feat(vst): stand up VST3 instrument spike (S1) — skeleton, IPlugView↔LICE editor, REAPER bridge read
Vendor Steinberg VST3 SDK (v3.7.9_build_61); add reasampler_vst.vst3 as a second, additive build artifact with pure editor-geometry + bridge-marshal helpers under CTest.
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// Standalone tests for reasampler::vst::editor_geometry — no VST3, no REAPER, no test
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// framework. Same fast assert loop as the sibling pure tests (mode_switch et al.):
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// assert the IPlugView LICE editor's layout math + hit-testing directly.
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//
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// Covers: contains() half-open convention + degenerate rects; layoutEditor regions on a
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// normal view (title band + button + canvas), a tiny view (button clamped to canvas,
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// never overhanging), and a zero view (all rects empty, no inversion); hitTest hitting
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// the button, missing on the title/canvas, missing outside the surface, and boundary
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// pixels; layout<->hit-test agreement (a click on the drawn button rect hits it).
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#include "../src/vst/editor_geometry.h"
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#include <cstdio>
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using namespace reasampler::vst;
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static int g_fail = 0;
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#define CHECK(cond) do { if(!(cond)) { \
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std::printf("FAIL line %d: %s\n", __LINE__, #cond); ++g_fail; } } while(0)
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// --- contains() ---------------------------------------------------------------
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static void testContainsHalfOpen() {
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Rect r{10, 20, 50, 40}; // [10,50) x [20,40)
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CHECK(contains(r, 10, 20)); // top-left inclusive
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CHECK(contains(r, 49, 39)); // bottom-right exclusive edge, inside
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CHECK(!contains(r, 50, 30)); // right edge excluded
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CHECK(!contains(r, 30, 40)); // bottom edge excluded
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CHECK(!contains(r, 9, 30)); // left of rect
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CHECK(!contains(r, 30, 19)); // above rect
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}
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static void testContainsDegenerate() {
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CHECK(!contains(Rect{10, 10, 10, 20}, 10, 15)); // zero width
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CHECK(!contains(Rect{10, 10, 20, 10}, 15, 10)); // zero height
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CHECK(!contains(Rect{20, 10, 10, 20}, 15, 15)); // inverted (right < left)
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}
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// --- layoutEditor: normal view ------------------------------------------------
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static void testLayoutNormalView() {
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// A comfortable 400x260 view: title band spans the top full width; canvas is the
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// rest; button sits inside the canvas, inset by the margin.
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const EditorLayout L = layoutEditor(400, 260);
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CHECK(L.titleBar.left == 0 && L.titleBar.top == 0);
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CHECK(L.titleBar.right == 400);
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CHECK(L.titleBar.height() > 0 && L.titleBar.height() <= 260);
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// Canvas begins right below the title bar and reaches the bottom-right.
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CHECK(L.canvas.top == L.titleBar.bottom);
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CHECK(L.canvas.right == 400 && L.canvas.bottom == 260);
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// Button is inside the canvas (does not overhang any edge).
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CHECK(L.button.left >= L.canvas.left);
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CHECK(L.button.top >= L.canvas.top);
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CHECK(L.button.right <= L.canvas.right);
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CHECK(L.button.bottom <= L.canvas.bottom);
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CHECK(L.button.width() > 0 && L.button.height() > 0);
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}
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// --- layoutEditor: tiny view (clamping) ---------------------------------------
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static void testLayoutTinyViewClampsButton() {
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// A view narrower/shorter than the button's natural size: the button must clamp to
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// the canvas and never produce an inverted or overhanging rect.
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const EditorLayout L = layoutEditor(40, 40);
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CHECK(L.button.right <= L.canvas.right);
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CHECK(L.button.bottom <= L.canvas.bottom);
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CHECK(L.button.right >= L.button.left); // never inverted
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CHECK(L.button.bottom >= L.button.top);
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// Title bar clamps to the client height when the view is shorter than its height.
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CHECK(L.titleBar.bottom <= 40);
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}
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// --- layoutEditor: zero view (all empty, no inversion) ------------------------
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static void testLayoutZeroView() {
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const EditorLayout L = layoutEditor(0, 0);
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CHECK(L.titleBar.width() <= 0 || L.titleBar.height() <= 0);
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CHECK(L.canvas.width() <= 0 || L.canvas.height() <= 0);
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// No rect is inverted.
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CHECK(L.button.right >= L.button.left);
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CHECK(L.button.bottom >= L.button.top);
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CHECK(L.canvas.right >= L.canvas.left);
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CHECK(L.canvas.bottom >= L.canvas.top);
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// A click anywhere on an empty layout hits nothing.
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CHECK(hitTest(L, 0, 0) == HitTarget::kNone);
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CHECK(hitTest(L, 5, 5) == HitTarget::kNone);
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}
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// --- hitTest ------------------------------------------------------------------
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static void testHitTestButton() {
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const EditorLayout L = layoutEditor(400, 260);
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// Center of the button hits it.
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const int cx = (L.button.left + L.button.right) / 2;
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const int cy = (L.button.top + L.button.bottom) / 2;
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CHECK(hitTest(L, cx, cy) == HitTarget::kButton);
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}
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static void testHitTestMissesNonButton() {
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const EditorLayout L = layoutEditor(400, 260);
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// Title bar is inert in the spike.
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CHECK(hitTest(L, 200, L.titleBar.top + 1) == HitTarget::kNone);
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// Empty canvas away from the button.
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CHECK(hitTest(L, 380, 240) == HitTarget::kNone);
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// Outside the surface entirely.
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CHECK(hitTest(L, -5, -5) == HitTarget::kNone);
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CHECK(hitTest(L, 500, 500) == HitTarget::kNone);
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}
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static void testHitTestButtonBoundary() {
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const EditorLayout L = layoutEditor(400, 260);
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// Top-left corner of the button is inclusive; the right/bottom edges are excluded.
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CHECK(hitTest(L, L.button.left, L.button.top) == HitTarget::kButton);
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CHECK(hitTest(L, L.button.right, L.button.top) == HitTarget::kNone);
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CHECK(hitTest(L, L.button.left, L.button.bottom) == HitTarget::kNone);
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}
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// --- layout<->hit-test agreement ----------------------------------------------
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// Every pixel inside the drawn button rect must hit the button; this is the
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// load-bearing consistency invariant between what the shell draws and what it routes.
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static void testHitTestMatchesDrawnButton() {
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const EditorLayout L = layoutEditor(320, 200);
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for (int y = L.button.top; y < L.button.bottom; ++y) {
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for (int x = L.button.left; x < L.button.right; ++x) {
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CHECK(hitTest(L, x, y) == HitTarget::kButton);
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}
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}
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}
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int main() {
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testContainsHalfOpen();
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testContainsDegenerate();
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testLayoutNormalView();
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testLayoutTinyViewClampsButton();
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testLayoutZeroView();
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testHitTestButton();
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testHitTestMissesNonButton();
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testHitTestButtonBoundary();
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testHitTestMatchesDrawnButton();
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if (g_fail == 0) std::printf("editor_geometry: all tests passed\n");
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return g_fail != 0;
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}
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