ReaSampler 9000 instrument on a NEW track pre-loaded with JUST that sound
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// add a ReaSampler 9000 instrument to the FIRST SELECTED TRACK pre-loaded with that sound.
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// (S8 surface 2, RS5k "load into a new sampler" parity). This is the ADD-a-new-sound workflow:
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// No new track is created; no routing changes are made — "new sound, existing track."
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// it NEVER touches (nor force-selects on) an existing live instance — no assignment_request is
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// No assignment_request is written on this path.
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// written on this path. Single-file, pull-on-action: MediaExplorerGetLastPlayedFileInfo returns
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// the ONE last-played file (the whole ME contract — no enumerate-selected API). The selection
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// RANGE it reports is deliberately IGNORED here: an import brings the whole file into the bank
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// (the range is a preview hint, and the fields are [0,1] fractions, not seconds — see the
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// DAW-verify note); a user wanting a sub-range captures it via the arrange path instead.
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//
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//
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// LOAD-BEARING (CLAUDE.md): this creates a track + one FX instance ONLY. It NEVER inserts a
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// Single-file, pull-on-action: MediaExplorerGetLastPlayedFileInfo returns the ONE last-played
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// timeline item. Persist ordering is critical — the fresh instance's setState -> reloadFromBank
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// file (the whole ME contract — no enumerate-selected API). The selection RANGE it reports is
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// reads the bank from project ext-state, so the sample MUST be persisted (generation bumped when
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// deliberately IGNORED here: an import brings the whole file into the bank (the range is a
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// something new landed) BEFORE createTrackWithInstrument adds the FX, or the instance cannot
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// preview hint, and the fields are [0,1] fractions, not seconds — see the DAW-verify note);
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// resolve the sampleId. Undo-wrapped: track-create + persist + FX-add + inject = one Ctrl-Z.
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// a user wanting a sub-range captures it via the arrange path instead.
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//
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// LOAD-BEARING (CLAUDE.md): this adds ONE FX instance to the user's existing selected track.
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// It NEVER inserts a timeline item and NEVER creates a track. Persist ordering is critical —
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// the fresh instance's setState -> reloadFromBank reads the bank from project ext-state, so
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// the sample MUST be persisted (generation bumped when something new landed) BEFORE
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// loadInstrumentOntoTrack adds the FX, or the instance cannot resolve the sampleId.
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// Undo-wrapped: persist + FX-add + inject = one Ctrl-Z.
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//
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// No selected track: the bank import still proceeds (sound is now in the bank), but no
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// instrument is placed and a clear console message explains why.
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void doImportFromMediaExplorer() {
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void doImportFromMediaExplorer() {
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// filemode/sel/pitch/vol/rate/bpm/extrainfo are read but only the filename is used for
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// filemode/sel/pitch/vol/rate/bpm/extrainfo are read but only the filename is used for
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// the import. selstart/selend are [0,1] fractions (SDK header) — a preview hint, not a
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// the import. selstart/selend are [0,1] fractions (SDK header) — a preview hint, not a
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@@ -456,18 +462,37 @@ void doImportFromMediaExplorer() {
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const ImportResult r = importFileIntoActiveBank(path);
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const ImportResult r = importFileIntoActiveBank(path);
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if (r.sampleId.empty()) {
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if (r.sampleId.empty()) {
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// Import refused (unsaved project / undecodable / write failure). Report and stop —
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// Import refused (unsaved project / undecodable / write failure). Report and stop —
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// no track is created, so there is no orphan to clean up (createTrackWithInstrument was
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// no instrument is placed.
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// never reached).
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ShowConsoleMsg(("ReaSampler ingest: Media Explorer import failed -- " + r.message +
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ShowConsoleMsg(("ReaSampler ingest: Media Explorer import failed -- " + r.message +
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".\n").c_str());
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".\n").c_str());
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return;
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return;
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}
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}
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// The new track's name follows the imported sound (RS5k parity). The source file stem is
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// Resolve the first selected track. GetSelectedTrack(nullptr, 0): proj=nullptr=active
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// what importFileIntoActiveBank uses for the Sample's displayName, so it names the track
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// project, seltrackidx=0=first selected (ignores master). Returns null when nothing is
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// consistently for both a fresh import and a dedup hit.
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// selected — directive: existing track only, never alter the graph.
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const std::string trackName =
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MediaTrack* target = GetSelectedTrack(nullptr, 0);
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std::filesystem::path(path).stem().string();
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if (!target) {
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// Sound landed in the bank; no instrument placed because there is no selected track.
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// The bank import is kept (sound is available in the bank browser) and generation is
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// bumped so any open VST3 browser instances refresh to show the new sound.
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if (r.added) {
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Undo_BeginBlock2(nullptr);
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g_session->bumpBankGeneration();
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const bool persisted = g_session->saveToActiveProject();
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if (persisted)
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Undo_EndBlock2(nullptr, "ReaSampler: import Media Explorer file into bank",
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UNDO_STATE_MISCCFG);
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else
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Undo_EndBlock2(nullptr, "", 0);
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bankPanelRefresh();
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}
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ShowConsoleMsg(("ReaSampler ingest: " + r.message +
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" -- select a track first, then import into it "
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"(sound is in the bank but no instrument was placed because "
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"no track was selected).\n").c_str());
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return;
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}
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// Build the pre-loaded instrument blob for the resolved sampleId. Valid for BOTH the fresh
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// Build the pre-loaded instrument blob for the resolved sampleId. Valid for BOTH the fresh
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// import and the dedup case (added == false but a real sampleId) — the user asked for a
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// import and the dedup case (added == false but a real sampleId) — the user asked for a
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@@ -475,7 +500,7 @@ void doImportFromMediaExplorer() {
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const std::string chunk = buildInstrumentDropChunk(r.sampleId);
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const std::string chunk = buildInstrumentDropChunk(r.sampleId);
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// One undo point for the whole gesture. Persist happens INSIDE the block and BEFORE the
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// One undo point for the whole gesture. Persist happens INSIDE the block and BEFORE the
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// track/FX so the new instance's setState -> reloadFromBank sees the just-persisted sample.
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// FX add so the new instance's setState -> reloadFromBank sees the just-persisted sample.
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// The generation is bumped only when something NEW landed (a dedup collapse mutated nothing,
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// The generation is bumped only when something NEW landed (a dedup collapse mutated nothing,
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// so it needs neither a bump nor a persist to resolve — the sample is already in ext-state).
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// so it needs neither a bump nor a persist to resolve — the sample is already in ext-state).
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// If saveToActiveProject() no-ops (unsaved project), close with an empty label + zero flag so
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// If saveToActiveProject() no-ops (unsaved project), close with an empty label + zero flag so
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@@ -490,23 +515,23 @@ void doImportFromMediaExplorer() {
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g_session->bumpBankGeneration();
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g_session->bumpBankGeneration();
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persisted = g_session->saveToActiveProject();
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persisted = g_session->saveToActiveProject();
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}
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}
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MediaTrack* newTrack = createTrackWithInstrument(trackName, chunk);
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const bool placed = loadInstrumentOntoTrack(target, chunk);
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if (newTrack && persisted)
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if (placed && persisted)
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Undo_EndBlock2(nullptr, "ReaSampler: import from Media Explorer into new instrument",
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Undo_EndBlock2(nullptr, "ReaSampler: import from Media Explorer into selected track",
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UNDO_STATE_MISCCFG);
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UNDO_STATE_MISCCFG);
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else
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else
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// Either the instrument-side add/inject failed (createTrackWithInstrument already rolled
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// Either the FX add/inject failed (loadInstrumentOntoTrack already rolled the FX back —
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// its own track back — no orphan) or the project was unsaved (persist no-op): discard the
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// no orphan) or the project was unsaved (persist no-op): discard the undo entry so no
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// undo entry so no empty point is recorded.
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// empty point is recorded.
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Undo_EndBlock2(nullptr, "", 0);
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Undo_EndBlock2(nullptr, "", 0);
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bankPanelRefresh();
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bankPanelRefresh();
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if (newTrack)
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if (placed)
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ShowConsoleMsg(("ReaSampler ingest: " + r.message +
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ShowConsoleMsg(("ReaSampler ingest: " + r.message +
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" (loaded into a new instrument on a new track).\n").c_str());
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" (loaded into a new instrument on the selected track).\n").c_str());
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else
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else
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ShowConsoleMsg(("ReaSampler ingest: imported to the bank (" + r.message +
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ShowConsoleMsg(("ReaSampler ingest: imported to the bank (" + r.message +
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") but could not create the new instrument track.\n").c_str());
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") but could not add the instrument to the selected track.\n").c_str());
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}
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}
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} // namespace
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} // namespace
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@@ -587,7 +612,7 @@ void ingestRegisterActions(reaper_plugin_info_t* rec, ReaSamplerSession* session
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g_idImportStr = channelCommandId(kIdImportMediaExplorer);
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g_idImportStr = channelCommandId(kIdImportMediaExplorer);
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g_cmdImportMediaExplorer = rec->Register("command_id", (void*)g_idImportStr.c_str());
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g_cmdImportMediaExplorer = rec->Register("command_id", (void*)g_idImportStr.c_str());
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if (g_cmdImportMediaExplorer) {
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if (g_cmdImportMediaExplorer) {
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g_labelImportStr = channelActionName("import Media Explorer file into new instrument");
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g_labelImportStr = channelActionName("import Media Explorer file into selected track");
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g_accelImportMediaExplorer.accel.cmd = g_cmdImportMediaExplorer;
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g_accelImportMediaExplorer.accel.cmd = g_cmdImportMediaExplorer;
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g_accelImportMediaExplorer.desc = g_labelImportStr.c_str();
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g_accelImportMediaExplorer.desc = g_labelImportStr.c_str();
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rec->Register("gaccel", (void*)&g_accelImportMediaExplorer);
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rec->Register("gaccel", (void*)&g_accelImportMediaExplorer);
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@@ -6,7 +6,6 @@
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#include "instrument_drop_win.h"
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#include "instrument_drop_win.h"
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#include <string>
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#include <string>
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#include <vector>
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#include "app_version.h" // vstPluginName() — the CHANNEL-correct FX name (stable/beta pairing)
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#include "app_version.h" // vstPluginName() — the CHANNEL-correct FX name (stable/beta pairing)
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#include "instrument_drop.h" // infoNamesFxHotspot — the PURE, unit-tested hotspot classifier
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#include "instrument_drop.h" // infoNamesFxHotspot — the PURE, unit-tested hotspot classifier
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@@ -20,12 +19,6 @@
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#define REAPERAPI_WANT_TrackFX_SetNamedConfigParm
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#define REAPERAPI_WANT_TrackFX_SetNamedConfigParm
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#define REAPERAPI_WANT_Undo_BeginBlock2
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#define REAPERAPI_WANT_Undo_BeginBlock2
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#define REAPERAPI_WANT_Undo_EndBlock2
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#define REAPERAPI_WANT_Undo_EndBlock2
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#define REAPERAPI_WANT_CountTracks
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#define REAPERAPI_WANT_InsertTrackInProject
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#define REAPERAPI_WANT_GetTrack
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#define REAPERAPI_WANT_DeleteTrack
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#define REAPERAPI_WANT_GetSetMediaTrackInfo_String
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#define REAPERAPI_WANT_TrackList_AdjustWindows
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#include "reaper_plugin_functions.h"
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#include "reaper_plugin_functions.h"
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namespace reasampler {
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namespace reasampler {
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@@ -88,41 +81,4 @@ bool performInstrumentDrop(MediaTrack* track, const std::string& chunkBase64) {
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return ok;
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return ok;
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}
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}
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MediaTrack* createTrackWithInstrument(const std::string& trackName,
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const std::string& chunkBase64) {
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if (chunkBase64.empty()) return nullptr;
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// Append a new track at the end of the active project (proj=0). flags=0: no default FX/
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// envelopes — we add exactly the one instrument ourselves. InsertTrackInProject returns
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// void, so re-fetch the appended track by its (now-last) zero-based index. The index BEFORE
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// insertion equals the new track's index AFTER insertion (append at the tail).
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const int newIndex = CountTracks(nullptr);
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InsertTrackInProject(nullptr, newIndex, /*flags=*/0);
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MediaTrack* track = GetTrack(nullptr, newIndex);
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if (!track) return nullptr; // insertion did not yield a fetchable track — nothing to clean up
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// Name the track after the imported sound (RS5k parity). P_NAME writes are propagated to
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// the panels by TrackList_AdjustWindows below. GetSetMediaTrackInfo_String takes a non-const
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// buffer even when setting, so copy into a mutable vector.
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if (!trackName.empty()) {
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std::vector<char> nameBuf(trackName.begin(), trackName.end());
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nameBuf.push_back('\0');
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GetSetMediaTrackInfo_String(track, "P_NAME", nameBuf.data(), /*setNewValue=*/true);
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}
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// Add + inject the pre-loaded instrument. No inner undo block — the caller owns the grouping
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// so track-create + persist + FX collapse to one Ctrl-Z. All-or-nothing on failure.
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if (!loadInstrumentOntoTrack(track, chunkBase64)) {
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// Roll back the track we just created so the project is left exactly as it was (no
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// orphaned empty track). DeleteTrack removes the track and everything on it.
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DeleteTrack(track);
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TrackList_AdjustWindows(false);
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return nullptr;
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}
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// Repaint the TCP/MCP so the new named track + its FX appear immediately.
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TrackList_AdjustWindows(false);
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return track;
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}
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} // namespace reasampler
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} // namespace reasampler
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@@ -57,21 +57,9 @@ bool performInstrumentDrop(MediaTrack* track, const std::string& chunkBase64);
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// Add a fresh ReaSampler 9000 instance to `track` and inject `chunkBase64` as its component
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// Add a fresh ReaSampler 9000 instance to `track` and inject `chunkBase64` as its component
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// state. Same all-or-nothing add+inject contract as performInstrumentDrop (rolls the FX back
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// state. Same all-or-nothing add+inject contract as performInstrumentDrop (rolls the FX back
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// via TrackFX_Delete on inject failure), but does NOT open its own undo block — the caller owns
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// via TrackFX_Delete on inject failure), but does NOT open its own undo block — the caller owns
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// the undo grouping so the whole gesture (track-create + persist + FX-add + inject) collapses to
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// the undo grouping so the whole gesture (persist + FX-add + inject) collapses to
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// one Ctrl-Z. This is the shared inner half performInstrumentDrop wraps in its own block.
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// one Ctrl-Z. This is the shared inner half performInstrumentDrop wraps in its own block.
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// Returns true on success, false on any failure. NEVER inserts a timeline item.
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// Returns true on success, false on any failure. NEVER inserts a timeline item.
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bool loadInstrumentOntoTrack(MediaTrack* track, const std::string& chunkBase64);
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bool loadInstrumentOntoTrack(MediaTrack* track, const std::string& chunkBase64);
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// Create a NEW track at the end of the active project's track list, name it `trackName`, add a
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// fresh ReaSampler 9000 instance pre-loaded with `chunkBase64` (RS5k-parity "load into a new
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// sampler"), and return the created track. Does NOT open an undo block — the caller owns the
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// undo grouping (track-create + the caller's bank persist collapse to one Ctrl-Z). All-or-
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// nothing on the instrument side: if the FX add or chunk inject fails, the freshly-created
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// track is deleted before returning nullptr, leaving the project exactly as it was (no orphaned
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// empty track). NEVER inserts a timeline item; the ONLY mutations are one track + one FX
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// instance + that instance's state, all REAPER-undoable. Returns the new track on success,
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// nullptr on any failure.
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MediaTrack* createTrackWithInstrument(const std::string& trackName,
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const std::string& chunkBase64);
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} // namespace reasampler
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} // namespace reasampler
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Reference in New Issue
Block a user