feat(vst): stand up VST3 instrument spike (S1) — skeleton, IPlugView↔LICE editor, REAPER bridge read

Vendor Steinberg VST3 SDK (v3.7.9_build_61); add reasampler_vst.vst3 as a second, additive build artifact with pure editor-geometry + bridge-marshal helpers under CTest.
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2026-07-26 15:29:54 -04:00
parent 5595ba42f9
commit 3c2a7c45b2
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// editor_geometry.cpp — see editor_geometry.h. Pure math; no host types.
#include "editor_geometry.h"
#include <algorithm>
namespace reasampler::vst {
namespace {
// Spike editor layout constants. These are the editor's fixed metrics; the real
// editor (S4/S5) will parameterize as its content demands.
constexpr int kTitleBarHeight = 28;
constexpr int kButtonMargin = 10;
constexpr int kButtonWidth = 120;
constexpr int kButtonHeight = 24;
} // namespace
bool contains(const Rect& r, int x, int y) {
if (r.width() <= 0 || r.height() <= 0) return false;
return x >= r.left && x < r.right && y >= r.top && y < r.bottom;
}
EditorLayout layoutEditor(int w, int h) {
// Clamp the surface to non-negative extents so a degenerate view can't produce
// inverted rects.
const int cw = std::max(0, w);
const int ch = std::max(0, h);
EditorLayout out;
// Title bar spans the top, clamped so it never exceeds the client height.
const int titleH = std::min(kTitleBarHeight, ch);
out.titleBar = Rect{0, 0, cw, titleH};
// Canvas is everything below the title bar.
out.canvas = Rect{0, titleH, cw, ch};
// Button sits at the top-left of the canvas, inset by a margin, and is clamped to
// fit inside the canvas so it never overhangs on a small view.
const int bx = out.canvas.left + kButtonMargin;
const int by = out.canvas.top + kButtonMargin;
const int bRight = std::min(bx + kButtonWidth, out.canvas.right);
const int bBottom = std::min(by + kButtonHeight, out.canvas.bottom);
out.button = Rect{bx, by, std::max(bx, bRight), std::max(by, bBottom)};
return out;
}
HitTarget hitTest(const EditorLayout& layout, int x, int y) {
if (contains(layout.button, x, y)) return HitTarget::kButton;
return HitTarget::kNone;
}
} // namespace reasampler::vst